Archer
(Redirected from ARC)
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The Armoury | |||
With a bow in hand and a quiver on his back, the archer strikes at the enemy from afar. In Eorzea, two schools of archery have risen to prominence: that of the longbow sentries of the Elezen military, and that of the shortbow hunters among the Miqo'te.
Archers constantly assess the battlefield in order to determine the most advantageous ground from which to loose their arrows, as well as the nature of the shaft, point, and fletching best suited to their foe. It is said that master archers are capable of showering their targets with a veritable deluge of death well before a counterattack can ever be mounted. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Heavy Shot(Weaponskill) | Delivers an attack with a potency of 160. |
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2 ![]() |
Straight Shot(Weaponskill) | Delivers an attack with a potency of 200. |
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4 ![]() |
Raging Strikes(Ability) | Increases damage dealt by 15%. |
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6 ![]() |
Venomous Bite(Weaponskill) | Delivers an attack with a potency of 100. |
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12 ![]() |
Bloodletter(Ability) | Delivers an attack with a potency of 110. |
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15 ![]() |
Repelling Shot(Ability) | Jump 10 yalms away from current target. |
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18 ![]() |
Quick Nock(Weaponskill) | Delivers an attack with a potency of 110 to all enemies in a cone before you. |
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30 ![]() |
Windbite(Weaponskill) | Deals wind damage with a potency of 60. |
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38 ![]() |
Barrage(Ability) | Triples the number of strikes for a single-target weaponskill. Additional effects added only once. |
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Level | Name | Description | Acquisition | |
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6 ![]() |
Leg Graze(Ability) | Afflicts target with Heavy +40%.
Duration: 10s |
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8 ![]() |
Second Wind(Ability) | Instantly restores own HP.
Cure Potency: 500 |
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10 ![]() |
Foot Graze(Ability) | Binds target.
Duration: 10s Cancels auto-attack upon execution. Target unbound if damage taken. |
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20 ![]() |
Peloton(Ability) | Increases movement speed of self and nearby party members.
Duration: 30s Effect ends when enmity is generated. Has no effect in battle. |
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24 ![]() |
Head Graze(Ability) | Interrupts the use of a target's action. | ![]() ![]() ![]() |
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32 ![]() |
Arm's Length(Ability) | Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s |
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Level | Name | Description |
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2 | ![]() |
Adds to Heavy Shot a 20% chance that you will become Straight Shot Ready.
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20 | ![]() |
Increases base action damage and autoturret damage by 10%. |
40 | ![]() |
Increases base action damage and autoturret damage by 20%. |
Additional Information ![]() |
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