Machinist
(Redirected from MCH)
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The Armoury | |||
The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.
Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them — the machinist. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Split Shot(Weaponskill) | Delivers an attack with a potency of 140. |
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2 ![]() |
Slug Shot(Weaponskill) | Delivers an attack with a potency of 100. |
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4 ![]() |
Hot Shot(Weaponskill) | Delivers an attack with a potency of 240. |
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10 ![]() |
Reassemble(Ability) | Guarantees that next weaponskill is a critical direct hit. |
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15 ![]() |
Gauss Round(Ability) | Delivers an attack with a potency of 130. |
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18 ![]() |
Spread Shot(Ability) | Delivers an attack with a potency of 110 to all enemies in a cone before you. |
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26 ![]() |
Clean Shot(Weaponskill) | Delivers an attack with a potency of 100. |
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30 ![]() |
Hypercharge(Ability) | Grants 5 stacks of Overheated, each stack allowing the execution of Blazing Shot or Auto Crossbow. |
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35 ![]() |
Heat Blast(Weaponskill) | Delivers an attack with a potency of 200. |
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40 ![]() |
Rook Overload(Ability) | Delivers an attack with a potency of 160. |
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40 ![]() |
Rook Overdrive(Ability) | Orders the rook autoturret to use Rook Overload. |
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40 ![]() |
Rook Autoturret(Ability) | Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 35. |
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45 ![]() |
Wildfire(Ability) | Covers target's body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect. |
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45 ![]() |
Detonator(Ability) | Ends the effect of Wildfire, dealing damage to the target. |
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50 ![]() |
Ricochet(Ability) | Deals damage to all nearby enemies with a potency of 130 for the first enemy, and 40% less for all remaining enemies. |
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52 ![]() |
Auto Crossbow(Weaponskill) | Delivers an attack with a potency of 160 to all enemies in a cone before you. |
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54 ![]() |
Heated Split Shot(Weaponskill) | Delivers an attack with a potency of 220. |
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56 ![]() |
Tactician(Ability) | Reduces damage taken by self and nearby party members by 15%. |
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58 ![]() |
Drill(Weaponskill) | Delivers an attack with a potency of 600. |
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60 ![]() |
Heated Slug Shot(Weaponskill) | Delivers an attack with a potency of 140. |
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62 ![]() |
Dismantle(Ability) | Lowers target's damage dealt by 10%. |
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64 ![]() |
Heated Clean Shot(Weaponskill) | Delivers an attack with a potency of 160. |
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66 ![]() |
Barrel Stabilizer(Ability) | Grants Hypercharged. |
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68 ![]() |
Blazing Shot(Weaponskill) | Delivers an attack with a potency of 240. |
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70 ![]() |
Flamethrower(Ability) | Delivers damage over time to all enemies in a cone before you. |
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72 ![]() |
Bioblaster(Weaponskill) | Delivers an attack with a potency of 50 to all enemies in a cone before you. |
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76 ![]() |
Air Anchor(Weaponskill) | Delivers an attack with a potency of 600. |
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80 ![]() |
Automaton Queen(Ability) | Deploys an Automaton Queen to fight at your side. |
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80 ![]() |
Queen Overdrive(Ability) | Orders the Automaton Queen to use Pile Bunker. |
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80 ![]() |
Roller Dash(Weaponskill) | Rushes target and delivers an attack with a potency of 240. |
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80 ![]() |
Pile Bunker(Ability) | Delivers an attack with a potency of 340. |
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80 ![]() |
Arm Punch(Weaponskill) | Delivers an attack with a potency of 120. |
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82 ![]() |
Scattergun(Weaponskill) | Delivers an attack with a potency of 130 to all enemies in a cone before you. |
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86 ![]() |
Crowned Collider(Ability) | Delivers an attack with a potency of 390. |
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90 ![]() |
Chain Saw(Weaponskill) | Delivers an attack to all enemies in a straight line before you with a potency of 600 for the first enemy, and 50% less for all remaining enemies. |
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92 ![]() |
Checkmate(Ability) | Delivers an attack to target and all enemies nearby it with a potency of 170 for the first enemy, and 40% less for all remaining enemies. |
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92 ![]() |
Double Check(Ability) | Delivers an attack to target and all enemies nearby it with a potency of 170 for the first enemy, and 40% less for all remaining enemies. |
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96 ![]() |
Excavator(Weaponskill) | Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 50% less for all remaining enemies. |
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100 ![]() |
Full Metal Field(Weaponskill) | Delivers a critical direct hit to target and all enemies nearby it with a potency of 900 for the first enemy, and 40% less for all remaining enemies. |
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Level | Name | Description | Acquisition | |
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6 ![]() |
Leg Graze(Ability) | Afflicts target with Heavy +40%.
