Dancer

Dancer Icon 3.pngDancer (DNC)
Physical Ranged DPSroleicon.png  
The Armoury
From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.
Unknownbattle1 Icon.png Weapon Type: Throwing Weapons
Main Command 41 Icon.png Shadowbringers: Level 60

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   CascadeCascade Icon.png Cascade
(Weaponskill)
Delivers an attack with a potency of 250.
Additional Effect: 50% chance of granting Flourishing Cascade.
Duration: 20s
Action changes to Emboite while dancing.
The mathematical base strength of an ability.250
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000002000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   FountainFountain Icon.png Fountain
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Cascade.
Combo Potency: 300
Combo Bonus: 50% chance of granting Flourishing Fountain
Duration: 20s
Action changes to Entrechat while dancing.
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   EntrechatEntrechat Icon.png Entrechat
(Ability)
Perform an entrechat.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   Standard StepStandard Step Icon.png Standard Step
(Ability)
Begin dancing, granting yourself Standard Step.
Duration: 15s
Action changes to Standard Finish while dancing.
Only Standard Finish, En Avant, and step actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   Standard FinishStandard Finish Icon.png Standard Finish
(Ability)
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 steps: 500
1 step: 750
2 steps: 1,000
Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
Damage bonus of Standard Finish varies with number of successful steps.
1 step: 2%
2 steps: 5%
Duration: 60s
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
The mathematical base strength of an ability.500
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)15y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   PirouettePirouette Icon.png Pirouette
(Ability)
Perform a pirouette.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   JeteJete Icon.png Jete
(Ability)
Perform a jete.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   WindmillWindmill Icon.png Windmill
(Weaponskill)
Delivers an attack with a potency of 150 to all nearby enemies.
Additional Effect: 50% chance of granting Flourishing Windmill
Duration: 20s
The mathematical base strength of an ability.150
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   EmboiteEmboite Icon.png Emboite
(Ability)
Perform an emboite.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000002000000020 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   Reverse CascadeReverse Cascade Icon.png Reverse Cascade
(Weaponskill)
Delivers an attack with a potency of 300.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Flourishing Cascade.
Action changes to Jete while dancing.
The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000002500000025 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   BladeshowerBladeshower Icon.png Bladeshower
(Weaponskill)
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Windmill
Combo Potency: 200
Combo Bonus: 50% chance of granting Flourishing Shower.
Duration: 20s
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   Fan DanceFan Dance Icon.png Fan Dance
(Ability)
Delivers an attack with a potency of 150.
Additional Effect: 50% chance of granting Flourishing Fan Dance.
Duration: 20s
Can only be executed while while in possession of Fourfold Feathers.
The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.1 Fourfold Feather
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   Rising WindmillRising Windmill Icon.png Rising Windmill
(Weaponskill)
Delivers an attack with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Flourishing Windmill.
The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   FountainfallFountainfall Icon.png Fountainfall
(Weaponskill)
Delivers an attack with a potency of 350.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Flourishing Fountain.
Action changes to Pirouette while dancing.
The mathematical base strength of an ability.350
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   BloodshowerBloodshower Icon.png Bloodshower
(Weaponskill)
Delivers an attack with a potency of 350 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Flourishing Shower.
The mathematical base strength of an ability.350
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   Fan Dance IIFan Dance II Icon.png Fan Dance II
(Ability)
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Flourishing Fan Dance.
Duration: 20s
Can only be executed while in possession of Fourfold Feathers.
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.1 Fourfold Feather
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   En AvantEn Avant Icon.png En Avant
(Ability)
Quickly dash 10 yalms forward.
Maximum Charges: 3
Cannot be executed while bound.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.30s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x3
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000005200000052 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   Curing WaltzCuring Waltz Icon.png Curing Waltz
(Ability)
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members.
The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)3y
&000000000000005600000056 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   Shield SambaShield Samba Icon.png Shield Samba
(Ability)
Reduces damage taken by self and nearby party members by 10%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or machinist's Tactician.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)15y
&000000000000006000000060 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   Closed PositionClosed Position Icon.png Closed Position
(Ability)
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Devilment, and Curing Waltz with said party member.
Effect ends upon reuse.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
&000000000000006000000060 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   EndingEnding Icon.png Ending
(Ability)
Ends dance with your partner.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
Self: Ability targets the user alone.0y
&000000000000006200000062 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   DevilmentDevilment Icon.png Devilment
(Ability)
Increases critical hit rate and direct hit rate by 20%.
Duration: 20s
Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.0y
&000000000000006600000066 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   Fan Dance IIIFan Dance III Icon.png Fan Dance III
(Ability)
Delivers an attack with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Flourishing Fan Dance.
The mathematical base strength of an ability.200
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000007000000070 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   Technical FinishTechnical Finish Icon.png Technical Finish
(Ability)
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 steps: 500
1 step: 750
2 steps: 1,000
3 steps: 1,250
4 steps: 1,500
Step Bonus: Grants Technical Finish and Esprit to self and party members
Damage bonus of Technical Finish varies with number of successful steps.
1 step: 1%
2 steps: 2%
3 steps: 3%
4 steps: 5%
Duration: 20s
Additional Effect: Activates the Esprit Gauge

Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

The mathematical base strength of an ability.500
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)15y
&000000000000007000000070 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png Quest Icon.png Quest Icon.png Technical StepTechnical Step Icon.png Technical Step
(Ability)
Begin dancing, granting yourself Technical Step.
Duration: 15s
Action changes to Technical Finish while dancing.
Only Technical Finish, En Avant, and step actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007200000072 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   FlourishFlourish Icon.png Flourish
(Ability)
Grants you the effects of Flourishing Cascade, Flourishing Fountain, Flourishing Windmill, Flourishing Shower, and Flourishing Fan Dance.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   Saber DanceSaber Dance Icon.png Saber Dance
(Weaponskill)
Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Esprit Gauge Cost: 50
The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Esprit: 50
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 1.png   ImprovisationImprovisation Icon.png Improvisation
(Ability)
Dance to the beat of your own drum, granting Improvisation to self.
Improvisation Effect: Continuously increases Esprit Gauge while in combat.
Duration: 15s
The speed at which the gauge increases varies with the number of nearby party members. Furthermore, HP recovery via healing actions for self and nearby party members is increased by 10%.
Effect ends upon using another action of moving (Including facing a different direction).
Cancels auto-attack upon execution.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.6y

Level Name   Description Acquisition
&0000000000000006000000Physical Ranged DPSroleicon.png Leg GrazeLeg Graze Icon.png Leg Graze
(Ability)
Inflicts target with Heavy +40%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000008000000Physical Ranged DPSroleicon.png Second WindSecond Wind Icon.png Second Wind
(Ability)
Instantly restores own HP.
Cure Potency: 500
The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001000000010 Physical Ranged DPSroleicon.png Foot GrazeFoot Graze Icon.png Foot Graze
(Ability)
Binds target.
Duration: 10s
Cancels auto-attack upon execution.
Target unbound if damage taken.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000002000000020 Physical Ranged DPSroleicon.png PelotonPeloton Icon.png Peloton
(Ability)
Increases movement speed of self and nearby party members.
Duration: 30s
Effect ends when enmity is generated. Has no effect in battle.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
Point blank AoE (epicenter: player; angle: 360°)20y
&000000000000002400000024 Physical Ranged DPSroleicon.png Head GrazeHead Graze Icon.png Head Graze
(Ability)
Interrupts the use of a target's action.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
&000000000000003200000032 Physical Ranged DPSroleicon.png Arm's LengthArm's Length Icon.png Arm's Length
(Ability)
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck

Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y

Level Name Description
&000000000000003000000030Fourfold Fantasy Fourfold Fantasy Icon.png Fourfold Fantasy Grants a Fourfold Feather upon landing certain actions.

