Samurai
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The Armoury | |||
Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.
In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai. Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace. But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Hakaze(Weaponskill) | Delivers an attack with a potency of 200.
Additional Effect: Increases Kenki Gauge by 5 |
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4 ![]() |
Jinpu(Weaponskill) | Delivers an attack with a potency of 100.
Combo Action: Hakaze
Combo Potency: 320
Combo Bonus: Increases damage dealt by 10%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 5 |
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6 ![]() |
Third Eye(Ability) | Reduces the amount of damage taken by the next attack by 10%. Duration: 3s
Additional Effect: Grants Open Eyes when hit.Duration: 15s
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15 ![]() |
Enpi(Weaponskill) | Delivers a ranged attack with a potency of 100.
Enhanced Enpi Bonus Potency: 320
Additional Effect: Increases Kenki Gauge by 10 |
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18 ![]() |
Shifu(Weaponskill) | Delivers an attack with a potency of 100.
Combo Action: Hakaze
Combo Potency: 320
Combo Bonus: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 5 |
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26 ![]() |
Fuga(Weaponskill) | Delivers an attack with a potency of 100 to all enemies in a cone before you.
Additional Effect: Increases Kenki Gauge by 5 |
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30 ![]() |
Iaijutsu(Weaponskill) | Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
1 Sen: Higanbana
2 Sen: Tenka Goken
3 Sen: Midare Setsugekka |
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30 ![]() |
Gekko(Weaponskill) | Delivers an attack with a potency of 100.
Combo Action: Jinpu
Combo Potency: 480
Rear Combo Bonus: Increases Kenki Gauge by 5 (Kenki Mastery)
Combo Bonus: Increases Kenki Gauge by 5 (Kenki Mastery II)
Combo Bonus: Grants Getsu |
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30 ![]() |
Higanbana(Weaponskill) | Delivers an attack with a potency of 250.
Additional Effect: Damage over time
Potency: 40
Duration: 60s
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
※This action cannot be assigned to a hotbar. |
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35 ![]() |
Mangetsu(Weaponskill) | Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Fuga
Combo Potency: 160
Combo Bonus: Extends Jinpu duration by 15s to a maximum of 40s
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Getsu |
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40 ![]() |
Kasha(Weaponskill) | Delivers an attack with a potency of 100.
Combo Action: Shifu
Combo Potency: 480
Side Combo Bonus: Increases Kenki Gauge by 5 (Kenki Mastery)
Combo Bonus: Increases Kenki Gauge by 5 (Kenki Mastery II)
Combo Bonus: Grants Ka |
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40 ![]() |
Tenka Goken(Weaponskill) | Delivers an attack with a potency of 360 to all enemies in a cone before you.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
※This action cannot be assigned to a hotbar. |
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45 ![]() |
Oka(Weaponskill) | Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Fuga
Combo Potency: 160
Combo Bonus: Extends Shifu duration by 15s to a maximum of 40s
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Ka |
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50 ![]() |
Midare Setsugekka(Weaponskill) | Delivers an attack with a potency of 800.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
※This action cannot be assigned to a hotbar. |
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50 ![]() |
Yukikaze(Weaponskill) | Delivers an attack with a potency of 100.
Combo Action: Hakaze
Combo Potency: 360
Combo Bonus: Increases Kenki Gauge by 15
Combo Bonus: Grants Setsu |
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50 ![]() |
Meikyo Shisui(Ability) | Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu.
Duration: 15s |
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52 ![]() |
Hissatsu: Kaiten(Ability) | Increases potency of next weaponskill by 50%. Duration: 10s
Kenki Gauge Cost: 20 |
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54 ![]() |
Hissatsu: Gyoten(Ability) | Rushes target and delivers an attack with a potency of 100.
Kenki Gauge Cost: 10
Cannot be executed while bound. |
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56 ![]() |
Hissatsu: Yaten(Ability) | Delivers an attack with a potency of 100.
Additional Effect: 10-yalm backstep
Additional Effect: Grants Enhanced Enpi Duration: 15s
Kenki Gauge Cost: 10
Cannot be executed while bound. |
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58 ![]() |
Merciful Eyes(Ability) | Instantly restores own HP.
Cure Potency: 200
Can only be executed while under the effect of Open Eyes.
Shares a recast timer with Hissatsu: Seigan. |
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60 ![]() |
Meditate(Ability) | Gradually increases your Kenki Gauge.
Duration: 15s
Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3
Kenki Gauge not affected when used outside battle.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. |
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62 ![]() |
Hissatsu: Shinten(Ability) | Delivers an attack with a potency of 320.
Kenki Gauge Cost: 25 |
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64 ![]() |
Hissatsu: Kyuten(Ability) | Delivers an attack with a potency of 150 to all nearby enemies.
Kenki Gauge Cost: 25 |
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66 ![]() |
Hissatsu: Seigan(Ability) | Delivers an attack with a potency of 220.
Kenki Gauge Cost: 15
Can only be executed while under the effect of Open Eyes.
