Machinist
(Redirected from MCH)
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The Armoury | |||
The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.
Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them — the machinist. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Split Shot(Weaponskill) | Delivers an attack with a potency of 140.
Additional Effect: Increases Heat Gauge by 5 |
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2 ![]() |
Slug Shot(Weaponskill) | Delivers an attack with a potency of 100.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 210
Combo Bonus: Increases Heat Gauge by 5 |
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4 ![]() |
Hot Shot(Weaponskill) | Delivers an attack with a potency of 240.
Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions. |
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10 ![]() |
Reassemble(Ability) | Guarantees that next weaponskill is a critical direct hit.
Duration: 5s
This action does not affect damage over time effects.
Maximum Charges: 2 |
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15 ![]() |
Gauss Round(Ability) | Delivers an attack with a potency of 120.
Maximum Charges: 3 |
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18 ![]() |
Spread Shot(Ability) | Delivers an attack with a potency of 140 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 5 |
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26 ![]() |
Clean Shot(Weaponskill) | Delivers an attack with a potency of 100.
Combo Action: Slug Shot or Heated Slug Shot
Combo Potency: 270
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10 |
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30 ![]() |
Hypercharge(Ability) | Releases the energy building in your firearm, causing it to become Overheated, increasing the potency of single-target weaponskills by 20.
Duration: 8s
Heat Gauge Cost: 50 |
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35 ![]() |
Heat Blast(Weaponskill) | Delivers an attack with a potency of 180.
Additional Effect: Reduces the recast time of both Gauss Round and Richochet by 15s
Can only be executed when firearm is Overheated.
Recast timer cannot be affected by status effects or gear attributes. |
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40 ![]() |
Rook Overload(Ability) | Delivers an attack with a potency of 320.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar. |
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40 ![]() |
Rook Overdrive(Ability) | Orders the rook autoturret to use Rook Overload.
Rook Overload Potency: 320
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Rook Autoturret. |
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40 ![]() |
Rook Autoturret(Ability) | Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 70.
Battery Gauge Cost: 50
Duration increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 15 seconds.
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Rook Overdrive.
Shares a recast timer with Rook Overdrive. |
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45 ![]() |
Wildfire(Ability) | Covers target's body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect.
Deals damage when time expires or upon executing Detonator.
Potency is increased by 220 for each of your own weaponskills you land prior to the end of the effect.
Duration: 10s |
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45 ![]() |
Detonator(Ability) | Ends the effect of Wildfire, dealing damage to the target.
※This action cannot be assigned to a hotbar. |
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50 ![]() |
Ricochet(Ability) | Deals damage to all nearby enemies with a potency of 120 for the first enemy, and 50% less for all remaining enemies.
Maximum Charges: 3 |
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52 ![]() |
Auto Crossbow(Weaponskill) | Delivers an attack with a potency of 140 to all enemies in a cone before you.
Can only be executed when firearm is Overheated.
Recast timer cannot be affected by status effects or gear attributes. |
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54 ![]() |
Heated Split Shot(Weaponskill) | Delivers an attack with a potency of 200.
Additional Effect: Increases Heat Gauge by 5 |
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56 ![]() |
Tactician(Ability) | Reduces damage taken by self and nearby party members by 10%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba. |
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58 ![]() |
Drill(Weaponskill) | Delivers an attack with a potency of 580. Shares a recast timer with Bioblaster. | ![]() ![]() ![]() ![]() ![]() |
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60 ![]() |
Heated Slug Shot(Weaponskill) | Delivers an attack with a potency of 120.
Combo Action: Heated Split Shot
Combo Potency: 280
Combo Bonus: Increases Heat Gauge by 5 |
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64 ![]() |
Heated Clean Shot(Weaponskill) | Delivers an attack with a potency of 110.
Combo Action: Heated Slug Shot
Combo Potency: 360
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10 |
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66 ![]() |
Barrel Stabilizer(Ability) | Increases Heat Gauge by 50.
Can only be executed while in combat. |
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70 ![]() |
Flamethrower(Ability) | Delivers damage over time to all enemies in a cone before you.
Potency: 80
Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. |
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72 ![]() |
Bioblaster(Weaponskill) | Delivers an attack with a potency of 50 to all enemies in a cone before you.
Additional Effect: Damage over time
Potency: 50
Duration: 15s
Shares a recast timer with Drill. |
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76 ![]() |
Air Anchor(Weaponskill) | Delivers an attack with a potency of 580.
Additional Effect: Increases Battery Gauge by 20
This action does not share a recast timer with any other actions. |
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80 ![]() |
Arm Punch(Weaponskill) | Delivers an attack with a potency of 120.
※This action cannot be assigned to a hotbar. |
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80 ![]() |
Pile Bunker(Ability) | Delivers an attack with a potency of 680.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar. |
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80 ![]() |
Queen Overdrive(Ability) | Orders the Automaton Queen to use Pile Bunker.
