Machinist

(Redirected from MCH)
Machinist Icon 3.pngMachinist (MCH)
Physical Ranged DPSroleicon.png  Disciple of War > Physical Ranged DPS
The Armoury
The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.

Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them — the machinist.

Featurequest1 Icon.png Unlock: Savior of Skysteel (Lv. 50)
Unknownbattle1 Icon.png Weapon Type: Guns
Main Command 41 Icon.png Required: Heavensward
MainIcon5.png Starting Level: 30

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  Split ShotSplit Shot Icon.png Split Shot
(Weaponskill)

Delivers an attack with a potency of 140.
Additional Effect: Increases Heat Gauge by 5

The mathematical base strength of an ability.140
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000002000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  Slug ShotSlug Shot Icon.png Slug Shot
(Weaponskill)

Delivers an attack with a potency of 100.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 210
Combo Bonus: Increases Heat Gauge by 5

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000004000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  Hot ShotHot Shot Icon.png Hot Shot
(Weaponskill)

Delivers an attack with a potency of 240.
Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.

The mathematical base strength of an ability.240
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001000000010 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  ReassembleReassemble Icon.png Reassemble
(Ability)

Guarantees that next weaponskill is a critical direct hit.
Duration: 5s
Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
This action does not affect damage over time effects.
Maximum Charges: 2

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.55s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  Gauss RoundGauss Round Icon.png Gauss Round
(Ability)

Delivers an attack with a potency of 130.
Maximum Charges: 3

The mathematical base strength of an ability.130
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.30s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x3
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001800000018 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  Spread ShotSpread Shot Icon.png Spread Shot
(Ability)

Delivers an attack with a potency of 140 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 5

The mathematical base strength of an ability.140
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.12y
Front-facing cone spells (epicenter: player; angle: 90°)12y
&000000000000002600000026 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  Clean ShotClean Shot Icon.png Clean Shot
(Weaponskill)

Delivers an attack with a potency of 100.
Combo Action: Slug Shot or Heated Slug Shot
Combo Potency: 270
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png Rewarded from Quest HyperchargeHypercharge Icon.png Hypercharge
(Ability)

Grants 5 stacks of Overheated, each stack allowing the execution of Heat Blast or Auto Crossbow.
Duration: 10s
Overheated Effect: Increases the potency of single-target weaponskills by 20
Heat Gauge Cost: 50
Overheated effect only applicable to machinist job actions.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The cost associated with the use of the ability.Heat: 50
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png Rewarded from Quest Heat BlastHeat Blast Icon.png Heat Blast
(Weaponskill)

Delivers an attack with a potency of 200.
Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s
Can only be executed when firearm is Overheated.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  Rook OverloadRook Overload Icon.png Rook Overload
(Ability)

Delivers an attack with a potency of 160.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.160
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.40y
Self: Ability targets the user alone.0y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  Rook OverdriveRook Overdrive Icon.png Rook Overdrive
(Ability)

Orders the rook autoturret to use Rook Overload.
Rook Overload Potency: 160
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Rook Autoturret.

The mathematical base strength of an ability.160
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.25y
Self: Ability targets the user alone.0y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png Rewarded from Quest Rook AutoturretRook Autoturret Icon.png Rook Autoturret
(Ability)

Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 35.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 75.
Battery Gauge Cost: 50
Duration: 9s
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Rook Overdrive.
Shares a recast timer with Rook Overdrive.
Shuts down when time expires or upon execution of Rook Overdrive.
Shares a recast timer with Rook Overdrive.

The mathematical base strength of an ability.35
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.6s
The cost associated with the use of the ability.Battery: 50
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  WildfireWildfire Icon.png Wildfire
(Ability)

Covers target's body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect.
Deals damage when time expires or upon executing Detonator.
Potency is increased by 240 for each of your own weaponskills you land prior to the end of the effect.
Can be stacked up to 6 times.
Duration: 10s

The mathematical base strength of an ability.240
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  DetonatorDetonator Icon.png Detonator
(Ability)

Ends the effect of Wildfire, dealing damage to the target.

