Dancer
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The Armoury | |||
From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance. | ||||
Unlock: Shall We Dance (Lv. 60) Weapon Type: Throwing Weapons Required: Shadowbringers Starting Level: 60
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Level | Name | Description | Stats | |
---|---|---|---|---|
1 | Cascade(Weaponskill) | Delivers an attack with a potency of 220. |
220
Instant 2.5s 25y 0y | |
2 | Fountain(Weaponskill) | Delivers an attack with a potency of 120. |
120
Instant 2.5s 25y 0y | |
15 | Entrechat(Weaponskill) | Perform an entrechat. |
1s 0y 0y | |
15 | Standard Step(Weaponskill) | Begin dancing, granting yourself Standard Step. |
Instant
30s 0y 0y | |
15 | Standard Finish(Weaponskill) | Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. |
360
1.5s 0y 15y | |
15 | Pirouette(Weaponskill) | Perform a pirouette. |
1s 0y 0y | |
15 | Jete(Weaponskill) | Perform a jete. |
1s 0y 0y | |
15 | Windmill(Weaponskill) | Delivers an attack with a potency of 100 to all nearby enemies. |
100
2.5s 0y 5y | |
15 | Emboite(Weaponskill) | Perform an emboite. |
1s 0y 0y | |
20 | Reverse Cascade(Weaponskill) | Delivers an attack with a potency of 280. |
280
Instant 2.5s 25y 0y | |
25 | Bladeshower(Weaponskill) | Delivers an attack with a potency of 100 to all nearby enemies. |
100
Instant 2.5s 0y 5y | |
30 | Fan Dance(Ability) | Delivers an attack with a potency of 180. |
180
Instant 1s 1 Fourfold Feather 25y 0y | |
35 | Rising Windmill(Weaponskill) | Delivers an attack with a potency of 140 to all nearby enemies. |
140
Instant 2.5s 0y 5y | |
40 | Fountainfall(Weaponskill) | Delivers an attack with a potency of 340. |
340
2.5s 25y 0y | |
45 | Bloodshower(Weaponskill) | Delivers an attack with a potency of 180 to all nearby enemies. |
180
Instant 2.5s 0y 5y | |
50 | En Avant(Ability) | Quickly dash 10 yalms forward. |
Instant
30s x3 0y 0y | |
50 | Fan Dance II(Ability) | Delivers an attack with a potency of 100 to all nearby enemies. |
100
Instant 1s 1 Fourfold Feather 0y 5y | |
52 | Curing Waltz(Ability) | Restores own HP and the HP of all nearby party members. |
300
Instant 60s 0y 5y | |
56 | Shield Samba(Ability) | Reduces damage taken by self and nearby party members by 15%. |
Instant
90s 0y 30y | |
60 | Ending(Ability) | Ends dance with your partner. |
Instant
1s 0y | |
60 | Closed Position(Ability) | Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Tillana with said party member. |
Instant
30s 30y 0y | |
62 | Devilment(Ability) | Increases critical hit rate and direct hit rate by 20%. |
Instant
120s 0y | |
66 | Fan Dance III(Ability) | Delivers an attack to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies. |
220
1s 25y 5y | |
70 | Technical Finish(Weaponskill) | Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. |
350
1.5s 0y 30y | |
70 | Technical Step(Weaponskill) | Begin dancing, granting yourself Technical Step. |
Instant
120s 0y 0y | |
72 | Flourish(Ability) | Grants you the effects of Flourishing Symmetry, Flourishing Flow, Threefold Fan Dance, Fourfold Fan Dance, and Finishing Move Ready. |
Instant
60s 0y 0y | |
76 | Saber Dance(Weaponskill) | Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies. |
520
Instant 2.5s Esprit: 50 0y 0y | |
80 | Improvised Finish(Ability) | Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm. |
Instant
1.5s 0y 8y | |
80 | Improvisation(Ability) | Dance to the beat of your own drum, granting Rising Rhythm to self. |
Instant
120s 0y 8y | |
82 | Tillana(Weaponskill) | Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies. |
600
Instant 2.5s 0y 15y | |
86 | Fan Dance IV(Ability) | Delivers an attack to all enemies in a cone before you with a potency of 420 for the first enemy, and 50% less for all remaining enemies. |
420
Instant 1s 15y 15y | |
90 | Starfall Dance(Weaponskill) | Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies. |
600
Instant 2.5s 25y 25y | |
92 | Last Dance(Weaponskill) | Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies. |
520
Instant 2.5s 25y 5y | |
96 | Finishing Move(Weaponskill) | Delivers an attack to all nearby enemies with a potency of 850 for the first enemy, and 75% less for all remaining enemies. |
850
Instant 30s 0y 15y | |
100 | Dance of the Dawn(Weaponskill) | Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies. |
1000
Instant 2.5s Esprit Gauge: 50 25y 5y |
Level | Name | Description | Acquisition | |
---|---|---|---|---|
6 | Leg Graze(Ability) | Afflicts target with Heavy +40%.
