Samurai
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The Armoury | |||
Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.
In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai. Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace. But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Hakaze(Weaponskill) | Delivers an attack with a potency of 200. |
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4 ![]() |
Jinpu(Weaponskill) | Delivers an attack with a potency of 140. |
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6 ![]() |
Third Eye(Ability) | Reduces the amount of damage taken by the next attack by 10%. |
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15 ![]() |
Enpi(Weaponskill) | Delivers a ranged attack with a potency of 100. |
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18 ![]() |
Shifu(Weaponskill) | Delivers an attack with a potency of 140. |
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26 ![]() |
Fuga(Weaponskill) | Delivers an attack with a potency of 90 to all enemies in a cone before you. |
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30 ![]() |
Higanbana(Weaponskill) | Delivers an attack with a potency of 200. |
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30 ![]() |
Iaijutsu(Weaponskill) | Executes a weaponskill depending on current number of Sen stored in Sen Gauge. |
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30 ![]() |
Gekko(Weaponskill) | Delivers an attack with a potency of 160. |
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35 ![]() |
Mangetsu(Weaponskill) | Delivers an attack with a potency of 100 to all nearby enemies. |
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40 ![]() |
Tenka Goken(Weaponskill) | Delivers an attack with a potency of 300 to all nearby enemies. |
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40 ![]() |
Kasha(Weaponskill) | Delivers an attack with a potency of 160. |
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42 ![]() |
Hissatsu: Shinten(Ability) | Delivers an attack with a potency of 250. |
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45 ![]() |
Oka(Weaponskill) | Delivers an attack with a potency of 100 to all nearby enemies. |
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50 ![]() |
Midare Setsugekka(Weaponskill) | Delivers a critical hit with a potency of 640. |
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50 ![]() |
Meikyo Shisui(Ability) | Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu or Ogi Namikiri. |
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50 ![]() |
Yukikaze(Weaponskill) | Delivers an attack with a potency of 160. |
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54 ![]() |
Hissatsu: Gyoten(Ability) | Rushes target and delivers an attack with a potency of 100. |
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56 ![]() |
Hissatsu: Yaten(Ability) | Delivers an attack with a potency of 100. |
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60 ![]() |
Meditate(Ability) | Gradually increases your Kenki Gauge. |
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62 ![]() |
Hissatsu: Kyuten(Ability) | Delivers an attack with a potency of 100 to all nearby enemies. |
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68 ![]() |
Hagakure(Ability) | Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses. |
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68 ![]() |
Ikishoten(Ability) | Increases Kenki Gauge by 50. |
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70 ![]() |
Hissatsu: Guren(Ability) | Delivers an attack to all enemies in a straight line before you with a potency of 400 for the first enemy, and 25% less for all remaining enemies. |
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72 ![]() |
Hissatsu: Senei(Ability) | Delivers an attack with a potency of 800. |
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74 ![]() |
Tsubame-gaeshi(Weaponskill) | Repeats the previously executed iaijutsu. |
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74 ![]() |
Kaeshi: Setsugekka(Weaponskill) | Delivers a critical hit with a potency of 640. |
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74 ![]() |
Kaeshi: Goken(Weaponskill) | Delivers an attack with a potency of 300 to all nearby enemies. |
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80 ![]() |
Shoha(Ability) | Delivers an attack to all enemies in a straight line before you with a potency of 640 for the first enemy, and 50% less for all remaining enemies. |
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82 ![]() |
Tengetsu(Ability) | Reduces the amount of damage taken by the next attack by 10%. |
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86 ![]() |
Fuko(Weaponskill) | Delivers an attack with a potency of 100 to all nearby enemies. |
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90 ![]() |
Ogi Namikiri(Weaponskill) | Delivers a critical hit to all enemies in a cone before you with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies. |
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90 ![]() |
Kaeshi: Namikiri(Weaponskill) | