Ninja

(Redirected from NIN)
Ninja Icon 3.pngNinja (NIN)
Melee DPSroleicon.png  Disciple of War > Melee DPS
The Armoury
Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants.

Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the
ninja and learn to bend
the tide of battle to your will.

Unknownbattle1 Icon.png Weapon Type: DaggersKnives
Main Command 21 Icon.png Prerequisite: Rogue (Level 30)
Main Command 3 Icon.png Primary Stat: Dexterity
Main Command 41 Icon.png A Realm Reborn: Level 30

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 1.png   Spinning EdgeSpinning Edge Icon.png Spinning Edge
(Weaponskill)
Delivers an attack with a potency of 220.
The mathematical base strength of an ability.220
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&0000000000000002000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 1.png   Shade ShiftShade Shift Icon.png Shade Shift
(Ability)
Create shadows that nullify damage up to 20% of maximum HP.

Duration: 20s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&0000000000000004000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 1.png   Gust SlashGust Slash Icon.png Gust Slash
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Spinning Edge

Combo Potency: 330

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000001000000010 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 1.png   HideHide Icon.png Hide
(Ability)
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
Cannot be executed while in combat.
Effect ends upon use of any action other than Sprint, or upon reuse of Hide.

Additional Effect: Resets ninjutsu recast timers if out of combat

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 1.png Quest Icon.png Quest Icon.png MugMug Icon.png Mug
(Ability)
Delivers an attack with a potency of 150.
Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow

Additional Effect: Increases Ninki Gauge by 40

The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 1.png Quest Icon.png Quest Icon.png Throwing DaggerThrowing Dagger Icon.png Throwing Dagger
(Weaponskill)
Delivers a ranged attack with a potency of 120.
The mathematical base strength of an ability.120
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y
&000000000000001800000018 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 1.png   Trick AttackTrick Attack Icon.png Trick Attack
(Ability)
Delivers an attack with a potency of 350.
500 when executed from a target's rear.
Additional Effect: Increases target's damage taken by 5%
Duration: 15s

Can only be executed while under the effect of Hidden.

The mathematical base strength of an ability.350
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000002600000026 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 1.png   Aeolian EdgeAeolian Edge Icon.png Aeolian Edge
(Weaponskill)
Delivers an attack with a potency of 100.
160 when executed from a target's rear.
Combo Action: Gust Slash
Combo Potency: 420
Rear Combo Potency: 480

Combo Bonus: Increases Ninki Gauge by 10

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png   Rabbit MediumRabbit Medium Icon.png Rabbit Medium
(Ability)
Thumpity thump thump, thumpity thump thump...
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png   NinjutsuNinjutsu Icon.png Ninjutsu
(Ability)
Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.
If any other action is used before the mudra are combined and the ninjutsu executed, Ninjutsu will fail.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

Conversely, execution of weaponskills triggers the cooldown of this action.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png   Fuma ShurikenFuma Shuriken Icon.png Fuma Shuriken
(Ability)
Delivers a ranged ninjutsu attack with a potency of 500.
Mudra Combination: Any one of the Ten, Chi, or Jin mudra
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png Quest Icon.png Quest Icon.png TenTen Icon.png Ten
(Ability)
Make the ritual mudra hand gesture for "heaven."
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

Conversely, execution of weaponskills triggers the cooldown of this action.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.20s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x2
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 1.png Quest Icon.png Quest Icon.png Shadow FangShadow Fang Icon.png Shadow Fang
(Weaponskill)
Delivers an attack with a potency of 200.
Additional Effect: Damage over time
Potency: 90
Duration: 30s
Additional Effect: Increases Ninki Gauge by 10

This action does not share a recast timer with any other actions.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.70s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png Quest Icon.png Quest Icon.png ChiChi Icon.png Chi
(Ability)
Make the ritual mudra hand gesture for "earth."
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