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png Rewarded from Quest RicochetRicochet Icon.png Ricochet
(Ability)

Deals damage to all nearby enemies with a potency of 130 for the first enemy, and 50% less for all remaining enemies.
Maximum Charges: 3

The mathematical base strength of an ability.130
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.30s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x3
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000005200000052 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png Rewarded from Quest Auto CrossbowAuto Crossbow Icon.png Auto Crossbow
(Weaponskill)

Delivers an attack with a potency of 140 to all enemies in a cone before you.
Can only be executed when firearm is Overheated.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

The mathematical base strength of an ability.140
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.12y
Front-facing cone spells (epicenter: player; angle: 90°)12y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png Rewarded from Quest Heated Split ShotHeated Split Shot Icon.png Heated Split Shot
(Weaponskill)

Delivers an attack with a potency of 200.
Additional Effect: Increases Heat Gauge by 5

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000005600000056 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png Rewarded from Quest TacticianTactician Icon.png Tactician
(Ability)

Reduces damage taken by self and nearby party members by 10%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)30y
&000000000000005800000058 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png Rewarded from Quest DrillDrill Icon.png Drill
(Weaponskill)

Delivers an attack with a potency of 600.
Shares a recast timer with Bioblaster.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000006000000060 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png Rewarded from Quest Heated Slug ShotHeated Slug Shot Icon.png Heated Slug Shot
(Weaponskill)

Delivers an attack with a potency of 120.
Combo Action: Heated Split Shot
Combo Potency: 300
Combo Bonus: Increases Heat Gauge by 5

The mathematical base strength of an ability.120
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000006200000062 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  DismantleDismantle Icon.png Dismantle
(Ability)

Lowers target's damage dealt by 10%.
Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.0s
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.25y
&000000000000006400000064 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  Heated Clean ShotHeated Clean Shot Icon.png Heated Clean Shot
(Weaponskill)

Delivers an attack with a potency of 120.
Combo Action: Heated Slug Shot
Combo Potency: 380
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10

The mathematical base strength of an ability.120
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000006600000066 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  Barrel StabilizerBarrel Stabilizer Icon.png Barrel Stabilizer
(Ability)

Increases Heat Gauge by 50.
Can only be executed while in combat.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007000000070 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png Rewarded from Quest FlamethrowerFlamethrower Icon.png Flamethrower
(Ability)

Delivers damage over time to all enemies in a cone before you.
Potency: 80
Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

The mathematical base strength of an ability.80
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Front-facing cone spells (epicenter: player; angle: 90°)8y
&000000000000007200000072 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  BioblasterBioblaster Icon.png Bioblaster
(Weaponskill)

Delivers an attack with a potency of 50 to all enemies in a cone before you.
Additional Effect: Damage over time
Potency: 50
Duration: 15s
Shares a recast timer with Drill.

The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.12y
Front-facing cone spells (epicenter: player; angle: 90°)12y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  Air AnchorAir Anchor Icon.png Air Anchor
(Weaponskill)

Delivers an attack with a potency of 600.
Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  Roller DashRoller Dash Icon.png Roller Dash
(Weaponskill)

Rushes target and delivers an attack with a potency of 240.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 480.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.240
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.3s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  Queen OverdriveQueen Overdrive Icon.png Queen Overdrive
(Ability)

Orders the Automaton Queen to use Pile Bunker.
Pile Bunker Potency: 340
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Automaton Queen.

