Dancer
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The Armoury | |||
From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Cascade(Weaponskill) | Delivers an attack with a potency of 250.Additional Effect: 50% chance of granting Flourishing Cascade. Duration: 20s Action changes to Emboite while dancing.
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2 ![]() |
Fountain(Weaponskill) | Delivers an attack with a potency of 100.Combo Action: Cascade. Combo Potency: 300 Combo Bonus: 50% chance of granting Flourishing Fountain Duration: 20s Action changes to Entrechat while dancing.
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15 ![]() |
Entrechat(Ability) | Perform an entrechat.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. | ![]() ![]() ![]() |
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15 ![]() |
Standard Step(Ability) | Begin dancing, granting yourself Standard Step. Duration: 15s Action changes to Standard Finish while dancing. Only Standard Finish, En Avant, and step actions can be performed while dancing. Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
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15 ![]() |
Standard Finish(Ability) | Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. 0 steps: 500 1 step: 750 2 steps: 1,000
Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance PartnerDamage bonus of Standard Finish varies with number of successful steps.1 step: 2% 2 steps: 5% Duration: 60s Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
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15 ![]() |
Pirouette(Ability) | Perform a pirouette.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. | ![]() ![]() ![]() |
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15 ![]() |
Jete(Ability) | Perform a jete.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. | ![]() ![]() ![]() |
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15 ![]() |
Windmill(Weaponskill) | Delivers an attack with a potency of 150 to all nearby enemies.
Additional Effect: 50% chance of granting Flourishing Windmill Duration: 20s
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15 ![]() |
Emboite(Ability) | Perform an emboite.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. | ![]() ![]() ![]() |
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20 ![]() |
Reverse Cascade(Weaponskill) | Delivers an attack with a potency of 300. Additional Effect: 50% chance of granting a Fourfold Feather. Can only be executed while under the effect of Flourishing Cascade. Action changes to Jete while dancing.
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25 ![]() |
Bladeshower(Weaponskill) | Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Windmill Combo Potency: 200 Combo Bonus: 50% chance of granting Flourishing Shower. Duration: 20s
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30 ![]() |
Fan Dance(Ability) | Delivers an attack with a potency of 150. Additional Effect: 50% chance of granting Flourishing Fan Dance. Duration: 20s Can only be executed while while in possession of Fourfold Feathers.
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35 ![]() |
Rising Windmill(Weaponskill) | Delivers an attack with a potency of 300 for the first enemy, and 50% less for all remaining enemies. Additional Effect: 50% chance of granting a Fourfold Feather. Can only be executed while under the effect of Flourishing Windmill.
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40 ![]() |
Fountainfall(Weaponskill) | Delivers an attack with a potency of 350. Additional Effect: 50% chance of granting a Fourfold FeatherCan only be executed while under the effect of Flourishing Fountain.Action changes to Pirouette while dancing. | ![]() ![]() ![]() ![]() |
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45 ![]() |
Bloodshower(Weaponskill) | Delivers an attack with a potency of 350 for the first enemy, and 50% less for all remaining enemies.Additional Effect: 50% chance of granting a Fourfold FeatherCan only be executed while under the effect of Flourishing Shower. | ![]() ![]() ![]() ![]() ![]() |
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50 ![]() |
Fan Dance II(Ability) | Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: 50% chance of granting Flourishing Fan Dance. Duration: 20s Can only be executed while in possession of Fourfold Feathers.
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50 ![]() |
En Avant(Ability) | Quickly dash 10 yalms forward. Maximum Charges: 3 Cannot be executed while bound.
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52 ![]() |
Curing Waltz(Ability) | Restores own HP and the HP of all nearby party members. Cure Potency: 300 Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members.
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56 ![]() |
Shield Samba(Ability) | Reduces damage taken by self and nearby party members by 10%. Duration: 15s Effect cannot be stacked with bard's Troubadour or machinist's Tactician.
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60 ![]() |
Closed Position(Ability) | Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Devilment, and Curing Waltz with said party member. Effect ends upon reuse.