Maximum Stacks: 4

&000000000000005000000050Increased Action Damage (Dancer) Increased Action Damage (Dancer) Icon.png Increased Action Damage (Dancer) Increases base action damage by 10%.
&000000000000006000000060Increased Action Damage II (Dancer) Increased Action Damage II (Dancer) Icon.png Increased Action Damage II (Dancer) Increases base action damage by 20%.
&000000000000006800000068Enhanced En Avant Enhanced En Avant Icon.png Enhanced En Avant Allows the accumulation of charges for consecutive uses of En Avant.
Maximum Charges: 2

&000000000000007600000076Esprit Esprit Icon.png Esprit Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish. The Esprit Gauge will accumulate when you or party members under the effect of Esprit land a weaponskill or cast a spell.
&000000000000007800000078Enhanced En Avant II Enhanced En Avant II Icon.png Enhanced En Avant II Allows a third charge of En Avant.

Combo Flowchart
Cascade Combo.png

 

Combo Flowchart
Windmill Combo.png

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 1Physical Ranged DPS Icon 1.png   Big ShotBig Shot Icon.png Big Shot
(Limit Break Level 1)
Deals damage with a potency of 1650 to all targets in a straight line for 30y.
The mathematical base strength of an ability.1650
The amount of time it takes from pressing an ability, to when the ability activates.5s
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target30y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 2Physical Ranged DPS Icon 1.png   DesperadoDesperado Icon.png Desperado
(Limit Break Level 2)
Deals damage with a potency of 3600 to all targets in a straight line for 30y.
The mathematical base strength of an ability.3600
The amount of time it takes from pressing an ability, to when the ability activates.5s
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target30y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 3Dancer Icon 1.png   Crimson Lotus (Limit Break)Crimson Lotus (Limit Break) Icon.png Crimson Lotus (Limit Break)
(Limit Break Level 3)
Deals damage with a potency of 6150 to all targets in a straight line for 30y.
The mathematical base strength of an ability.6150
The amount of time it takes from pressing an ability, to when the ability activates.5s
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target30y

Upon learning Standard Step, the Step Gauge will be displayed. Performing a Standard Step will change the appearance of the Step Gauge and cause you to start dancing. Following the displayed icons to execute steps in the correct order and ending with a Standard Finish will increase your damage dealt and that of the party member selected as your Dance Partner.
Step Gauge.png
Technical Step.png Performing a Technical Step will display four icons on the Step Gauge. Executing the corresponding actions in the correct order followed by Technical Finish increases the damage dealt by you and nearby party members.
Fourfold Fantasy Gauge.png Upon learning the trait Fourfold Fantasy, you will have a chance to acquire Fourfold Feathers when executing certain weaponskills such as Reverse Cascade and Rising Windmill. Fourfold Feathers can then be consumed to execute Fan Dance (acquired at level 30) and Fan Dance II (acquired at level 50).
Esprit Gauge.png Upon learning the trait Esprit, the Esprit Gauge will be displayed.

Esprit will be granted to you and your dance partner upon executing Standard Finish, or all nearby party members upon executing Technical Finish. When players under this effect land a weaponskill or spell, your Esprit Gauge will increase. It can then be consumed by the weaponskill Saber Dance.