Conversely, execution of weaponskills triggers the cooldown of this action.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.20s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x2
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png Quest Icon.png Quest Icon.png KatonKaton Icon.png Katon
(Ability)
Deals fire damage with a potency of 500 to target and all enemies nearby it.
Mudra Combination: Chi→Ten or Jin→Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.15y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png Quest Icon.png Quest Icon.png RaitonRaiton Icon.png Raiton
(Ability)
Deals lightning damage with a potency of 800.
Mudra Combination: Ten→Chi or Jin→Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y
&000000000000003800000038 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 1.png   Death BlossomDeath Blossom Icon.png Death Blossom
(Weaponskill)
Delivers an attack with a potency of 120 to all nearby enemies.
The mathematical base strength of an ability.120
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png Quest Icon.png Quest Icon.png ShukuchiShukuchi Icon.png Shukuchi
(Ability)
Move quickly to the specified location.
Maximum Charges: 2

Cannot use when bound.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.60s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x2
The range of an ability, measured between player and target, in yalms.20y
Self: Ability targets the user alone.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png Quest Icon.png Quest Icon.png DotonDoton Icon.png Doton
(Ability)
Creates a patch of corrupted earth, dealing damage with a potency of 100 to any enemies who enter.
Duration: 24s
Additional Effect: Heavy +40%
Mudra Combination: Ten→Jin→Chi or Jin→Ten→Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
Ground-target AoE (epicenter: targeted ground; angle: 360°)5y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png Quest Icon.png Quest Icon.png HutonHuton Icon.png Huton
(Ability)
Reduces weaponskill recast time and auto-attack delay by 15%.
Duration: 70s
Mudra Combination: Jin→Chi→Ten or Chi→Jin→Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png Quest Icon.png Quest Icon.png HyotonHyoton Icon.png Hyoton
(Ability)
Deals ice damage with a potency of 400.
Additional Effect: Bind
Duration: 15s
Mudra Combination: Ten→Jin or Chi→Jin
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png Quest Icon.png Quest Icon.png JinJin Icon.png Jin
(Ability)
Make the ritual mudra hand gesture for "man."
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

Conversely, execution of weaponskills triggers the cooldown of this action.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.20s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x2
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png Quest Icon.png Quest Icon.png SuitonSuiton Icon.png Suiton
(Ability)
Deals water damage with a potency of 600.
Additional Effect: Grants Suiton
Duration: 20s
Suiton Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
Mudra Combination: Ten→Chi→Jin or Chi→Ten→Jin
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.15y
Self: Ability targets the user alone.0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png Quest Icon.png Quest Icon.png KassatsuKassatsu Icon.png Kassatsu
(Ability)
Allows the execution of a single ninjutsu without consumption of mudra charges.
Additional Effect: Increases damage for the next ninjutsu action by 30%
Duration: 15s

Recast timer of mudra is not affected by the execution of this action.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000005200000052 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png Quest Icon.png Quest Icon.png Hakke MujinsatsuHakke Mujinsatsu Icon.png Hakke Mujinsatsu
(Weaponskill)
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Death Blossom
Combo Potency: 140

Combo Bonus: Extends Huton duration by 10s to a maximum of 70s

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png Quest Icon.png Quest Icon.png Armor CrushArmor Crush Icon.png Armor Crush
(Weaponskill)
Delivers an attack with a potency of 100.
160 when executed from a target's flank.
Combo Action: Gust Slash
Combo Potency: 400
Flank Combo Potency: 460
Combo Bonus: Extends Huton duration by 30s to a maximum of 70s

Combo Bonus: Increases Ninki Gauge by 10

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000005600000056 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png Quest Icon.png Quest Icon.png Dream Within a DreamDream Within a Dream Icon.png Dream Within a Dream
(Ability)
Delivers a threefold attack, each hit with a potency of 200.
Additional Effect: Grants Assassinate Ready

Duration: 15s

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000006000000060 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png Quest Icon.png Quest Icon.png AssassinateAssassinate Icon.png Assassinate
(Ability)
Delivers a critical direct hit with a potency of 200.

