NPCs Involved
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Maps
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Wuk Lamat, Krile, Erenville, Alphinaud, Alisaie, Vorporlor, Koana, Thancred, Urianger, Gurfurlur, Zoraal Ja, Sareel Ja, Valigarmanda
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- Wuk Lamat gazes up at the summit of Worqor Zormor.
- As you prepare to ascend the mountain, you are accosted by a hostile group of Yok Huy. Their leader proclaims his brethren the rightful overlords of Tural, and makes clear his intent to reignite their campaign of conquest with the death of the Third Promise. Before he can act on his threat, however, a monstrous bird swoops down to attack one of his men. Wuk Lamat springs into action, defending the giant from certain death, and befuddling her erstwhile antagonist with her reasons for doing so.
- Leaving Alphinaud behind to tend to the injured─and the giants to puzzle over Wuk Lamat's unexpected behavior─you turn your attention back to the towering peak before you. Worqor Zormor looms impossibly high, yet if you are to reach the elector, what choice do you have but to start climbing...?
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- ※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.
- Although the path is long and arduous, you eventually reach the summit of Worqor Zormor where the High Luminary awaits your arrival. Gurfurlur gives you no time to rest, immediately demanding that Wuk Lamat demonstrate her worth through combat. With you fighting at her side, the Third Promise endures the grueling battle until the enormous giant is at last forced to his knees.
- Gurfurlur commends Wuk Lamat on her martial prowess. The ensuing conversation turns to the origins of the legend of the golden city, only to be interrupted by the appearance of Koana and his Archon allies. The High Luminary once more issues his challenge and, at the culmination of the battle, awards keystones to both successful claimants.
- Having arrived earlier, an impatient Zoraal Ja steps forth and demands to be shown Gulool Ja Ja's living sepulchre─a monument to those who stood against the terrifying Valigarmanda. Curiosity over the names etched upon the stone is overshadowed by confusion when an unholy screech suddenly rends the air. Your sense of foreboding is confirmed when Alphinaud calls and urges you to hurry back to Worlar's Echo. Valigarmanda, the Skyruin, has broken free.
- Alphinaud describes a sudden surge in aether that drew him back to the village, but by the time he returned, all hells had broken loose. Before you can delve into the cause of this chaos, however, there are wounded to attend to.
The true size of a mountain is never more apparent than when you're standing right at its foot...
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I fear I won't be of much use to you as a guide past this point. Even in Tuliyollal, there is precious little written about the sacred peak of Worqor Zormor. Beyond whimsical poetry, that is.
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I cast a rejuvenating spell on Wuk Lamat. Even our indomitable Third Promise is feeling the strain of these slopes.
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I hope we come across Bakool Ja Ja on our way to the summit─we still owe him for the troubles he caused us in Kozama'uka.
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Voiced cutscene start.
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Gods, that is one tall mountain. And we're supposed to climb it?
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[Do not expect to walk here unchallenged. Tell me, stunted ones, did those short legs bring you all the way from Tuliyollal?]
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He's speaking the old Yok Huy tongue. The words are...difficult to catch.
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Though your words are crude and cumbersome, I use them for your benefit.
You are a claimant in this “rite of succession”?
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Then if you die, Tuliyollal loses a potential ruler.
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That's a dark thing to say, friend. I get the feeling you don't share the opinions of the other Yok Huy we've met.
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We do not grovel before Gulool Ja Ja like those shameless lapdogs.
My brethren and I are conquerors, and we will restore our people to their rightful place as Tural's overlords!
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The giants have their own factions, too, it seems...
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You think your kin weak for showing deference to my father, but they do not follow the man.
It is his peace they respect. A peace they always wanted─which they realized could be had right here.
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Justifications of the craven! They turn their gaze from our ancestors─from the dream we kept alive for a thousand years and more!
They are unworthy of bearing our legacy. I will reclaim the glory of our people.
And our ascension begins with the death of the Third Promise!
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Stop! I don't want to fight you!
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Music stops
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Opportunistic vermin! Seek to feast on us, do you!?
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Get down here! Your neck will be the first I snap this day!
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BGM change
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I didn't put much thought into it. My legs were moving before I knew what was happening.
I suppose I feared you'd die before we had the chance to get to know each other. Before I could learn more about you.
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Oh, that's simple...
If we're to share the land, it's the best way for us to become friends.
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He'll live. Not quite ready to walk under his own strength, however.
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If you could stay and tend to him, the rest of us will continue on to Worqor Zormor.
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Understood. Be careful up there.
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This changes nothing. We will not forsake our conquest.
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As you like. You want to kill me, you're welcome to try. But right now, you might want to worry about your comrade.
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On a mountain of that size, there are bound to be creatures even I've never heard of. I'll trust you to lead the way.
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Then we climb! Gurfurlur is waiting!
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Voiced cutscene end.
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I set out to kill Tuliyollal's favorite daughter this day. To be aided by her instead was...unexpected.
I will not harm you or yours until this debt is repaid.
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I will tend to this one's wounds. Go on ahead with the others.
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As I've said before, I am no fighter. I'll follow from a distance and keep well out of your way.