The mathematical base strength of an ability.340
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.30y
Self: Ability targets the user alone.0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  Automaton QueenAutomaton Queen Icon.png Automaton Queen
(Ability)

Deploys an Automaton Queen to fight at your side.
Potency of Automaton Queen actions increases as Battery Gauge exceeds required cost at time of deployment.
Battery Gauge Cost: 50
Duration: 12s
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Queen Overdrive.
Shares a recast timer with Queen Overdrive.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.6s
The cost associated with the use of the ability.Battery:50
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  Pile BunkerPile Bunker Icon.png Pile Bunker
(Ability)

Delivers an attack with a potency of 340.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.
If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.680
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  Arm PunchArm Punch Icon.png Arm Punch
(Weaponskill)

Delivers an attack with a potency of 120.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 240.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.120
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000008200000082 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  ScattergunScattergun Icon.png Scattergun
(Weaponskill)

Delivers an attack with a potency of 150 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 10

The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.12y
Front-facing cone spells (epicenter: player; angle: 90°)12y
&000000000000008600000086 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  Crowned ColliderCrowned Collider Icon.png Crowned Collider
(Ability)

Delivers an attack with a potency of 390.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 780.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.780
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.3y
Straight line between player and target0y
&000000000000009000000090 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 3.png  Chain SawChain Saw Icon.png Chain Saw
(Weaponskill)

Delivers an attack to all enemies in a straight line before you with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target25y

Level Name   Description Acquisition
&0000000000000006000000Physical Ranged DPSroleicon.png Leg GrazeLeg Graze Icon.png Leg Graze
(Ability)
Afflicts target with Heavy +40%.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000008000000Physical Ranged DPSroleicon.png Second WindSecond Wind Icon.png Second Wind
(Ability)
Instantly restores own HP.

Cure Potency: 500

The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001000000010 Physical Ranged DPSroleicon.png Foot GrazeFoot Graze Icon.png Foot Graze
(Ability)
Binds target.

Duration: 10s Cancels auto-attack upon execution. Target unbound if damage taken.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000002000000020 Physical Ranged DPSroleicon.png PelotonPeloton Icon.png Peloton
(Ability)
Increases movement speed of self and nearby party members.

Duration: 30s Effect ends when enmity is generated. Has no effect in battle.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
Point blank AoE (epicenter: player; angle: 360°)30y
&000000000000002400000024 Physical Ranged DPSroleicon.png Head GrazeHead Graze Icon.png Head Graze
(Ability)
Interrupts the use of a target's action.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
&000000000000003200000032 Physical Ranged DPSroleicon.png Arm's LengthArm's Length Icon.png Arm's Length
(Ability)
Creates a barrier nullifying most knockback and draw-in effects.

Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y

Level Name Description
&000000000000002000000020Increased Action Damage Increased Action Damage Icon.png Increased Action Damage Increases base action damage and autoturret damage by 10%.
&000000000000004000000040Increased Action Damage II Increased Action Damage II Icon.png Increased Action Damage II Increases base action damage and autoturret damage by 20%.
&000000000000005400000054Split Shot Mastery Split Shot Mastery Icon.png Split Shot Mastery Upgrades Split Shot to Heated Split Shot.
&000000000000006000000060Slug Shot Mastery Slug Shot Mastery Icon.png Slug Shot Mastery Upgrades Slug Shot to Heated Slug Shot.
&000000000000006400000064Clean Shot Mastery Clean Shot Mastery Icon.png Clean Shot Mastery Upgrades Clean Shot to Heated Clean Shot.
&000000000000007400000074Charged Action Mastery Charged Action Mastery Icon.png Charged Action Mastery Allows a third charge of Gauss Round.
Allows a third charge of Ricochet.
&000000000000007600000076Hot Shot Mastery Hot Shot Mastery Icon.png Hot Shot Mastery Upgrades Hot Shot to Air Anchor.
&000000000000007800000078Enhanced Wildfire Enhanced Wildfire Icon.png Enhanced Wildfire Improves Wildfire's potency increase for landing weaponskills to 240.
&000000000000008000000080Promotion Promotion Icon.png Promotion Upgrades Rook Autoturret to Automaton Queen.
Upgrades Rook Overdrive to Queen Overdrive.
&000000000000008200000082Spread Shot Mastery Spread Shot Mastery Icon.png Spread Shot Mastery Upgrades Spread Shot to Scattergun.
&000000000000008400000084Enhanced Reassemble Enhanced Reassemble Icon.png Enhanced Reassemble Allows the accumulation of charges for consecutive uses of Reassemble.