Pile Bunker Potency: 650
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Automaton Queen. |
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80 ![]() |
Roller Dash(Weaponskill) | Rushes target and delivers an attack with a potency of 240.
※This action cannot be assigned to a hotbar. |
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80 ![]() |
Automaton Queen(Ability) | Deploys an Automaton Queen to fight at your side.
Battery Gauge Cost: 50
Duration increases as Battery Gauge exceeds minimum cost at time of deployment, up to a maximum of 20 seconds.
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Queen Overdrive.
Shares a recast timer with Queen Overdrive. |
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82 ![]() |
Scattergun(Weaponskill) | Delivers an attack with a potency of 150 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 10 |
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86 ![]() |
Crowned Collider(Ability) | Delivers an attack with a potency of 780.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar. |
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90 ![]() |
Chain Saw(Weaponskill) | Delivers an attack to all enemies in a straight line before you with a potency of 580 for the first enemy, and 65% less for all remaining enemies.
Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions. |
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Level | Name | Description | Acquisition | |
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6 ![]() |
Leg Graze(Ability) | Inflicts target with Heavy +40%. Duration: 10s
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8 ![]() |
Second Wind(Ability) | Instantly restores own HP. Cure Potency: 500
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10 ![]() |
Foot Graze(Ability) | Binds target. Duration: 10s Cancels auto-attack upon execution. Target unbound if damage taken.
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20 ![]() |
Peloton(Ability) | Increases movement speed of self and nearby party members.
Duration: 30s Effect ends when enmity is generated. Has no effect in battle.
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24 ![]() |
Head Graze(Ability) | Interrupts the use of a target's action. | ![]() ![]() ![]() |
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32 ![]() |
Arm's Length(Ability) | Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s |
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Level | Name | Description |
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20 | ![]() |
Increases base action damage and autoturret damage by 10%. |
40 | ![]() |
Increases base action damage and autoturret damage by 20%. |
54 | ![]() |
Upgrades Split Shot to Heated Split Shot. |
60 | ![]() |
Upgrades Slug Shot to Heated Slug Shot. |
64 | ![]() |
Upgrades Clean Shot to Heated Clean Shot. |
74 | ![]() |
Allows a third charge of Gauss Round. Allows a third charge of Ricochet. |
76 | ![]() |
Upgrades Hot Shot to Air Anchor. |
78 | ![]() |
Improves Wildfire's potency increase for landing weaponskills to 150. |
80 | ![]() |
Upgrades Rook Autoturret to Automaton Queen. Upgrades Rook Overdrive to Queen Overdrive. |
82 | ![]() |
Upgrades Spread Shot to Scattergun. |
84 | ![]() |
Allows the accumulation of charges for consecutive uses of Reassemble.
Maximum Charges: 2 |
84 | ![]() |
Increases the potency of Heated Split Shot to 200, Heated Slug Shot to 120, and Heated Clean Shot to 110.Increases the potency of Heated Split Shot to 200. Increases the potency of Heated Slug Shot to 120. Increases the potency of Heated Clean Shot to 110. |
86 | ![]() |
After executing Pile Bunker, the Automaton Queen will also execute Crowned Collider. |
88 | ![]() |
Reduces Tactician recast time to 90 seconds. |
Combo Flowchart |
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Combo Flowchart |
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Level | Name | Description | Stats | |
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1 ![]() |
Big Shot(Limit Break Level 1) | Delivers an attack that deals 54% the damage of Braver to all targets in a straight line. | ![]() ![]() ![]() |
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1 ![]() |
Desperado(Limit Break Level 2) | Delivers an attack that deals 117% the damage of Braver to all targets in a straight line. | ![]() ![]() ![]() |
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1 ![]() |
Satellite Beam(Limit Break Level 3) | Delivers an attack that deals 189% the damage of Braver to all targets in a straight line. | ![]() ![]() ![]() |
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Upon learning the action Hypercharge, the Heat Gauge will be displayed.
Using certain weaponskills will generate heat. When you have generated enough, Hypercharge can be activated, overheating your firearm. This allows the execution of certain weaponskills such as Heat Blast (acquired at level 35) and Auto Crossbow (acquired at level 52). |
Upon learning the action Rook Autoturret, the Battery Gauge will be displayed.
The Battery Gauge accumulates when certain actions are performed and allows the placement of a Rook Autoturret, which will attack your target. It also allows the deployment of an Automaton Queen (acquired at level 80) to fight alongside you. | |
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Name | Description | Stats | |
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40px | Aether Mortar (PvP)(Ability) | Deals unaspected damage with a potency of 4,000 to all nearby enemies.
Additional Effect: Increases target's damage taken by 10% Duration: 5s
Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 4,000 potencyDuration: 5s
※This action cannot be assigned to a hotbar. |
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40px | Air Anchor (PvP)(Weaponskill) | Delivers a ranged attack with a potency of 8,000.
