Monk
(Redirected from MNK)
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The Armoury | |||
Though now under Garlean rule, the city-state of Ala Mhigo once boasted the greatest military might of all Eorzea. Among its standing armies were the monks—ascetic warriors as dreaded by foes on the field of battle as the city-state's great pikemen.
The monks comprised an order known as the Fist of Rhalgr, and it was to this god—the Destroyer—that they devoted their lives of worship. By mastering seats of power within the body known as chakra, they are capable of performing extraordinary physical feats. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Bootshine(Weaponskill) | Delivers an attack with a potency of 210. |
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4 ![]() |
True Strike(Weaponskill) | Delivers an attack with a potency of 300. |
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6 ![]() |
Snap Punch(Weaponskill) | Delivers an attack with a potency of 250. |
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15 ![]() |
Steel Peak(Ability) | Delivers an attack with a potency of 180. |
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15 ![]() |
Meditation(Ability) | Opens a chakra. Up to five chakra can be opened at once. |
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18 ![]() |
Twin Snakes(Weaponskill) | Delivers an attack with a potency of 280. |
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26 ![]() |
Arm of the Destroyer(Weaponskill) | Delivers an attack with a potency of 100 to all nearby targets. |
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30 ![]() |
Rockbreaker(Weaponskill) | Delivers an attack with a potency of 130 to all nearby enemies. |
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30 ![]() |
Demolish(Weaponskill) | Delivers an attack with a potency of 70. |
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35 ![]() |
Thunderclap (Action)(Ability) | Rush to a targeted enemy's or party member's location. |
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40 ![]() |
Howling Fist(Ability) | Delivers an attack with a potency of 100 to all enemies in a straight line before you. |
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42 ![]() |
Mantra(Ability) | Increases HP recovery via healing actions by 10% for self and nearby party members. |
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45 ![]() |
Four-point Fury(Weaponskill) | Delivers an attack with a potency of 120 to all nearby enemies. |
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50 ![]() |
Dragon Kick(Weaponskill) | Delivers an attack with a potency of 320. |
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50 ![]() |
Perfect Balance(Ability) | Grants 3 stacks of Perfect Balance, each stack allowing the execution of a weaponskill that requires a certain form, without being in that form. |
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52 ![]() |
Form Shift(Weaponskill) | Grants Formless Fist to self, allowing the execution of a weaponskill that requires a certain form, without being in that form. |
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54 ![]() |
The Forbidden Chakra(Ability) | Delivers an attack with a potency of 340. |
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60 ![]() |
Tornado Kick(Weaponskill) | Delivers an attack to target and all enemies nearby it with a potency of 850 for the first enemy, and 50% less for all remaining enemies. |
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60 ![]() |
Flint Strike(Weaponskill) | Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 70% less for all remaining enemies. |
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60 ![]() |
Celestial Revolution(Weaponskill) | Delivers an attack with a potency of 450. |
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60 ![]() |
Elixir Field(Weaponskill) | Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 70% less for all remaining enemies. |
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60 ![]() |
Masterful Blitz(Weaponskill) | Strike the enemy with a technique fueled by the power of your Beast Chakra. |
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64 ![]() |
Riddle of Earth(Ability) | Reduces damage taken by 20%. |
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68 ![]() |
Riddle of Fire(Ability) | Increases damage dealt by 15%. |
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70 ![]() |
Brotherhood(Ability) | Grants Brotherhood and Meditative Brotherhood to self and all nearby party members. |
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72 ![]() |
Riddle of Wind(Ability) | Reduces auto-attack delay by 50%. |
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74 ![]() |
Enlightenment(Ability) | Delivers an attack with a potency of 170 to all enemies in a straight line before you. |
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78 ![]() |
Anatman(Ability) | Extends the duration of Disciplined Fist and your present form to maximum and halts their expiration. |
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80 ![]() |
Six-sided Star(Weaponskill) | Delivers an attack with a potency of 550. |
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82 ![]() |
Shadow of the Destroyer(Weaponskill) | Delivers an attack with a potency of 110 to all nearby enemies. |
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86 ![]() |
Rising Phoenix(Weaponskill) | Deals physical fire damage to all nearby enemies with a potency of 700 for the first enemy, and 70% less for all remaining enemies. |
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90 ![]() |
Phantom Rush(Weaponskill) | Delivers an attack to target and all enemies nearby it with a potency of 1,150 for the first enemy, and 50% less for all remaining enemies. |
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Level | Name | Description | Acquisition | |
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8 ![]() |
Second Wind(Ability) | Instantly restores own HP.
