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Dancer

(Redirected from DNC)
Dancer Icon 3.pngDancer (DNC)
Physical Ranged DPSroleicon.png  Disciple of War > Physical Ranged DPS
The Armoury
From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.
Unknownbattle1 Icon.png Weapon Type: Throwing Weapons
Main Command 41 Icon.png Shadowbringers: Level 60

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  CascadeCascade Icon.png Cascade
(Weaponskill)
Delivers an attack with a potency of 220.
Additional Effect: 50% chance of granting Silken Symmetry
Duration: 30s

※Action changes to Emboite while dancing.

The mathematical base strength of an ability.220
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000002000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  FountainFountain Icon.png Fountain
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Cascade
Combo Potency: 280
Combo Bonus: 50% chance of granting Silken Flow
Duration: 30s

※Action changes to Entrechat while dancing.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  WindmillWindmill Icon.png Windmill
(Weaponskill)
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Silken Symmetry
Duration: 30s

※Action changes to Emboite while dancing.

The mathematical base strength of an ability.100
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Standard StepStandard Step Icon.png Standard Step
(Weaponskill)
Begin dancing, granting yourself Standard Step.
Duration: 15s
Action changes to Standard Finish while dancing.
Only Standard Finish, En Avant, and step actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Standard FinishStandard Finish Icon.png Standard Finish
(Weaponskill)
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 steps: 360
1 step: 540
2 steps: 720
Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
Damage bonus of Standard Finish varies with number of successful steps.
1 step: 2%
2 steps: 5%
Duration: 60s
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
The mathematical base strength of an ability.360
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)15y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  EmboiteEmboite Icon.png Emboite
(Weaponskill)
Perform an emboite.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  PirouettePirouette Icon.png Pirouette
(Weaponskill)
Perform a pirouette.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  JeteJete Icon.png Jete
(Weaponskill)
Perform a jete.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  EntrechatEntrechat Icon.png Entrechat
(Weaponskill)
Perform an entrechat.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000002000000020 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Reverse CascadeReverse Cascade Icon.png Reverse Cascade
(Weaponskill)
Delivers an attack with a potency of 280.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.

※Action changes to Jete while dancing.

The mathematical base strength of an ability.280
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000002500000025 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  BladeshowerBladeshower Icon.png Bladeshower
(Weaponskill)
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Windmill
Combo Potency: 140
Combo Bonus: 50% chance of granting Silken Flow
Duration: 30s

※Action changes to Entrechat while dancing.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Fan DanceFan Dance Icon.png Fan Dance
(Ability)
Delivers an attack with a potency of 150.
Additional Effect: 50% chance of granting Threefold Fan Dance
Duration: 30s

Can only be executed while in possession of Fourfold Feathers.

The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.1 Fourfold Feather
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Rising WindmillRising Windmill Icon.png Rising Windmill
(Weaponskill)
Delivers an attack with a potency of 140 to all nearby enemies.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.

※Action changes to Jete while dancing.

The mathematical base strength of an ability.140
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  FountainfallFountainfall Icon.png Fountainfall
(Weaponskill)
Delivers an attack with a potency of 340.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.

※Action changes to Pirouette while dancing.

The mathematical base strength of an ability.340
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  BloodshowerBloodshower Icon.png Bloodshower
(Weaponskill)
Delivers an attack with a potency of 180 to all nearby enemies.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.

※Action changes to Pirouette while dancing.