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We'll be seeing you soon, Gurfurlur!
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That bird must roost somewhere on the mountain. We'll need to be wary of the skies, as well.
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While I didn't mind guarding Erenville on the river, I look forward to swinging a blade on the front lines this time!
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Voiced cutscene start.
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BGM change
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Very good, claimant. Once more, I name myself Gurfurlur. High Luminary to my people and chosen elector of the Dawnservant.
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You're much bigger than the others in the village!
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All Yok Huy were once my equal in size. But ever since we were decimated by disease, it is rare to see a child reach our former stature.
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You speak of the contagion which afflicted the Xak Tural expedition. The one recorded in your murals...
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It is a chapter of our history that is entangled with the legend of the golden city.
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I've heard that legend originated with the Yok Huy. Is this true...?
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With the visions our ancestors had, to be precise.
Preceding the campaign into Xak Tural, many were visited by dreams of glittering splendor.
They described a paradise that knew neither war nor famine. Where people lived lives of eternal happiness...
A single dreamer might have been dismissed. But when dozens, if not hundreds, spoke the same, the luminaries became convinced it was divine revelation.
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Its purpose was to find the city of gold, yes. Help was marshaled from all the territories under our control. Lands were scoured on a massive scale.
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Ah...little wonder the legend is so similar across Tural. Those involved with the search would've passed the stories down to their children.
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Music stops
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Another claimant, I see. I will test your worth, as I have tested those who came before you.
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“Here and now,” I think he means.
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Well fought, Second Promise. For you and your sister's success in performing the Feat of Proof, you both shall be rewarded.
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How glorious it would have been to race thee and thine to the summit...though mayhap not whilst being hounded by Bakool Ja Ja and his minions.
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Again that swine shows his disdain for the rite!
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Strangely, despite his eagerness to antagonize us, he withdrew as soon as we fought back in earnest. I cannot fathom what he was trying to achieve...
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Music stops
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On a similar note, I'm also curious as to why you chose the peak of Worqor Zormor for the conclusion of this feat.
The earlier stages saw us learn the history of the Yok Huy. Does this location also hold some special meaning for your people?
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Yes. It is a place of great significance.
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All these monuments... Is this a burial ground?
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BGM change
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Every High Luminary before me is enshrined in this earth. Alongside them are the heroes who bravely stood their ground when Valigarmanda brought ruin to Urqopacha eight decades past.
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Hmm... That explains why there are so many.
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Zoraal Ja. I should've known you'd arrive here first...
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Ah, Third Promise. How relieved I am to find you in good health.
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Sareel Ja, you bastard! I should end you here and now!
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Remember where you are. You will mind your conduct, or you will leave.
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I see no reason to delay further. Show me my father's sepulchre.
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Upon this monument are inscribed the names of those who sealed away the monstrous Valigarmanda. Your father's included.
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“Gulool Ja Ja - Master of Resolve and Reason. Champion of Peace.”
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Look at this one. “Ketenramm - Navigator of Uncharted Oceans.”
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Ketenramm? The Lominsan explorer? Does this mean he joined Gulool Ja Ja on his travels!?
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“Cahciua - Seeker of the Unknown.” How strange to see your name here...
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It was unheard of to build living sepulchres for those who were not Yok Huy...but their great deed demanded recognition.
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Master of Resolve and Reason. Champion of Peace... Papa really did some amazing things.
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He carved his path with martial skill.
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Yet it was clever thinking which allowed him to trap Valigarmanda within its own ice magicks.
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Martial skill and clever thinking... Hmm.
I can't compete with Zoraal Ja's mastery of the Head of Resolve's techniques.
And when it comes to knowledge, Koana's the one who most takes after the Head of Reason.
Is there anything that I've gotten from Papa? Something I do better than the others...
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What will you say?
1) You have his love for peace.
2) What else to find your father aside from strength and knowledge?
What else defines him...?
Oh, of course!
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Papa's love for peace─for his people! That is what he's given me.
And I'm fighting to preserve the peaceful Tural he built!
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What in the hells was that!?
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You must return to Worlar's Echo immediately!
Valigarmanda has broken free!
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I presume that was about the unholy sound?
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We need to get back there. Now!
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How fortuitous. We have been gifted an opportunity to outpace our rivals.
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Voiced cutscene end.
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Stay with me! We'll have a healer see to you soon!
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There, that should help. Rest awhile, and you'll be back on your feet in no time.
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This is a Sharlayan restorative potion. Drink it slowly.
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You'll be fine. Just try to avoid sudden movements so you don't reopen your wounds.
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Urianger says fire aether pervades the entire village. What happened here...?
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Many of the villagers sustained burns, but the fire found no purchase in these stone buildings. A small mercy.
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Though Valigarmanda's escape is of dire concern, we must needs tend to those caught in the conflagration.
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Good, you're back.
There is much I would explain, but by the time I arrived to investigate a sudden surge in aether, there were already fallen giants everywhere.
Right now, everyone is preoccupied with treating the wounded. Pray catch your breath, and then lend a hand where you can.
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You may now enter Worqor Zormor with a party of NPC avatars. To make use of this feature, open the Trust interface located under Duty in the main menu.
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