Can only be executed when Assassinate Ready.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000006200000062 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png   Hellfrog MediumHellfrog Medium Icon.png Hellfrog Medium
(Ability)
Deals fire damage with a potency of 200 to target and all enemies nearby it.
Ninki Gauge Cost: 50

Shares a recast timer with Bhavacakra.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Ninki: 50
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)6y
&000000000000006800000068 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png   BhavacakraBhavacakra Icon.png Bhavacakra
(Ability)
Deals unaspected damage with a potency of 300.
Ninki Gauge Cost: 50

Shares a recast timer with Hellfrog Medium.

The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Ninki: 50
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000007000000070 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png Quest Icon.png Quest Icon.png Ten Chi JinTen Chi Jin Icon.png Ten Chi Jin
(Ability)
Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
Duration: 6s
Only ninjutsu available while active. The same ninjutsu cannot be executed twice.

Cannot be executed while under the effect of Kassatsu. Effect ends upon moving.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007200000072 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png   MeisuiMeisui Icon.png Meisui
(Ability)
Dispel Suiton, increasing the Ninki Gauge by 50.

Can only be executed while in combat.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png   Hyosho RanryuHyosho Ranryu Icon.png Hyosho Ranryu
(Ability)
Deals ice damage with a potency of 1,200.
Mudra Combination: Chi→Jin or Ten→Jin
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Can only be executed while under the effect of Three Mudra.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png   Goka MekkyakuGoka Mekkyaku Icon.png Goka Mekkyaku
(Ability)
Deals fire damage with a potency of 750 to target and all enemies nearby it.
Mudra Combination: Chi→Ten or Jin→Ten
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Can only be executed while under the effect of Three Mudra.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.750
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.15y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 1.png   BunshinBunshin Icon.png Bunshin
(Ability)
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.
Melee Attack Potency: 200
Ranged Attack Potency: 100
Area Attack Potency: 100
Ninki Gauge increases by 5 each time your shadow lands an attack.
Duration: 30s

Ninki Gauge Cost: 50

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The cost associated with the use of the ability.Ninki: 50
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y

Level Name   Description Acquisition
&0000000000000008000000Melee DPSroleicon.png Second WindSecond Wind Icon.png Second Wind
(Ability)
Instantly restores own HP.
Cure Potency: 500
The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001000000010 Melee DPSroleicon.png Leg SweepLeg Sweep Icon.png Leg Sweep
(Weaponskill)
Stuns target.
Duration: 3s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000001200000012 Melee DPSroleicon.png BloodbathBloodbath Icon.png Bloodbath
(Ability)
Converts a portion of physical damage dealt into HP.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000002200000022 Melee DPSroleicon.png FeintFeint Icon.png Feint
(Ability)
Lowers target's strength and dexterity by 10%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.10y
Single Target: Ability which targets a single target.0y
&000000000000003200000032 Melee DPSroleicon.png Arm's LengthArm's Length Icon.png Arm's Length
(Ability)
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck

Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y
&000000000000005000000050 Melee DPSroleicon.png True NorthTrue North Icon.png True North
(Ability)
Nullifies all action direction requirements.
Duration: 10s

Maximum Charges: 2

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y

Level Name Description
&000000000000001400000014All Fours All Fours Icon.png All Fours Reduces damage taken when falling.
&000000000000002000000020Fleet of Foot Fleet of Foot Icon.png Fleet of Foot Increases movement speed.
&000000000000006200000062Shukiho Shukiho Icon.png Shukiho Increases Ninki Gauge by 5 upon successfully landing certain weaponskills or completing certain combos.
&000000000000006400000064Enhanced Shukuchi Enhanced Shukuchi Icon.png Enhanced Shukuchi Resets the recast timer for Shukuchi upon executing Katon, Raiton, or Hyoton on most targets.
&000000000000006600000066Enhanced Mug Enhanced Mug Icon.png Enhanced Mug Increases Ninki Gauge by 40 upon successfully landing Mug.
&000000000000007400000074Enhanced Shukuchi II Enhanced Shukuchi II Icon.png Enhanced Shukuchi II Allows the accumulation of charges for consecutive uses of Shukuchi.
Maximum Charges: 2
&000000000000007600000076Enhanced Kassatsu Enhanced Kassatsu Icon.png Enhanced Kassatsu Upgrades Katon and Hyoton to Goka Mekkyaku and Hyosho Ranryu while under the effect of Kassatsu.Upgrades Katon to Goka Mekkyaku while under the effect of Kassatsu.
Upgrades Hyoton to Hyosho Ranryu while under the effect of Kassatsu.
&000000000000007800000078Shukiho II Shukiho II Icon.png Shukiho II Increases Ninki Gauge by 10 upon successfully landing Shadow Fang, or completing a combo with Aeolian Edge or Armor Crush.

