Ninja

(Redirected from NIN)
Ninja Icon 3.pngNinja (NIN)
Melee DPSroleicon.png  Disciple of War > Melee DPS
The Armoury
Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants.

Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the
ninja and learn to bend
the tide of battle to your will.

Unknownbattle1 Icon.png Weapon Type: DaggersKnives
Main Command 21 Icon.png Prerequisite: Rogue (Level 30)
Main Command 3 Icon.png Primary Stat: Dexterity
Main Command 41 Icon.png A Realm Reborn: Level 30

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 3.png  Spinning EdgeSpinning Edge Icon.png Spinning Edge
(Weaponskill)
Delivers an attack with a potency of 230.

Additional Effect: Increases Ninki Gauge by 5

The mathematical base strength of an ability.230
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&0000000000000002000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 3.png  Shade ShiftShade Shift Icon.png Shade Shift
(Ability)
Create shadows that nullify damage up to 20% of maximum HP.

Duration: 20s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&0000000000000004000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 3.png  Gust SlashGust Slash Icon.png Gust Slash
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Spinning Edge
Combo Potency: 340

Additional Effect: Increases Ninki Gauge by 5

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000001000000010 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 3.png  HideHide Icon.png Hide
(Ability)
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
Additional Effect: Restores 2 charges to all mudra
Cannot be executed while in combat.

Effect ends upon use of any action other than Sprint, or upon reuse of Hide.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 3.png  Throwing DaggerThrowing Dagger Icon.png Throwing Dagger
(Weaponskill)
Delivers a ranged attack with a potency of 120.

Additional Effect: Increases Ninki Gauge by 5

The mathematical base strength of an ability.120
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 3.png  MugMug Icon.png Mug
(Ability)
Delivers an attack with a potency of 150.
Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow

Additional Effect: Increases Ninki Gauge by 40

The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000001800000018 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 3.png  Trick AttackTrick Attack Icon.png Trick Attack
(Ability)
Delivers an attack with a potency of 350.
500 when executed from a target's rear.
Additional Effect: Increases target's damage taken by 5%
Duration: 15s

Can only be executed while under the effect of Hidden.

The mathematical base strength of an ability.350
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000002600000026 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 3.png  Aeolian EdgeAeolian Edge Icon.png Aeolian Edge
(Weaponskill)
Delivers an attack with a potency of 100.
160 when executed from a target's rear.
Combo Action: Gust Slash
Combo Potency: 420
Rear Combo Potency: 480

Combo Bonus: Increases Ninki Gauge by 10

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  TenTen Icon.png Ten
(Ability)
Make the ritual mudra hand gesture for "heaven."
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

Conversely, execution of weaponskills triggers the cooldown of this action.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.20s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x2
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Rabbit MediumRabbit Medium Icon.png Rabbit Medium
(Ability)
Thumpity thump thump, thumpity thump thump...
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  NinjutsuNinjutsu Icon.png Ninjutsu
(Ability)
Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.
If any other action is used before the mudra are combined and the ninjutsu executed, Ninjutsu will fail.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

Conversely, execution of weaponskills triggers the cooldown of this action.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Fuma ShurikenFuma Shuriken Icon.png Fuma Shuriken
(Ability)
Delivers a ranged ninjutsu attack with a potency of 500.
Mudra Combination: Any one of the Ten, Chi, or Jin mudra
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 3.png  Shadow FangShadow Fang Icon.png Shadow Fang
(Weaponskill)
Delivers an attack with a potency of 200.
Additional Effect: Damage over time
Potency: 90
Duration: 30s
Additional Effect: Increases Ninki Gauge by 10

This action does not share a recast timer with any other actions.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.70s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  RaitonRaiton Icon.png Raiton
(Ability)
Deals lightning damage with a potency of 800.
Mudra Combination: Ten→Chi or Jin→Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  KatonKaton Icon.png Katon
(Ability)
Deals fire damage with a potency of 500 to target and all enemies nearby it.
Mudra Combination: Chi→Ten or Jin→Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.15y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  ChiChi Icon.png Chi
(Ability)
Make the ritual mudra hand gesture for "earth."
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

Conversely, execution of weaponskills triggers the cooldown of this action.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.20s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x2
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000003800000038 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 3.png  Death BlossomDeath Blossom Icon.png Death Blossom
(Weaponskill)
Delivers an attack with a potency of 120 to all nearby enemies.