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60 ![]() |
Ending(Ability) | Ends dance with your partner. | ![]() ![]() ![]() |
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62 ![]() |
Devilment(Ability) | Increases critical hit rate and direct hit rate by 20%. Duration: 20s Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
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66 ![]() |
Fan Dance III(Ability) | Delivers an attack with a potency of 200 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Flourishing Fan Dance. | ![]() ![]() ![]() ![]() |
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70 ![]() |
Technical Finish(Ability) | Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. 0 steps: 500 1 step: 750 2 steps: 1,000 3 steps: 1,250 4 steps: 1,500
Step Bonus: Grants Technical Finish and Esprit to self and party membersDamage bonus of Technical Finish varies with number of successful steps.1 step: 1% 2 steps: 2% 3 steps: 3% 4 steps: 5% Duration: 20s Additional Effect: Activates the Esprit Gauge
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. |
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70 ![]() |
Technical Step(Ability) | Begin dancing, granting yourself Technical Step. Duration: 15s Action changes to Technical Finish while dancing. Only Technical Finish, En Avant, and step actions can be performed while dancing. Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
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72 ![]() |
Flourish(Ability) | Grants you the effects of Flourishing Cascade, Flourishing Fountain, Flourishing Windmill, Flourishing Shower, and Flourishing Fan Dance. | ![]() ![]() ![]() ![]() |
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76 ![]() |
Saber Dance(Weaponskill) | Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Esprit Gauge Cost: 50
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80 ![]() |
Improvisation(Ability) | Dance to the beat of your own drum, granting Improvisation to self. Improvisation Effect: Continuously increases Esprit Gauge while in combat. Duration: 15s The speed at which the gauge increases varies with the number of nearby party members. Furthermore, HP recovery via healing actions for self and nearby party members is increased by 10%. Effect ends upon using another action of moving (Including facing a different direction). Cancels auto-attack upon execution.
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Level | Name | Description | Acquisition | |
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6 ![]() |
Leg Graze(Ability) | Inflicts target with Heavy +40%. Duration: 10s
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8 ![]() |
Second Wind(Ability) | Instantly restores own HP. Cure Potency: 500
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10 ![]() |
Foot Graze(Ability) | Binds target. Duration: 10s Cancels auto-attack upon execution. Target unbound if damage taken.
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20 ![]() |
Peloton(Ability) | Increases movement speed of self and nearby party members.
Duration: 30s Effect ends when enmity is generated. Has no effect in battle.
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24 ![]() |
Head Graze(Ability) | Interrupts the use of a target's action. | ![]() ![]() ![]() |
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32 ![]() |
Arm's Length(Ability) | Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s |
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Level | Name | Description |
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30 | ![]() |
Grants a Fourfold Feather upon landing certain actions.
Maximum Stacks: 4 |
50 | ![]() |
Increases base action damage by 10%. |
60 | ![]() |
Increases base action damage by 20%. |
68 | ![]() |
Allows the accumulation of charges for consecutive uses of En Avant. Maximum Charges: 2 |
76 | ![]() |
Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish. The Esprit Gauge will accumulate when you or party members under the effect of Esprit land a weaponskill or cast a spell. |
78 | ![]() |
Allows a third charge of En Avant. |
Combo Flowchart |
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Combo Flowchart |
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Level | Name | Description | Stats | |
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1 ![]() |
Big Shot(Limit Break Level 1) | Deals damage with a potency of 1650 to all targets in a straight line for 30y. | ![]() ![]() ![]() ![]() ![]() |
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1 ![]() |
Desperado(Limit Break Level 2) | Deals damage with a potency of 3600 to all targets in a straight line for 30y. | ![]() ![]() ![]() ![]() ![]() |
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1 ![]() |
Crimson Lotus (Limit Break)(Limit Break Level 3) | Deals damage with a potency of 6150 to all targets in a straight line for 30y. | ![]() ![]() ![]() ![]() ![]() |
Upon learning Standard Step, the Step Gauge will be displayed. Performing a Standard Step will change the appearance of the Step Gauge and cause you to start dancing. Following the displayed icons to execute steps in the correct order and ending with a Standard Finish will increase your damage dealt and that of the party member selected as your Dance Partner. | |
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Performing a Technical Step will display four icons on the Step Gauge. Executing the corresponding actions in the correct order followed by Technical Finish increases the damage dealt by you and nearby party members. |
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Upon learning the trait Fourfold Fantasy, you will have a chance to acquire Fourfold Feathers when executing certain weaponskills such as Reverse Cascade and Rising Windmill. Fourfold Feathers can then be consumed to execute Fan Dance (acquired at level 30) and Fan Dance II (acquired at level 50). |
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Upon learning the trait Esprit, the Esprit Gauge will be displayed.