The mathematical base strength of an ability.180
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  En AvantEn Avant Icon.png En Avant
(Ability)
Quickly dash 10 yalms forward.
Maximum Charges: 3
Cannot be executed while bound.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.30s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x3
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Fan Dance IIFan Dance II Icon.png Fan Dance II
(Ability)
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Threefold Fan Dance
Duration: 30s

Can only be executed while in possession of Fourfold Feathers.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.1 Fourfold Feather
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000005200000052 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Curing WaltzCuring Waltz Icon.png Curing Waltz
(Ability)
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members.
The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)3y
&000000000000005600000056 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Shield SambaShield Samba Icon.png Shield Samba
(Ability)
Reduces damage taken by self and nearby party members by 10%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or machinist's Tactician.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)15y
&000000000000006000000060 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  EndingEnding Icon.png Ending
(Ability)
Ends dance with your partner.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
Self: Ability targets the user alone.0y
&000000000000006000000060 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Closed PositionClosed Position Icon.png Closed Position
(Ability)
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Tillana with said party member.

Effect ends upon reuse.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
&000000000000006200000062 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  DevilmentDevilment Icon.png Devilment
(Ability)
Increases critical hit rate and direct hit rate by 20%.
Duration: 20s
Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
Additional Effect: Grants Flourishing Starfall

Duration: 20s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.0y
&000000000000006600000066 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Fan Dance IIIFan Dance III Icon.png Fan Dance III
(Ability)
Delivers an attack with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Flourishing Fan Dance.
The mathematical base strength of an ability.200
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000007000000070 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Technical FinishTechnical Finish Icon.png Technical Finish
(Weaponskill)
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 Steps: 350
1 Step: 540
2 Steps: 720
3 Steps: 900
4 Steps: 1,200
Step Bonus: Grants Technical Finish and Esprit to self and party members
Damage bonus of Technical Finish varies with number of successful steps.
1 Step: 1%
2 Steps: 2%
3 Steps: 3%
4 Steps: 5%
Duration: 20s
Additional Effect: Activates the Esprit Gauge
Additional Effect: Grants Flourishing Finish
Duration: 30s
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
※Action changes to Tillana upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.500
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)15y
&000000000000007000000070 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png Rewarded from Quest Technical StepTechnical Step Icon.png Technical Step
(Weaponskill)
Begin dancing, granting yourself Technical Step.
Duration: 15s
Action changes to Technical Finish while dancing.
Only Technical Finish, En Avant, and step actions can be performed while dancing.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007200000072 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  FlourishFlourish Icon.png Flourish
(Ability)
Grants you the effects of Flourishing Symmetry, Flourishing Flow, Threefold Fan Dance, and Fourfold Fan Dance.

Can only be executed while in combat.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Saber DanceSaber Dance Icon.png Saber Dance
(Weaponskill)
Delivers an attack to target and all enemies nearby it with a potency of 480 for the first enemy, and 50% less for all remaining enemies.
Esprit Gauge Cost: 50
The mathematical base strength of an ability.480
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Esprit: 50
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  ImprovisationImprovisation Icon.png Improvisation
(Ability)
Dance to the beat of your own drum, granting Rising Rhythm to self.
Stacks increase every 3 seconds, up to a maximum of 4.
Additional Effect: Healing over time for self and nearby party members
Cure Potency: 100
Duration: 15s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.

※Action changes to Improvised Finish upon execution.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.8y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Improvised FinishImprovised Finish Icon.png Improvised Finish
(Ability)
Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm.
0 Stacks: 5% of maximum HP
1 Stack: 6% of maximum HP
2 Stacks: 7% of maximum HP
3 Stacks: 8% of maximum HP
4 Stacks: 10% of maximum HP
Duration: 30s
Can only be executed while Improvisation is active.

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.8y
&000000000000008200000082 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  TillanaTillana Icon.png Tillana
(Weaponskill)
Delivers an attack to all nearby enemies with a potency of 360 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
Standard Finish Effect: Increases damage dealt by 5%
Duration: 60s
Can only be executed while under the effect of Flourishing Finish.
Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.360
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.15y
&000000000000008600000086 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Fan Dance IVFan Dance IV Icon.png Fan Dance IV
(Ability)
Delivers an attack to all enemies in a cone before you with a potency of 300 for the first enemy, and 50% less for all remaining enemies.

Can only be executed while under the effect of Fourfold Fan Dance.