Duration: 10s |
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8 ![]() |
Second Wind(Ability) | Instantly restores own HP.
Cure Potency: 800 |
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10 ![]() |
Foot Graze(Ability) | Binds target.
Duration: 10s Cancels auto-attack upon execution. Target unbound if damage taken. |
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20 ![]() |
Peloton(Ability) | Increases movement speed of self and nearby party members.
Duration: 30s Effect ends when enmity is generated. Has no effect in battle. |
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24 ![]() |
Head Graze(Ability) | Interrupts the use of a target's action. | ![]() ![]() ![]() |
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32 ![]() |
Arm's Length(Ability) | Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s |
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Level | Name | Description |
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20 | ![]() |
Increases base action damage and autoturret damage by 10%. |
40 | ![]() |
Increases base action damage and autoturret damage by 20%. |
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54 ![]() |
Upgrades Split Shot to Heated Split Shot. |
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60 ![]() |
Upgrades Slug Shot to Heated Slug Shot. |
64 | ![]() |
Upgrades Clean Shot to Heated Clean Shot. |
68 | ![]() |
Upgrades Heat Blast to Blazing Shot. |
74 | ![]() |
Allows a third charge of Gauss Round. Allows a third charge of Ricochet. |
76 | ![]() |
Upgrades Hot Shot to Air Anchor. |
78 | ![]() |
Improves Wildfire's potency increase for landing weaponskills to 240. |
80 | ![]() |
Upgrades Rook Autoturret to Automaton Queen. Upgrades Rook Overdrive to Queen Overdrive. |
82 | ![]() |
Upgrades Spread Shot to Scattergun. |
84 | ![]() |
Allows the accumulation of charges for consecutive uses of Reassemble.
Maximum Charges: 2 |
84 | ![]() |
Increases the potency of Heated Split Shot to 200, Heated Slug Shot to 120, and Heated Clean Shot to 120.Increases the potency of Heated Split Shot to 200. Increases the potency of Heated Slug Shot to 120. Increases the potency of Heated Clean Shot to 120. |
86 | ![]() |
After executing Pile Bunker, the Automaton Queen will also execute Crowned Collider. |
88 | ![]() |
Reduces Tactician recast time to 90 seconds. |
92 | ![]() |
Upgrades Gauss Round to Double Check. Upgrades Ricochet to Checkmate. |
94 | ![]() |
Allows the accumulation of charges for consecutive uses of Drill. Maximum Charges: 2 Allows the accumulation of charges for consecutive uses of Bioblaster. Maximum Charges: 2 |
94 | ![]() |
Increases the potency of Auto Crossbow to 160, Heated Split Shot to 220, Heated Slug Shot to 140, Heated Clean Shot to 160, and Blazing Shot to 240.Increases the potency of Auto Crossbow to 160. Increases the potency of Heated Split Shot to 220. Increases the potency of Heated Slug Shot to 140. Increases the potency of Heated Clean Shot to 140. Increases the potency of Blazing Shot to 240. |
96 | ![]() |
Grants Excavator Ready upon executing Chain Saw.