Additional Effect: Increases Ninki Gauge by 5

The mathematical base strength of an ability.120
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  ShukuchiShukuchi Icon.png Shukuchi
(Ability)
Move quickly to the specified location.
Maximum Charges: 2

Cannot use when bound.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.60s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x2
The range of an ability, measured between player and target, in yalms.20y
Self: Ability targets the user alone.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  HyotonHyoton Icon.png Hyoton
(Ability)
Deals ice damage with a potency of 400.
Additional Effect: Bind
Duration: 15s
Mudra Combination: Ten→Jin or Chi→Jin
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  JinJin Icon.png Jin
(Ability)
Make the ritual mudra hand gesture for "man."
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

Conversely, execution of weaponskills triggers the cooldown of this action.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.20s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x2
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  HutonHuton Icon.png Huton
(Ability)
Reduces weaponskill recast time and auto-attack delay by 15%.
Duration: 70s
Mudra Combination: Jin→Chi→Ten or Chi→Jin→Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  SuitonSuiton Icon.png Suiton
(Ability)
Deals water damage with a potency of 600.
Additional Effect: Grants Suiton
Duration: 20s
Suiton Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
Mudra Combination: Ten→Chi→Jin or Chi→Ten→Jin
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.15y
Self: Ability targets the user alone.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  DotonDoton Icon.png Doton
(Ability)
Creates a patch of corrupted earth, dealing damage with a potency of 100 to any enemies who enter.
Duration: 24s
Additional Effect: Heavy +40%
Mudra Combination: Ten→Jin→Chi or Jin→Ten→Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
Ground-target AoE (epicenter: targeted ground; angle: 360°)5y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  KassatsuKassatsu Icon.png Kassatsu
(Ability)
Allows the execution of a single ninjutsu without consumption of mudra charges.
Additional Effect: Increases damage for the next ninjutsu action by 30%
Duration: 15s

Recast timer of mudra is not affected by the execution of this action.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000005200000052 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Hakke MujinsatsuHakke Mujinsatsu Icon.png Hakke Mujinsatsu
(Weaponskill)
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Death Blossom
Combo Potency: 140
Combo Bonus: Extends Huton duration by 10s to a maximum of 70s

Additional Effect: Increases Ninki Gauge by 5

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Armor CrushArmor Crush Icon.png Armor Crush
(Weaponskill)
Delivers an attack with a potency of 100.
160 when executed from a target's flank.
Combo Action: Gust Slash
Combo Potency: 400
Flank Combo Potency: 460
Combo Bonus: Extends Huton duration by 30s to a maximum of 70s

Combo Bonus: Increases Ninki Gauge by 10

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000005600000056 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Dream Within a DreamDream Within a Dream Icon.png Dream Within a Dream
(Ability)
Delivers a threefold attack, each hit with a potency of 200.
Additional Effect: Grants Assassinate Ready

Duration: 15s

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000006000000060 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  AssassinateAssassinate Icon.png Assassinate
(Ability)
Delivers a critical direct hit with a potency of 200.

Can only be executed when Assassinate Ready.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000006200000062 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Hellfrog MediumHellfrog Medium Icon.png Hellfrog Medium
(Ability)
Deals fire damage with a potency of 200 to target and all enemies nearby it.
Ninki Gauge Cost: 50

Shares a recast timer with Bhavacakra.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Ninki: 50
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)6y
&000000000000006800000068 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  BhavacakraBhavacakra Icon.png Bhavacakra
(Ability)
Deals unaspected damage with a potency of 300.
Ninki Gauge Cost: 50

Shares a recast timer with Hellfrog Medium.

The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Ninki: 50
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000007000000070 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Ten Chi JinTen Chi Jin Icon.png Ten Chi Jin
(Ability)
Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
Duration: 6s
Only ninjutsu available while active. The same ninjutsu cannot be executed twice.

Cannot be executed while under the effect of Kassatsu. Effect ends upon moving.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007200000072 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  MeisuiMeisui Icon.png Meisui
(Ability)
Dispel Suiton, increasing the Ninki Gauge by 50.

Can only be executed while in combat.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Hyosho RanryuHyosho Ranryu Icon.png Hyosho Ranryu
(Ability)
Deals ice damage with a potency of 1,200.
Mudra Combination: Chi→Jin or Ten→Jin
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Goka MekkyakuGoka Mekkyaku Icon.png Goka Mekkyaku
(Ability)
Deals fire damage with a potency of 750 to target and all enemies nearby it.
Mudra Combination: Chi→Ten or Jin→Ten
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.750
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.15y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  BunshinBunshin Icon.png Bunshin
(Ability)
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.
Melee Attack Potency: 200
Ranged Attack Potency: 100
Area Attack Potency: 100
Ninki Gauge increases by 5 each time your shadow lands an attack.
Duration: 30s

Ninki Gauge Cost: 50

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The cost associated with the use of the ability.Ninki: 50
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y

Level Name   Description Acquisition
&0000000000000008000000Melee DPSroleicon.png Second WindSecond Wind Icon.png Second Wind
(Ability)
Instantly restores own HP.
Cure Potency: 500
The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001000000010 Melee DPSroleicon.png Leg SweepLeg Sweep Icon.png Leg Sweep
(Weaponskill)
Stuns target.
Duration: 3s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000001200000012 Melee DPSroleicon.png BloodbathBloodbath Icon.png Bloodbath
(Ability)
Converts a portion of physical damage dealt into HP.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000002200000022 Melee DPSroleicon.png FeintFeint Icon.png Feint
(Ability)
Lowers target's strength and dexterity by 10%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.10y
Single Target: Ability which targets a single target.0y
&000000000000003200000032 Melee DPSroleicon.png Arm's LengthArm's Length Icon.png Arm's Length
(Ability)
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck

Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y
&000000000000005000000050 Melee DPSroleicon.png True NorthTrue North Icon.png True North
(Ability)
Nullifies all action direction requirements.
Duration: 10s

Maximum Charges: 2

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y

Level Name Description
&000000000000001400000014All Fours All Fours Icon.png All Fours Reduces damage taken when falling.
&000000000000002000000020Fleet of Foot Fleet of Foot Icon.png Fleet of Foot Increases movement speed.
&000000000000006200000062Shukiho Shukiho Icon.png Shukiho Increases Ninki Gauge by 5 upon successfully landing certain weaponskills or completing certain combos.
&000000000000006400000064Enhanced Shukuchi Enhanced Shukuchi Icon.png Enhanced Shukuchi Resets the recast timer for Shukuchi upon executing Katon, Raiton, or Hyoton on most targets.
&000000000000006600000066Enhanced Mug Enhanced Mug Icon.png Enhanced Mug Increases Ninki Gauge by 40 upon successfully landing Mug.
&000000000000007400000074Enhanced Shukuchi II Enhanced Shukuchi II Icon.png Enhanced Shukuchi II Allows the accumulation of charges for consecutive uses of Shukuchi.
Maximum Charges: 2
&000000000000007600000076Enhanced Kassatsu Enhanced Kassatsu Icon.png Enhanced Kassatsu Upgrades Katon and Hyoton to Goka Mekkyaku and Hyosho Ranryu while under the effect of Kassatsu.Upgrades Katon to Goka Mekkyaku while under the effect of Kassatsu.
Upgrades Hyoton to Hyosho Ranryu while under the effect of Kassatsu.
&000000000000007800000078Shukiho II Shukiho II Icon.png Shukiho II Increases Ninki Gauge by 10 upon successfully landing Shadow Fang, or completing a combo with Aeolian Edge or Armor Crush.

Combo Flowchart
Death Blossom Combo.png

 

Combo Flowchart
Spinning Edge Combo.png

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 1Melee DPS Icon 3.png  BraverBraver Icon.png Braver
(Limit Break Level 1)
Delivers an attack that deals 100% the damage of Braver.
The amount of time it takes from pressing an ability, to when the ability activates.2s
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 2Melee DPS Icon 3.png  BladedanceBladedance Icon.png Bladedance
(Limit Break Level 2)
Delivers an attack that deals 220% the damage of Braver.
The amount of time it takes from pressing an ability, to when the ability activates.3s
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 3Melee DPSNinja Icon 3.png  ChimatsuriChimatsuri Icon.png Chimatsuri
(Limit Break Level 3)
Delivers an attack that deals 350% the damage of Braver.
The amount of time it takes from pressing an ability, to when the ability activates.4.5s
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y

Huton Gauge.png The Huton Gauge will be displayed upon learning the ninjutsu Huton, indicating its remaining duration.
Ninki Gauge.png Upon learning the trait Shukiho, the Ninki Gauge will be displayed, indicating the amount of Ninki you have accumulated.

Ninki is accumulated upon executing weaponskills and can be used to execute special ninjutsu such as Hellfrog Medium (acquired at level 62) or Bhavacakra (acquired at level 68).

Name   Description Stats
Aeolian Edge (PvP)Aeolian Edge (PvP) Icon.png Aeolian Edge (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Gust Slash
Combo Potency: 1,400
Combo Bonus: Increases Ninki Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Assassinate (PvP)Assassinate (PvP) Icon.png Assassinate (PvP)
(Ability)
Delivers an attack with a potency of 1,000.
Potency increases up to 3,000 as the target's HP decreases.

Recast time resets upon earning a kill or an assist.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Bhavacakra (PvP)Bhavacakra (PvP) Icon.png Bhavacakra (PvP)
(Ability)
Deals unaspected damage with a potency of 2,000.

Ninki Gauge Cost: 50

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Ninki: 50
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Bunshin (PvP)Bunshin (PvP) Icon.png Bunshin (PvP)
(Ability)
For up to three attacks, your shadow becomes animate, attacking enemies each time you execute a weaponskill. Ninki Gauge increases by 10 each time your shadow lands an attack.
Shadow attack potency varies based on the attack executed.
Melee Attack Potency: 600
Ranged Attack Potency: 400
Area Attack Potency: 400

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Death Blossom (PvP)Death Blossom (PvP) Icon.png Death Blossom (PvP)
(Weaponskill)
Delivers an attack with a potency of 600 to all nearby enemies.
Additional Effect: Increases Ninki Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Goka Mekkyaku (PvP)Goka Mekkyaku (PvP) Icon.png Goka Mekkyaku (PvP)
(Spell)
Deals fire damage with a potency of 1,600 to target and all enemies nearby it.
Additional Effect: Increases Ninki Gauge by 10 for each enemy hit
Additional Effect: Grants Huton, reducing weaponskill recast time by 15%
Duration: 35s