The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.15y
Front-facing cone spells (epicenter: player; angle: 90°)15y
&000000000000009000000090 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}DancerDancer Icon 3.png  Starfall DanceStarfall Dance Icon.png Starfall Dance
(Weaponskill)
Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.

Can only be executed while under the effect of Flourishing Starfall.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target25y

Level Name   Description Acquisition
&0000000000000006000000Physical Ranged DPSroleicon.png Leg GrazeLeg Graze Icon.png Leg Graze
(Ability)
Inflicts target with Heavy +40%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000008000000Physical Ranged DPSroleicon.png Second WindSecond Wind Icon.png Second Wind
(Ability)
Instantly restores own HP.
Cure Potency: 500
The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001000000010 Physical Ranged DPSroleicon.png Foot GrazeFoot Graze Icon.png Foot Graze
(Ability)
Binds target.
Duration: 10s
Cancels auto-attack upon execution.
Target unbound if damage taken.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000002000000020 Physical Ranged DPSroleicon.png PelotonPeloton Icon.png Peloton
(Ability)
Increases movement speed of self and nearby party members.
Duration: 30s
Effect ends when enmity is generated. Has no effect in battle.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
Point blank AoE (epicenter: player; angle: 360°)20y
&000000000000002400000024 Physical Ranged DPSroleicon.png Head GrazeHead Graze Icon.png Head Graze
(Ability)
Interrupts the use of a target's action.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
&000000000000003200000032 Physical Ranged DPSroleicon.png Arm's LengthArm's Length Icon.png Arm's Length
(Ability)
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck

Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y

Level Name Description
&000000000000003000000030Fourfold Fantasy Fourfold Fantasy Icon.png Fourfold Fantasy Grants a Fourfold Feather upon landing certain actions.

Maximum Stacks: 4

&000000000000005000000050Increased Action Damage (Dancer) Increased Action Damage (Dancer) Icon.png Increased Action Damage (Dancer) Increases base action damage by 10%.
&000000000000006000000060Increased Action Damage II (Dancer) Increased Action Damage II (Dancer) Icon.png Increased Action Damage II (Dancer) Increases base action damage by 20%.
&000000000000006800000068Enhanced En Avant Enhanced En Avant Icon.png Enhanced En Avant Allows the accumulation of charges for consecutive uses of En Avant.
Maximum Charges: 2

&000000000000007600000076Esprit Esprit Icon.png Esprit Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish.
Esprit Effect: Increases Esprit Gauge by 5 upon successfully landing Cascade, Reverse Cascade, Fountain, Fountainfall, Windmill, Rising Windmill, Bladeshower, or Bloodshower. When party members execute a weaponskill or cast a spell, has a chance of increasing Esprit Gauge by 10.

Chance of triggering party member effect differs according to job.

&000000000000007800000078Enhanced En Avant II Enhanced En Avant II Icon.png Enhanced En Avant II Allows a third charge of En Avant.
&000000000000008200000082Enhanced Technical Finish Enhanced Technical Finish Icon.png Enhanced Technical Finish Grants Flourishing Finish after executing Technical Finish.
Duration: 30s

Technical Finish becomes Tillana while under this effect.

&000000000000008400000084Enhanced Esprit Enhanced Esprit Icon.png Enhanced Esprit Increases Esprit Gauge by 10 upon successfully landing Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower.
&000000000000008600000086Enhanced Flourish Enhanced Flourish Icon.png Enhanced Flourish Grants Fourfold Fan Dance upon executing Flourish.

Duration: 30s

&000000000000008800000088Enhanced Shield Samba Enhanced Shield Samba Icon.png Enhanced Shield Samba Reduces Shield Samba recast time to 90 seconds.
&000000000000009000000090Enhanced Devilment Enhanced Devilment Icon.png Enhanced Devilment Grants Flourishing Starfall upon executing Devilment.

