Subscribe Today

Ad-Free Browsing

Close This Ad

A Welcome Guest

Mainquest1 Icon.png Lv. 80   A Welcome Guest
Quest

Journal detail hr1 07.png Acquisition
Alphinaud: Lakeland - Sullen - Weed (x:19.2, y:34.6)

Map33 Icon.pngClosest Aetheryte: Fort Jobb

Journal detail hr1 08.png Requirements
071201.png80A Grand AdventureMainquest1 Icon.png A Grand Adventure (Level 80)

Spacer2.png Any Disciple of War or Magic (excluding limited jobs) (Level 80)

Journal detail hr1 03.png Rewards

22,440
Experience Points



1,500
Gil
Options
Rare Roast Beef
Rare Roast Beef
Creamy Salmon Pasta
Creamy Salmon Pasta
King Salmon Meuniere
King Salmon Meuniere
Nightworld Silver Piece
Nightworld Silver Piece
Edit A Welcome Guest's Miscellaneous Reward
Journal detail hr1 04.png Description
Alphinaud looks just about ready to leave you behind.
Journal detail hr1 01.png Objectives
  • Return to the Ocular at the Crystarium.
  • Speak with Beq Lugg.
  • Speak with Beq Lugg at the Inn at Journey's Head.
  • Treat the patients with soul tonic. 0/3
  • Speak with Beq Lugg.
Journal detail hr1 02.png Unlocks Quests
071201.png80Good for the SoulMainquest1 Icon.png Good for the Soul (Level 80)

Journal detail hr1 08.png Items Involved
Soul Tonic
Journal detail hr1 07.png NPCs Involved
MainIcon7.png
Maps
AlphinaudBeq LuggCrystal ExarchAlisaieY'shtolaHalricVoyneToddenPawnil
 

  • Alphinaud looks just about ready to leave you behind.

We mustn't dally here any longer, Forename. If Beq Lugg is to hear the truth of our travails in the First, you of all people should be present.
Player7 Icon.png Voiced cutscene start.
I'm sorry... You mean to tell me not only that the return of the night was your doing...
...But that you hail from another world as well!?
Everything we told you─of the Source, the shards, the seven Umbral Calamities─all of it is true.

I realize how fantastical it sounds, and I would not blame you for doubting our testimony...


But given your expertise, you must surely have noted the peculiar nature of their souls.
Any other time, and I would have dismissed your stories as balderdash and flummery. But upon closer inspection, 'tis plain their souls are far denser than is normal. And that they do not possess true bodies.

Save you. Your body is your own.


And your soul is the densest of them all.
As I said before, were it not for their heroism, the skies over Norvrandt would still be awash with Light, the realm yet at the mercy of Vauthry and the sin eaters.
After all they have done for our home, seeing them safely back to their own seems the very least we can do.
Your tale is intriguing. Yes, very intriguing indeed. Simply to hear it is fitting payment in itself.
As for your friends...I can but agree. Their valorous deeds on behalf of Norvrandt are deserving of recognition. Of their own fitting payment.
You will help us, then?
I will. I would see my knowledge put to good use for a change.
I do have one condition, however. I am not the spry young Nu Mou I once was. As such, I will require assistance in my fieldwork and testing.
It would be our pleasure. We will be laboring for our own benefit, after all.
Player7 Icon.png Voiced cutscene end.
Beq Lugg has a fine eye. Though we have yet to begin, I rather think the Exarch was right to call on them.
I sometimes forget we're not truly here in the First. It will be good to be whole again...
Did you happen to notice the magicked brooms strewn about the Grand Cosmos? Uncanny.
Fortunately for us, Beq Lugg is of a mind to see you and your fellow Scions justly compensated for your efforts.
Player7 Icon.png Cutscene start.
You have spun quite a tale. But tell me─have you given any thought as to how you might return to your world?

...White auracite, you say? An intriguing proposition.


But one which fails to account for the present state of your souls.


