Machinist

(Redirected from MCH)
Machinist Icon 3.pngMachinist (MCH)
Physical Ranged DPSroleicon.png  Disciple of War > Physical Ranged DPS
The Armoury
The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.

Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them — the machinist.

Unknownbattle1 Icon.png Weapon Type: Guns
Main Command 41 Icon.png Heavensward: Level 30

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   Split ShotSplit Shot Icon.png Split Shot
(Weaponskill)
Delivers an attack with a potency of 180.

Additional Effect: Increases Heat Gauge by 5

The mathematical base strength of an ability.180
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000002000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   Slug ShotSlug Shot Icon.png Slug Shot
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 260

Combo Bonus: Increases Heat Gauge by 5

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000004000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   Hot ShotHot Shot Icon.png Hot Shot
(Weaponskill)
Delivers an attack with a potency of 300.
Additional Effect: Increases Battery Gauge by 20

This weaponskill does not share a recast timer with any other actions.

The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001000000010 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   ReassembleReassemble Icon.png Reassemble
(Ability)
Guarantees that next weaponskill is a critical direct hit.

Duration: 5s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.55s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   Gauss RoundGauss Round Icon.png Gauss Round
(Ability)
Delivers an attack with a potency of 150.

Maximum Charges: 3

The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.30s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x3
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001800000018 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   Spread ShotSpread Shot Icon.png Spread Shot
(Ability)
Delivers an attack with a potency of 180 to all enemies in a cone before you.

Additional Effect: Increases Heat Gauge by 5

The mathematical base strength of an ability.180
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.12y
Front-facing cone spells (epicenter: player; angle: 90°)12y
&000000000000002600000026 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   Clean ShotClean Shot Icon.png Clean Shot
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Slug Shot or Heated Slug Shot
Combo Potency: 340
Combo Bonus: Increases Heat Gauge by 5

Combo Bonus: Increases Battery Gauge by 10

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png Quest Icon.png Quest Icon.png HyperchargeHypercharge Icon.png Hypercharge
(Ability)
Releases the energy building in your firearm, causing it to become Overheated, increasing the potency of single-target weaponskills by 20.
Duration: 8s

Heat Gauge Cost: 50

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The cost associated with the use of the ability.Heat: 50
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png Quest Icon.png Quest Icon.png Heat BlastHeat Blast Icon.png Heat Blast
(Weaponskill)
Delivers an attack with a potency of 220.
Additional Effect: Reduces the recast time of both Gauss Round and Richochet by 15s
Can only be executed when firearm is Overheated.

Recast timer cannot be affected by status effects or gear attributes.

The mathematical base strength of an ability.220
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   Rook OverloadRook Overload Icon.png Rook Overload
(Ability)
Delivers an attack with a potency of 400.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.40y
Self: Ability targets the user alone.0y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   Rook OverdriveRook Overdrive Icon.png Rook Overdrive
(Ability)
Orders the rook autoturret to use Rook Overload.

Shares a recast timer with Rook Autoturret.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.25y
Self: Ability targets the user alone.0y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png Quest Icon.png Quest Icon.png Rook AutoturretRook Autoturret Icon.png Rook Autoturret
(Ability)
Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 80.
Battery Gauge Cost: 50
Duration increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 15 seconds.
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Rook Overdrive.

Shares a recast timer with Rook Overdrive.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.6s
The cost associated with the use of the ability.Battery: 50
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   WildfireWildfire Icon.png Wildfire
(Ability)
Covers target's body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect.
Deals damage when time expires or upon executing Detonator.
Potency is increased by 200 for each of your own weaponskills you land prior to the end of the effect.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   DetonatorDetonator Icon.png Detonator
(Ability)
Ends the effect of Wildfire, dealing damage to the target.

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png Quest Icon.png Quest Icon.png RicochetRicochet Icon.png Ricochet
(Ability)
Deals damage to all nearby enemies with a potency of 150 for the first enemy, and 50% less for all remaining enemies.

Maximum Charges: 3

The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.30s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x3
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000005200000052 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png Quest Icon.png Quest Icon.png Auto CrossbowAuto Crossbow Icon.png Auto Crossbow
(Weaponskill)
Delivers an attack with a potency of 180 to all enemies in a cone before you.
Can only be executed when firearm is Overheated.

Recast timer cannot be affected by status effects or gear attributes.

The mathematical base strength of an ability.180
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.12y
Front-facing cone spells (epicenter: player; angle: 90°)12y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png Quest Icon.png Quest Icon.png Heated Split ShotHeated Split Shot Icon.png Heated Split Shot
(Weaponskill)
Delivers an attack with a potency of 220.

Additional Effect: Increases Heat Gauge by 5

The mathematical base strength of an ability.220
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000005600000056 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png Quest Icon.png Quest Icon.png TacticianTactician Icon.png Tactician
(Ability)
Reduces damage taken by self and nearby party members by 10%.
Duration: 15s

Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)20y
&000000000000005800000058 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png Quest Icon.png Quest Icon.png DrillDrill Icon.png Drill
(Weaponskill)
Delivers an attack with a potency of 700.
Shares a recast timer with Bioblaster.
The mathematical base strength of an ability.700
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000006000000060 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png Quest Icon.png Quest Icon.png Heated Slug ShotHeated Slug Shot Icon.png Heated Slug Shot
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Heated Split Shot
Combo Potency: 330

Combo Bonus: Increases Heat Gauge by 5

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000006400000064 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   Heated Clean ShotHeated Clean Shot Icon.png Heated Clean Shot
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Heated Slug Shot
Combo Potency: 440
Combo Bonus: Increases Heat Gauge by 5

Combo Bonus: Increases Battery Gauge by 10

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000006600000066 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   Barrel StabilizerBarrel Stabilizer Icon.png Barrel Stabilizer
(Ability)
Increases Heat Gauge by 50.

Can only be executed while in combat.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007000000070 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png Quest Icon.png Quest Icon.png FlamethrowerFlamethrower Icon.png Flamethrower
(Ability)
Delivers damage over time to all enemies in a cone before you.
Potency: 100
Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.

Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Front-facing cone spells (epicenter: player; angle: 90°)8y
&000000000000007200000072 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   BioblasterBioblaster Icon.png Bioblaster
(Weaponskill)
Delivers an attack with a potency of 60 to all enemies in a cone before you.
Additional Effect: Damage over time
Potency: 60
Duration: 15s

Shares a recast timer with Drill.

The mathematical base strength of an ability.60
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.12y
Front-facing cone spells (epicenter: player; angle: 90°)12y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   Air AnchorAir Anchor Icon.png Air Anchor
(Weaponskill)
Delivers an attack with a potency of 700.
Additional Effect: Increases Battery Gauge by 20

This action does not share a recast timer with any other actions.

The mathematical base strength of an ability.700
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   Queen OverdriveQueen Overdrive Icon.png Queen Overdrive
(Ability)
Orders the Automaton Queen to use Pile Bunker.

Shares a recast timer with Automaton Queen.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.30y
Self: Ability targets the user alone.0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   Automaton QueenAutomaton Queen Icon.png Automaton Queen
(Ability)
Deploys an Automaton Queen to fight at your side.
Battery Gauge Cost: 50
Duration increases as Battery Gauge exceeds minimum cost at time of deployment, up to a maximum of 20 seconds.
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Queen Overdrive.

Shares a recast timer with Queen Overdrive.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.6s
The cost associated with the use of the ability.Battery:50
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   Pile BunkerPile Bunker Icon.png Pile Bunker
(Ability)
Delivers an attack with a potency of 800.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   Arm PunchArm Punch Icon.png Arm Punch
(Weaponskill)
Delivers an attack with a potency of 150.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MachinistMachinist Icon 1.png   Roller DashRoller Dash Icon.png Roller Dash
(Weaponskill)
Rushes target and delivers an attack with a potency of 300.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.3s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y

Level Name   Description Acquisition
&0000000000000006000000Physical Ranged DPSroleicon.png Leg GrazeLeg Graze Icon.png Leg Graze
(Ability)
Inflicts target with Heavy +40%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000008000000Physical Ranged DPSroleicon.png Second WindSecond Wind Icon.png Second Wind
(Ability)
Instantly restores own HP.
Cure Potency: 500
The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001000000010 Physical Ranged DPSroleicon.png Foot GrazeFoot Graze Icon.png Foot Graze
(Ability)
Binds target.
Duration: 10s
Cancels auto-attack upon execution.
Target unbound if damage taken.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000002000000020 Physical Ranged DPSroleicon.png PelotonPeloton Icon.png Peloton
(Ability)
Increases movement speed of self and nearby party members.
Duration: 30s
Effect ends when enmity is generated. Has no effect in battle.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
Point blank AoE (epicenter: player; angle: 360°)20y
&000000000000002400000024 Physical Ranged DPSroleicon.png Head GrazeHead Graze Icon.png Head Graze
(Ability)
Interrupts the use of a target's action.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
&000000000000003200000032 Physical Ranged DPSroleicon.png Arm's LengthArm's Length Icon.png Arm's Length
(Ability)
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck

Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y

Level Name Description
&000000000000002000000020Increased Action Damage Increased Action Damage Icon.png Increased Action Damage Increases base action damage and autoturret damage by 10%.
&000000000000004000000040Increased Action Damage II Increased Action Damage II Icon.png Increased Action Damage II Increases base action damage and autoturret damage by 20%.
&000000000000005400000054Split Shot Mastery Split Shot Mastery Icon.png Split Shot Mastery Upgrades Split Shot to Heated Split Shot.
&000000000000006000000060Slug Shot Mastery Slug Shot Mastery Icon.png Slug Shot Mastery Upgrades Slug Shot to Heated Slug Shot.
&000000000000006400000064Clean Shot Mastery Clean Shot Mastery Icon.png Clean Shot Mastery Upgrades Clean Shot to Heated Clean Shot.
&000000000000007400000074Charged Action Mastery Charged Action Mastery Icon.png Charged Action Mastery Allows a third charge of Gauss Round.
Allows a third charge of Ricochet.
&000000000000007600000076Hot Shot Mastery Hot Shot Mastery Icon.png Hot Shot Mastery Upgrades Hot Shot to Air Anchor.
&000000000000007800000078Enhanced Wildfire Enhanced Wildfire Icon.png Enhanced Wildfire Improves Wildfire's potency increase for landing weaponskills to 200.
&000000000000008000000080Promotion Promotion Icon.png Promotion Upgrades Rook Autoturret to Automaton Queen.
Upgrades Rook Overdrive to Queen Overdrive.

Combo Flowchart
Split Shot Combo.png

 

Combo Flowchart
Split Shot Combo.png

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 1Physical Ranged DPS Icon 1.png   Big ShotBig Shot Icon.png Big Shot
(Limit Break Level 1)
Deals damage with a potency of 1650 to all targets in a straight line for 30y.
The mathematical base strength of an ability.1650
The amount of time it takes from pressing an ability, to when the ability activates.5s
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target30y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 2Physical Ranged DPS Icon 1.png   DesperadoDesperado Icon.png Desperado
(Limit Break Level 2)
Deals damage with a potency of 3600 to all targets in a straight line for 30y.
The mathematical base strength of an ability.3600
The amount of time it takes from pressing an ability, to when the ability activates.5s
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target30y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 3Machinist Icon 1.png   Satellite BeamSatellite Beam Icon.png Satellite Beam
(Limit Break Level 3)
Deals damage with a potency of 6150 to all targets in a straight line for 30y.
The mathematical base strength of an ability.6150
The amount of time it takes from pressing an ability, to when the ability activates.5s
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target30y

Heat Gauge50.png Upon learning the action Hypercharge, the Heat Gauge will be displayed.

Using certain weaponskills will generate heat. When you have generated enough, Hypercharge can be activated, overheating your firearm. This allows the execution of certain weaponskills such as Heat Blast (acquired at level 35) and Auto Crossbow (acquired at level 52).

Upon learning the action Rook Autoturret, the Battery Gauge will be displayed.

The Battery Gauge accumulates when certain actions are performed and allows the placement of a Rook Autoturret, which will attack your target. It also allows the deployment of an Automaton Queen (acquired at level 80) to fight alongside you.

Heat Gauge51.png

Name   Description Stats
Air Anchor (PvP)Air Anchor (PvP) Icon.png Air Anchor (PvP)
(Weaponskill)
Delivers an attack with a potency of 2,000.
Additional Effect: Increases Heat Gauge by 20

This action does not share a recast timer with any other actions.

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Auto Crossbow (PvP)Auto Crossbow (PvP) Icon.png Auto Crossbow (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,600 to all enemies in a cone before you.
Can only be executed when firearm is Overheated.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.12y
Front-facing cone spells (epicenter: player; angle: 90°)12y
Bioblaster (PvP)Bioblaster (PvP) Icon.png Bioblaster (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,600 to all enemies in a cone before you.
Additional Effect: Increases target's damage taken by 10%
Duration: 10s

This action does not share a recast timer with any other actions.