Shares a recast timer with Merciful Eyes. |
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68 ![]() |
Hagakure(Ability) | Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses. | ![]() ![]() ![]() ![]() ![]() |
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68 ![]() |
Ikishoten(Ability) | Increases Kenki Gauge by 50.
Can only be executed while in combat. |
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70 ![]() |
Hissatsu: Guren(Ability) | Delivers an attack with a potency of 850 to all enemies in a straight line before you.
Kenki Gauge Cost: 50
Shares a recast timer with Hissatsu: Senei. |
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72 ![]() |
Hissatsu: Senei(Ability) | Delivers an attack with a potency of 1,100.
Kenki Gauge Cost: 50
Shares a recast timer with Hissatsu: Guren. |
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76 ![]() |
Kaeshi: Setsugekka(Ability) | Delivers an attack with a potency of 1,200.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
※This action cannot be assigned to a hotbar. |
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76 ![]() |
Kaeshi: Goken(Ability) | Delivers an attack with a potency of 540 to all enemies in a cone before you.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
※This action cannot be assigned to a hotbar. |
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76 ![]() |
Tsubame-gaeshi(Ability) | Repeats the previously executed iaijutsu with increased potency.
Can only be executed immediately following Iaijutsu.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. |
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76 ![]() |
Kaeshi: Higanbana(Ability) | Delivers an attack with a potency of 375.
Additional Effect: Damage over time
Potency: 60
Duration: 60s
Effect cannot be stacked with Higanbana.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
※This action cannot be assigned to a hotbar. |
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80 ![]() |
Shoha(Ability) | Delivers an attack with a potency of 400.
Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Tsubame-gaeshi, or Meditate while in combat.
Meditation effect fades upon execution. |
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Level | Name | Description | Acquisition | |
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8 ![]() |
Second Wind(Ability) | Instantly restores own HP. Cure Potency: 500
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10 ![]() |
Leg Sweep(Weaponskill) | Stuns target. Duration: 3s
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12 ![]() |
Bloodbath(Ability) | Converts a portion of physical damage dealt into HP. Duration: 20s
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22 ![]() |
Feint(Ability) | Lowers target's strength and dexterity by 10%. Duration: 10s
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32 ![]() |
Arm's Length(Ability) | Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s |
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50 ![]() |
True North(Ability) | Nullifies all action direction requirements.
Duration: 10s
Maximum Charges: 2 |
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Level | Name | Description |
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52 | ![]() |
Increases Kenki Gauge when landing select weaponskills. |
62 | ![]() |
Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu. |
74 | ![]() |
Reduces Iaijutsu cast time to 1.3 seconds. |
78 | ![]() |
Improves Jinpu's damage increase to 13% and Shifu's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 12%.Improves Jinpu's damage increase to 13%. Improves Shifu's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 12%. |
Combo Flowchart |
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Combo Flowchart |
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Level | Name | Description | Stats | |
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1 ![]() |
Braver(Limit Break Level 1) | Delivers an attack with a potency of 2,400. | ![]() ![]() ![]() ![]() ![]() |
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1 ![]() |
Bladedance(Limit Break Level 2) | Delivers an attack with a potency of 5,250. | ![]() ![]() ![]() ![]() ![]() |
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1 ![]() |
Doom of the Living(Limit Break Level 3) | Delivers an attack with a potency of 9,000. | ![]() ![]() ![]() ![]() ![]() |
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Upon learning the action Gekko, the Sen Gauge will be displayed.
Using certain combo actions will accumulate up to three Sen: Setsu (top), Getsu (left), and Ka (right). Sen is required to perform Iaijutsu, the number of Sen accumulated determining which can be executed─one for Higanbana, two for Tenka Goken, and three for Midare Setsugekka. |
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Upon learning the trait Kenki Mastery, the Kenki Gauge will be displayed, indicating the amount of Kenki you have accumulated.
Kenki is accumulated upon executing certain weaponskills, and can be used to execute actions such as Hissatsu: Kaiten (acquired at level 52), Hissatsu: Gyoten (acquired at level 54), and Hissatsu: Guren (acquired at level 70). |
Name | Description | Stats | |
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Enpi (PvP)(Weaponskill) | Delivers an attack with a potency of 1,200.
Additional Effect: Increases Kenki Gauge by 10 |
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Gekko (PvP)(Weaponskill) | Delivers an attack to target.
Combo Action: Yukikaze
Combo Potency: 1,600
Combo Bonus: Increases Kenki Gauge by 10
※This action cannot be assigned to a hotbar. |
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Hissatsu: Chiten (PvP)(Ability) | Reduces damage taken by 50% and counters up to the next 5 attacks.
Counter Potency: 1,200
Duration: 6s
Counter Bonus: Increases Kenki Gauge by 5
Kenki Gauge Cost: 25 |
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Hissatsu: Kyuten (PvP)(Ability) | Delivers an attack with a potency of 800 to all nearby enemies.
Kenki Gauge Cost: 25 |
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Hissatsu: Shinten (PvP)(Ability) | Delivers an attack with a potency of 1,200.