Maximum Charges: 2

&000000000000008400000084Marksman's Mastery Marksman's Mastery Icon.png Marksman's Mastery Increases the potency of Heated Split Shot to 200, Heated Slug Shot to 120, and Heated Clean Shot to 120.Increases the potency of Heated Split Shot to 200.
Increases the potency of Heated Slug Shot to 120.
Increases the potency of Heated Clean Shot to 120.
&000000000000008600000086Queen's Gambit Queen's Gambit Icon.png Queen's Gambit After executing Pile Bunker, the Automaton Queen will also execute Crowned Collider.
&000000000000008800000088Enhanced Tactician Enhanced Tactician Icon.png Enhanced Tactician Reduces Tactician recast time to 90 seconds.

Combo Flowchart
Split Shot Combo.png

 

Combo Flowchart
Split Shot Combo.png

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 1Physical Ranged DPS Icon 3.png  Big ShotBig Shot Icon.png Big Shot
(Limit Break Level 1)

Delivers an attack that deals 54% the damage of Braver to all targets in a straight line.

The amount of time it takes from pressing an ability, to when the ability activates.2s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target30y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 2Physical Ranged DPS Icon 3.png  DesperadoDesperado Icon.png Desperado
(Limit Break Level 2)

Delivers an attack that deals 117% the damage of Braver to all targets in a straight line.

The amount of time it takes from pressing an ability, to when the ability activates.3s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target30y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 3Physical Ranged DPSMachinist Icon 3.png  Satellite BeamSatellite Beam Icon.png Satellite Beam
(Limit Break Level 3)

Delivers an attack that deals 189% the damage of Braver to all targets in a straight line.

The amount of time it takes from pressing an ability, to when the ability activates.4.5s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target30y

Heat Gauge50.png Upon learning the action Hypercharge, the Heat Gauge will be displayed.

Using certain weaponskills will generate heat. When you have generated enough, Hypercharge can be activated, overheating your firearm. This allows the execution of certain weaponskills such as Heat Blast (acquired at level 35) and Auto Crossbow (acquired at level 52).

Upon learning the action Rook Autoturret, the Battery Gauge will be displayed.

The Battery Gauge accumulates when certain actions are performed and allows the placement of a Rook Autoturret, which will attack your target. It also allows the deployment of an Automaton Queen (acquired at level 80) to fight alongside you.

Heat Gauge51.png

Name   Description Stats
Aether Mortar (PvP)Aether Mortar (PvP) Icon.png Aether Mortar (PvP)
(Ability)
Deals unaspected damage with a potency of 6,000 to all nearby enemies.

Additional Effect: Increases target's damage taken by 10% Duration: 7s Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency Duration: 7s

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.6000
The amount of time it takes from pressing an ability, to when the ability activates.1s
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Air Anchor (PvP)Air Anchor (PvP) Icon.png Air Anchor (PvP)
(Weaponskill)
Delivers a ranged attack with a potency of 8,000.

Additional Effect: Bind Duration: 3s Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun while under the effect of Analysis Duration: 3s Additional Effect: Grants Chain Saw Primed Maximum Charges: 2 Can only be executed while under the effect of Air Anchor Primed. This weaponskill does not share a recast timer with any other actions.

※Action changes to Chain Saw while under the effect of Chain Saw Primed. ※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.8000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The range of an ability, measured between player and target, in yalms.25y
{{{Target}}}0y
Analysis (PvP)Analysis (PvP) Icon.png Analysis (PvP)
(Ability)
Grants additional effects to Drill, Bioblaster, Air Anchor, and Chain Saw when these weaponskills are executed.