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
Gust Slash (PvP)Gust Slash (PvP) Icon.png Gust Slash (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Spinning Edge
Combo Potency: 1,200
Combo Bonus: Increases Ninki Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Hakke Mujinsatsu (PvP)Hakke Mujinsatsu (PvP) Icon.png Hakke Mujinsatsu (PvP)
(Weaponskill)
Delivers an attack to all nearby enemies.
Combo Action: Death Blossom
Combo Potency: 800
Combo Bonus: Increases Ninki Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Hellfrog Medium (PvP)Hellfrog Medium (PvP) Icon.png Hellfrog Medium (PvP)
(Ability)
Deals unaspected damage with a potency of 1,200 to target and all enemies nearby it.

Ninki Gauge Cost: 50

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.15y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
Hyosho Ranryu (PvP)Hyosho Ranryu (PvP) Icon.png Hyosho Ranryu (PvP)
(Spell)
Deals ice damage with a potency of 2,400.
Additional Effect: Increases Ninki Gauge by 20
Additional Effect: Grants Huton, reducing weaponskill recast time by 15%
Duration: 35s

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.2400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Ill Wind (PvP)Ill Wind (PvP) Icon.png Ill Wind (PvP)
(Ability)
Delivers an attack with a potency of 800 to all nearby enemies.
Additional Effect: Silence

Duration: 1s

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Kakuremi (PvP)Kakuremi (PvP) Icon.png Kakuremi (PvP)
(Ability)
Grants the effect of Kakuremi.
Duration: 3s
Kakuremi will change to Hidden when the effect expires.
Duration: 10s
Cannot be seen or targeted while under the effect of Hidden.
Effects of Kakuremi and Hidden end upon taking damage or using an action other than Shukuchi or Bolt.

※Action changes to Trick Attack while under the effect of Hidden.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Raw Destruction (PvP)Raw Destruction (PvP) Icon.png Raw Destruction (PvP)
(The Feast Adrenaline Rush Ability)
Delivers an attack with a potency of 10,000.
Damage dealt is not affected by increased or decreased damage effects applied by players.

Can only be executed while the Adrenaline Gauge is full.

The mathematical base strength of an ability.10000
The amount of time it takes from pressing an ability, to when the ability activates.2s
The cost associated with the use of the ability.Adrenaline Gauge
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y
Shukuchi (PvP)Shukuchi (PvP) Icon.png Shukuchi (PvP)
(Ability)
Move quickly to the specified location.
Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 2,000 potency
Duration: 6s
Maximum Charges: 2

Cannot be executed while bound.

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.20y
Self: Ability targets the user alone.1y
Spinning Edge (PvP)Spinning Edge (PvP) Icon.png Spinning Edge (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,000.
Additional Effect: Increases Ninki Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Three Mudra (PvP)Three Mudra (PvP) Icon.png Three Mudra (PvP)
(Ability)
Allows for immediate execution of any ninjutsu action.
Duration: 5s

Maximum Charges: 2

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Throwing Dagger (PvP)Throwing Dagger (PvP) Icon.png Throwing Dagger (PvP)
(Weaponskill)
Delivers a ranged attack with a potency of 800.

Additional Effect: Increases Ninki Gauge by 10

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y
Trick Attack (PvP)Trick Attack (PvP) Icon.png Trick Attack (PvP)
(Ability)
Delivers an attack with a potency of 1,200.
Additional Effect: Increases target's damage taken by 10%
Duration: 6s
Can only be executed while under the effect of Hidden.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y

Role Name   Description Stats
Melee DPSroleicon.png Arm's Length (PvP)Arm's Length (PvP) Icon.png Arm's Length (PvP)
(Ability)
Reduces damage taken by 10%.
Duration: 6s
Additional Effect: When you are struck, the striker's damage dealt will be reduced by 10%

Duration: 6s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Backstep (PvP)Backstep (PvP) Icon.png Backstep (PvP)
(Ability)
Jump 10 yalms back from current position. Cannot be executed while bound.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Bloodbath (PvP)Bloodbath (PvP) Icon.png Bloodbath (PvP)
(Ability)
Converts 100% of physical damage dealt into HP.

Duration: 6s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Bolt (PvP)Bolt (PvP) Icon.png Bolt (PvP)
(Ability)
Movement speed is increased.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Feint (PvP)Feint (PvP) Icon.png Feint (PvP)
(Ability)
Increases damage you deal target by 25%.

Duration: 6s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y
Melee DPSroleicon.png Fetter Ward (PvP)Fetter Ward (PvP) Icon.png Fetter Ward (PvP)
(Ability)
Grants immunity to stun, sleep, bind, heavy, silence, knockback, and draw-in effects.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Medical Kit (PvP)Medical Kit (PvP) Icon.png Medical Kit (PvP)
(Ability)
Restores own HP.
Cure Potency: 2,000
Potency increases up to 6,000 as HP decreases.

