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White Wind

White Wind Icon.pngWhite Wind

Restores own HP and the HP of all nearby party members by an amount equal to your current HP.

Acquired: Blue Mage Icon 1.png Blue Mage (Lv. 1)
Affinity: Blue Mage Icon 1.png BLU
Mob Notes: White Wind imbues a localized current of air with purified aether, distributing its curative effects throughout the vicinity. Though powerful for such a simple spell, the purification of sufficient aether requires significant magical exertion on the part of the caster, and thus should be used sparingly.
Cast: The amount of time it takes from pressing an ability, to when the ability activates.2.5s
Recast: The amount of time it takes from using an ability, to being able to use it again.2.5s
Cost: The cost associated with the use of the ability.1500 MP
Radius: Point blank AoE (epicenter: player; angle: 360°)15y
Damage Type: Magic (None)
Rank: ★★★
Spell No.: #13
Requires: Whalaqee White Wind Totem

Acquired from Duty (1)
Duty Level
Battle in the Big Keep 50