Dancer
(Redirected from DNC)
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The Armoury | |||
From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Cascade(Weaponskill) | Delivers an attack with a potency of 220. |
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2 ![]() |
Fountain(Weaponskill) | Delivers an attack with a potency of 100. |
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15 ![]() |
Windmill(Weaponskill) | Delivers an attack with a potency of 100 to all nearby enemies. |
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15 ![]() |
Standard Step(Weaponskill) | Begin dancing, granting yourself Standard Step. |
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15 ![]() |
Standard Finish(Weaponskill) | Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. |
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15 ![]() |
Emboite(Weaponskill) | Perform an emboite. |
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15 ![]() |
Pirouette(Weaponskill) | Perform a pirouette. |
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15 ![]() |
Jete(Weaponskill) | Perform a jete. |
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15 ![]() |
Entrechat(Weaponskill) | Perform an entrechat. |
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20 ![]() |
Reverse Cascade(Weaponskill) | Delivers an attack with a potency of 280. |
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25 ![]() |
Bladeshower(Weaponskill) | Delivers an attack with a potency of 100 to all nearby enemies. |
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30 ![]() |
Fan Dance(Ability) | Delivers an attack with a potency of 150. |
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35 ![]() |
Rising Windmill(Weaponskill) | Delivers an attack with a potency of 140 to all nearby enemies. |
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40 ![]() |
Fountainfall(Weaponskill) | Delivers an attack with a potency of 340. |
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45 ![]() |
Bloodshower(Weaponskill) | Delivers an attack with a potency of 180 to all nearby enemies. |
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50 ![]() |
En Avant(Ability) | Quickly dash 10 yalms forward. |
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50 ![]() |
Fan Dance II(Ability) | Delivers an attack with a potency of 100 to all nearby enemies. |
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52 ![]() |
Curing Waltz(Ability) | Restores own HP and the HP of all nearby party members. |
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56 ![]() |
Shield Samba(Ability) | Reduces damage taken by self and nearby party members by 10%. |
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60 ![]() |
Ending(Ability) | Ends dance with your partner. |
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60 ![]() |
Closed Position(Ability) | Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Tillana with said party member. |
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62 ![]() |
Devilment(Ability) | Increases critical hit rate and direct hit rate by 20%. |
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66 ![]() |
Fan Dance III(Ability) | Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies. |
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70 ![]() |
Technical Finish(Weaponskill) | Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. |
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70 ![]() |
Technical Step(Weaponskill) | Begin dancing, granting yourself Technical Step. |
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72 ![]() |
Flourish(Ability) | Grants you the effects of Flourishing Symmetry, Flourishing Flow, Threefold Fan Dance, and Fourfold Fan Dance. |
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76 ![]() |
Saber Dance(Weaponskill) | Delivers an attack to target and all enemies nearby it with a potency of 480 for the first enemy, and 50% less for all remaining enemies. |
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80 ![]() |
Improvisation(Ability) | Dance to the beat of your own drum, granting Rising Rhythm to self. |
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80 ![]() |
Improvised Finish(Ability) | Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm. |
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82 ![]() |
Tillana(Weaponskill) | Delivers an attack to all nearby enemies with a potency of 360 for the first enemy, and 50% less for all remaining enemies. |
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86 ![]() |
Fan Dance IV(Ability) | Delivers an attack to all enemies in a cone before you with a potency of 300 for the first enemy, and 50% less for all remaining enemies. |
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90 ![]() |
Starfall Dance(Weaponskill) | Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies. |
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Level | Name | Description | Acquisition | |
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6 ![]() |
Leg Graze(Ability) | Afflicts target with Heavy +40%.
Duration: 10s |
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8 ![]() |
Second Wind(Ability) | Instantly restores own HP.
Cure Potency: 500 |
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10 ![]() |
Foot Graze(Ability) | Binds target.
Duration: 10s Cancels auto-attack upon execution. Target unbound if damage taken. |
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20 ![]() |
Peloton(Ability) | Increases movement speed of self and nearby party members.