Maximum Charges: 3

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.15s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x3
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Smite (PvP)Smite (PvP) Icon.png Smite (PvP)
(Ability)
Delivers an attack with a potency of 600.

Potency increases up to 3,000 as the target's HP decreases.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y

PvP Huton Gauge.png The Huton Gauge indicates the remaining time of Huton, which is granted by executing Hyosho Ranryu or Goka Mekkyaku. While active, weapon skill recast time is reduced.
PvP Ninki Gauge.png The Ninki Gauge displays the current amount of Ninki a ninja has accumulated. Ninki slowly builds inside the body when using certain weaponskills, and can be used to execute Bhavacakra or Hellfrog Medium.

Information provided is based on an in-development build of FFXIV: Endwalker and content in the final version is subject to change!
Red text indicates changes to skills, a red background indicates new skills.

You can see our other coverage specific to this Job here!

Action Acquired Type Cast Recast MP Range
Radius
Effect
Spinning Edge Icon.png
Spinning Edge
Rogue Icon 3.png Lv. 1 Weaponskill Instant 2.5s 3y
0y
Delivers an attack with a potency of 230.
Shade Shift Icon.png
Shade Shift
Rogue Icon 3.png Lv. 2 Ability Instant 120s 0y
0y
Create shadows that nullify damage up to 20% of maximum HP.
Duration: 20s
Gust Slash Icon.png
Gust Slash
Rogue Icon 3.png Lv. 4 Weaponskill Instant 2.5s 3y
0y
Delivers an attack with a potency of 150.
Combo Action: Spinning Edge
Combo Potency: 330

Additional Effect: Increases Ninki Gauge by 5

Hide Icon.png
Hide
Rogue Icon 3.png Lv. 10 Ability Instant 10s 0y
0y
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
Additional Effect: Restores 2 charges to all mudra
Cannot be executed while in combat.

Effect ends upon use of any action other than Sprint, or upon reuse of Hide.

Throwing Dagger Icon.png
Throwing Dagger
Rogue Icon 3.png Lv. 15 Weaponskill Instant 2.5s 20y
0y
Delivers a ranged attack with a potency of 120.

Additional Effect: Increases Ninki Gauge by 5

Mug Icon.png
Mug
Rogue Icon 3.png Lv. 15 Ability Instant 120s 3y
0y
Delivers an attack with a potency of 150.
Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow

Additional Effect: Increases Ninki Gauge by 40

Trick Attack Icon.png
Trick Attack
Rogue Icon 3.png Lv. 18 Ability Instant 60s 3y
0y
Delivers an attack with a potency of 300.
450 when executed from a target's rear.
Additional Effect: Increases target's damage taken by 5%
Duration: 15s

Can only be executed while under the effect of Hidden.

Aeolian Edge Icon.png
Aeolian Edge
Rogue Icon 3.png Lv. 26 Weaponskill Instant 2.5s 3y
0y
Delivers an attack with a potency of 100.
160 when executed from a target's rear.
Combo Action: Gust Slash
Combo Potency: 360
Rear Combo Potency: 420

Combo Bonus: Increases Ninki Gauge by 15

Shadow Fang Icon.png
Shadow Fang
Removed
Ninjutsu Icon.png
Ninjutsu
Ninja Icon 3.png Lv. 30 Ability Instant 1.5s 0y
0y
Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.
If any other action is used before the mudra are combined and the ninjutsu executed, Ninjutsu will fail.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

Conversely, execution of weaponskills triggers the cooldown of this action.

Ten Icon.png
Ten
Ninja Icon 3.png Lv. 30 Ability Instant 20s 0y
0y
Make the ritual mudra hand gesture for "heaven."
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

Conversely, execution of weaponskills triggers the cooldown of this action.

Fuma Shuriken Icon.png
Fuma Shuriken
Ninja Icon 3.png Lv. 30 Ability Instant 1.5s 25y
0y
Delivers a ranged ninjutsu attack with a potency of 450.
Mudra Combination: Any one of the Ten, Chi, or Jin mudra
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

Chi Icon.png
Chi
Ninja Icon 3.png Lv. 35 Ability Instant 20s 0y
0y
Make the ritual mudra hand gesture for "earth."
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

Conversely, execution of weaponskills triggers the cooldown of this action.

Katon Icon.png
Katon
Ninja Icon 3.png Lv. 35 Ability Instant 1.5s 20y
5y
Deals fire damage with a potency of 350 to target and all enemies nearby it.
Mudra Combination: Chi→Ten or Jin→Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

Raiton Icon.png
Raiton
Ninja Icon 3.png Lv. 35 Ability Instant 1.5s 20y
0y
Deals lightning damage with a potency of 650.
Additional Effect: Grants Forked Raiju Ready
Duration: 30s
Mudra Combination: Ten→Chi or Jin→Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

Death Blossom Icon.png
Death Blossom
Rogue Icon 3.png Lv. 38 Weaponskill Instant 2.5s 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.