Duration: 10s Drill Additional Effect: Potency is increased to 200% Bioblaster Additional Effect: Heavy +75% Air Anchor Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun Chain Saw Additional Effect: 3% chance to deal damage equal to 95% of target's HP Maximum Charges: 2

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Bioblaster (PvP)Bioblaster (PvP) Icon.png Bioblaster (PvP)
(Weaponskill)
Delivers an attack with a potency of 4,000 to all enemies in a cone before you.

Additional Effect: Afflicts target with Heavy +75% while under the effect of Analysis Duration: 5s Additional Effect: Damage over time Potency: 4,000 Duration: 12s Additional Effect: Grants Air Anchor Primed Maximum Charges: 2 Can only be executed while under the effect of Bioblaster Primed. This weaponskill does not share a recast timer with any other actions.

※Action changes to Air Anchor while under the effect of Air Anchor Primed. ※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The range of an ability, measured between player and target, in yalms.12y
Front-facing cone spells (epicenter: player; angle: 90°)12y
Bishop Autoturret (PvP)Bishop Autoturret (PvP) Icon.png Bishop Autoturret (PvP)
(Ability)
Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 6,000.

Duration: 10s Additional Effect: Increases target's damage taken by 10% Duration: 7s Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency Duration: 7s

The mathematical base strength of an ability.6000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
Blast Charge (PvP)Blast Charge (PvP) Icon.png Blast Charge (PvP)
(Weaponskill)
Delivers a ranged attack with a potency of 4,000.

Additional Effect: Grants a stack of Heat, up to a maximum of 5 Duration: 15s At maximum stacks, grants Overheated and increases movement speed by 25%. Duration: 5s Requires casting time to execute. However, it is possible to walk while casting.

※Action changes to Heat Blast while under the effect of Overheated.

The mathematical base strength of an ability.4000
The amount of time it takes from pressing an ability, to when the ability activates.1.44s
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.25y
{{{Target}}}0y
Chain Saw (PvP)Chain Saw (PvP) Icon.png Chain Saw (PvP)
(Weaponskill)
Delivers an attack with a potency of 12,000 to all enemies in a straight line before you.

Additional Effect: 3% chance to deal damage equal to 95% of target's HP while under the effect of Analysis Effect cannot be triggered when targeting players riding machina or non-player combatants. Additional Effect: Grants Drill Primed Maximum Charges: 2 Can only be executed while under the effect of Chain Saw Primed. This weaponskill does not share a recast timer with any other actions.

※Action changes to Drill while under the effect of Drill Primed. ※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.12,000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target25y
Drill (PvP)Drill (PvP) Icon.png Drill (PvP)
(Weaponskill)
Delivers a ranged attack with a potency of 10,000.

Potency is increased to 20,000 while under the effect of Analysis. Ignores the effects of Guard when dealing damage. Additional Effect: Grants Bioblaster Primed Maximum Charges: 2 Can only be executed while under the effect of Drill Primed. This weaponskill does not share a recast timer with any other actions.

※Action changes to Bioblaster while under the effect of Bioblaster Primed.

The mathematical base strength of an ability.10,000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The range of an ability, measured between player and target, in yalms.25y
{{{Target}}}0y
Heat Blast (PvP)Heat Blast (PvP) Icon.png Heat Blast (PvP)
(Weaponskill)
Delivers a ranged attack with a potency of 6,000.

Can only be executed while under the effect of Overheated. This weaponskill does not share a recast timer with any other actions.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.6000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.25y
{{{Target}}}0y
Marksman's Spite (PvP)Marksman's Spite (PvP) Icon.png Marksman's Spite (PvP)
(Limit Break)
Delivers a ranged attack with a potency of 36,000.