Name   Description Stats
Bladeshower (PvP)Bladeshower (PvP) Icon.png Bladeshower (PvP)
(Weaponskill)
Delivers an attack to all nearby enemies.
Combo Action: Windmill or Rising Windmill
Combo Potency: 800
Combo Bonus: Grants a Fourfold Feather
Combo Bonus: Increases Esprit Gauge by 5 for each enemy hit
※Action changes to Bloodshower while under the effect of En Avant.
※Action changes to Entrechat while dancing.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Bloodshower (PvP)Bloodshower (PvP) Icon.png Bloodshower (PvP)
(Weaponskill)
Delivers an attack to all nearby enemies.
Combo Action: Windmill or Rising Windmill
Combo Potency: 1,200
Combo Bonus: Grants a Fourfold Feather
Combo Bonus: Increases Esprit Gauge by 5 for each enemy hit
Can only be executed while under the effect of En Avant. Effect fades upon execution.
※Action changes to Entrechat while dancing.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Cascade (PvP)Cascade (PvP) Icon.png Cascade (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,000.
Additional Effect: Increases Esprit Gauge by 10
※Action changes to Reverse Cascade while under the effect of En Avant.
※Action changes to Emboite while dancing.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Closed Position (PvP)Closed Position (PvP) Icon.png Closed Position (PvP)
(Ability)
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Saber Dance, Fan Dance III, and Curing Waltz with said party member.

Effect ends upon reuse.


The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
Curing Waltz (PvP)Curing Waltz (PvP) Icon.png Curing Waltz (PvP)
(Ability)
Restores own HP and the HP of all nearby party members.
Cure Potency: 2,000

Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)3y
Emboite (PvP)Emboite (PvP) Icon.png Emboite (PvP)
(Ability)
Perform an emboite.

When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
En Avant (PvP)En Avant (PvP) Icon.png En Avant (PvP)
(Ability)
Quickly dash 10 yalms forward.
Additional Effect: Grants En Avant
Duration: 5s
Maximum Charges: 3
Effect fades upon execution of Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower.

Cannot be executed while bound.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Ending (PvP)Ending (PvP) Icon.png Ending (PvP)
(Ability)
Ends dance with your partner.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Entrechat (PvP)Entrechat (PvP) Icon.png Entrechat (PvP)
(Ability)
Perform an entrechat.

When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Fan Dance (PvP)Fan Dance (PvP) Icon.png Fan Dance (PvP)
(Ability)
Delivers an attack with a potency of 1,000.
Additional Effect: Grants Flourishing Fan Dance
Duration: 15s
Can only be executed while in possession of Fourfold Feathers.

※Action changes to Jete while dancing.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.1 Fourfold Feather
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Fan Dance II (PvP)Fan Dance II (PvP) Icon.png Fan Dance II (PvP)
(Ability)
Delivers an attack with a potency of 600 to all nearby enemies.
Additional Effect: Grants Flourishing Fan Dance
Duration: 15s
Can only be executed while in possession of Fourfold Feathers.

※Action changes to Pirouette while dancing.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.1 Fourfold Feather
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Fan Dance III (PvP)Fan Dance III (PvP) Icon.png Fan Dance III (PvP)
(Ability)
Delivers an attack with a potency of 1,200 to target and all enemies nearby it.
Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 10%
Duration: 30s
Maximum Charges: 2

Can only be executed while under the effect of Flourishing Fan Dance. Effect fades upon execution.

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.1 Flourishing Fan Dance
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
Fountain (PvP)Fountain (PvP) Icon.png Fountain (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Cascade or Reverse Cascade
Combo Potency: 1,200
Combo Bonus: Grants a Fourfold Feather
Combo Bonus: Increases Esprit Gauge by 10
※Action changes to Fountainfall while under the effect of En Avant.
※Action changes to Emboite while dancing.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Fountainfall (PvP)Fountainfall (PvP) Icon.png Fountainfall (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Cascade or Reverse Cascade
Combo Potency: 1,800
Combo Bonus: Grants a Fourfold Feather
Combo Bonus: Increases Esprit Gauge by 10
Can only be executed while under the effect of En Avant. Effect fades upon execution.
※Action changes to Emboite while dancing.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Jete (PvP)Jete (PvP) Icon.png Jete (PvP)
(Ability)
Perform a jete.

When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Pirouette (PvP)Pirouette (PvP) Icon.png Pirouette (PvP)
(Ability)
Perform a pirouette.