Additional Effect: Increases Ninki Gauge by 5

Assassinate Icon.png
Assassinate
Ninja Icon 3.png Lv. 40 Ability Instant 60s 3y
0y
Delivers an attack with a potency of 200.

Removed: Assassinate Ready requirement and guaranteed critical direct hit.

Shukuchi Icon.png
Shukuchi
Ninja Icon 3.png Lv. 40 Ability Instant 60s 20y
0y
Move quickly to the specified location.
Maximum Charges: 2

Cannot use when bound.

Jin Icon.png
Jin
Ninja Icon 3.png Lv. 45 Ability Instant 20s 0y
0y
Make the ritual mudra hand gesture for "man."
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

Conversely, execution of weaponskills triggers the cooldown of this action.

Hyoton Icon.png
Hyoton
Ninja Icon 3.png Lv. 45 Ability Instant 1.5s 25y
0y
Deals ice damage with a potency of 350.
Additional Effect: Bind
Duration: 15s
Mudra Combination: Ten→Jin or Chi→Jin
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

Huton Icon.png
Huton
Ninja Icon 3.png Lv. 45 Ability Instant 1.5s 0y
0y
Reduces weaponskill recast time and auto-attack delay by 15%.
Duration: 60s
Mudra Combination: Jin→Chi→Ten or Chi→Jin→Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

Doton Icon.png
Doton
Ninja Icon 3.png Lv. 45 Ability Instant 1.5s 0y
5y
Creates a patch of corrupted earth, dealing damage with a potency of 70 to any enemies who enter.
Duration: 24s
Additional Effect: Heavy +40%
Mudra Combination: Ten→Jin→Chi or Jin→Ten→Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

Suiton Icon.png
Suiton
Ninja Icon 3.png Lv. 45 Ability Instant 1.5s 20y
0y
Deals water damage with a potency of 500.
Additional Effect: Grants Suiton
Duration: 20s
Suiton Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
Mudra Combination: Ten→Chi→Jin or Chi→Ten→Jin
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

Kassatsu Icon.png
Kassatsu
Ninja Icon 3.png Lv. 50 Ability Instant 60s 0y
0y
Allows the execution of a single ninjutsu without consumption of mudra charges.
Additional Effect: Increases damage for the next ninjutsu action by 30%
Duration: 15s

Recast timer of mudra is not affected by the execution of this action.

Hakke Mujinsatsu Icon.png
Hakke Mujinsatsu
Ninja Icon 3.png Lv. 52 Weaponskill Instant 2.5s 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Death Blossom
Combo Potency: 120

Combo Bonus: Extends Huton duration by 10s to a maximum of 60s

Armor Crush Icon.png
Armor Crush
Ninja Icon 3.png Lv. 54 Weaponskill Instant 2.5s 3y
0y
Delivers an attack with a potency of 100.
160 when executed from a target's flank.
Combo Action: Gust Slash
Combo Potency: 340
Flank Combo Potency: 400
Combo Bonus: Extends Huton duration by 30s to a maximum of 60s

Combo Bonus: Increases Ninki Gauge by 15

Dream Within a Dream Icon.png
Dream Within a Dream
Ninja Icon 3.png Lv. 56 Ability Instant 60s 3y
0y
Delivers a threefold attack, each hit with a potency of 200.

Removed: No longer grants Assassinate Ready.

Huraijin Icon.png
Huraijin
Ninja Icon 3.png Lv. 60 Weaponskill Instant 2.5s 3y
0y
Delivers an attack with a potency of 200.
Additional Effect: Grants Huton
Duration: 60s

If already under the effect of Huton, extends duration by 30 seconds to a maximum of 60 seconds.

Hellfrog Medium Icon.png
Hellfrog Medium
Ninja Icon 3.png Lv. 62 Ability Instant 1s 25y
6y
Deals fire damage with a potency of 160 to target and all enemies nearby it.
Ninki Gauge Cost: 50

Shares a recast timer with Bhavacakra.

Bhavacakra Icon.png
Bhavacakra
Ninja Icon 3.png Lv. 68 Ability Instant 1s 3y
0y
Deals unaspected damage with a potency of 300.
Meisui Bonus: Potency is increased to 400 when under the effect of Meisui
Ninki Gauge Cost: 50

Shares a recast timer with Hellfrog Medium.

Ten Chi Jin Icon.png
Ten Chi Jin
Ninja Icon 3.png Lv. 70 Ability Instant 120s 0y
0y
Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
Duration: 6s
Only ninjutsu available while active. The same ninjutsu cannot be executed twice.

Cannot be executed while under the effect of Kassatsu. Effect ends upon moving.