The mathematical base strength of an ability.1600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.12y
Front-facing cone spells (epicenter: player; angle: 90°)12y
Blank (PvP)Blank (PvP) Icon.png Blank (PvP)
(Ability)
Delivers an attack with a potency of 800.
Additional Effect: If target is suffering from a Wildfire effect inflicted by you, Blank potency is tripled

Additional Effect: 15-yalm knockback

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.5y
Self: Ability targets the user alone.0y
Drill (PvP)Drill (PvP) Icon.png Drill (PvP)
(Weaponskill)
Delivers an attack with a potency of 2,000.

This action does not share a recast timer with any other actions.

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Gauss Round (PvP)Gauss Round (PvP) Icon.png Gauss Round (PvP)
(Ability)
Delivers an attack with a potency of 800.

Maximum Charges: 3

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Heat Blast (PvP)Heat Blast (PvP) Icon.png Heat Blast (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,200.
Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 7.5s
Can only be executed when firearm is Overheated.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Heated Clean Shot (PvP)Heated Clean Shot (PvP) Icon.png Heated Clean Shot (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Heated Slug Shot
Combo Potency: 1,400
Additional Effect: Increases Heat Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Heated Slug Shot (PvP)Heated Slug Shot (PvP) Icon.png Heated Slug Shot (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Heated Split Shot
Combo Potency: 1,200
Additional Effect: Increases Heat Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Heated Split Shot (PvP)Heated Split Shot (PvP) Icon.png Heated Split Shot (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,000.
Additional Effect: Increases Heat Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Hypercharge (PvP)Hypercharge (PvP) Icon.png Hypercharge (PvP)
(Ability)
Release the energy building in your firearm, causing it to Overheat.
Duration: 5s
Extends Overheat duration by 5s to a maximum of 10s.

Heat Gauge Cost: 50

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Heat: 50
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Ricochet (PvP)Ricochet (PvP) Icon.png Ricochet (PvP)
(Ability)
Delivers an attack with a potency of 800 to target and all enemies nearby it.

Maximum Charges: 3

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
Spread Shot (PvP)Spread Shot (PvP) Icon.png Spread Shot (PvP)
(Weaponskill)
Delivers an attack with a potency of 800 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 5 for each enemy hit

※Action changes to Auto Crossbow when firearm is Overheated.

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.12y
Front-facing cone spells (epicenter: player; angle: 90°)12y
Tactician (PvP)Tactician (PvP) Icon.png Tactician (PvP)
(Ability)
Reduces damage taken by self and nearby party members by 10%.

Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)20y
Terminal Velocity (PvP)Terminal Velocity (PvP) Icon.png Terminal Velocity (PvP)
(The Feast Adrenaline Rush Ability)
Delivers an attack with a potency of 6,000 to all enemies in a straight line before you.
Additional Effect: Reduces target's HP recovered by healing actions by 25%
Duration: 10s
Damage dealt is not affected by increased or decreased damage effects applied by players.

Can only be executed while the Adrenaline Gauge is full.

The mathematical base strength of an ability.6000
The amount of time it takes from pressing an ability, to when the ability activates.1.5s
The cost associated with the use of the ability.Adrenaline Gauge
The range of an ability, measured between player and target, in yalms.30y
Straight line between player and target30y
Wildfire (PvP)Wildfire (PvP) Icon.png Wildfire (PvP)
(Ability)
Covers target's body in a slow-burning pitch. For the next 6 seconds, 33% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Self: Ability targets the user alone.0y

Role Name   Description Stats
Physical Ranged DPSroleicon.png Bolt (PvP)Bolt (PvP) Icon.png Bolt (PvP)
(Ability)
Movement speed is increased.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Physical Ranged DPSroleicon.png Concentrate (PvP)Concentrate (PvP) Icon.png Concentrate (PvP)
(Ability)
Increases potency of next weaponskill by 20%.

Duration: 5s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Physical Ranged DPSroleicon.png Foot Graze (PvP)Foot Graze (PvP) Icon.png Foot Graze (PvP)
(Ability)
Binds target.

Duration: 3s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Physical Ranged DPSroleicon.png Head Graze (PvP)Head Graze (PvP) Icon.png Head Graze (PvP)
(Ability)
Silences target.