Can only be executed when the limit gauge is full. Gauge Charge Time: 90s

The mathematical base strength of an ability.36000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
The range of an ability, measured between player and target, in yalms.50y
{{{Target}}}0y
Scattergun (PvP)Scattergun (PvP) Icon.png Scattergun (PvP)
(Weaponskill)
Delivers an attack with a potency of 6,000 to all enemies in a cone before you. Strikes twice when hitting only a single target.

Additional Effect: 10-yalm knockback This weaponskill does not share a recast timer with any other actions.

The mathematical base strength of an ability.6000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.12y
Front-facing cone spells (epicenter: player; angle: 90°)12y
Wildfire (PvP)Wildfire (PvP) Icon.png Wildfire (PvP)
(Ability)
Covers target's body in a slow-burning pitch. Deals damage to target and all enemies within 5 yalms when time expires.

Duration: 7s Potency is increased by 4,000 for each of your own attack actions you land prior to the end of the effect. Landing 3 attack actions will cause the slow-burning pitch to detonate immediately.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.25y
{{{Target}}}0y

Role Name   Description Stats
Physical Ranged DPSroleicon.png Guard (PvP)Guard (PvP) Icon.png Guard (PvP)
(Ability)
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s

Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Physical Ranged DPSroleicon.png Purify (PvP)Purify (PvP) Icon.png Purify (PvP)
(Ability)
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.

Additional Effect: Grants Resilience

Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s

Can be used even when under the effect of certain status afflictions.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Physical Ranged DPSroleicon.png Recuperate (PvP)Recuperate (PvP) Icon.png Recuperate (PvP)
(Ability)
Restores own HP.

Cure Potency: 15,000

The mathematical base strength of an ability.15000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.0s
The cost associated with the use of the ability.2500 MP
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Physical Ranged DPSroleicon.png Sprint (PvP)Sprint (PvP) Icon.png Sprint (PvP)
(Ability)
Increases movement speed by 50%.

Effect ends upon reuse or execution of another action.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Physical Ranged DPSroleicon.png Standard-issue Elixir (PvP)Standard-issue Elixir (PvP) Icon.png Standard-issue Elixir (PvP)
(Ability)
Restores your HP and MP to maximum.

Casting will be interrupted when damage is taken.

The amount of time it takes from pressing an ability, to when the ability activates.4.5s
The amount of time it takes from using an ability, to being able to use it again.5.0s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y

PvP Heat Gauge50.png Performing certain weaponskills will increase the Heat Gauge, and once it is high enough, the action Hypercharge will become available. Using Hypercharge overheats your weapon and allows the use of Heat Blast and Auto Crossbow.

Additional Information
Divider3.png
Gear
Main Hand Machinist Weapons
Armor Machinist Head Machinist Body Machinist Hands Machinist Legs Machinist Feet
Accessories Machinist Earrings Machinist Necklace Machinist Bracelets Machinist Ring
Exclusive & Sets Machinist Exclusive Machinist Sets
 
