Culinarian
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The Armoury | |||
Culinarians preside over the world of cuisine, preparing every known consumable in Eorzea. Armed with a cornucopia of ingredients from across the realm, and versed in methods from the far corners of Hydaelyn, these master chefs help adventurers maintain their strength on the battlefield.
Of all the city-states of Eorzea, Limsa Lominsa boasts the richest culinary tradition, a product of its proximity to fertile lands and plentiful seas, and its standing as the realm's foremost trading port. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Basic Synthesis (Culinarian)(Ability) | Increases progress.
Efficiency: 100% Success Rate: 90%
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5 ![]() |
Basic Touch (Culinarian)(Ability) | Increases quality. Efficiency: 100% Success Rate: 70%
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7 ![]() |
Master's Mend (Culinarian)(Ability) | Restores item durability by 30. | ![]() ![]() ![]() ![]() ![]() |
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9 ![]() |
Steady Hand (Culinarian)(Ability) | Improves action success rate by 20% for the next five steps. | ![]() ![]() ![]() ![]() |
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11 ![]() |
Inner Quiet (Culinarian)(Ability) | Grants a bonus to control with every increase in quality. | ![]() ![]() ![]() ![]() |
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13 ![]() |
Observe (Culinarian)(Ability) | Do nothing for one step. | ![]() ![]() ![]() ![]() ![]() |
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15 ![]() |
Hasty Touch(Ability) | Increases quality and requires no CP. | ![]() ![]() ![]() ![]() |
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18 ![]() |
Standard Touch (Culinarian)(Ability) | Increases quality. | ![]() ![]() ![]() ![]() ![]() |
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21 ![]() |
Great Strides (Culinarian)(Ability) | Doubles efficiency of next "Touch" action. Effect active for three steps. | ![]() ![]() ![]() ![]() |
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25 ![]() |
Master's Mend II (Culinarian)(Ability) | Restores item durability by 60. | ![]() ![]() ![]() ![]() ![]() |
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31 ![]() |
Standard Synthesis (Culinarian)(Ability) | Increases progress. | ![]() ![]() ![]() ![]() ![]() |
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37 ![]() |
Steady Hand II(Ability) | Improves action success rate by 30% for the next five steps. | ![]() ![]() ![]() ![]() ![]() |
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43 ![]() |
Advanced Touch (Culinarian)(Ability) | Increases quality. Efficiency: 150% Success Rate: 90%
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50 ![]() |
Collectable Synthesis (Culinarian)(Ability) | Use existing recipes to create collectables without increasing step count. | ![]() ![]() ![]() ![]() |
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50 ![]() |
Reclaim(Ability) | Increases the chance materials will not be lost after botched synthesis to 90% | ![]() ![]() ![]() ![]() |
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51 ![]() |
Byregot's Brow (Culinarian)(Ability) | Increases quality. Inner Quiet effect ends upon use. Available only when material condition is Good or Excellent. |
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53 ![]() |
Precise Touch (Culinarian)(Ability) | Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 11). Available only when material condition is Good or Excellent. |
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54 ![]() |
Muscle Memory(Ability) | Increases progress by one third. Available only on the first step. |
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61 ![]() |
Hasty Touch II (Culinarian)(Ability) | Increases quality. | ![]() ![]() ![]() ![]() ![]() |
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62 ![]() |
Careful Synthesis III (Culinarian)(Ability) | Increases progress. | ![]() ![]() ![]() ![]() ![]() |
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63 ![]() |
Rapid Synthesis II (Culinarian)(Ability) | Increases progress. | ![]() ![]() ![]() ![]() ![]() |
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64 ![]() |
Patient Touch (Culinarian)(Ability) | Increases Inner Quiet stack by one (up to 11) when successful, halves stack upon failure | ![]() ![]() ![]() ![]() ![]() |
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65 ![]() |
Manipulation II (Culinarian)(Ability) | Restores 5 points of durability after each step for the next eight steps. Each step overwrites all other durability-restoring actions. | ![]() ![]() ![]() ![]() ![]() |
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66 ![]() |
Prudent Touch (Culinarian)(Ability) | Unavailable when Waste Not or Waste Not II are active. | ![]() ![]() ![]() ![]() ![]() |
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67 ![]() |
Focused Synthesis (Culinarian)(Ability) | Increases progress.
Combo Action: Observe
Combo Bonus: Increase success rate to 100% |
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68 ![]() |
Focused Touch (Culinarian)(Ability) | Increases quality.
Combo Action: Observe
Combo Bonus: Increase success rate to 100% |
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69 ![]() |
Initial Preparations (Culinarian)(Ability) | May reduce CP consumption while status is active.
When a specialist, cancelling the status grants the use of a single Specialty action.