Duration: 2s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Physical Ranged DPSroleicon.png Leg Graze (PvP)Leg Graze (PvP) Icon.png Leg Graze (PvP)
(Ability)
Afflicts target with Heavy +50%.

Duration: 5s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Physical Ranged DPSroleicon.png Medical Kit (PvP)Medical Kit (PvP) Icon.png Medical Kit (PvP)
(Ability)
Restores own HP.
Cure Potency: 2,000
Potency increases up to 6,000 as HP decreases.

Maximum Charges: 3

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.15s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x3
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Physical Ranged DPSroleicon.png Peloton (PvP)Peloton (PvP) Icon.png Peloton (PvP)
(Ability)
Increases movement speed of self and nearby party members.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)20y
Physical Ranged DPSroleicon.png Recuperate (PvP)Recuperate (PvP) Icon.png Recuperate (PvP)
(Ability)
Restores own HP.
Cure Potency: 3,000

Additional Effect: Removes Heavy, Bind, and Holmgang effects

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y

PvP Heat Gauge50.png Performing certain weaponskills will increase the Heat Gauge, and once it is high enough, the action Hypercharge will become available. Using Hypercharge overheats your weapon and allows the use of Heat Blast and Auto Crossbow.

Additional Information
Divider3.png
Gear
Main Hand Machinist Weapons
Armor Machinist Head Machinist Body Machinist Hands Machinist Legs Machinist Feet
Accessories Machinist Earrings Machinist Necklace Machinist Bracelets Machinist Ring Machinist Waist
Exclusive & Sets Machinist Exclusive Machinist Sets
 
Class/Job Quests
Name Level
So You Want to Be a Machinist &00000000000000000000000So You Want to Be a Machinist&000000000000005000000050
Savior of Skysteel &00000000000000010000001Savior of Skysteel&000000000000005000000050
Master of Marksmanship &00000000000000020000002Master of Marksmanship&000000000000003000000030
Always the Last Place You Look &00000000000000030000003Always the Last Place You Look&000000000000003500000035
Rook Before You Reap &00000000000000040000004Rook Before You Reap&000000000000004000000040
Securing the Locks &00000000000000050000005Securing the Locks&000000000000004000000040
A Suppressive Strategy &00000000000000060000006A Suppressive Strategy&000000000000004500000045
Blood on the Sands &00000000000000070000007Blood on the Sands&000000000000004500000045
Rage against the Machinists &00000000000000080000008Rage against the Machinists&000000000000005000000050
The Power of a Tourney &00000000000000090000009The Power of a Tourney&000000000000005000000050
A Joye-less Celebration &000000000000001000000010A Joye-less Celebration&000000000000005000000050
Pushing the Brume &000000000000001100000011Pushing the Brume&000000000000005200000052
A Joye-ful Reunion &000000000000001200000012A Joye-ful Reunion&000000000000005400000054
Wheels of Justice &000000000000001300000013Wheels of Justice&000000000000005600000056
Taking the Fall &000000000000001400000014Taking the Fall&000000000000005800000058
Rusted Steel &000000000000001500000015Rusted Steel&000000000000005800000058
Rise of the Machinists &000000000000001600000016Rise of the Machinists&000000000000006000000060
The Machinists' Choice &000000000000001700000017The Machinists' Choice&000000000000006000000060
The Hrunting Heist &000000000000001800000018The Hrunting Heist&000000000000006300000063
Release the Hounds &000000000000001900000019Release the Hounds&000000000000006500000065
Snouts Down, Tails Up &000000000000002000000020Snouts Down, Tails Up&000000000000006800000068
The Mongrel and the Knight &000000000000002100000021The Mongrel and the Knight&000000000000007000000070
No Greater Sport &000000000006880900000068,809No Greater Sport&000000000000007000000070
Vengeance in Defeat &000000000006881000000068,810Vengeance in Defeat&000000000000007200000072
Freedom from Privilege &000000000006881100000068,811Freedom from Privilege&000000000000007400000074
The Hunter's Legacy &000000000006881200000068,812The Hunter's Legacy&000000000000007600000076
Fellowship Restored &000000000006881300000068,813Fellowship Restored&000000000000007800000078
Courage Born of Fear &000000000006881400000068,814Courage Born of Fear&000000000000008000000080
Machinists for the Morrow &000000000006881500000068,815Machinists for the Morrow&000000000000008000000080


Images
Divider3.png