Archer
|
The Armoury | |||
With a bow in hand and a quiver on his back, the archer strikes at the enemy from afar. In Eorzea, two schools of archery have risen to prominence: that of the longbow sentries of the Elezen military, and that of the shortbow hunters among the Miqo'te.
Archers constantly assess the battlefield in order to determine the most advantageous ground from which to loose their arrows, as well as the nature of the shaft, point, and fletching best suited to their foe. It is said that master archers are capable of showering their targets with a veritable deluge of death well before a counterattack can ever be mounted. | ||||
Unlock: My First Bow (Lv. 1) Weapon Type: Bow Unlocks: Bard Guild: Quiver's Hold Primary Stat: Dexterity Required: A Realm Reborn Starting Level: 1
|
Level | Name | Description | Stats | |
---|---|---|---|---|
1 | Heavy Shot(Weaponskill) | Delivers an attack with a potency of 160. |
160
Instant 2.5s 25y 0y | |
2 | Straight Shot(Weaponskill) | Delivers an attack with a potency of 200. |
200
Instant 2.5s 25y 0y | |
4 | Raging Strikes(Ability) | Increases damage dealt by 15%. |
Instant
120s 0y 0y | |
6 | Venomous Bite(Weaponskill) | Delivers an attack with a potency of 100. |
100
Instant 2.5s 25y 0y | |
12 | Bloodletter(Ability) | Delivers an attack with a potency of 130. |
130
Instant 15s 25y 0y | |
15 | Repelling Shot(Ability) | Jump 10 yalms away from current target. |
Instant
30s 15y 0y | |
18 | Quick Nock(Weaponskill) | Delivers an attack with a potency of 110 to all enemies in a cone before you. |
110
Instant 2.5s 12y 12y | |
25 | Wide Volley(Weaponskill) | Delivers an attack with a potency of 140 to target and all enemies nearby it. |
140
Instant 2.5s 25y 5y | |
30 | Windbite(Weaponskill) | Deals wind damage with a potency of 60. |
60
Instant 2.5s 25y 0y | |
38 | Barrage(Ability) | Grants Barrage, allowing the use of Refulgent Arrow and Shadowbite. Upon execution, Refulgent Arrow will strike the selected target three times, while Shadowbite's potency will be increased to 270. |
Instant
120s 0y 0y |
Level | Name | Description | Acquisition | |
---|---|---|---|---|
6 | Leg Graze(Ability) | Afflicts target with Heavy +40%.
Duration: 10s |
Instant
30s 25y 0y | |
8 | Second Wind(Ability) | Instantly restores own HP.
Cure Potency: 800 |
800
Instant 120s 0y 0y | |
10 | Foot Graze(Ability) | Binds target.
Duration: 10s Cancels auto-attack upon execution. Target unbound if damage taken. |
Instant
30s 25y 0y | |
20 | Peloton(Ability) | Increases movement speed of self and nearby party members.
Duration: 30s Effect ends when enmity is generated. Has no effect in battle. |
Instant
5s 30y | |
24 | Head Graze(Ability) | Interrupts the use of a target's action. | Instant
30s 25y | |
32 | Arm's Length(Ability) | Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s |
Instant
120s 0y 0y |
Level | Name | Description |
---|---|---|
2 | Heavier Shot | Adds to Heavy Shot a 20% chance to grant Hawk's Eye.
Duration: 30s |
20 | Increased Action Damage | Increases base action damage and autoturret damage by 10%. |
25 | Enhanced Quick Nock | Adds to Quick Nock a 35% chance to grant Hawk's Eye.
Duration: 30s |
40 | Increased Action Damage II | Increases base action damage and autoturret damage by 20%. |
Level | Name | Description |
---|---|---|
94 | Enhanced Second Wind | Increases the healing potency of Second Wind to 800. |
Additional Information
|
---|
|
| |||||||||||||||||||||||||||||||
Hunting Log | ||||||||||||||||||||||||||||||||
Images
|
---|
|