Cure Potency: 500 |
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10 ![]() |
Leg Sweep(Weaponskill) | Stuns target.
Duration: 3s |
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12 ![]() |
Bloodbath(Ability) | Converts a portion of physical damage dealt into HP.
Duration: 20s |
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22 ![]() |
Feint(Ability) | Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
Duration: 10s |
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32 ![]() |
Arm's Length(Ability) | Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s |
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50 ![]() |
True North(Ability) | Nullifies all action direction requirements.
Duration: 10s Maximum Charges: 2 |
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Level | Name | Description |
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1 | ![]() |
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 5%. |
20 | ![]() |
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10%. |
38 | ![]() |
Grants a 80% chance that a chakra will open upon dealing critical damage with a weaponskill. |
40 | ![]() |
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15%. |
54 | ![]() |
Upgrades Steel Peak to The Forbidden Chakra. |
60 | ![]() |
When under the effect of Perfect Balance, grants Beast Chakra in accordance with the form normally required to execute weaponskills.
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74 | ![]() |
Grants a 100% chance that a chakra will open upon dealing critical damage with a weaponskill. |
74 | ![]() |
Upgrades Howling Fist to Enlightenment. |
76 | ![]() |
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 20%. Also improves Disciplined Fist's damage increase to 15%. |
82 | ![]() |
Upgrades Arm of the Destroyer to Shadow of the Destroyer. |
84 | ![]() |
Allows a third charge of Thunderclap. |
84 | ![]() |
Increases the potency of Bootshine to 210, True Strike to 300, Snap Punch to 250, Twin Snakes to 280, Demolish to 70, Dragon Kick to 320, The Forbidden Chakra to 340, and Six-sided Star to 550.Increases the potency of Bootshine to 210. Increases the potency of True Strike to 300. Increases the potency of Snap Punch to 250. Increases the potency of Twin Snakes to 280. Increases the potency of Demolish to 70. Increases the potency of Dragon Kick to 320. Increases the potency of The Forbidden Chakra to 340. Increases the potency of Six-sided Star to 550. |
86 | ![]() |
Upgrades Flint Strike to Rising Phoenix. |
88 | ![]() |
Guarantees that a chakra will open when you are under the effect of Meditative Brotherhood and execute a weaponskill or cast a spell. |
90 | ![]() |
Upgrades Tornado Kick to Phantom Rush. |
Level | Name | Description | Stats | |
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1 ![]() |
Braver(Limit Break Level 1) | Delivers an attack that deals 100% the damage of Braver. |
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1 ![]() |
Bladedance(Limit Break Level 2) | Delivers an attack that deals 220% the damage of Braver. |
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1 ![]() |
Final Heaven(Limit Break Level 3) | Delivers an attack that deals 350% the damage of Braver. |
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When you learn the action Meditation, the Chakra Gauge will be displayed.
Accumulating the maximum amount of Chakra will allow you to execute several actions such as Steel Peak, Howling Fist (acquired at level 40), The Forbidden Chakra (acquired at level 54), and Enlightenment (acquired at level 74). |
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Upon learning the trait Enhanced Perfect Balance, you will unlock the Master's Gauge as well as Solar and Lunar Nadi. You can open Chakra by using a weaponskill while Perfect Balance is in effect. There are three types of Chakra: Coeurl Chakra, Raptor Chakra, and Opo-opo Chakra.
When three of the same type of Chakra have been opened, you can use the action Elixir Field.
When one of each type of Chakra has been opened, you can use the action Flint Strike.
Using Elixir Field will open the Lunar Nadi, while using Flint Strike will open the Solar Nadi. You can use Tornado Kick by opening three Chakra regardless of type. |
Name | Description | Stats | |
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Bootshine (PvP)(Weaponskill) | Delivers an attack with a potency of 3,000.
※This action cannot be assigned to a hotbar. |
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Demolish (PvP)(Weaponskill) | Delivers an attack with a potency of 6,000.
Combo Action: Twin Snakes Additional Effect: Extends Wind Resonance duration by 5s to a maximum of 15s ※This action cannot be assigned to a hotbar. |
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Dragon Kick (PvP)(Weaponskill) | Delivers an attack with a potency of 3,000.
Combo Action: Snap Punch ※This action cannot be assigned to a hotbar. |
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Earth's Reply (PvP)(Ability) | Deals physical damage to all nearby enemies and restores your HP.