Duration: 10s |
Instant
30s 25y 0y | |
8 | Second Wind(Ability) | Instantly restores own HP.
Cure Potency: 800 |
800
Instant 120s 0y 0y | |
10 | Foot Graze(Ability) | Binds target.
Duration: 10s Cancels auto-attack upon execution. Target unbound if damage taken. |
Instant
30s 25y 0y | |
20 | Peloton(Ability) | Increases movement speed of self and nearby party members.
Duration: 30s Effect ends when enmity is generated. Has no effect in battle. |
Instant
5s 30y | |
24 | Head Graze(Ability) | Interrupts the use of a target's action. | Instant
30s 25y | |
32 | Arm's Length(Ability) | Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s |
Instant
120s 0y 0y |
Level | Name | Description |
---|---|---|
30 | Fourfold Fantasy | Grants a Fourfold Feather upon landing certain actions.
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50 | Increased Action Damage (Dancer) | Increases base action damage by 10%. |
60 | Increased Action Damage II (Dancer) | Increases base action damage by 20%. |
68 | Enhanced En Avant | Allows the accumulation of charges for consecutive uses of En Avant.
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76 | Esprit | Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish.
Esprit Effect: Increases Esprit Gauge by 5 upon successfully landing Cascade, Reverse Cascade, Fountain, Fountainfall, Windmill, Rising Windmill, Bladeshower, or Bloodshower. When party members execute a weaponskill or cast a spell, has a chance of increasing Esprit Gauge by 10. Chance of triggering party member effect differs according to job. |
78 | Enhanced En Avant II | Allows a third charge of En Avant. |
82 | Enhanced Technical Finish | Grants Flourishing Finish after executing Technical Finish.
Technical Finish becomes Tillana while under this effect. |
84 | Enhanced Esprit | Increases Esprit Gauge by 10 upon successfully landing Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower. |
86 | Enhanced Flourish | Grants Fourfold Fan Dance upon executing Flourish.
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88 | Enhanced Shield Samba | Reduces Shield Samba recast time to 90 seconds. |
90 | Enhanced Devilment | Grants Flourishing Starfall upon executing Devilment.
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92 | Enhanced Standard Finish | Grants Last Dance Ready upon executing Standard Finish.
Duration: 30s |
94 | Dynamic Dancer | Increases the potency of Cascade to 220, Fountain to 120, Reverse Cascade to 280, Fountainfall to 340, Double Standard Finish to 850, Quadruple Technical Finish to 1,300, Saber Dance to 520, Fan Dance to 180, Fan Dance III to 220, and Fan Dance IV to 420.Increases the potency to 220. Increases the potency to 120. Increases the potency to 280. Increases the potency to 340. Increases the Double Standard Finish potency to 850. Increases the Quadruple Technical Finish potency to 1,300. Increases the potency to 520. Increases the potency to 180. Increases the potency to 220. Increases the potency to 420. |
96 | Enhanced Flourish II | Grants Finishing Move Ready upon executing Flourish.
Duration: 30s
Standard Step changes to Finishing Move while under the effect of Finishing Move Ready. |
98 | Enhanced Shield Samba II | Improves Shield Samba's damage reduction effect to 15%. |
100 | Enhanced Technical Finish II | Grants Dance of the Dawn Ready upon executing Technical Finish.
