Dancer

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Dancer Icon 3.pngDancer (DNC)
Physical Ranged DPSroleicon.png  
The Armoury
From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.
Unknownbattle1 Icon.png Weapon Type: Throwing Weapons
Main Command 41 Icon.png Shadowbringers: Level 60

Level Name   Description Stats
 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  EntrechatEntrechat Icon.png Entrechat
(Ability)
Perform an entrechat.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.

The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  PirouettePirouette Icon.png Pirouette
(Ability)
Perform a pirouette.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.

The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  EmboiteEmboite Icon.png Emboite
(Ability)
Perform an emboite.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.

The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  JeteJete Icon.png Jete
(Ability)
Perform a jete.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.

The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  CascadeCascade Icon.png Cascade
(Weaponskill)
Delivers an attack with a potency of 250.
Additional Effect: 50% chance of granting Flourishing Cascade.
Duration: 15s
Action changes to Emboite while dancing.
The mathematical base strength of an ability.250
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000002000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  FountainFountain Icon.png Fountain
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Cascade.
Combo Potency: 300
Combo Bonus: 50% chance of granting Flourishing Fountain
Duration: 15s
Action changes to Entrechat while dancing.
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Standard StepStandard Step Icon.png Standard Step
(Ability)
Begin dancing, granting yourself Standard Step.
Duration: 15s
Action changes to Standard Finish while dancing.
Only Standard Finish, En Avant, and step actions can be performed while dancing.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Standard FinishStandard Finish Icon.png Standard Finish
(Ability)
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 steps: 500
1 step: 750
2 steps: 1,000
Step Bonus: Grants Standard Finish and Esprite to self and party members under the effect of Closed Position
Damage bonus of Standard Finish varies with number of successful steps.
1 step: 2%
2 steps: 5%
Duration: 60s
Additional Effect: Activates the Espri Gauge
The mathematical base strength of an ability.500
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)15y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  WindmillWindmill Icon.png Windmill
(Weaponskill)
Delivers an attack with a potency of 150 to all nearby enemies.
Additional Effect: 50% chance of granting Flourishing Windmill
Duration: 15s
The mathematical base strength of an ability.150
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000002000000020 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Reverse CascadeReverse Cascade Icon.png Reverse Cascade
(Weaponskill)
Delivers an attack with a potency of 350.
Additional Effect: 50% chance of granting a Fourfold Feather to self.
Can only be executed while under the effect of Flourishing Cascade.
Action changes to Jete while dancing.
The mathematical base strength of an ability.350
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000002500000025 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  BladeshowerBladeshower Icon.png Bladeshower
(Weaponskill)
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Windmill
Combo Potency: 200
Combo Bonus: 50% chance of granting Flourishing Shower.
Duration: 15s
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Fan Dance IFan Dance I Icon.png Fan Dance I
(Ability)
Delivers an attack with a potency of 150.
Additional Effect: 50% chance of granting Flourishing Fan Dance.
Duration: 15s
Can only be executed while under the effect of Fourfold Feathers.
The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Rising WindmillRising Windmill Icon.png Rising Windmill
(Weaponskill)
Delivers an attack with a potency of 250 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 50% chance of granting a Fourfold Feather to self.
Can only be executed while under the effect of Flourishing Windmill.
The mathematical base strength of an ability.250
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  FountainfallFountainfall Icon.png Fountainfall
(Weaponskill)
Delivers an attack with a potency of 400.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Flourishing Fountain
Action changes to Pirouette while dancing
The mathematical base strength of an ability.400
