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Second Wind

Second Wind Icon.pngSecond Wind
Action

Instantly restores own HP.
Cure Potency: 500

Patch Changes
Edit Second Wind/Version History
Patch 5.0 Shadowbringers release:
  • Cure potency no longer varies with current attack power.
Patch 4.0 Stormblood release:
  • Changed to a role action, accessible by all melee DPS and physical ranged DPS classes.
  • Cure potency increased from 450 to 500.
Patch 3.15
  • Cure potency increased from 400 to 450.
Patch 2.4
  • Can now be cross-classed by Rogue and Ninja.
Patch 2.0 A Realm Reborn release:
  • Second Wind has been added to the game.

Acquired: Melee DPS Icon 1.png Melee DPS (Lv. 8)
Physical Ranged DPS Icon 1.png Physical Ranged DPS (Lv. 8)
Potency: The mathematical base strength of an ability.500
Cast: The amount of time it takes from pressing an ability, to when the ability activates.Instant
Recast: The amount of time it takes from using an ability, to being able to use it again.120s
Range: The range of an ability, measured between player and target, in yalms.0y
Radius: Self: Ability targets the user alone.0y