Duration: 30s Saber Dance changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and the Esprit Gauge is 50 or higher. |
Level | Name | Description |
---|---|---|
94 | Enhanced Second Wind | Increases the healing potency of Second Wind to 800. |
Combo Flowchart |
Combo Flowchart |
Level | Name | Description | Stats | |
---|---|---|---|---|
1 | Big Shot(Limit Break Level 1) | Delivers an attack that deals 54% the damage of Braver to all targets in a straight line. |
2s
25y 30y | |
1 | Desperado(Limit Break Level 2) | Delivers an attack that deals 117% the damage of Braver to all targets in a straight line. |
3s
25y 30y | |
1 | Crimson Lotus (Limit Break)(Limit Break Level 3) | Delivers an attack that deals 189% the damage of Braver to all targets in a straight line. |
4.5s
25y 30y |
Upon learning Standard Step, the Step Gauge will be displayed. Performing a Standard Step will change the appearance of the Step Gauge and cause you to start dancing. Following the displayed icons to execute steps in the correct order and ending with a Standard Finish will increase your damage dealt and that of the party member selected as your Dance Partner. |
Performing a Technical Step will display four icons on the Step Gauge. Executing the corresponding actions in the correct order followed by Technical Finish increases the damage dealt by you and nearby party members. | |
Upon learning the trait Fourfold Fantasy, you will have a chance to acquire Fourfold Feathers when executing certain weaponskills such as Reverse Cascade and Rising Windmill. Fourfold Feathers can then be consumed to execute Fan Dance (acquired at level 30) and Fan Dance II (acquired at level 50). | |
Upon learning the trait Esprit, the Esprit Gauge will be displayed.
Esprit will be granted to you and your dance partner upon executing Standard Finish, or all nearby party members upon executing Technical Finish. When players under this effect land a weaponskill or spell, your Esprit Gauge will increase. It can then be consumed by the weaponskill Saber Dance. |
Name | Description | Stats | |
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Cascade (PvP)(Weaponskill) | Delivers a ranged attack with a potency of 5,000.
※Action changes to Reverse Cascade while under the effect of En Avant. ※This action cannot be assigned to a hotbar. |
5000
Instant 2.2s 15y 0y | |
Closed Position (PvP)(Ability) | Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Dance of the Dawn, Starfall Dance, Fan Dance, and Curing Waltz with said party member.
Effect ends upon reuse. Grants you Solo Step when your Dance Partner knocks out an enemy, upgrading Saber Dance to Dance of the Dawn. |
Instant
1s 30y 0y | |
Contradance (PvP)(Limit Break) | Afflicts nearby enemies with Seduced.
Seduced Effect: Renders targets unable to act of their own volition Duration: 2s Damage you deal to charmed enemies will extend the effect duration by 2s. This effect can only be extended once. Can only be executed when the limit gauge is full. Gauge Charge Time: 90s |
Instant
10s 0y 15y | |
Curing Waltz (PvP)(Ability) | Restores own HP and the HP of all nearby party members.
Cure Potency: 8,000 Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members |
8000
Instant 20s 0y 5y | |
Dance of the Dawn (PvP)(Weaponskill) | Delivers an attack to target and all enemies nearby it with a potency of 10,000.
Potency is increased by 50% when attacking only a single target. Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10% Additional Effect: Gradually fills the limit gauge of self and party member designated as your Dance Partner Can only be executed while under the effect of Flourishing Saber Dance and Solo Step. ※This action cannot be assigned to a hotbar. |
10000
Instant 2.2s 25y 5y | |
En Avant (PvP)(Ability) | Quickly dash 10 yalms forward.
Additional Effect: Grants En Avant En Avant Effect: Cascade is upgraded to Reverse Cascade and Fountain is upgraded to Fountainfall Duration: 10s Maximum Charges: 4 Cannot be executed while bound. |
Instant
0y 0y | |
Fan Dance (PvP)(Ability) | Delivers an attack with a potency of 4,000 to all enemies in a cone before you.
Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 20% Duration: 5s |
5,000
Instant 20s 15y 15y | |
Fountain (PvP)(Weaponskill) | D Delivers a ranged attack with a potency of 6,000.