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  BloodshowerBloodshower Icon.png Bloodshower
(Weaponskill)
Delivers an attack with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 50% chance of granting Fourfold Feather
Can only be executed while under the effect of Flourishing Shower.
The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  En AvantEn Avant Icon.png En Avant
(Ability)
Quickly dash forward.
Maximum Charges: 3
Cannot be executed while bound.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
Charge Time30s
Charges x3
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Fan Dance IIFan Dance II Icon.png Fan Dance II
(Ability)
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Flourishing Fan Dance.
Duration: 15s
Can only be executed while in possession of Fourfold Feathers.
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000005200000052 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Curing WaltzCuring Waltz Icon.png Curing Waltz
(Ability)
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members.
The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)3y
&000000000000005600000056 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Shield SambaShield Samba Icon.png Shield Samba
(Ability)
Reduces damage taken by self and nearby party members by 10%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or machinist's Tactician.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)15y
&000000000000006000000060 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Closed PositionClosed Position Icon.png Closed Position
(Ability)
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Saber Dance, and Curing Waltz with said party member.
Effect ends upon reuse.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
&000000000000006200000062 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Saber DanceSaber Dance Icon.png Saber Dance
(Ability)
Increases critical hit rate and direct hit rate by 30%.
Duration: 15s
Additional Effect: Party member designated as your Dance Partner will also receive your Saber Dance.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000006600000066 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Fan Dance IIIFan Dance III Icon.png Fan Dance III
(Ability)
Delivers an attack with a potency of 200 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Flourishing Fan Dance.
The mathematical base strength of an ability.200
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000007000000070 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Technical FinishTechnical Finish Icon.png Technical Finish
(Ability)
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 steps: 500
1 step: 750
2 steps: 1,000
3 steps: 1,250
4 steps: 1,500
Step Bonus: Grants Technical Finish and Esprite to self and party members
Damage bonus of Standard Finish varies with number of successful steps.
1 step: 1%
2 steps: 2%
3 steps: 3%
4 steps: 5%
Duration: 15s
Additional Effect: Activates the Espri Gauge
The mathematical base strength of an ability.500
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)15y
&000000000000007000000070 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Technical StepTechnical Step Icon.png Technical Step
(Ability)
Begin dancing, granting yourself Technical Step.
Duration: 15s
Action changes to Technical Finish while dancing.
Only Technical Finish, En Avant, and step actions can be performed while dancing.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007200000072 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  FlourishFlourish Icon.png Flourish
(Ability)
Grants you the effects of Flourishing Cascade, Flourishing Fountain, Flourishing Windmill, Flourishing Shower, and Flourishing Fan Dance.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  DevilmentDevilment Icon.png Devilment
(Weaponskill)
Delivers an attack with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Esprit Gauge Cost: 50
The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Esprit Gauge: 50
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  ImprovisationImprovisation Icon.png Improvisation
(Ability)
Dance to the beat of your own drum, granting Improvisation to self.
Improvisation Effect: Continuously increases Esprit Gauge.
Duration: 15s
The speed at which the gague increases varies with the number of nearby party members. Furthermore, HP recovery via healing actions for self and nearby party members is increased by 10%.
Effect ends upon using another action of moving (Including facing a different direction).
Cancels auto-attack upon execution.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.180s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.6y