Esprit will be granted to you and your dance partner upon executing Standard Finish, or all nearby party members upon executing Technical Finish. When players under this effect land a weaponskill or spell, your Esprit Gauge will increase. It can then be consumed by the weaponskill Saber Dance. |
Name | Description | Stats | |
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Bladeshower (PvP)(Weaponskill) | Delivers an attack to all nearby enemies.
Combo Action: Windmill or Rising Windmill
Combo Potency: 800
Combo Bonus: Grants a Fourfold Feather
Combo Bonus: Increases Esprit Gauge by 5 for each enemy hit
※Action changes to Bloodshower while under the effect of En Avant.
※Action changes to Entrechat while dancing.
※This action cannot be assigned to a hotbar. |
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Bloodshower (PvP)(Weaponskill) | Delivers an attack to all nearby enemies.
Combo Action: Windmill or Rising Windmill
Combo Potency: 1,200
Combo Bonus: Grants a Fourfold Feather
Combo Bonus: Increases Esprit Gauge by 5 for each enemy hit
Can only be executed while under the effect of En Avant. Effect fades upon execution.
※Action changes to Entrechat while dancing.
※This action cannot be assigned to a hotbar. |
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Cascade (PvP)(Weaponskill) | Delivers an attack with a potency of 1,000.
Additional Effect: Increases Esprit Gauge by 10
※Action changes to Reverse Cascade while under the effect of En Avant.
※Action changes to Emboite while dancing.
※This action cannot be assigned to a hotbar. |
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Closed Position (PvP)(Ability) | Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Saber Dance, Fan Dance III, and Curing Waltz with said party member. Effect ends upon reuse. |
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Curing Waltz (PvP)(Ability) | Restores own HP and the HP of all nearby party members.
Cure Potency: 2,000
Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members |
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Emboite (PvP)(Ability) | Perform an emboite. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. ※This action cannot be assigned to a hotbar. |
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En Avant (PvP)(Ability) | Quickly dash 10 yalms forward.
Additional Effect: Grants En Avant
Duration: 5s
Maximum Charges: 3
Effect fades upon execution of Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower.
Cannot be executed while bound. |
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Ending (PvP)(Ability) | Ends dance with your partner. | ![]() ![]() ![]() ![]() |
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Entrechat (PvP)(Ability) | Perform an entrechat. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. ※This action cannot be assigned to a hotbar. |
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Fan Dance (PvP)(Ability) | Delivers an attack with a potency of 1,000.
Additional Effect: Grants Flourishing Fan Dance
Duration: 15s
Can only be executed while in possession of Fourfold Feathers.
※Action changes to Jete while dancing. |
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Fan Dance II (PvP)(Ability) | Delivers an attack with a potency of 600 to all nearby enemies.
Additional Effect: Grants Flourishing Fan Dance
Duration: 15s
Can only be executed while in possession of Fourfold Feathers.
※Action changes to Pirouette while dancing. |
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Fan Dance III (PvP)(Ability) | Delivers an attack with a potency of 1,200 to target and all enemies nearby it.
Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 10%
Duration: 30s
Maximum Charges: 2
Can only be executed while under the effect of Flourishing Fan Dance. Effect fades upon execution. |
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Fountain (PvP)(Weaponskill) | Delivers an attack to target.
Combo Action: Cascade or Reverse Cascade
Combo Potency: 1,200
Combo Bonus: Grants a Fourfold Feather
Combo Bonus: Increases Esprit Gauge by 10
※Action changes to Fountainfall while under the effect of En Avant.
※Action changes to Emboite while dancing.
※This action cannot be assigned to a hotbar. |
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Fountainfall (PvP)(Weaponskill) | Delivers an attack to target.
Combo Action: Cascade or Reverse Cascade
Combo Potency: 1,800
Combo Bonus: Grants a Fourfold Feather
Combo Bonus: Increases Esprit Gauge by 10
Can only be executed while under the effect of En Avant. Effect fades upon execution.