Damage Potency: 2,000 plus 25% of compiled damage Cure Potency: 4,000 plus 50% of compiled damage Can only be executed while under the effect of Earth Resonance. ※This action cannot be assigned to a hotbar. |
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Enlightenment (PvP)(Weaponskill) | Delivers an attack with a potency of 8,000 to all enemies in a straight line before you.
Additional Effect: 15-yalm knockback to first target Also afflicts first target with Pressure Point if successfully knocked back. Pressure Point Effect: Next weaponskill or Meteodrive used on target will deal additional damage with a potency of 12,000 Duration: 3s Effect of Pressure Point expires upon dealing additional damage. This weaponskill does not share a recast timer with any other actions. |
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Meteodrive (PvP)(Limit Break) | Rushes target and delivers an attack with a potency of 12,000.
Additional Effect: Removes target's Guard Additional Effect: Afflicts target with Meteodrive, rendering them unable to move Duration: 3s If target does not have an active Guard effect, deals additional damage with a potency of 12,000. Effect cannot be applied to players riding machina or non-player combatants. Can only be executed when the limit gauge is full. Gauge Charge Time: 75s Cannot be executed while bound. |
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Phantom Rush (PvP)(Weaponskill) | Delivers an attack with a potency of 12,000 to target and all enemies nearby it.
Combo Action: Demolish ※This action cannot be assigned to a hotbar. |
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Riddle of Earth (PvP)(Ability) | Grants Earth Resonance, changing Riddle of Earth to Earth's Reply, and allowing you to compile damage each time you are struck by an enemy.
Duration: 10s Executing Earth's Reply deals physical damage to all nearby enemies and restores your HP. Damage Potency: 2,000 plus 25% of compiled damage Cure Potency: 4,000 plus 50% of compiled damage |
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Rising Phoenix (PvP)(Ability) | Delivers an attack with a potency of 3,000 to all nearby enemies.
Additional Effect: Grants Fire Resonance Fire Resonance Effect: Increases damage dealt by next weaponskill by 50% Duration: 10s Maximum Charges: 2 |
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Six-sided Star (PvP)(Ability) | Delivers an attack with a potency of 4,000.
Additional Effect: Stun Duration: 2s Additional Effect: Increases movement speed by 25% Duration: 5s |
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Snap Punch (PvP)(Weaponskill) | Delivers an attack with a potency of 6,000.
Combo Action: True Strike Additional Effect: Extends Wind Resonance duration by 5s to a maximum of 15s ※This action cannot be assigned to a hotbar. |
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Thunderclap (PvP)(Ability) | Rush to a targeted enemy's or party member's location.
Additional Effect: Grants Wind Resonance Wind Resonance Effect: Reduces weaponskill recast time by 10% Duration: 5s If already under the effect of Wind Resonance, extends duration by 5s to a maximum of 15s. Additional Effect: Creates a barrier around target party member that nullifies damage equivalent to a heal of 6,000 potency If the target selected was an enemy, creates a barrier around self instead. Duration: 5s Maximum Charges: 3 Cannot be executed while bound. |
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True Strike (PvP)(Weaponskill) | Delivers an attack with a potency of 4,000.
Combo Action: Bootshine ※This action cannot be assigned to a hotbar. |
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Twin Snakes (PvP)(Weaponskill) | Delivers an attack with a potency of 4,000.
Combo Action: Dragon Kick ※This action cannot be assigned to a hotbar. |
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Role | Name | Description | Stats | |
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Guard (PvP)(Ability) | Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. |
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Purify (PvP)(Ability) | Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Grants Resilience upon successfully removing one of the aforementioned effects. Resilience Effect: Nullifies status afflictions that can be removed by Purify
Can be used even when under the effect of certain status afflictions. |
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Recuperate (PvP)(Ability) | Restores own HP.
Cure Potency: 15,000 |
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Sprint (PvP)(Ability) | Increases movement speed by 50%.
Effect ends upon reuse or execution of another action. |
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Standard-issue Elixir (PvP)(Ability) | Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken. |
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The Lightning Gauge indicates a monk's current amount of Greased Lightning, as well as the time remaining before the effect fades. Greased Lightning is accumulated by executing certain weaponskills, improving attack speed and damage dealt. Up to three stacks can be stored at one time. |
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The Chakra Gauge indicates the number of chakra a monk currently has opened. Chakra are opened by executing certain actions. Opening five allows for the execution of Enlightenment or the Forbidden Chakra. |
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