Level Name   Description Acquisition
&0000000000000008000000Physical Ranged DPSroleicon.png Second WindSecond Wind Icon.png Second Wind
(Ability)
Instantly restores own HP.
Cure Potency: 500
Cure potency varies with current attack power.
The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000001200000012 Physical Ranged DPSroleicon.png Foot GrazeFoot Graze Icon.png Foot Graze
(Ability)
Binds target.
Duration: 10s
Cancels auto-attack upon execution.
Target unbound if damage taken.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000001600000016 Physical Ranged DPSroleicon.png Leg GrazeLeg Graze Icon.png Leg Graze
(Ability)
Inflicts target with Heavy +40%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000002000000020 Physical Ranged DPSroleicon.png PelotonPeloton Icon.png Peloton
(Ability)
Increases movement speed of self and nearby party members as long as they remain within distance.
Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
Point blank AoE (epicenter: player; angle: 360°)18px20y
&000000000000002400000024 Physical Ranged DPSroleicon.png InvigorateInvigorate Icon.png Invigorate
(Ability)
Instantly restores 400 TP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000003200000032 Physical Ranged DPSroleicon.png TacticianTactician Icon.png Tactician
(Ability)
Gradually restores own TP and the TP of all nearby party members.
Duration: 30s

Additional Effect: Halves enmity

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.180s
Point blank AoE (epicenter: player; angle: 360°)18px20y
&000000000000003600000036 Physical Ranged DPSroleicon.png RefreshRefresh Icon.png Refresh
(Ability)
Gradually restores own MP and the MP of all nearby party members.
Duration: 30s

Additional Effect: Halves enmity

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.180s
Point blank AoE (epicenter: player; angle: 360°)18px20y
&000000000000004000000040 Physical Ranged DPSroleicon.png Head GrazeHead Graze Icon.png Head Graze
(Ability)
Silences target.
Duration: 1s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
&000000000000004800000048 Physical Ranged DPSroleicon.png Arm GrazeArm Graze Icon.png Arm Graze
(Ability)
Stuns target.
Duration: 2s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.25s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.18px0y
&000000000000004800000048 Physical Ranged DPSroleicon.png PalisadePalisade Icon.png Palisade
(Ability)
Reduces physical damage taken by a party member by 20%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.150s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y

Level Name Description
&000000000000003000000030Fourfold Fantasy Fourfold Fantasy Icon.png Fourfold Fantasy Grants a Fourfold Feather upon landing certain actions.

Maximum Stacks: 4

&000000000000005000000050Increased Action Damage Increased Action Damage Icon.png Increased Action Damage Increases base action damage by 10%.
&000000000000006000000060Increased Action Damage II Increased Action Damage II Icon.png Increased Action Damage II Increases base action damage by 20%.
&000000000000006800000068Improved En Avant Improved En Avant Icon.png Improved En Avant Allows the accumulation of charges for consecutive uses of En Avant.
Maximum Charges: 2

&000000000000007600000076Esprit Esprit Icon.png Esprit Allows for Esprit Gauge accumulation when you or the party member designated as your Dance Partner land a weapon skill or magick attack.
&000000000000007800000078Improved En Avant II Improved En Avant II Icon.png Improved En Avant II Allows a third charge of En Avant.

Name   Description Stats
Bolt (PvP)Bolt (PvP) Icon.png Bolt (PvP)
(Common PvP Ability)
Movement speed is increased.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.0y
Concentrate (PvP)Concentrate (PvP) Icon.png Concentrate (PvP)
(Common PvP Ability)
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.0y
Enliven (PvP)Enliven (PvP) Icon.png Enliven (PvP)
(Common PvP Ability)
Restores 50% of maximum TP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.0y
Muse (PvP)Muse (PvP) Icon.png Muse (PvP)
(Common PvP Ability)
Restores 25% of maximum MP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.0y
Purify (PvP)Purify (PvP) Icon.png Purify (PvP)
(Common PvP Ability)
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.0y
Recuperate (PvP)Recuperate (PvP) Icon.png Recuperate (PvP)
(Common PvP Ability)
Restores 25% of maximum HP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
Self: Ability targets the user alone.0y
Safeguard (PvP)Safeguard (PvP) Icon.png Safeguard (PvP)
(Common PvP Ability)
Reduces damage taken by 25%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.0y

Name Description
Decreased Damage Taken (PvP) Icon.png Decreased Damage Taken (PvP) Decreases damage taken by 5%.
Decreased Recast Time (PvP) Icon.png Decreased Recast Time (PvP) Decreases recast time of additional actions by 10%
Increased Action Speed (PvP) Icon.png Increased Action Speed (PvP) Decreases weaponskill and spell cast and recast times by 3%.
Increased Damage Dealt (PvP) Icon.png Increased Damage Dealt (PvP) Increases damage dealt by 3%.
Increased HP (PvP) Icon.png Increased HP (PvP) Increases maximum HP by 500.
Increased Healing Potency (PvP) Icon.png Increased Healing Potency (PvP) Increases HP restoration by 5%.
Increased MP Regeneration (PvP) Icon.png Increased MP Regeneration (PvP) Increases MP regeneration rate by 25%.
Increased Resistance Duration (PvP) Icon.png Increased Resistance Duration (PvP) Increases duration of resistances by 50%.
Increased TP Regeneration (PvP) Icon.png Increased TP Regeneration (PvP) Increases TP regeneration rate by 40%.

Additional Information
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Class/Job Quests
None.


Images
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