Technical Finish

Technical Finish Icon.pngTechnical Finish
Action
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 steps: 500
1 step: 750
2 steps: 1,000
3 steps: 1,250
4 steps: 1,500
Step Bonus: Grants Technical Finish and Esprit to self and party members
Damage bonus of Technical Finish varies with number of successful steps.
1 step: 1%
2 steps: 2%
3 steps: 3%
4 steps: 5%
Duration: 20s
Additional Effect: Activates the Esprit Gauge

Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.

Acquired: Dancer Icon 1.png Dancer (Lv. 70)
Affinity: Dancer Icon 1.png DNC
Potency: The mathematical base strength of an ability.500
Recast: The amount of time it takes from using an ability, to being able to use it again.1.5s
Range: The range of an ability, measured between player and target, in yalms.0y
Radius: Point blank AoE (epicenter: player; angle: 360°)15y