When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Reverse Cascade (PvP)Reverse Cascade (PvP) Icon.png Reverse Cascade (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,600.
Additional Effect: Increases Esprit Gauge by 10
Can only be executed while under the effect of En Avant. Effect fades upon execution.
※Action changes to Emboite while dancing.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Rising Windmill (PvP)Rising Windmill (PvP) Icon.png Rising Windmill (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,000 to all nearby enemies.
Additional Effect: Increases Esprit Gauge by 5 for each enemy hit
Can only be executed while under the effect of En Avant. Effect fades upon execution.
※Action changes to Entrechat while dancing.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Saber Dance (PvP)Saber Dance (PvP) Icon.png Saber Dance (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,800 to target and all enemies nearby it.
Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10%
Duration: 30s

Esprit Gauge Cost: 50

The mathematical base strength of an ability.1800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The cost associated with the use of the ability.Esprit: 50
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
Standard Finish (PvP)Standard Finish (PvP) Icon.png Standard Finish (PvP)
(Ability)
Delivers an attack to all nearby enemies. Potency increases by up to 100% based on proximity to enemies.
0 Steps: 400
1 Step: 600
2 Steps: 800
Additional Effect: Increases Esprit Gauge by 5 for each enemy hit
Step Bonus: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and party member designated as your Dance Partner by 5%
Duration: 60s
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.400-800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)15y
Standard Step (PvP)Standard Step (PvP) Icon.png Standard Step (PvP)
(Ability)
Begin dancing, granting yourself Standard Step.
Duration: 10s

Action changes to Standard Finish while dancing.
Only step actions, Standard Finish, En Avant, Head Graze, Bolt, Medical Kit, Adrenaline Rush, and additional actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Technical Finish (PvP)Technical Finish (PvP) Icon.png Technical Finish (PvP)
(Ability)
Delivers an attack to all nearby enemies. Potency increases by up to 200% based on proximity to enemies.
0 Steps: 400
1 Step: 600
2 Steps: 800
3 Steps: 1,000
4 Steps: 1,200
Additional Effect: Increases Esprit Gauge by 5 for each enemy hit
Step Bonus: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and nearby party members by 5%
Duration: 15s
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)15y
Technical Step (PvP)Technical Step (PvP) Icon.png Technical Step (PvP)
(Ability)
Begin dancing, granting yourself Technical Step.
Duration: 10s

Action changes to Technical Finish while dancing.
Only step actions, Technical Finish, En Avant, Head Graze, Bolt, Medical Kit, Adrenaline Rush, and additional actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Terminal Velocity (PvP)Terminal Velocity (PvP) Icon.png Terminal Velocity (PvP)
(The Feast Adrenaline Rush Ability)
Delivers an attack with a potency of 6,000 to all enemies in a straight line before you.
Additional Effect: Reduces target's HP recovered by healing actions by 25%
Duration: 10s
Damage dealt is not affected by increased or decreased damage effects applied by players.

Can only be executed while the Adrenaline Gauge is full.

The mathematical base strength of an ability.6000
The amount of time it takes from pressing an ability, to when the ability activates.1.5s
The cost associated with the use of the ability.Adrenaline Gauge
The range of an ability, measured between player and target, in yalms.30y
Straight line between player and target30y
Windmill (PvP)Windmill (PvP) Icon.png Windmill (PvP)
(Weaponskill)
Delivers an attack with a potency of 600 to all nearby enemies.
Additional Effect: Increases Esprit Gauge by 5 for each enemy hit
※Action changes to Rising Windmill while under the effect of En Avant.
※Action changes to Entrechat while dancing.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y

Role Name   Description Stats
Physical Ranged DPSroleicon.png Bolt (PvP)Bolt (PvP) Icon.png Bolt (PvP)
(Ability)
Movement speed is increased.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Physical Ranged DPSroleicon.png Concentrate (PvP)Concentrate (PvP) Icon.png Concentrate (PvP)
(Ability)
Increases potency of next weaponskill by 20%.