Duration: 30s

Combo Flowchart
Cascade Combo.png

 

Combo Flowchart
Windmill Combo.png

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 1Physical Ranged DPS Icon 3.png  Big ShotBig Shot Icon.png Big Shot
(Limit Break Level 1)
Delivers an attack that deals 54% the damage of Braver to all targets in a straight line.
The amount of time it takes from pressing an ability, to when the ability activates.2s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target30y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 2Physical Ranged DPS Icon 3.png  DesperadoDesperado Icon.png Desperado
(Limit Break Level 2)
Delivers an attack that deals 117% the damage of Braver to all targets in a straight line.
The amount of time it takes from pressing an ability, to when the ability activates.3s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target30y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 3Physical Ranged DPSDancer Icon 3.png  Crimson Lotus (Limit Break)Crimson Lotus (Limit Break) Icon.png Crimson Lotus (Limit Break)
(Limit Break Level 3)
Delivers an attack that deals 189% the damage of Braver to all targets in a straight line.
The amount of time it takes from pressing an ability, to when the ability activates.4.5s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target30y

Upon learning Standard Step, the Step Gauge will be displayed. Performing a Standard Step will change the appearance of the Step Gauge and cause you to start dancing. Following the displayed icons to execute steps in the correct order and ending with a Standard Finish will increase your damage dealt and that of the party member selected as your Dance Partner.
Step Gauge.png
Technical Step.png Performing a Technical Step will display four icons on the Step Gauge. Executing the corresponding actions in the correct order followed by Technical Finish increases the damage dealt by you and nearby party members.
Fourfold Fantasy Gauge.png Upon learning the trait Fourfold Fantasy, you will have a chance to acquire Fourfold Feathers when executing certain weaponskills such as Reverse Cascade and Rising Windmill. Fourfold Feathers can then be consumed to execute Fan Dance (acquired at level 30) and Fan Dance II (acquired at level 50).
Esprit Gauge.png Upon learning the trait Esprit, the Esprit Gauge will be displayed.

Esprit will be granted to you and your dance partner upon executing Standard Finish, or all nearby party members upon executing Technical Finish. When players under this effect land a weaponskill or spell, your Esprit Gauge will increase. It can then be consumed by the weaponskill Saber Dance.

Name   Description Stats
Cascade (PvP)40px Cascade (PvP)
(Weaponskill)
Delivers a ranged attack with a potency of 3,000.

※Action changes to Reverse Cascade while under the effect of En Avant. ※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.15y
{{{Target}}}0y
Closed Position (PvP)40px Closed Position (PvP)
(Ability)
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Starfall Dance, Fan Dance, and Curing Waltz with said party member.

Effect ends upon reuse.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The range of an ability, measured between player and target, in yalms.30y
{{{Target}}}0y
Contradance (PvP)Contradance (PvP) Icon.png Contradance (PvP)
(Limit Break)
Charms nearby enemies.

Duration: 2s Damage you deal to charmed enemies will extend the effect duration by 2s. This effect can only be extended once. Can only be executed when the limit gauge is full.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}15y
Curing Waltz (PvP)40px Curing Waltz (PvP)
(Ability)
Restores own HP and the HP of all nearby party members.

Cure Potency: 8,000 Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members

The mathematical base strength of an ability.8000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}3y
En Avant (PvP)40px En Avant (PvP)
(Ability)
Quickly dash 10 yalms forward.

Additional Effect: Grants En Avant Duration: 10s Maximum Charges: 4 Cannot be executed while bound.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Fan Dance (PvP)40px Fan Dance (PvP)
(Ability)
Delivers an attack with a potency of 4,000 to all enemies in a cone before you.

Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 10% Duration: 10s

The mathematical base strength of an ability.4000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.15y
{{{Target}}}15y
Fountain (PvP)40px Fountain (PvP)
(Weaponskill)
Delivers a ranged attack with a potency of 5,000.

