Archer

Archer Icon 3.pngArcher (ARC)
Physical Ranged DPSroleicon.png  Disciple of War > Physical Ranged DPS
The Armoury
With a bow in hand and a quiver on his back, the archer strikes at the enemy from afar. In Eorzea, two schools of archery have risen to prominence: that of the longbow sentries of the Elezen military, and that of the shortbow hunters among the Miqo'te.

Archers constantly assess the battlefield in order to determine the most advantageous ground from which to loose their arrows, as well as the nature of the shaft, point, and fletching best suited to their foe. It is said that master archers are capable of showering their targets with a veritable deluge of death well before a counterattack can ever be mounted.

Featurequest1 Icon.png Unlock: My First Bow
Unknownbattle1 Icon.png Weapon Type: Bow
Main Command 21 Icon.png Unlocks: Bard
Main Command 3 Icon.png Primary Stat: Dexterity
Main Command 41 Icon.png A Realm Reborn: Level 1

Level Name   Description Stats
&0000000000000001000000ArcherArcher Icon 3.png  Heavy ShotHeavy Shot Icon.png Heavy Shot
(Weaponskill)
Delivers an attack with a potency of 150.
The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.50 TP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&0000000000000002000000ArcherArcher Icon 3.png  Straight ShotStraight Shot Icon.png Straight Shot
(Weaponskill)
Delivers an attack with a potency of 140.
Additional Effect: Increases critical hit rate by 10%
Duration: 30s
The mathematical base strength of an ability.140
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.50 TP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&0000000000000004000000ArcherArcher Icon 3.png  Raging StrikesRaging Strikes Icon.png Raging Strikes
(Ability)
Increases damage dealt by 10%.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.80s
Self: Ability targets the user alone.18px0y
&0000000000000006000000ArcherArcher Icon 3.png  Venomous BiteVenomous Bite Icon.png Venomous Bite
(Weaponskill)
Delivers an attack with a potency of 100. Additional Effect: Venom
Potency: 40
Duration: 18s
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.60 TP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000001000000010 ArcherArcher Icon 3.png  Misery's EndMisery's End Icon.png Misery's End
(Ability)
Delivers an attack with a potency of 190.
Can only be executed when target's HP is below 20%.
The mathematical base strength of an ability.190
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.12s
The range of an ability, measured between player and target, in yalms.25y
Sinlge Target18px0y
&000000000000001200000012 ArcherArcher Icon 3.png  BloodletterBloodletter Icon.png Bloodletter
(Ability)
Delivers an attack with a potency of 130.
Shares a recast timer with Rain of Death.
The mathematical base strength of an ability.130
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000001500000015 ArcherArcher Icon 3.png Quest Icon.png Repelling ShotRepelling Shot Icon.png Repelling Shot
(Ability)
Jump 10 yalms back from current position. Cannot be executed while bound.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.18px0y
&000000000000001800000018 ArcherArcher Icon 3.png  Quick NockQuick Nock Icon.png Quick Nock
(Weaponskill)
Delivers an attack with a potency of 110 to all enemies in a cone before you.
The mathematical base strength of an ability.110
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.120 TP
The range of an ability, measured between player and target, in yalms.8y
AoE (Frontal Cone)18px8y
&000000000000003000000030 ArcherArcher Icon 3.png Quest Icon.png WindbiteWindbite Icon.png Windbite
(Weaponskill)
Deals wind damage with a potency of 60.
Additional Effect: Wind damage over time
Potency: 50
Duration: 18s
The mathematical base strength of an ability.60
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.60 TP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000003800000038 ArcherArcher Icon 3.png  BarrageBarrage Icon.png Barrage
(Ability)
Triples the number of strikes for a single-target weaponskill.
Additional effects added only once.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.80s
Self Target18px0y

Level Name   Description Acquisition
&0000000000000008000000Physical Ranged DPSroleicon.png Second WindSecond Wind Icon.png Second Wind
(Ability)
Instantly restores own HP.
Cure Potency: 500
Cure potency varies with current attack power.
The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000001200000012 Physical Ranged DPSroleicon.png Foot GrazeFoot Graze Icon.png Foot Graze
(Ability)
Binds target.
Duration: 10s
Cancels auto-attack upon execution.
Target unbound if damage taken.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000001600000016 Physical Ranged DPSroleicon.png Leg GrazeLeg Graze Icon.png Leg Graze
(Ability)
Inflicts target with Heavy +40%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000002000000020 Physical Ranged DPSroleicon.png PelotonPeloton Icon.png Peloton
(Ability)
Increases movement speed of self and nearby party members as long as they remain within distance.
Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
Point blank AoE (epicenter: player; angle: 360°)18px20y
&000000000000002400000024 Physical Ranged DPSroleicon.png InvigorateInvigorate Icon.png Invigorate
(Ability)
Instantly restores 400 TP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000003200000032 Physical Ranged DPSroleicon.png TacticianTactician Icon.png Tactician
(Ability)
Gradually restores own TP and the TP of all nearby party members.
Duration: 30s