Meisui Icon.png
Meisui
Ninja Icon 3.png Lv. 72 Ability Instant 120s 0y
0y
Dispel Suiton, increasing the Ninki Gauge by 50.
Additional Effect: Increases the potency of Bhavacakra to 400
Duration: 30s

Can only be executed while in combat.

Goka Mekkyaku Icon.png
Goka Mekkyaku
Ninja Icon 3.png Lv. 76 Ability Instant 1.5s 20y
5y
Deals fire damage with a potency of 600 to target and all enemies nearby it.
Mudra Combination: Chi→Ten or Jin→Ten
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

Hyosho Ranryu Icon.png
Hyosho Ranryu
Ninja Icon 3.png Lv. 76 Ability Instant 1.5s 25y
0y
Deals ice damage with a potency of 1000.
Mudra Combination: Chi→Jin or Ten→Jin
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

Bunshin Icon.png
Bunshin
Ninja Icon 3.png Lv. 80 Ability Instant 90s 0y
0y
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.
Melee Attack Potency: 160
Ranged Attack Potency: 160
Area Attack Potency: 80
Ninki Gauge increases by 5 each time your shadow lands an attack.
Duration: 30s

Ninki Gauge Cost: 50

Phantom Kamaitachi Icon.png
Phantom Kamaitachi
Ninja Icon 3.png Lv. 82 Weaponskill Instant 2.5s 20y
0y
Your shadow deals wind damage to a target and all enemies nearby it with a potency of 550 for the first enemy, and 50% less for all remaining enemies.

Can only be executed while under the effect of Bunshin.

Hollow Nozuchi Icon.png
Hollow Nozuchi
Ninja Icon 3.png Lv. 86 Weaponskill Instant 1.5s 100y
5y
All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 100 for the first enemy, and 50% less for all remaining enemies.
Requires Hakke Mujinsatsu to be executed as a combo action.
Effect can only be triggered while Doton is active.

※This action cannot be assigned to a hotbar.

Forked Raiju Icon.png
Forked Raiju
Ninja Icon 3.png Lv. 90 Weaponskill Instant 2.5s 20y
0y
Rushes target and delivers a lightning attack with a potency of 400.
Additional Effect: Grants Fleeting Raiju Ready
Duration: 15s
Additional Effect: Increases Ninki Gauge by 5

Can only be executed while under the effect of Forked Raiju Ready.

Cannot be executed while bound.

※Action changes to Fleeting Raiju upon execution.

Fleeting Raiju Icon.png
Fleeting Raiju
Ninja Icon 3.png Lv. 90 Weaponskill Instant 2.5s 20y
0y
Rushes target and delivers a lightning attack with a potency of 450.
Combo Action: Forked Raiju
Can only be executed while under the effect of Fleeting Raiju Ready.
Cannot be executed while bound.

※This action cannot be assigned to a hotbar.

Information provided is based on an in-development build of FFXIV: Endwalker and content in the final version is subject to change!
Red text indicates changes to skills, a red background indicates new skills.

You can see our other coverage specific to this Job here!

Trait Acquired Effect
All Fours Icon.png
All Fours
Rogue Icon 3.png Lv. 14 Reduces damage taken when falling.
Fleet of Foot Icon.png
Fleet of Foot
Rogue Icon 3.png Lv. 20 Increases movement speed.
Adept Assassination Icon.png
Adept Assassination
Ninja Icon 3.png Lv. 56 Upgrades Assassinate to Dream Within a Dream.
Shukiho Icon.png
Shukiho
Ninja Icon 3.png Lv. 62 Increases Ninki Gauge by 5 upon successfully landing certain weaponskills or completing certain combos.
Enhanced Shukuchi Icon.png
Enhanced Shukuchi
Ninja Icon 3.png Lv. 64 Resets the recast timer for Shukuchi upon executing Katon, Raiton, or Hyoton on most targets.
Enhanced Mug Icon.png
Enhanced Mug
Ninja Icon 3.png Lv. 66 Increases Ninki Gauge by 40 upon successfully landing Mug.
Enhanced Shukuchi II Icon.png
Enhanced Shukuchi II
Ninja Icon 3.png Lv. 74 Allows the accumulation of charges for consecutive uses of Shukuchi.
Maximum Charges: 2
Enhanced Kassatsu Icon.png
Enhanced Kassatsu
Ninja Icon 3.png Lv. 76 Upgrades Katon and Hyoton to Goka Mekkyaku and Hyosho Ranryu while under the effect of Kassatsu.
Shukiho II Icon.png
Shukiho II
Ninja Icon 3.png Lv. 78 Increases Ninki Gauge by 10 upon successfully completing a combo with Aeolian Edge or Armor Crush.

Removed: Shadow Fang bonus.