Duration: 30s Effect ends when enmity is generated. Has no effect in battle. |
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24 ![]() |
Head Graze(Ability) | Interrupts the use of a target's action. | ![]() ![]() ![]() |
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32 ![]() |
Arm's Length(Ability) | Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s |
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Level | Name | Description |
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30 | ![]() |
Grants a Fourfold Feather upon landing certain actions.
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50 | ![]() |
Increases base action damage by 10%. |
60 | ![]() |
Increases base action damage by 20%. |
68 | ![]() |
Allows the accumulation of charges for consecutive uses of En Avant.
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76 | ![]() |
Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish.
Esprit Effect: Increases Esprit Gauge by 5 upon successfully landing Cascade, Reverse Cascade, Fountain, Fountainfall, Windmill, Rising Windmill, Bladeshower, or Bloodshower. When party members execute a weaponskill or cast a spell, has a chance of increasing Esprit Gauge by 10. Chance of triggering party member effect differs according to job. |
78 | ![]() |
Allows a third charge of En Avant. |
82 | ![]() |
Grants Flourishing Finish after executing Technical Finish.
Technical Finish becomes Tillana while under this effect. |
84 | ![]() |
Increases Esprit Gauge by 10 upon successfully landing Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower. |
86 | ![]() |
Grants Fourfold Fan Dance upon executing Flourish.
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88 | ![]() |
Reduces Shield Samba recast time to 90 seconds. |
90 | ![]() |
Grants Flourishing Starfall upon executing Devilment.
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Combo Flowchart |
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Combo Flowchart |
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Level | Name | Description | Stats | |
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1 ![]() |
Big Shot(Limit Break Level 1) | Delivers an attack that deals 54% the damage of Braver to all targets in a straight line. |
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1 ![]() |
Desperado(Limit Break Level 2) | Delivers an attack that deals 117% the damage of Braver to all targets in a straight line. |
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1 ![]() |
Crimson Lotus (Limit Break)(Limit Break Level 3) | Delivers an attack that deals 189% the damage of Braver to all targets in a straight line. |
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Upon learning Standard Step, the Step Gauge will be displayed. Performing a Standard Step will change the appearance of the Step Gauge and cause you to start dancing. Following the displayed icons to execute steps in the correct order and ending with a Standard Finish will increase your damage dealt and that of the party member selected as your Dance Partner. | |
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Performing a Technical Step will display four icons on the Step Gauge. Executing the corresponding actions in the correct order followed by Technical Finish increases the damage dealt by you and nearby party members. |
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Upon learning the trait Fourfold Fantasy, you will have a chance to acquire Fourfold Feathers when executing certain weaponskills such as Reverse Cascade and Rising Windmill. Fourfold Feathers can then be consumed to execute Fan Dance (acquired at level 30) and Fan Dance II (acquired at level 50). |
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Upon learning the trait Esprit, the Esprit Gauge will be displayed.
Esprit will be granted to you and your dance partner upon executing Standard Finish, or all nearby party members upon executing Technical Finish. When players under this effect land a weaponskill or spell, your Esprit Gauge will increase. It can then be consumed by the weaponskill Saber Dance. |
Name | Description | Stats | |
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Cascade (PvP)(Weaponskill) | Delivers a ranged attack with a potency of 3,000.
※Action changes to Reverse Cascade while under the effect of En Avant. ※This action cannot be assigned to a hotbar. |
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Closed Position (PvP)(Ability) | Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Starfall Dance, Fan Dance, and Curing Waltz with said party member.
Effect ends upon reuse. |
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Contradance (PvP)(Limit Break) | Charms nearby enemies.
Duration: 2s Damage you deal to charmed enemies will extend the effect duration by 2s. This effect can only be extended once. Can only be executed when the limit gauge is full. |
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Curing Waltz (PvP)(Ability) | Restores own HP and the HP of all nearby party members.
Cure Potency: 8,000 Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members |
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En Avant (PvP)(Ability) | Quickly dash 10 yalms forward.
Additional Effect: Grants En Avant Duration: 10s Maximum Charges: 4 Cannot be executed while bound. |
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Fan Dance (PvP)(Ability) | Delivers an attack with a potency of 5,000 to all enemies in a cone before you.
Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 10% Duration: 10s |
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Fountain (PvP)(Weaponskill) | Delivers a ranged attack with a potency of 5,000.
Combo Action: Cascade or Reverse Cascade ※Action changes to Fountainfall while under the effect of En Avant. ※This action cannot be assigned to a hotbar. |
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Fountainfall (PvP)(Weaponskill) | Delivers a ranged attack with a potency of 8,000.
Combo Action: Cascade or Reverse Cascade Additional Effect: Grants Bladecatcher If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance. Duration: 15s Can only be executed while under the effect of En Avant. ※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance. ※This action cannot be assigned to a hotbar. |
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Honing Dance (PvP)(Weaponskill) | Unleashes a flurry of chakram strikes on nearby enemies, dealing damage over time with a potency of 4,000 and decreasing damage taken by 25% until effect expires. Duration: 3s
Executes Honing Ovation when effect duration expires.
Additional Effect: Grants a stack of Acclaim, up to a maximum of 4Acclaim Effect: Increases the damage and effect potency of Honing Ovation Duration: 5s
Can be executed while moving.
This weaponskill does not share a recast timer with any other actions. ※Action changes to Honing Ovation upon execution. |
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Honing Ovation (PvP)(Weaponskill) | Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.
Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution.
Potency of both the attack and barrier doubles when targets are within 5 yalms.
0 Stacks: 1,000 attack potency, and barrier equivalent to a heal of 1,000 potency
1 Stack: 2,000 attack potency, and barrier equivalent to a heal of 2,000 potency
2 Stacks: 3,000 attack potency, and barrier equivalent to a heal of 3,000 potency
3 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 4,000 potency
4 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 5,000 potency
Duration: 10s
Honing Dance effect expires upon execution.
※This action cannot be assigned to a hotbar. |
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Reverse Cascade (PvP)(Weaponskill) | Delivers a ranged attack with a potency of 6,000.
Additional Effect: Grants Bladecatcher If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance. Duration: 15s Can only be executed while under the effect of En Avant. ※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance. ※This action cannot be assigned to a hotbar. |
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Saber Dance (PvP)(Weaponskill) | Delivers an attack with a potency of 10,000 to target and all enemies nearby it.
Potency is increased by 50% when attacking only a single target.
Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10% Duration: 10s
Can only be executed while under the effect of Flourishing Saber Dance. ※This action cannot be assigned to a hotbar. |
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Starfall Dance (PvP)(Weaponskill) | Delivers an attack with a potency of 10,000 to all enemies in a straight line before you.
Additional Effect: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and party member designated as your Dance Partner by 10% Duration: 10s
This weaponskill does not share a recast timer with any other actions. |
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Role | Name | Description | Stats | |
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Guard (PvP)(Ability) | Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.
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Purify (PvP)(Ability) | Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Grants Resilience upon successfully removing one of the aforementioned effects.
Resilience Effect: Nullifies status afflictions that can be removed by Purify Duration: 5s
Can be used even when under the effect of certain status afflictions.
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Recuperate (PvP)(Ability) | Restores own HP. Cure Potency: 15,000
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Sprint (PvP)(Ability) | Increases movement speed. Effect ends upon reuse or execution of another action. | ![]() ![]() ![]() ![]() |
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Standard-issue Elixir (PvP)(Ability) | Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | ![]() ![]() ![]() ![]() |
Performing a Standard Step will change the appearance of the Step Gauge and cause you to start dancing. Following the displayed icons to execute steps in the correct order and ending with a Standard Finish will increase your attack speed and that of the party member selected as your Dance Partner. | |
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Performing a Technical Step will display four icons on the Step Gauge. Executing the corresponding actions in the correct order followed by Technical Finish increases your attack speed and that of nearby party members. |
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You will acquire Fourfold Feathers when executing Fountain, Fountainfall, Blade Shower, and Blood Shower. Fourfold Feathers can then be consumed to execute Fan Dance and Fan Dance II.
Esprit will be granted to you after executing weapon skills, as well as Standard and Technical Finish. It can then be consumed to execute Saber Dance. |
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