Combo Flowchart
Death Blossom Combo.png

 

Combo Flowchart
Spinning Edge Combo.png

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 1Melee DPS Icon 1.png   BraverBraver Icon.png Braver
(Limit Break Level 1)
Delivers an attack with a potency of 2,400.
The mathematical base strength of an ability.2400
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.0s
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 2Melee DPS Icon 1.png   BladedanceBladedance Icon.png Bladedance
(Limit Break Level 2)
Delivers an attack with a potency of 5,250.
The mathematical base strength of an ability.5250
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.0s
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 3Ninja Icon 1.png   ChimatsuriChimatsuri Icon.png Chimatsuri
(Limit Break Level 3)
Delivers an attack with a potency of 9,000.
The mathematical base strength of an ability.9000
The amount of time it takes from pressing an ability, to when the ability activates.4.5s
The amount of time it takes from using an ability, to being able to use it again.0s
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y

Huton Gauge.png The Huton Gauge will be displayed upon learning the ninjutsu Huton, indicating its remaining duration.
Ninki Gauge.png Upon learning the trait Shukiho, the Ninki Gauge will be displayed, indicating the amount of Ninki you have accumulated.

Ninki is accumulated upon executing weaponskills and can be used to execute special ninjutsu such as Hellfrog Medium (acquired at level 62) or Bhavacakra (acquired at level 68).

Name   Description Stats
Aeolian Edge (PvP)Aeolian Edge (PvP) Icon.png Aeolian Edge (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Gust Slash
Combo Potency: 1,400
Combo Bonus: Increases Ninki Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Assassinate (PvP)Assassinate (PvP) Icon.png Assassinate (PvP)
(Ability)
Delivers an attack with a potency of 1,000.
Potency increases up to 3,000 as the target's HP decreases.

Recast time resets upon earning a kill or an assist.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Bhavacakra (PvP)Bhavacakra (PvP) Icon.png Bhavacakra (PvP)
(Ability)
Deals unaspected damage with a potency of 2,000.

Ninki Gauge Cost: 50

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Ninki: 50
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Bunshin (PvP)Bunshin (PvP) Icon.png Bunshin (PvP)
(Ability)
For up to three attacks, your shadow becomes animate, attacking enemies each time you execute a weaponskill. Ninki Gauge increases by 10 each time your shadow lands an attack.
Shadow attack potency varies based on the attack executed.
Melee Attack Potency: 600
Ranged Attack Potency: 400
Area Attack Potency: 400

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Death Blossom (PvP)Death Blossom (PvP) Icon.png Death Blossom (PvP)
(Weaponskill)
Delivers an attack with a potency of 600 to all nearby enemies.
Additional Effect: Increases Ninki Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Goka Mekkyaku (PvP)Goka Mekkyaku (PvP) Icon.png Goka Mekkyaku (PvP)
(Spell)
Deals fire damage with a potency of 1,600 to target and all enemies nearby it.
Additional Effect: Increases Ninki Gauge by 10 for each enemy hit
Additional Effect: Grants Huton, reducing weaponskill recast time by 15%
Duration: 35s

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
Gust Slash (PvP)Gust Slash (PvP) Icon.png Gust Slash (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Spinning Edge
Combo Potency: 1,200
Combo Bonus: Increases Ninki Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Hakke Mujinsatsu (PvP)Hakke Mujinsatsu (PvP) Icon.png Hakke Mujinsatsu (PvP)
(Weaponskill)
Delivers an attack to all nearby enemies.
Combo Action: Death Blossom
Combo Potency: 800
Combo Bonus: Increases Ninki Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Hellfrog Medium (PvP)Hellfrog Medium (PvP) Icon.png Hellfrog Medium (PvP)
(Ability)
Deals unaspected damage with a potency of 1,200 to target and all enemies nearby it.