Duration: 30s
Chain Saw changes to Excavator while under the effect of Excavator Ready. |
98 | ![]() |
Improves Tactician's damage reduction effect to 15%. |
100 | ![]() |
Grants Full Metal Machinist upon executing Barrel Stabilizer.
Duration: 30s |
Level | Name | Description |
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94 | ![]() |
Increases the healing potency of Second Wind to 800. |
Combo Flowchart |
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Combo Flowchart |
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Level | Name | Description | Stats | |
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1 ![]() |
Big Shot(Limit Break Level 1) | Delivers an attack that deals 54% the damage of Braver to all targets in a straight line. |
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1 ![]() |
Desperado(Limit Break Level 2) | Delivers an attack that deals 117% the damage of Braver to all targets in a straight line. |
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1 ![]() |
Satellite Beam(Limit Break Level 3) | Delivers an attack that deals 189% the damage of Braver to all targets in a straight line. |
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Upon learning the action Hypercharge, the Heat Gauge will be displayed.
Using certain weaponskills will generate heat. When you have generated enough, Hypercharge can be activated, overheating your firearm. This allows the execution of certain weaponskills such as Heat Blast (acquired at level 35) and Auto Crossbow (acquired at level 52). |
Upon learning the action Rook Autoturret, the Battery Gauge will be displayed.
The Battery Gauge accumulates when certain actions are performed and allows the placement of a Rook Autoturret, which will attack your target. It also allows the deployment of an Automaton Queen (acquired at level 80) to fight alongside you. | |
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Name | Description | Stats | |
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Aether Mortar (PvP)(Ability) | Deals unaspected damage with a potency of 6,000 to all nearby enemies.
Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency Duration: 6s ※This action cannot be assigned to a hotbar. |
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Air Anchor (PvP)(Weaponskill) | Delivers a ranged attack with a potency of 8,000.
Additional Effect: Bind Duration: 3s Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun while under the effect of Analysis Duration: 3s Additional Effect: Grants Chain Saw Primed Maximum Charges: 2 Can only be executed while under the effect of Air Anchor Primed. This weaponskill does not share a recast timer with any other actions. ※Action changes to Chain Saw while under the effect of Chain Saw Primed. ※This action cannot be assigned to a hotbar. |
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Analysis (PvP)(Ability) | Grants additional effects to Drill, Bioblaster, Air Anchor, and Chain Saw when these weaponskills are executed.
Duration: 10s Drill Additional Effect: Potency is increased to 200% Bioblaster Additional Effect: Attack potency and damage over time potency is increased by 50% Air Anchor Additional Effect: Potency is increased by 50% and the Bind effect becomes Stun Chain Saw Additional Effect: Increases target's damage taken Maximum Charges: 2 |
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Bioblaster (PvP)(Weaponskill) | Delivers an attack with a potency of 4,000 to all enemies in a cone before you.
Additional Effect: Damage over time Potency: 4,000 Duration: 9s Additional Effect: Increases attack potency and damage over time potency by 50% while under the effect of Analysis Additional Effect: Grants Air Anchor Primed Maximum Charges: 2 Can only be executed while under the effect of Bioblaster Primed. This weaponskill does not share a recast timer with any other actions. ※Action changes to Air Anchor while under the effect of Air Anchor Primed. ※This action cannot be assigned to a hotbar. |
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Bishop Autoturret (PvP)(Ability) | Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 6,000.
Duration: 10s Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency Duration: 6s |
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Blast Charge (PvP)(Weaponskill) | Delivers a ranged attack with a potency of 6,000.
Additional Effect: Grants a stack of Heat, up to a maximum of 4 Duration: 15s At maximum stacks, grants Overheated and increases movement speed by 25%. Duration: 5s Requires casting time to execute. However, it is possible to walk while casting. ※Action changes to Blazing Shot while under the effect of Overheated. |
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Blazing Shot (PvP)(Weaponskill) | Delivers a ranged attack with a potency of 8,000.