They have become highly charged, likely as a consequence of having maintained tangible forms for so long. In such an energetic, unstable state, there is no telling what may happen to their souls within the auracite. They could very well become immutable to transference, never to be restored to their bodies.
Then...would it be possible to force our souls into a state of dormancy, prior to transference?
In theory, yes. But the soul is not a candle to be snuffed out and relit on a whim.
Well, that sounds ominous. What exactly would rendering our souls dormant entail?
In order to maintain a corporeal form, your souls constantly draw aether from your surroundings. This process must be halted, and the resulting surfeit of aether removed.
Your minds would ultimately be separated from these faux bodies of yours, rendering you incapable of interacting with the world around you. A cruel fate under normal circumstances, but one which will be rectified upon your return home.
Leaving lifeless husks... Like those poor souls at the Inn at Journey's Head─corrupted by the sin eaters, their aether made stagnant by the Light.
Corrupted? Stagnant...?
Might I see these unfortunate individuals?
Why? Do you think you might be able to help them?
I might...or I might not. But I shan't know for sure until I have seen their condition firsthand.
Then I would be glad to take you to them...on the understanding that you won't do anything which might increase their suffering.
It was my faith in man I lost, not my compassion.
Well, I see no need for all of us to accompany you. While you escort our guest to the Inn, I will assist Urianger in creating the requisite auracite.
I believe my talents would be better applied to that endeavor as well. Might I leave the three of you to assist Beq Lugg as necessary?
Let us make for Amh Araeng, then.
Player7 Icon.png Cutscene end.
Urianger is more than capable of creating the auracite on his own, but if aught should go awry, I would be on hand to assist him.
It pains me that there are those who yet suffer despite our victory over the Light. We must hope a way can be found to help both them and our friends.
Beq Lugg told me they wished to meet the worst afflicted. Halric... <sigh> There are times when I swear there's something he wants to tell me, if only he could form the words.
Having broken Light's stranglehold on the First, I would like to believe they will one day recover. Yet I fear that day may not come soon...
<mumble>
Player7 Icon.png Cutscene start.
So this is Halric, is it? ...Yes, his aetheric balance leans perilously toward the Light.
Toward stasis...
What do you suppose will happen to him?
Not too bright, are you, boy? The same as all poor souls corrupted by the Light─he will become a sin eater.
You don't know that. We've defeated the Wardens and banished the Light from the night sky. Halric was completely unresponsive before, but now...
...<mumble>
Then perhaps there is yet hope. Hmmm...
If I may, there is a treatment I wish to administer to the patients.
What sort of treatment?
In the course of my studies of the soul, I once created a tonic which could temporarily stimulate the aether in one's body. After some refinement, it came to be used by the knights of Voeburt.

Then for far darker purposes...


Lest it fall into the wrong hands, I swore never again to make it. But for their sakes, I will break that oath.


It is not like to reverse the stagnation, mind you, but it should offer some measure of relief.
Player7 Icon.png Cutscene end.
Please let this work...
Leave this one to me, Forename.
Come. Let us see what effect my tonic will have on their aether, if any.
...
...
...Hm? What is this...warmth I feel in my chest?
Strange... Is it me, or is it suddenly warmer? It feels rather nice.
I...I feel...warm! And my legs, they...they don't feel as heavy...
Well, fancy that... My hands don't feel quite so stiff. Thank you, sir.
Player7 Icon.png Cutscene start.
Now then, have you noted any change in the patients?
A notable rise in body temperature and increased motor function. In most of the patients, at least.
The more severely afflicted show no response.
As I feared, then.

'Tis true that with the restoration of night, the corrupting influence of Light will no longer grow. And yes, their bodies will naturally return to equilibrium given time...


But this holds true only for their corporeal aether. Their incorporeal aether─that of the soul─is not so easily mended.
Which is why those in the later stages of corruption─like Halric─appear unaffected by your tonic.
Precisely.

The boy's soul is too far gone, his mind held together by the finest of threads.


There is a chance he may one day recover, of course, but it could take years─decades, even.
By the gods, he could wake to find himself an old man.
A fine reward for his persistence... The opportunity to mourn the life he never had a chance to live.
No, there must be something we can do.
Look, I realize this is not why we petitioned your aid, but do you think it possible we can find a way to hasten their recovery?
...Maybe.
Nor do I think it impossible that in treating them, we might learn something of relevance to your own predicament...
Player7 Icon.png Cutscene end.
Edit A Welcome Guest's Dialogue

Edit A Welcome Guest's Miscellaneous Reward

 Add Image