Ninki Gauge Cost: 50

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.15y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
Hyosho Ranryu (PvP)Hyosho Ranryu (PvP) Icon.png Hyosho Ranryu (PvP)
(Spell)
Deals ice damage with a potency of 2,400.
Additional Effect: Increases Ninki Gauge by 20
Additional Effect: Grants Huton, reducing weaponskill recast time by 15%
Duration: 35s

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.2400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Ill Wind (PvP)Ill Wind (PvP) Icon.png Ill Wind (PvP)
(Ability)
Delivers an attack with a potency of 800 to all nearby enemies.
Additional Effect: Silence

Duration: 1s

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Kakuremi (PvP)Kakuremi (PvP) Icon.png Kakuremi (PvP)
(Ability)
Grants the effect of Kakuremi.
Duration: 3s
Kakuremi will change to Hidden when the effect expires.
Duration: 10s
Cannot be seen or targeted while under the effect of Hidden.
Effects of Kakuremi and Hidden end upon taking damage or using an action other than Shukuchi or Bolt.

※Action changes to Trick Attack while under the effect of Hidden.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Raw Destruction (PvP)Raw Destruction (PvP) Icon.png Raw Destruction (PvP)
(The Feast Adrenaline Rush Ability)
Delivers an attack with a potency of 10,000.
Damage dealt is not affected by increased or decreased damage effects applied by players.

Can only be executed while the Adrenaline Gauge is full.

The mathematical base strength of an ability.10000
The amount of time it takes from pressing an ability, to when the ability activates.2s
The cost associated with the use of the ability.Adrenaline Gauge
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y
Shukuchi (PvP)Shukuchi (PvP) Icon.png Shukuchi (PvP)
(Ability)
Move quickly to the specified location.
Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 2,000 potency
Duration: 6s
Maximum Charges: 2

Cannot be executed while bound.

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.20y
Self: Ability targets the user alone.1y
Spinning Edge (PvP)Spinning Edge (PvP) Icon.png Spinning Edge (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,000.
Additional Effect: Increases Ninki Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Three Mudra (PvP)Three Mudra (PvP) Icon.png Three Mudra (PvP)
(Ability)
Allows for immediate execution of any ninjutsu action.
Duration: 5s

Maximum Charges: 2

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Throwing Dagger (PvP)Throwing Dagger (PvP) Icon.png Throwing Dagger (PvP)
(Weaponskill)
Delivers a ranged attack with a potency of 800.

Additional Effect: Increases Ninki Gauge by 10

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y
Trick Attack (PvP)Trick Attack (PvP) Icon.png Trick Attack (PvP)
(Ability)
Delivers an attack with a potency of 1,200.
Additional Effect: Increases target's damage taken by 15%
Duration: 6s
Can only be executed while under the effect of Hidden.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y

Role Name   Description Stats
Melee DPSroleicon.png Arm's Length (PvP)Arm's Length (PvP) Icon.png Arm's Length (PvP)
(Ability)
Reduces damage taken by 10%.
Duration: 6s
Additional Effect: When you are struck, the striker's damage dealt will be reduced by 10%

Duration: 6s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Backstep (PvP)Backstep (PvP) Icon.png Backstep (PvP)
(Ability)
Jump 10 yalms back from current position. Cannot be executed while bound.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Bloodbath (PvP)Bloodbath (PvP) Icon.png Bloodbath (PvP)
(Ability)
Converts 100% of physical damage dealt into HP.

Duration: 6s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Bolt (PvP)Bolt (PvP) Icon.png Bolt (PvP)
(Ability)
Movement speed is increased.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Feint (PvP)Feint (PvP) Icon.png Feint (PvP)
(Ability)
Increases damage you deal target by 25%.