Class/Job Quests
Name Level
Master of Marksmanship &000000000000003000000030&000000000006723300000067,233Master of Marksmanship Machinist Icon 3.png Lvl.30
Always the Last Place You Look &000000000000003500000035&000000000006723400000067,234Always the Last Place You Look Machinist Icon 3.png Lvl.35
Rook Before You Reap &000000000000004000000040&000000000006723500000067,235Rook Before You Reap Machinist Icon 3.png Lvl.40
Securing the Locks &000000000000004000000040&000000000006723600000067,236Securing the Locks Machinist Icon 3.png Lvl.40
A Suppressive Strategy &000000000000004500000045&000000000006723700000067,237A Suppressive Strategy Machinist Icon 3.png Lvl.45
Blood on the Sands &000000000000004500000045&000000000006723800000067,238Blood on the Sands Machinist Icon 3.png Lvl.45
Savior of Skysteel &000000000000005000000050&000000000006723200000067,232Savior of Skysteel Spacer2.png Lvl.50
Rage against the Machinists &000000000000005000000050&000000000006723900000067,239Rage against the Machinists Machinist Icon 3.png Lvl.50
The Power of a Tourney &000000000000005000000050&000000000006724000000067,240The Power of a Tourney Machinist Icon 3.png Lvl.50
A Joye-less Celebration &000000000000005000000050&000000000006724100000067,241A Joye-less Celebration Machinist Icon 3.png Lvl.50
Pushing the Brume &000000000000005200000052&000000000006724200000067,242Pushing the Brume Machinist Icon 3.png Lvl.52
A Joye-ful Reunion &000000000000005400000054&000000000006724300000067,243A Joye-ful Reunion Machinist Icon 3.png Lvl.54
Wheels of Justice &000000000000005600000056&000000000006724400000067,244Wheels of Justice Machinist Icon 3.png Lvl.56
Taking the Fall &000000000000005800000058&000000000006724600000067,246Taking the Fall Machinist Icon 3.png Lvl.58
Rusted Steel &000000000000005800000058&000000000006724700000067,247Rusted Steel Machinist Icon 3.png Lvl.58
Rise of the Machinists &000000000000006000000060&000000000006724800000067,248Rise of the Machinists Machinist Icon 3.png Lvl.60
The Machinists' Choice &000000000000006000000060&000000000006844100000068,441The Machinists' Choice Machinist Icon 3.png Lvl.60
The Hrunting Heist &000000000000006300000063&000000000006844200000068,442The Hrunting Heist Machinist Icon 3.png Lvl.63
Release the Hounds &000000000000006500000065&000000000006844300000068,443Release the Hounds Machinist Icon 3.png Lvl.65
Snouts Down, Tails Up &000000000000006800000068&000000000006844400000068,444Snouts Down, Tails Up Machinist Icon 3.png Lvl.68
The Mongrel and the Knight &000000000000007000000070&000000000006844500000068,445The Mongrel and the Knight Machinist Icon 3.png Lvl.70
No Greater Sport &000000000000007000000070&000000000006880900000068,809No Greater Sport Melee DPS Physical Ranged DPS Lvl.70
Vengeance in Defeat &000000000000007200000072&000000000006881000000068,810Vengeance in Defeat Melee DPS Physical Ranged DPS Lvl.72
Freedom from Privilege &000000000000007400000074&000000000006881100000068,811Freedom from Privilege Melee DPS Physical Ranged DPS Lvl.74
The Hunter's Legacy &000000000000007600000076&000000000006881200000068,812The Hunter's Legacy Melee DPS Physical Ranged DPS Lvl.76
Fellowship Restored &000000000000007800000078&000000000006881300000068,813Fellowship Restored Melee DPS Physical Ranged DPS Lvl.78
Machinists for the Morrow &000000000000008000000080&000000000006875600000068,756Machinists for the Morrow Machinist Icon 3.png Lvl.80
Courage Born of Fear &000000000000008000000080&000000000006881400000068,814Courage Born of Fear Melee DPS Physical Ranged DPS Lvl.80
Seeds of Disquiet &000000000000008500000085&000000000006965600000069,656Seeds of Disquiet Physical Ranged DPS Lvl.85
When the Kami Answer &000000000000008600000086&000000000006965700000069,657When the Kami Answer Physical Ranged DPS Lvl.86
Home No Longer &000000000000008700000087&000000000006965800000069,658Home No Longer Physical Ranged DPS Lvl.87
The Devoted Daughter &000000000000008800000088&000000000006965900000069,659The Devoted Daughter Physical Ranged DPS Lvl.88
A Singular Gift &000000000000008900000089&000000000006966000000069,660A Singular Gift Physical Ranged DPS Lvl.89
Laid to Rest &000000000000009000000090&000000000006966100000069,661Laid to Rest Physical Ranged DPS Lvl.90


Images
Divider3.png