Dancer/Endwalker/Actions

Information provided is based on an in-development build of FFXIV: Endwalker and content in the final version is subject to change!
Red text indicates changes to skills, a red background indicates new skills.

You can see our other coverage specific to this Job here!

Action Acquired Type Cast Recast MP Range
Radius
Effect
Cascade Icon.png
Cascade
Dancer Icon 3.png Lv. 1 Weaponskill Instant 2.5s 25y
0y
Delivers an attack with a potency of 180.
Additional Effect: 50% chance of granting Flourishing Symmetry.
Duration: 30s
※Action changes to Emboite while dancing.
Fountain Icon.png
Fountain
Dancer Icon 3.png Lv. 2 Weaponskill Instant 2.5s 25y
0y
Delivers an attack with a potency of 100.
Combo Action: Cascade
Combo Potency: 240
Combo Bonus: 50% chance of granting Flourishing Flow
Duration: 30s
※Action changes to Entrechat while dancing.
Windmill Icon.png
Windmill
Dancer Icon 3.png Lv. 15 Weaponskill Instant 2.5s 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Flourishing Symmetry
Duration: 30s
Standard Step Icon.png
Standard Step
Dancer Icon 3.png Lv. 15 Ability Instant 30s 0y
0y
Begin dancing, granting yourself Standard Step.
Duration: 15s
Action changes to Standard Finish while dancing.
Only Standard Finish, En Avant, step actions, role actions, Sprint, and Limit Break can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
Standard Finish Icon.png
Standard Finish
Dancer Icon 3.png Lv. 15 Ability Instant 1.5s 0y
15y
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 steps: 360
1 step: 540
2 steps: 720
Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
Damage bonus of Standard Finish varies with number of successful steps.
1 step: 2%
2 steps: 5%
Duration: 60s
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※This action cannot be assigned to a hotbar.

Emboite Icon.png
Emboite
Dancer Icon 3.png Lv. 15 Ability Instant 1s 0y
0y
Perform an emboite.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※This action cannot be assigned to a hotbar.

Entrechat Icon.png
Entrechat
Dancer Icon 3.png Lv. 15 Ability Instant 1s 0y
0y
Perform an entrechat.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※This action cannot be assigned to a hotbar.

Jete Icon.png
Jete
Dancer Icon 3.png Lv. 15 Ability Instant 1s 0y
0y
Perform an jete.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※This action cannot be assigned to a hotbar.

Pirouette Icon.png
Pirouette
Dancer Icon 3.png Lv. 15 Ability Instant 1s 0y
0y
Perform an pirouette.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※This action cannot be assigned to a hotbar.

Reverse Cascade Icon.png
Reverse Cascade
Dancer Icon 3.png Lv. 20 Weaponskill Instant 2.5s 25y
0y
Delivers an attack with a potency of 240.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Flourishing Symmetry.

※Action changes to Jete while dancing.

Bladeshower Icon.png
Bladeshower
Dancer Icon 3.png Lv. 25 Weaponskill Instant 2.5s 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Windmill
Combo Potency: 140
Combo Bonus: 50% chance of granting Flourishing Flow.
Duration: 30s

※Action changes to Entrechat while dancing.

Fan Dance Icon.png
Fan Dance
Dancer Icon 3.png Lv. 30 Ability Instant 1s 25y
0y
Delivers an attack with a potency of 150.
Additional Effect: 50% chance of granting Threefold Fan Dance
Duration: 30s
Can only be executed while while in possession of Fourfold Feathers.
Rising Windmill Icon.png
Rising Windmill
Dancer Icon 3.png Lv. 35 Weaponskill Instant 2.5s 0y
5y
Delivers an attack with a potency of 140 to all nearby enemies.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Flourishing Symmetry.

※Action changes to Jete while dancing.

Fountainfall Icon.png
Fountainfall
Dancer Icon 3.png Lv. 40 Weaponskill Instant 2.5s 25y
0y
Delivers an attack with a potency of 300.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Flourishing Flow.

※Action changes to Pirouette while dancing.

Bloodshower Icon.png
Bloodshower
Dancer Icon 3.png Lv. 45 Weaponskill Instant 2.5s 0y
5y
Delivers an attack with a potency of 180 to all nearby enemies.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Flourishing Flow.

※Action changes to Pirouette while dancing.