Combo Action: Cascade or Reverse Cascade ※Action changes to Fountainfall while under the effect of En Avant. ※This action cannot be assigned to a hotbar. |
6000
Instant 2.2s 15y 0y | |
Fountainfall (PvP)(Weaponskill) | Delivers a ranged attack with a potency of 8,000.
Combo Action: Cascade or Reverse Cascade Additional Effect: Grants Bladecatcher If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance. Duration: 15s Can only be executed while under the effect of En Avant. ※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance. ※This action cannot be assigned to a hotbar. |
8000
Instant 2.2s 15y 0y | |
Honing Dance (PvP)(Weaponskill) | Unleashes a flurry of chakram strikes on nearby enemies, dealing damage over time with a potency of 4,000 and decreasing damage taken by 25% until effect expires.
Duration: 3s Executes Honing Ovation when effect duration expires. Additional Effect: Grants a stack of Acclaim, up to a maximum of 4 Acclaim Effect: Increases the damage and effect potency of Honing Ovation Duration: 5s Can be executed while moving. This weaponskill does not share a recast timer with any other actions. ※Action changes to Honing Ovation upon execution. |
4,000
Instant 20s 0y 5y | |
Honing Ovation (PvP)(Weaponskill) | Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.
Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution. Potency of both the attack and barrier doubles when targets are within 5 yalms. 0 Stacks: 2,000 attack potency, and barrier equivalent to a heal of 2,000 potency 1 Stack: 3,000 attack potency, and barrier equivalent to a heal of 3,000 potency 2 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 4,000 potency 3 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 5,000 potency 4 Stacks: 6,000 attack potency, and barrier equivalent to a heal of 6,000 potency Duration: 10s Honing Dance effect expires upon execution. ※This action cannot be assigned to a hotbar. |
2000
Instant 2.2s 0y 15y | |
Reverse Cascade (PvP)(Weaponskill) | Delivers a ranged attack with a potency of 7,000.
Additional Effect: Grants Bladecatcher If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance. Duration: 15s Can only be executed while under the effect of En Avant. ※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance. ※This action cannot be assigned to a hotbar. |
7000
Instant 2.2s 15y 0y | |
Saber Dance (PvP)(Weaponskill) | Delivers an attack to target and all enemies nearby it with a potency of 8,000.
Potency is increased by 50% when attacking only a single target. Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10% Duration: 10s Can only be executed while under the effect of Flourishing Saber Dance. ※This action cannot be assigned to a hotbar. |
8000
Instant 2.2s 15y 5y | |
Starfall Dance (PvP)(Weaponskill) | Delivers an attack with a potency of 10,000 to all enemies in a straight line before you.
Additional Effect: Increases movement speed for self and party member designated as your Dance Partner by 25% Duration: 5s This weaponskill does not share a recast timer with any other actions. |
10000
Instant 20s 25y 25y |
Role | Name | Description | Stats | |
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Guard (PvP)(Ability) | Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. |
Instant
30s 0y 0y | ||
Purify (PvP)(Ability) | Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Additional Effect: Grants Resilience
Can be used even when under the effect of certain status afflictions. |
Instant
24s 0y 0y | ||
Recuperate (PvP)(Ability) | Restores own HP.
Cure Potency: 15,000 |
15000
Instant 1.0s 2500 MP 0y 0y | ||
Sprint (PvP)(Ability) | Increases movement speed by 50%.
Effect ends upon reuse or execution of another action. |
Instant
1.5s 0y 0y | ||
Standard-issue Elixir (PvP)(Ability) | Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken. |
4.5s
5.0s 0y 0y |
Performing a Standard Step will change the appearance of the Step Gauge and cause you to start dancing. Following the displayed icons to execute steps in the correct order and ending with a Standard Finish will increase your attack speed and that of the party member selected as your Dance Partner. | |
Performing a Technical Step will display four icons on the Step Gauge. Executing the corresponding actions in the correct order followed by Technical Finish increases your attack speed and that of nearby party members. | |
You will acquire Fourfold Feathers when executing Fountain, Fountainfall, Blade Shower, and Blood Shower. Fourfold Feathers can then be consumed to execute Fan Dance and Fan Dance II.
Esprit will be granted to you after executing weapon skills, as well as Standard and Technical Finish. It can then be consumed to execute Saber Dance. |
Additional Information
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