※Action changes to Emboite while dancing.
※This action cannot be assigned to a hotbar. |
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Jete (PvP)(Ability) | Perform a jete. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. ※This action cannot be assigned to a hotbar. |
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Pirouette (PvP)(Ability) | Perform a pirouette. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. ※This action cannot be assigned to a hotbar. |
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Reverse Cascade (PvP)(Weaponskill) | Delivers an attack with a potency of 1,600.
Additional Effect: Increases Esprit Gauge by 10
Can only be executed while under the effect of En Avant. Effect fades upon execution.
※Action changes to Emboite while dancing.
※This action cannot be assigned to a hotbar. |
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Rising Windmill (PvP)(Weaponskill) | Delivers an attack with a potency of 1,000 to all nearby enemies.
Additional Effect: Increases Esprit Gauge by 5 for each enemy hit
Can only be executed while under the effect of En Avant. Effect fades upon execution.
※Action changes to Entrechat while dancing.
※This action cannot be assigned to a hotbar. |
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Saber Dance (PvP)(Weaponskill) | Delivers an attack with a potency of 1,800 to target and all enemies nearby it.
Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10%
Duration: 30s
Esprit Gauge Cost: 50 |
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Standard Finish (PvP)(Ability) | Delivers an attack to all nearby enemies. Potency increases by up to 100% based on proximity to enemies.
※This action cannot be assigned to a hotbar. |
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Standard Step (PvP)(Ability) | Begin dancing, granting yourself Standard Step.
Action changes to Standard Finish while dancing. |
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Technical Finish (PvP)(Ability) | Delivers an attack to all nearby enemies. Potency increases by up to 200% based on proximity to enemies.
※This action cannot be assigned to a hotbar. |
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Technical Step (PvP)(Ability) | Begin dancing, granting yourself Technical Step.
Action changes to Technical Finish while dancing. |
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Terminal Velocity (PvP)(The Feast Adrenaline Rush Ability) | Delivers an attack with a potency of 6,000 to all enemies in a straight line before you.
Additional Effect: Reduces target's HP recovered by healing actions by 25%
Duration: 10s
Damage dealt is not affected by increased or decreased damage effects applied by players.
Can only be executed while the Adrenaline Gauge is full. |
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Windmill (PvP)(Weaponskill) | Delivers an attack with a potency of 600 to all nearby enemies.
Additional Effect: Increases Esprit Gauge by 5 for each enemy hit
※Action changes to Rising Windmill while under the effect of En Avant.
※Action changes to Entrechat while dancing.
※This action cannot be assigned to a hotbar. |
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Role | Name | Description | Stats | |
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Bolt (PvP)(Ability) | Movement speed is increased.
Duration: 10s |
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Concentrate (PvP)(Ability) | Increases potency of next weaponskill by 20%.
Duration: 5s |
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Foot Graze (PvP)(Ability) | Binds target. Duration: 3s |
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Head Graze (PvP)(Ability) | Silences target. Duration: 2s |
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Leg Graze (PvP)(Ability) | Afflicts target with Heavy +50%. Duration: 5s |
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Medical Kit (PvP)(Ability) | Restores own HP.
Cure Potency: 2,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3 |
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Peloton (PvP)(Ability) | Increases movement speed of self and nearby party members. Duration: 10s |
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Recuperate (PvP)(Ability) | Restores own HP.
Cure Potency: 3,000
Additional Effect: Removes Heavy, Bind, and Holmgang effects |
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Performing a Standard Step will change the appearance of the Step Gauge and cause you to start dancing. Following the displayed icons to execute steps in the correct order and ending with a Standard Finish will increase your attack speed and that of the party member selected as your Dance Partner. | |
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Performing a Technical Step will display four icons on the Step Gauge. Executing the corresponding actions in the correct order followed by Technical Finish increases your attack speed and that of nearby party members. |
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You will acquire Fourfold Feathers when executing Fountain, Fountainfall, Blade Shower, and Blood Shower. Fourfold Feathers can then be consumed to execute Fan Dance and Fan Dance II.
Esprit will be granted to you after executing weapon skills, as well as Standard and Technical Finish. It can then be consumed to execute Saber Dance. |
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