Additional Effect: Halves enmity

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.180s
Point blank AoE (epicenter: player; angle: 360°)18px20y
&000000000000003600000036 Physical Ranged DPSroleicon.png RefreshRefresh Icon.png Refresh
(Ability)
Gradually restores own MP and the MP of all nearby party members.
Duration: 30s

Additional Effect: Halves enmity

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.180s
Point blank AoE (epicenter: player; angle: 360°)18px20y
&000000000000004000000040 Physical Ranged DPSroleicon.png Head GrazeHead Graze Icon.png Head Graze
(Ability)
Silences target.
Duration: 1s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
&000000000000004800000048 Physical Ranged DPSroleicon.png Arm GrazeArm Graze Icon.png Arm Graze
(Ability)
Stuns target.
Duration: 2s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.25s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.18px0y
&000000000000004800000048 Physical Ranged DPSroleicon.png PalisadePalisade Icon.png Palisade
(Ability)
Reduces physical damage taken by a party member by 20%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.150s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y

Level Name Description
&00000000000000080000008Heavier Shot Heavier Shot Icon.png Heavier Shot Adds a 20% chance that your next Straight Shot will deal critical damage.
Adds a 20% chance that Heavy Shot will make your next Straight Shot deal critical damage.
&000000000000002000000020Enhanced Dexterity Enhanced Dexterity Icon.png Enhanced Dexterity Increases dexterity by 8.
&000000000000002000000020Increased Action Damage Increased Action Damage Icon.png Increased Action Damage Increases base action damage by 10%.
&000000000000004000000040Enhanced Dexterity II Enhanced Dexterity II Icon.png Enhanced Dexterity II Increases dexterity by 16.
&000000000000004000000040Increased Action Damage II Increased Action Damage II Icon.png Increased Action Damage II Increases base action damage by 20%.
&000000000000006000000060Enhanced Dexterity III Enhanced Dexterity III Icon.png Enhanced Dexterity III Increases dexterity by 24.

Name   Description Stats
Bolt (PvP)Bolt (PvP) Icon.png Bolt (PvP)
(Common PvP Ability)
Movement speed is increased.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Concentrate (PvP)Concentrate (PvP) Icon.png Concentrate (PvP)
(Common PvP Ability)
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Enliven (PvP)Enliven (PvP) Icon.png Enliven (PvP)
(Common PvP Ability)
Restores 50% of maximum TP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
Muse (PvP)Muse (PvP) Icon.png Muse (PvP)
(Common PvP Ability)
Restores 25% of maximum MP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
Purify (PvP)Purify (PvP) Icon.png Purify (PvP)
(Common PvP Ability)
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Recuperate (PvP)Recuperate (PvP) Icon.png Recuperate (PvP)
(Common PvP Ability)
Restores 25% of maximum HP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
Self: Ability targets the user alone.18px0y
Safeguard (PvP)Safeguard (PvP) Icon.png Safeguard (PvP)
(Common PvP Ability)
Reduces damage taken by 25%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y

Name Description
Decreased Damage Taken (PvP) Icon.png Decreased Damage Taken (PvP) Decreases damage taken by 5%.
Decreased Recast Time (PvP) Icon.png Decreased Recast Time (PvP) Decreases recast time of additional actions by 10%
Increased Action Speed (PvP) Icon.png Increased Action Speed (PvP) Decreases weaponskill and spell cast and recast times by 3%.
Increased Damage Dealt (PvP) Icon.png Increased Damage Dealt (PvP) Increases damage dealt by 3%.
Increased HP (PvP) Icon.png Increased HP (PvP) Increases maximum HP by 500.
Increased Healing Potency (PvP) Icon.png Increased Healing Potency (PvP) Increases spell-based HP restoration by 5%.
Increased MP Regeneration (PvP) Icon.png Increased MP Regeneration (PvP) Increases MP regeneration rate by 25%.
Increased Resistance Duration (PvP) Icon.png Increased Resistance Duration (PvP) Increases duration of resistances by 50%.
Increased TP Regeneration (PvP) Icon.png Increased TP Regeneration (PvP) Increases TP regeneration rate by 40%.

Additional Information
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Gear
Main Hand & Off Hand Archer Weapons
Armor Archer Head Archer Body Archer Hands Archer Legs Archer Feet
Accessories Archer Earrings Archer Necklace Archer Bracelets Archer Ring Archer Waist
Exclusive & Sets Archer Exclusive Archer Sets
 
Class/Job Quests
Name Level
Way of the Archer &00000000000000010000001&00000000000000010000001Way of the Archer 
My First Bow &00000000000000010000001&00000000000000020000002My First Bow 
A Matter of Perspective &00000000000000050000005&00000000000000030000003A Matter of Perspective 
Training with Leih &000000000000001000000010&00000000000000040000004Training with Leih 
Violators Will Be Shot &000000000000001500000015&00000000000000050000005Violators Will Be Shot 
To Catch a Poacher &000000000000002000000020&00000000000000060000006To Catch a Poacher 
Homecoming &000000000000002500000025&00000000000000070000007Homecoming 
The One that Got Away &000000000000003000000030&00000000000000080000008The One that Got Away 
Hunting Log


Images
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