Fan Dance II Icon.png
Fan Dance II
Dancer Icon 3.png Lv. 50 Ability Instant 1s 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Threefold Fan Dance.
Duration: 30s
Can only be executed while in possession of Fourfold Feathers.
En Avant Icon.png
En Avant
Dancer Icon 3.png Lv. 50 Ability Instant 30s 0y
0y
Quickly dash 10 yalms forward.
Maximum Charges: 3
Cannot be executed while bound.
Curing Waltz Icon.png
Curing Waltz
Dancer Icon 3.png Lv. 52 Ability Instant 60s 0y
3y
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members.
Shield Samba Icon.png
Shield Samba
Dancer Icon 3.png Lv. 56 Ability Instant 90s 0y
20y
Reduces damage taken by self and nearby party members by 10%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or machinist's Tactician.
Closed Position Icon.png
Closed Position
Dancer Icon 3.png Lv. 60 Ability Instant 30s 30y
0y
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Devilment, and Curing Waltz with said party member.
Effect ends upon reuse.
Ending Icon.png
Ending
Dancer Icon 3.png Lv. 60 Ability Instant 1s 0y
0y
Ends dance with your partner.
Devilment Icon.png
Devilment
Dancer Icon 3.png Lv. 62 Ability Instant 120s 0y
0y
Increases critical hit rate and direct hit rate by 20%.
Duration: 20s
Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
Additional Effect: Grants Flourishing Starfall
Duration: 30s
Fan Dance III Icon.png
Fan Dance III
Dancer Icon 3.png Lv. 66 Ability Instant 1s 25y
5y
Delivers an attack with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Flourishing Fan Dance.
Technical Step Icon.png
Technical Step
Dancer Icon 3.png Lv. 70 Ability Instant 120s 0y
0y
Begin dancing, granting yourself Technical Step.
Duration: 15s
Action changes to Technical Finish while dancing.
Only Technical Finish, En Avant step actions, role actions, Sprint, and Limit Break can be performed while dancing.

Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

Technical Finish Icon.png
Technical Finish
Dancer Icon 3.png Lv. 70 Ability Instant 1.5s 0y
15y
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 steps: 350
1 step: 540
2 steps: 720
3 steps: 900
4 steps: 1,080
Step Bonus: Grants Technical Finish and Esprit to self and party members
Damage bonus of Technical Finish varies with number of successful steps.
1 step: 1%
2 steps: 2%
3 steps: 3%
4 steps: 5%
Duration: 20s
Additional Effect: Activates the Esprit Gauge
Additional Effect: Grants Flourishing Finish
Duration: 30s
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※Action changes to Tillana upon execution.

※This action cannot be assigned to a hotbar.

Flourish Icon.png
Flourish
Dancer Icon 3.png Lv. 72 Ability Instant 60s 0y
0y
Grants you the effects of Flourishing Symmetry, Flourishing Flow, Threefold Fan Dance, and Fourfold Fan Dance.
Saber Dance Icon.png
Saber Dance
Dancer Icon 3.png Lv. 76 Weaponskill Instant 2.5s 25y
5y
Delivers an attack to target and all enemies nearby it with a potency of 480 for the first enemy, and 50% less for all remaining enemies.
Esprit Gauge Cost: 50
Improvisation Icon.png
Improvisation
Dancer Icon 3.png Lv. 80 Ability Instant 120s 0y
8y
Dance to the beat of your own drum, granting Rising Rhythm to self. Stacks increase every 3 seconds, up to a maximum of 4.
Additional Effect: Healing over time for self and nearby party members
Cure Potency: 100
Duration: 15s
Effect ends upon using another action of moving (Including facing a different direction).
Cancels auto-attack upon execution.
Improvised Finish Icon.png
Improvised Finish
Dancer Icon 3.png Lv. 80 Ability Instant 120s 0y
8y
Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm.
0 stacks: 5% of maximum HP
1 stack: 6% of maximum HP
2 stacks: 7% of maximum HP
3 stacks: 8% of maximum HP
4 stacks: 10% of maximum HP
Duration: 30s
Can only be executed while Improvisation is active.

※This action cannot be assigned to a hotbar.

Tillana Icon.png
Tillana
Dancer Icon 3.png Lv. 82 Ability Instant 1.5s 0y
15y
Delivers an attack to all nearby enemies with a potency of 360 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
Standard Finish Effect: Increases damage dealt by 5%
Duration: 60s
Can only be executed while under the effect of Flourishing Finish.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※This action cannot be assigned to a hotbar.

Fan Dance IV Icon.png
Fan Dance IV
Dancer Icon 3.png Lv. 86 Ability Instant 1s 15y
15y
Delivers an attack to all enemies in a cone before you with a potency of 300 for the first enemy, and 50% less for all remaining enemies.

Can only be executed while under the effect of Fourfold Fan Dance.

Starfall Dance Icon.png
Starfall Dance
Dancer Icon 3.png Lv. 90 Weaponskill Instant 2.5s 25y
25y
Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.

Can only be executed while under the effect of Flourishing Starfall.