Duration: 6s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y
Melee DPSroleicon.png Fetter Ward (PvP)Fetter Ward (PvP) Icon.png Fetter Ward (PvP)
(Ability)
Grants immunity to stun, sleep, bind, heavy, silence, knockback, and draw-in effects.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Medical Kit (PvP)Medical Kit (PvP) Icon.png Medical Kit (PvP)
(Ability)
Restores own HP.
Cure Potency: 2,000
Potency increases up to 6,000 as HP decreases.

Maximum Charges: 3

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.15s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x3
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Smite (PvP)Smite (PvP) Icon.png Smite (PvP)
(Ability)
Delivers an attack with a potency of 600.

Potency increases up to 3,000 as the target's HP decreases.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y

PvP Huton Gauge.png The Huton Gauge indicates the remaining time of Huton, which is granted by executing Hyosho Ranryu or Goka Mekkyaku. While active, weapon skill recast time is reduced.
PvP Ninki Gauge.png The Ninki Gauge displays the current amount of Ninki a ninja has accumulated. Ninki slowly builds inside the body when using certain weaponskills, and can be used to execute Bhavacakra or Hellfrog Medium.

Additional Information
Divider3.png
Gear
Main Hand Ninja Weapons
Armor Ninja Head Ninja Body Ninja Hands Ninja Legs Ninja Feet
Accessories Ninja Earrings Ninja Necklace Ninja Bracelets Ninja Ring Ninja Waist
Exclusive & Sets Ninja Exclusive Ninja Sets
 
Class/Job Quests
Name Level
Peasants by Day, Ninjas by Night &000000000000003000000030&000000000000001100000011Peasants by Day, Ninjas by Night Rogue Icon 5.png Lvl.30
My First Mudra &000000000000003000000030&000000000000001200000012My First Mudra 
Killer Combinations &000000000000003500000035&000000000000001300000013Killer Combinations 
Once Upon a Time in Doma &000000000000003500000035&000000000000001400000014Once Upon a Time in Doma 
Pirates versus Ninjas &000000000000004000000040&000000000000001500000015Pirates versus Ninjas 
Ninja Bathin' &000000000000004000000040&000000000000001600000016Ninja Bathin' 
Tough Guys &000000000000004500000045&000000000000001700000017Tough Guys 
The Crow Knows &000000000000004500000045&000000000000001800000018The Crow Knows 
A Relic Reborn (Yoshimitsu) &000000000000005000000050&000000000000001000000010A Relic Reborn (Yoshimitsu) 
Master and Student &000000000000005000000050&000000000000001900000019Master and Student 
Strangers in a Strange Land &000000000000005000000050&000000000000002000000020Strangers in a Strange Land 
The Impossible Girl &000000000000005200000052&000000000000002100000021The Impossible Girl 
Ninja Assassin &000000000000005400000054&000000000000002200000022Ninja Assassin 
Medieval Espionage &000000000000005600000056&000000000000002300000023Medieval Espionage 
Staying Alive &000000000000005800000058&000000000000002400000024Staying Alive 
In Her Defense &000000000000006000000060&000000000000002500000025In Her Defense 
Search for the Stolen Scroll &000000000000006000000060&000000000000002600000026Search for the Stolen Scroll 
Ninja Bathin' Redux &000000000000006300000063&000000000000002600000026Ninja Bathin' Redux 
A Game of Life and Death &000000000000006500000065&000000000000002700000027A Game of Life and Death 
True Enlightenment &000000000000006800000068&000000000000002800000028True Enlightenment 
When Clans Collide &000000000000007000000070&000000000000002900000029When Clans Collide 
No Greater Sport &000000000000007000000070&000000000006880900000068,809No Greater Sport 
Vengeance in Defeat &000000000000007200000072&000000000006881000000068,810Vengeance in Defeat 
Freedom from Privilege &000000000000007400000074&000000000006881100000068,811Freedom from Privilege 
The Hunter's Legacy &000000000000007600000076&000000000006881200000068,812The Hunter's Legacy 
Fellowship Restored &000000000000007800000078&000000000006881300000068,813Fellowship Restored 
Courage Born of Fear &000000000000008000000080&000000000006881400000068,814Courage Born of Fear 
Oboro's Big Idea &000000000000008000000080&000000000006881500000068,815Oboro's Big Idea 


Images
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