Combo Action: Cascade or Reverse Cascade

※Action changes to Fountainfall while under the effect of En Avant. ※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.15y
{{{Target}}}0y
Fountainfall (PvP)40px Fountainfall (PvP)
(Weaponskill)
Delivers a ranged attack with a potency of 7,000.

Combo Action: Cascade or Reverse Cascade Additional Effect: Grants Bladecatcher If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance. Duration: 15s Can only be executed while under the effect of En Avant.

※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance. ※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.7000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.15y
{{{Target}}}0y
Honing Dance (PvP)40px Honing Dance (PvP)
(Weaponskill)
Unleashes a flurry of chakram strikes on nearby enemies, dealing damage over time with a potency of 3,000.
Duration: 3s
Executes Honing Ovation when effect duration expires.
Additional Effect: Grants a stack of Acclaim, up to a maximum of 4
Acclaim Effect: Increases the damage and effect potency of Honing Ovation
Duration: 5s
Can be executed while moving.

This weaponskill does not share a recast timer with any other actions.

※Action changes to Honing Ovation upon execution.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Honing Ovation (PvP)Honing Ovation (PvP) Icon.png Honing Ovation (PvP)
(Weaponskill)
Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.
Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution.
Potency of both the attack and barrier doubles when targets are within 5 yalms.
0 Stacks: 1,000 attack potency, and barrier equivalent to a heal of 1,000 potency
1 Stack: 2,000 attack potency, and barrier equivalent to a heal of 2,000 potency
2 Stacks: 3,000 attack potency, and barrier equivalent to a heal of 3,000 potency
3 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 4,000 potency
4 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 5,000 potency
Duration: 10s
Honing Dance effect expires upon execution.

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}15y
Reverse Cascade (PvP)40px Reverse Cascade (PvP)
(Weaponskill)
Delivers a ranged attack with a potency of 5,000.

Additional Effect: Grants Bladecatcher If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance. Duration: 15s Can only be executed while under the effect of En Avant.

※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance. ※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.5000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.15y
{{{Target}}}0y
Saber Dance (PvP)40px Saber Dance (PvP)
(Weaponskill)
Delivers an attack with a potency of 10,000 to target and all enemies nearby it.
Potency is increased by 50% when attacking only a single target.
Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 5%
Duration: 10s

Can only be executed while under the effect of Flourishing Saber Dance.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.10000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.2s
The range of an ability, measured between player and target, in yalms.15y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
Starfall Dance (PvP)Starfall Dance (PvP) Icon.png Starfall Dance (PvP)
(Weaponskill)
Delivers an attack with a potency of 10,000 to all enemies in a straight line before you.
Additional Effect: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and party member designated as your Dance Partner by 10%
Duration: 10s

This weaponskill does not share a recast timer with any other actions.

The mathematical base strength of an ability.10000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target25y

Role Name   Description Stats
Physical Ranged DPSroleicon.png Guard (PvP)Guard (PvP) Icon.png Guard (PvP)
(Ability)
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Physical Ranged DPSroleicon.png Purify (PvP)40px Purify (PvP)
(Ability)
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Grants Resilience upon successfully removing one of the aforementioned effects.
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s
Can be used even when under the effect of certain status afflictions.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Physical Ranged DPSroleicon.png Recuperate (PvP)40px Recuperate (PvP)
(Ability)
Restores own HP.
Cure Potency: 15,000
The mathematical base strength of an ability.15000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.0s
The cost associated with the use of the ability.2500 MP
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Physical Ranged DPSroleicon.png Sprint (PvP)Sprint (PvP) Icon.png Sprint (PvP)
(Ability)
Increases movement speed.
Effect ends upon reuse or execution of another action.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Physical Ranged DPSroleicon.png Standard-issue Elixir (PvP)Standard-issue Elixir (PvP) Icon.png Standard-issue Elixir (PvP)
(Ability)
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.
The amount of time it takes from pressing an ability, to when the ability activates.4.5s
The amount of time it takes from using an ability, to being able to use it again.5.0s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y