Duration: 5s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Physical Ranged DPSroleicon.png Foot Graze (PvP)Foot Graze (PvP) Icon.png Foot Graze (PvP)
(Ability)
Binds target.

Duration: 3s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Physical Ranged DPSroleicon.png Head Graze (PvP)Head Graze (PvP) Icon.png Head Graze (PvP)
(Ability)
Silences target.

Duration: 2s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Physical Ranged DPSroleicon.png Leg Graze (PvP)Leg Graze (PvP) Icon.png Leg Graze (PvP)
(Ability)
Afflicts target with Heavy +50%.

Duration: 5s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Physical Ranged DPSroleicon.png Medical Kit (PvP)Medical Kit (PvP) Icon.png Medical Kit (PvP)
(Ability)
Restores own HP.
Cure Potency: 2,000
Potency increases up to 6,000 as HP decreases.

Maximum Charges: 3

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.15s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x3
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Physical Ranged DPSroleicon.png Peloton (PvP)Peloton (PvP) Icon.png Peloton (PvP)
(Ability)
Increases movement speed of self and nearby party members.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)20y
Physical Ranged DPSroleicon.png Recuperate (PvP)Recuperate (PvP) Icon.png Recuperate (PvP)
(Ability)
Restores own HP.
Cure Potency: 3,000

Additional Effect: Removes Heavy, Bind, and Holmgang effects

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y

Performing a Standard Step will change the appearance of the Step Gauge and cause you to start dancing. Following the displayed icons to execute steps in the correct order and ending with a Standard Finish will increase your attack speed and that of the party member selected as your Dance Partner.
PvP Step Gauge.png
PvP Step Gauge 2.png Performing a Technical Step will display four icons on the Step Gauge. Executing the corresponding actions in the correct order followed by Technical Finish increases your attack speed and that of nearby party members.
PvP Espirit Gauge.png You will acquire Fourfold Feathers when executing Fountain, Fountainfall, Blade Shower, and Blood Shower. Fourfold Feathers can then be consumed to execute Fan Dance and Fan Dance II.

Esprit will be granted to you after executing weapon skills, as well as Standard and Technical Finish. It can then be consumed to execute Saber Dance.

Additional Information
Divider3.png
Gear
Main Hand Dancer Weapons
Armor Dancer Head Dancer Body Dancer Hands Dancer Legs Dancer Feet
Accessories Dancer Earrings Dancer Necklace Dancer Bracelets Dancer Ring Dancer Waist
Exclusive & Sets Dancer Exclusive Dancer Sets
 
Class/Job Quests
Name Level
Shall We Dance &000000000000006000000060&00000000000000010000001Shall We Dance 
Gamboling for Gil &000000000000006000000060&00000000000000020000002Gamboling for Gil 
A Soirée in the Sultanate &000000000000006300000063&00000000000000030000003A Soirée in the Sultanate 
Dances with Duskwights &000000000000006500000065&00000000000000040000004Dances with Duskwights 
High-steppin' in the Holy See &000000000000006800000068&00000000000000050000005High-steppin' in the Holy See 
Save the Last Dance for Me &000000000000007000000070&00000000000000060000006Save the Last Dance for Me 
No Greater Sport &000000000000007000000070&000000000006880900000068,809No Greater Sport 
Vengeance in Defeat &000000000000007200000072&000000000006881000000068,810Vengeance in Defeat 
Freedom from Privilege &000000000000007400000074&000000000006881100000068,811Freedom from Privilege 
The Hunter's Legacy &000000000000007600000076&000000000006881200000068,812The Hunter's Legacy 
Fellowship Restored &000000000000007800000078&000000000006881300000068,813Fellowship Restored 
Courage Born of Fear &000000000000008000000080&000000000006881400000068,814Courage Born of Fear 
Rising to the Occasion &000000000000008000000080&000000000006881500000068,815Rising to the Occasion 


Images
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