Available only on the first step. |
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Level | Name | Description | Stats | |
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15 ![]() |
Tricks of the Trade(Ability) | Restores 20 CP. Can only be used when material condition is Good or Excellent. | ![]() ![]() ![]() ![]() |
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15 ![]() |
Rapid Synthesis(Ability) | Increases progress. | ![]() ![]() ![]() ![]() |
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15 ![]() |
Ingenuity (Ability)(Ability) | Slightly lowers recipe level for the next five steps. | ![]() ![]() ![]() ![]() ![]() |
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15 ![]() |
Rumination(Ability) | Removes Inner Quiet effect and restores CP proportional to the number of times control was increased. | ![]() ![]() ![]() ![]() ![]() |
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15 ![]() |
Manipulation(Ability) | Restores 10 points of durability after each step for the next three steps. | ![]() ![]() ![]() ![]() ![]() |
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15 ![]() |
Waste Not(Ability) | Reduces loss of durability by 50% for the next four steps. | ![]() ![]() ![]() ![]() ![]() |
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15 ![]() |
Careful Synthesis(Ability) | Increases progress. | ![]() ![]() ![]() ![]() |
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37 ![]() |
Brand of Water(Ability) | Increases progress. Progress doubles when recipe affinity is water. | ![]() ![]() ![]() ![]() ![]() |
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37 ![]() |
Brand of Ice(Ability) | Increases progress. Progress doubles when recipe affinity is ice. | ![]() ![]() ![]() ![]() ![]() |
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37 ![]() |
Brand of Fire(Ability) | Increases progress. Progress doubles when recipe affinity is fire. | ![]() ![]() ![]() ![]() ![]() |
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37 ![]() |
Brand of Wind(Ability) | Increases progress. Progress doubles when recipe affinity is wind. | ![]() ![]() ![]() ![]() ![]() |
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37 ![]() |
Flawless Synthesis(Ability) | Increases progress by 40. | ![]() ![]() ![]() ![]() ![]() |
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37 ![]() |
Brand of Earth(Ability) | Increases progress. Progress doubles when recipe affinity is earth. | ![]() ![]() ![]() ![]() ![]() |
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37 ![]() |
Brand of Lightning(Ability) | Increases progress. Progress doubles when recipe affinity is lightning. | ![]() ![]() ![]() ![]() ![]() |
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50 ![]() |
Comfort Zone(Ability) | Restores 8 CP after each step for the next ten steps. | ![]() ![]() ![]() ![]() ![]() |
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50 ![]() |
Piece by Piece(Ability) | Increases remaining progress by 1/3. | ![]() ![]() ![]() ![]() ![]() |
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50 ![]() |
Ingenuity II(Ability) | Lowers recipe level for the next five steps. | ![]() ![]() ![]() ![]() ![]() |
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50 ![]() |
Byregot's Blessing(Ability) | Increases quality. | ![]() ![]() ![]() ![]() ![]() |
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50 ![]() |
Innovation(Ability) | Increases control by 50% for the next three steps. | ![]() ![]() ![]() ![]() ![]() |
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50 ![]() |
Waste Not II(Ability) | Reduces loss of durability by 50% for the next eight steps. | ![]() ![]() ![]() ![]() ![]() |
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50 ![]() |
Careful Synthesis II(Ability) | Increases progress. | ![]() ![]() ![]() ![]() ![]() |
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54 ![]() |
Name of Water(Ability) | For the next five steps, Brand of Water efficiency is increased. Increase determined by current progress. Only one Name of the Element action can be used per synthesis. |
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54 ![]() |
Name of Ice(Ability) | For the next five steps, Brand of Ice efficiency is increased. Increase determined by current progress. Only one Name of the Element action can be used per synthesis. |
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54 ![]() |
Name of Fire(Ability) | For the next five steps, Brand of Fire efficiency is increased. Increase determined by current progress. Only one Name of the Element action can be used per synthesis. |
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54 ![]() |
Name of the Wind(Ability) | For the next five steps, Brand of Wind efficiency is increased. Increase determined by current progress. Only one Name of the Element action can be used per synthesis. |
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54 ![]() |
Maker's Mark(Ability) | Reduces Flawless Synthesis CP cost and durability loss to 0. Effect duration determined by recipe difficulty. Available only on the first step. |
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54 ![]() |
Name of Earth(Ability) | For the next five steps, Brand of Earth efficiency is increased. Increase determined by current progress. Only one Name of the Element action can be used per synthesis. |
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54 ![]() |
Name of Lightning(Ability) | For the next five steps, Brand of Lightning efficiency is increased. Increase determined by current progress. Only one Name of the Element action can be used per synthesis. |
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Level | Name | Description | Stats | |
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55 ![]() |
Satisfaction (Culinarian)(Specialist Ability) | Uses one Whistle to restore 15 CP. Available only when the Whistle stack size is a multiple of three. |
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55 ![]() |
Whistle While You Work (Culinarian)(Specialist Ability) | Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Progress increases significantly when stack size reaches 0 and effect wears off. |
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56 ![]() |
Innovative Touch (Culinarian)(Specialist Ability) | Increases quality. Additional Effect: Innovation |
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69 ![]() |
Specialty: Reflect (Culinarian)(Specialist Ability) | Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active. | ![]() ![]() ![]() ![]() ![]() |
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69 ![]() |
Specialty: Refurbish (Culinarian)(Specialist Ability) | Restores 65 CP. Can only be used when Initial Preparations is active. | ![]() ![]() ![]() ![]() ![]() |
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69 ![]() |
Specialty: Reinforce (Culinarian)(Specialist Ability) | Restores item durability by 25. Can only be used when Initial Preparations is active. | ![]() ![]() ![]() ![]() ![]() |
Level | Name | Description |
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63 | ![]() |
Slightly increases chances of material condition becoming good. |
70 | ![]() |
May increase maximum CP on the second step of synthesis. Increase guaranteed when a specialist. |
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