Can only be executed when firearm is Overheated. This weaponskill does not share a recast timer with any other actions. ※This action cannot be assigned to a hotbar. |
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Chain Saw (PvP)(Weaponskill) | Delivers an attack with a potency of 12,000 to all enemies in a straight line before you.
Additional Effect: Increases target's damage taken by 20% while under the effect of Analysis Duration: 6s Additional Effect: Grants Drill Primed Maximum Charges: 2 Can only be executed while under the effect of Chain Saw Primed. This weaponskill does not share a recast timer with any other actions. ※Action changes to Drill while under the effect of Drill Primed. ※This action cannot be assigned to a hotbar. |
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Detonator (PvP)(Ability) | Ends the effect of Wildfire, dealing damage to the target.
Can only be executed while under the effect of Wildfire. ※This action cannot be assigned to a hotbar. |
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Drill (PvP)(Weaponskill) | Delivers a ranged attack with a potency of 9,000.
Potency is increased to 16,000 while under the effect of Analysis. Ignores the effects of Guard when dealing damage. Additional Effect: Grants Bioblaster Primed Maximum Charges: 2 Can only be executed while under the effect of Drill Primed. This weaponskill does not share a recast timer with any other actions. ※Action changes to Bioblaster while under the effect of Bioblaster Primed. |
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Full Metal Field (PvP)(Weaponskill) | Delivers an attack with a potency of 10,000 to target and all enemies nearby it.
Strikes the first target twice, but its potency will be halved for the second strike. Additional Effect: Grants Overheated Duration: 5s Overheated Effect: Increases movement speed by 25% Extends Overheated duration by 5s to a maximum of 10s. This weaponskill does not share a recast timer with any other actions. ※Blast Charge changes to Blazing Shot while under the effect of Overheated. |
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Marksman's Spite (PvP)(Limit Break) | Delivers a ranged attack with a potency of 40,000.
Can only be executed when the limit gauge is full. Gauge Charge Time: 90s |
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Scattergun (PvP)(Weaponskill) | Delivers an attack with a potency of 6,000 to all enemies in a cone before you. Strikes twice when hitting only a single target.
Additional Effect: 10-yalm knockback This weaponskill does not share a recast timer with any other actions. |
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Wildfire (PvP)(Ability) | Covers target's body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect.
Deals damage to target and all enemies within 5 yalms when time expires or upon executing Detonator. Duration: 8s Potency is increased by 3,000 for each of your own attack actions you land prior to the end of the effect. Landing 5 attack actions will cause the slow-burning pitch to detonate immediately. |
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Role | Name | Description | Stats | |
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Guard (PvP)(Ability) | Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Movement speed is reduced by 33% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. |
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Purify (PvP)(Ability) | Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Additional Effect: Grants Resilience
Can be used even when under the effect of certain status afflictions. |
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Recuperate (PvP)(Ability) | Restores own HP.
Cure Potency: 15,000 |
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Sprint (PvP)(Ability) | Increases movement speed by 50%.
Effect ends upon reuse or execution of another action. |
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Standard-issue Elixir (PvP)(Ability) | Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken. |
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Role | Name | Description | Stats | |
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Bravery (PvP)(Ability) | Increases damage dealt by 25%, and reduces damage taken by 25%.
Duration: 10s |
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Dervish (PvP)(Ability) | Reduces cast time and recast time of spells and weaponskills by 10%, and increases movement speed by 25% for self and nearby party members.
Duration: 12s |
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Eagle Eye Shot (PvP)(Ability) | Delivers an attack with a potency of 12,000.
Ignores the effects of Guard when dealing damage. |
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Performing certain weaponskills will increase the Heat Gauge, and once it is high enough, the action Hypercharge will become available. Using Hypercharge overheats your weapon and allows the use of Heat Blast and Auto Crossbow. |
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