Additional Effect: Bind Duration: 3s Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun while under the effect of Analysis Duration: 3s Additional Effect: Grants Chain Saw Primed Maximum Charges: 2 Can only be executed while under the effect of Air Anchor Primed. This weaponskill does not share a recast timer with any other actions. ※Action changes to Chain Saw while under the effect of Chain Saw Primed. ※This action cannot be assigned to a hotbar. |
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Analysis (PvP)(Ability) | Grants additional effects to Drill, Bioblaster, Air Anchor, and Chain Saw when these weaponskills are executed. Duration: 10s
Drill Additional Effect: Potency is increased to 200%
Bioblaster Additional Effect: Heavy +75%
Air Anchor Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun
Chain Saw Additional Effect: 3% chance to deal damage equal to 100% of target's HP
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40px | Bioblaster (PvP)(Weaponskill) | Delivers an attack with a potency of 4,000 to all enemies in a cone before you.
Additional Effect: Afflicts target with Heavy +75% while under the effect of Analysis Duration: 5s Additional Effect: Damage over time Potency: 4,000 Duration: 9s Additional Effect: Grants Air Anchor Primed Maximum Charges: 2 Can only be executed while under the effect of Bioblaster Primed. This weaponskill does not share a recast timer with any other actions. ※Action changes to Air Anchor while under the effect of Air Anchor Primed. ※This action cannot be assigned to a hotbar. |
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Bishop Autoturret (PvP)(Ability) | Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 4,000.
Duration: 10s Additional Effect: Increases target's damage taken by 10% Duration: 5s Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 2,000 potency Duration: 5s |
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Blast Charge (PvP)(Weaponskill) | Delivers a ranged attack with a potency of 4,000.
Additional Effect: Grants a stack of Heat, up to a maximum of 5 Duration: 15s At maximum stacks, become Overheated. Duration: 5s Requires casting time to execute. However, it is possible to walk while casting. ※Action changes to Heat Blast while under the effect of Overheated. |
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Chain Saw (PvP)(Weaponskill) | Delivers an attack with a potency of 10,000 to all enemies in a straight line before you.
Additional Effect: 3% chance to deal damage equal to 100% of target's HP while under the effect of Analysis Effect cannot be triggered when targeting players riding machina or non-player combatants. Additional Effect: Grants Drill Primed Maximum Charges: 2 Can only be executed while under the effect of Chain Saw Primed. This weaponskill does not share a recast timer with any other actions. ※Action changes to Drill while under the effect of Drill Primed. ※This action cannot be assigned to a hotbar. |
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40px | Drill (PvP)(Weaponskill) | Delivers a ranged attack with a potency of 9,000.
Potency is increased to 18,000 while under the effect of Analysis. Ignores the effects of Guard when dealing damage. Additional Effect: Grants Bioblaster Primed Maximum Charges: 2 Can only be executed while under the effect of Drill Primed. This weaponskill does not share a recast timer with any other actions. ※Action changes to Bioblaster while under the effect of Bioblaster Primed. |
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40px | Heat Blast (PvP)(Weaponskill) | Delivers a ranged attack with a potency of 6,000.
Can only be executed while under the effect of Overheated. This weaponskill does not share a recast timer with any other actions. ※This action cannot be assigned to a hotbar. |
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Marksman's Spite (PvP)(Limit Break) | Delivers a ranged attack with a potency of 36,000.
Can only be executed when the limit gauge is full. |
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Scattergun (PvP)(Weaponskill) | Delivers an attack with a potency of 6,000 to all enemies in a cone before you. Strikes twice when hittng only a single target.
Additional Effect: 10-yalm knockback
This weaponskill does not share a recast timer with any other actions. |
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40px | Wildfire (PvP)(Ability) | Covers target's body in a slow-burning pitch. Deals damage to target and all enemies nearby it when time expires.
Duration: 7s Potency is increased by 4,000 for each of your own weaponskills you land prior to the end of the effect. Landing 3 weaponskills will cause the slow-burning pitch to detonate immediately. |
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Role | Name | Description | Stats | |
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Guard (PvP)(Ability) | Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.
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40px | Purify (PvP)(Ability) | Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Grants Resilience upon successfully removing one of the aforementioned effects.
Resilience Effect: Nullifies status afflictions that can be removed by Purify Duration: 5s
Can be used even when under the effect of certain status afflictions.
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40px | Recuperate (PvP)(Ability) | Restores own HP. Cure Potency: 15,000
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Sprint (PvP)(Ability) | Increases movement speed. Effect ends upon reuse or execution of another action. | ![]() ![]() ![]() ![]() |
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Standard-issue Elixir (PvP)(Ability) | Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | ![]() ![]() ![]() ![]() |
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Performing certain weaponskills will increase the Heat Gauge, and once it is high enough, the action Hypercharge will become available. Using Hypercharge overheats your weapon and allows the use of Heat Blast and Auto Crossbow. |
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