Kenki Gauge Cost: 25 |
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Hissatsu: Soten (PvP)(Ability) | Move quickly to the specified location, delivering an attack with a potency of 1,200 to all enemies in your path.
Kenki Gauge Cost: 25
Cannot use when bound. |
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Kaeshi: Goken (PvP)(Weaponskill) | Delivers an attack with a potency of 1,600 to all enemies in a cone before you.
Additional Effect: Increases Kenki Gauge by 10 for each enemy hit
Additional Effect: Grants Meditation
Duration: 30s
Can be stacked up to 5 times.
Maximum Charges: 2
Can only be executed following Tenka Goken.
This weaponskill does not share a recast timer with any other actions.
※This action cannot be assigned to a hotbar. |
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Kaeshi: Setsugekka (PvP)(Weaponskill) | Delivers an attack with a potency of 2,600.
Additional Effect: Increases Kenki Gauge by 20
Additional Effect: Grants Meditation
Duration: 30s
Can be stacked up to 5 times.
Maximum Charges: 2
Can only be executed following Midare Setsugekka.
This weaponskill does not share a recast timer with any other actions.
※This action cannot be assigned to a hotbar. |
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Kasha (PvP)(Weaponskill) | Delivers an attack to target.
Combo Action: Gekko
Combo Potency: 1,600
Combo Bonus: Increases Kenki Gauge by 10
※This action cannot be assigned to a hotbar. |
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Mangetsu (PvP)(Weaponskill) | Delivers an attack with a potency of 1,000 to all nearby enemies.
Additional Effect: Increases Kenki Gauge by 10
※This action cannot be assigned to a hotbar. |
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Midare Setsugekka (PvP)(Weaponskill) | Delivers an attack with a potency of 2,600.
Additional Effect: Increases Kenki Gauge by 20
Additional Effect: Grants Meditation
Duration: 30s
Can be stacked up to 5 times.
Shares a recast timer with Tenka Goken. |
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Oka (PvP)(Weaponskill) | Delivers an attack to all nearby enemies.
Combo Action: Mangetsu
Combo Potency: 1,000
Combo Bonus: Increases Kenki Gauge by 10
※This action cannot be assigned to a hotbar. |
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Raw Destruction (PvP)(The Feast Adrenaline Rush Ability) | Delivers an attack with a potency of 10,000.
Damage dealt is not affected by increased or decreased damage effects applied by players.
Can only be executed while the Adrenaline Gauge is full. |
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Shoha (PvP)(Ability) | Delivers an attack whose potency increases based on your accumulated Meditation.
Meditation 1 Potency: 600
Meditation 2 Potency: 1,200
Meditation 3 Potency: 1,800
Meditation 4 Potency: 2,400
Meditation 5 Potency: 3,000
Meditation effect fades upon execution. |
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Tenka Goken (PvP)(Weaponskill) | Delivers an attack with a potency of 1,600 to all enemies in a cone before you.
Additional Effect: Increases Kenki Gauge by 10 for each enemy hit
Additional Effect: Grants a stack of Meditation
Can be stacked up to 3 times.
Shares a recast timer with Midare Setsugekka. |
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Tsubame-gaeshi (PvP)(Weaponskill) | Repeats the previously executed iaijutsu.
Can only be executed immediately following Midare Setsugekka or Tenka Goken.
This weaponskill does not share a recast timer with any other actions.
Maximum Charges: 2 |
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Yukikaze (PvP)(Weaponskill) | Delivers an attack with a potency of 1,400.
Additional Effect: Increases Kenki Gauge by 15
※This action cannot be assigned to a hotbar. |
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Role | Name | Description | Stats | |
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Arm's Length (PvP)(Ability) | Reduces damage taken by 10%.
Duration: 6s
Additional Effect: When you are struck, the striker's damage dealt will be reduced by 10%
Duration: 6s |
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Backstep (PvP)(Ability) | Jump 10 yalms back from current position. Cannot be executed while bound. | ![]() ![]() ![]() ![]() |
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Bloodbath (PvP)(Ability) | Converts 100% of physical damage dealt into HP.
Duration: 6s |
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Bolt (PvP)(Ability) | Movement speed is increased.
Duration: 10s |
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Feint (PvP)(Ability) | Increases damage you deal target by 25%.
Duration: 6s |
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Fetter Ward (PvP)(Ability) | Grants immunity to stun, sleep, bind, heavy, silence, knockback, and draw-in effects.
Duration: 10s |
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Medical Kit (PvP)(Ability) | Restores own HP.
Cure Potency: 2,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3 |
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Smite (PvP)(Ability) | Delivers an attack with a potency of 600.
Potency increases up to 3,000 as the target's HP decreases. |
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The Kenki Gauge displays the current amount of Kenki a samurai has accumulated. Kenki slowly builds in a samurai's blade through the execution of certain weaponskills, and is required to execute Hissatsu: Shinten, Hissatsu: Kyuten, Hissatsu: Soten, and Hissatsu: Chiten. |
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