Shukiho III Icon.png
Shukiho III
Ninja Icon 3.png Lv. 84 Increases Ninki Gauge by 15 upon successfully completing a combo with Aeolian Edge or Armor Crush.
Melee Mastery Icon.png
Melee Mastery
Ninja Icon 3.png Lv. 84 Increases the potency of Spinning Edge to 230, Gust Slash to 150, and Bhavacakra to 300.
Enhanced Meisui Icon.png
Enhanced Meisui
Ninja Icon 3.png Lv. 88 Increases the potency of Bhavacakra to 400 while under the effect of Meisui.
Duration: 30s
Enhanced Raiton Icon.png
Enhanced Raiton
Ninja Icon 3.png Lv. 90 Grants Forked Raiju Ready upon executing Raiton.
Duration: 15s

Job Gauge Endwalker Ninja.png

Additional Information
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Gear
Main Hand Ninja Weapons
Armor Ninja Head Ninja Body Ninja Hands Ninja Legs Ninja Feet
Accessories Ninja Earrings Ninja Necklace Ninja Bracelets Ninja Ring Ninja Waist
Exclusive & Sets Ninja Exclusive Ninja Sets
 
Class/Job Quests
Name Level
Peasants by Day, Ninjas by Night &000000000000003000000030&000000000006574800000065,748Peasants by Day, Ninjas by Night Rogue Icon 3.png Lvl.30
My First Mudra &000000000000003000000030&000000000006574900000065,749My First Mudra Ninja Icon 3.png Lvl.30
Killer Combinations &000000000000003500000035&000000000006575000000065,750Killer Combinations Ninja Icon 3.png Lvl.35
Once Upon a Time in Doma &000000000000003500000035&000000000006575100000065,751Once Upon a Time in Doma Ninja Icon 3.png Lvl.35
Pirates versus Ninjas &000000000000004000000040&000000000006575200000065,752Pirates versus Ninjas Ninja Icon 3.png Lvl.40
Ninja Bathin' &000000000000004000000040&000000000006575300000065,753Ninja Bathin' Ninja Icon 3.png Lvl.40
Tough Guys &000000000000004500000045&000000000006576800000065,768Tough Guys Ninja Icon 3.png Lvl.45
The Crow Knows &000000000000004500000045&000000000006576900000065,769The Crow Knows Ninja Icon 3.png Lvl.45
Master and Student &000000000000005000000050&000000000006577000000065,770Master and Student Ninja Icon 3.png Lvl.50
Strangers in a Strange Land &000000000000005000000050&000000000006577100000065,771Strangers in a Strange Land Ninja Icon 3.png Lvl.50
A Relic Reborn (Yoshimitsu) &000000000000005000000050&000000000006711500000067,115A Relic Reborn (Yoshimitsu) Ninja Icon 3.png Lvl.50
The Impossible Girl &000000000000005200000052&000000000006722000000067,220The Impossible Girl Ninja Icon 3.png Lvl.52
Ninja Assassin &000000000000005400000054&000000000006722100000067,221Ninja Assassin Ninja Icon 3.png Lvl.54
Medieval Espionage &000000000000005600000056&000000000006722200000067,222Medieval Espionage Ninja Icon 3.png Lvl.56
Staying Alive &000000000000005800000058&000000000006722300000067,223Staying Alive Ninja Icon 3.png Lvl.58
In Her Defense &000000000000006000000060&000000000006722400000067,224In Her Defense Ninja Icon 3.png Lvl.60
Search for the Stolen Scroll &000000000000006000000060&000000000006848400000068,484Search for the Stolen Scroll Ninja Icon 3.png Lvl.60
Ninja Bathin' Redux &000000000000006300000063&000000000006848500000068,485Ninja Bathin' Redux Ninja Icon 3.png Lvl.63
A Game of Life and Death &000000000000006500000065&000000000006848600000068,486A Game of Life and Death Ninja Icon 3.png Lvl.65
True Enlightenment &000000000000006800000068&000000000006848700000068,487True Enlightenment Ninja Icon 3.png Lvl.68
When Clans Collide &000000000000007000000070&000000000006848800000068,488When Clans Collide Ninja Icon 3.png Lvl.70
No Greater Sport &000000000000007000000070&000000000006880900000068,809No Greater Sport Melee DPS Physical Ranged DPS Lvl.70
Vengeance in Defeat &000000000000007200000072&000000000006881000000068,810Vengeance in Defeat Melee DPS Physical Ranged DPS Lvl.72
Freedom from Privilege &000000000000007400000074&000000000006881100000068,811Freedom from Privilege Melee DPS Physical Ranged DPS Lvl.74
The Hunter's Legacy &000000000000007600000076&000000000006881200000068,812The Hunter's Legacy Melee DPS Physical Ranged DPS Lvl.76
Fellowship Restored &000000000000007800000078&000000000006881300000068,813Fellowship Restored Melee DPS Physical Ranged DPS Lvl.78
Oboro's Big Idea &000000000000008000000080&000000000006875500000068,755Oboro's Big Idea Ninja Icon 3.png Lvl.80
Courage Born of Fear &000000000000008000000080&000000000006881400000068,814Courage Born of Fear Melee DPS Physical Ranged DPS Lvl.80


Images
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