Archer
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The Armoury | |||
With a bow in hand and a quiver on his back, the archer strikes at the enemy from afar. In Eorzea, two schools of archery have risen to prominence: that of the longbow sentries of the Elezen military, and that of the shortbow hunters among the Miqo'te.
Archers constantly assess the battlefield in order to determine the most advantageous ground from which to loose their arrows, as well as the nature of the shaft, point, and fletching best suited to their foe. It is said that master archers are capable of showering their targets with a veritable deluge of death well before a counterattack can ever be mounted. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Heavy Shot(Weaponskill) | Delivers an attack with a potency of 180.
Additional Effect: 20% chance of becoming Straight Shot Ready
Duration: 10s |
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2 ![]() |
Straight Shot(Weaponskill) | Delivers an attack with a potency of 200.
Can only be executed when Straight Shot Ready. |
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4 ![]() |
Raging Strikes(Ability) | Increases damage dealt by 10%. Duration: 20s
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6 ![]() |
Venomous Bite(Weaponskill) | Delivers an attack with a potency of 100.
Additional Effect: Venom
Potency: 30
Duration: 30s |
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12 ![]() |
Bloodletter(Ability) | Delivers an attack with a potency of 150.
Shares a recast timer with Rain of Death. |
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15 ![]() |
Repelling Shot(Ability) | Jump 10 yalms away from current target.
Cannot be executed while bound. |
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18 ![]() |
Quick Nock(Weaponskill) | Delivers an attack with a potency of 150 to all enemies in a cone before you.
Additional Effect: 30% chance the recast timer for Bloodletter and Rain of Death will be reset |
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30 ![]() |
Windbite(Weaponskill) | Deals wind damage with a potency of 60.
Additional Effect: Wind damage over time
Potency: 40
Duration: 30s |
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38 ![]() |
Barrage(Ability) | Triples the number of strikes for a single-target weaponskill. Additional effects added only once.
Duration: 10s
Additional Effect: Grants Straight Shot Ready
Duration: 10s |
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Level | Name | Description | Acquisition | |
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6 ![]() |
Leg Graze(Ability) | Inflicts target with Heavy +40%. Duration: 10s
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8 ![]() |
Second Wind(Ability) | Instantly restores own HP. Cure Potency: 500
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10 ![]() |
Foot Graze(Ability) | Binds target. Duration: 10s Cancels auto-attack upon execution. Target unbound if damage taken.
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20 ![]() |
Peloton(Ability) | Increases movement speed of self and nearby party members.
Duration: 30s Effect ends when enmity is generated. Has no effect in battle.
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24 ![]() |
Head Graze(Ability) | Interrupts the use of a target's action. | ![]() ![]() ![]() |
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32 ![]() |
Arm's Length(Ability) | Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s |
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Level | Name | Description |
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2 | ![]() |
Adds to Heavy Shot a 20% chance that you will become Straight Shot Ready. Duration: 10s |
20 | ![]() |
Increases base action damage and autoturret damage by 10%. |
40 | ![]() |
Increases base action damage and autoturret damage by 20%. |
Additional Information ![]() |
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Hunting Log | ||||||||||||||
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