Performing a Standard Step will change the appearance of the Step Gauge and cause you to start dancing. Following the displayed icons to execute steps in the correct order and ending with a Standard Finish will increase your attack speed and that of the party member selected as your Dance Partner.
PvP Step Gauge.png
PvP Step Gauge 2.png Performing a Technical Step will display four icons on the Step Gauge. Executing the corresponding actions in the correct order followed by Technical Finish increases your attack speed and that of nearby party members.
PvP Espirit Gauge.png You will acquire Fourfold Feathers when executing Fountain, Fountainfall, Blade Shower, and Blood Shower. Fourfold Feathers can then be consumed to execute Fan Dance and Fan Dance II.

Esprit will be granted to you after executing weapon skills, as well as Standard and Technical Finish. It can then be consumed to execute Saber Dance.

Additional Information
Divider3.png
Gear
Main Hand Dancer Weapons
Armor Dancer Head Dancer Body Dancer Hands Dancer Legs Dancer Feet
Accessories Dancer Earrings Dancer Necklace Dancer Bracelets Dancer Ring
Exclusive & Sets Dancer Exclusive Dancer Sets
 
Class/Job Quests
Name Level
Shall We Dance &000000000000006000000060&000000000006878500000068,785Shall We Dance Spacer2.png Lvl.60
Gamboling for Gil &000000000000006000000060&000000000006878600000068,786Gamboling for Gil Dancer Icon 3.png Lvl.60
A Soirée in the Sultanate &000000000000006300000063&000000000006878700000068,787A Soirée in the Sultanate Dancer Icon 3.png Lvl.63
Dances with Duskwights &000000000000006500000065&000000000006878800000068,788Dances with Duskwights Dancer Icon 3.png Lvl.65
High-steppin' in the Holy See &000000000000006800000068&000000000006878900000068,789High-steppin' in the Holy See Dancer Icon 3.png Lvl.68
Save the Last Dance for Me &000000000000007000000070&000000000006879000000068,790Save the Last Dance for Me Dancer Icon 3.png Lvl.70
No Greater Sport &000000000000007000000070&000000000006880900000068,809No Greater Sport Melee DPS Physical Ranged DPS Lvl.70
Vengeance in Defeat &000000000000007200000072&000000000006881000000068,810Vengeance in Defeat Melee DPS Physical Ranged DPS Lvl.72
Freedom from Privilege &000000000000007400000074&000000000006881100000068,811Freedom from Privilege Melee DPS Physical Ranged DPS Lvl.74
The Hunter's Legacy &000000000000007600000076&000000000006881200000068,812The Hunter's Legacy Melee DPS Physical Ranged DPS Lvl.76
Fellowship Restored &000000000000007800000078&000000000006881300000068,813Fellowship Restored Melee DPS Physical Ranged DPS Lvl.78
Rising to the Occasion &000000000000008000000080&000000000006876200000068,762Rising to the Occasion Dancer Icon 3.png Lvl.80
Courage Born of Fear &000000000000008000000080&000000000006881400000068,814Courage Born of Fear Melee DPS Physical Ranged DPS Lvl.80
Seeds of Disquiet &000000000000008500000085&000000000006965600000069,656Seeds of Disquiet Physical Ranged DPS Lvl.85
When the Kami Answer &000000000000008600000086&000000000006965700000069,657When the Kami Answer Physical Ranged DPS Lvl.86
Home No Longer &000000000000008700000087&000000000006965800000069,658Home No Longer Physical Ranged DPS Lvl.87
The Devoted Daughter &000000000000008800000088&000000000006965900000069,659The Devoted Daughter Physical Ranged DPS Lvl.88
A Singular Gift &000000000000008900000089&000000000006966000000069,660A Singular Gift Physical Ranged DPS Lvl.89
Laid to Rest &000000000000009000000090&000000000006966100000069,661Laid to Rest Physical Ranged DPS Lvl.90


Images
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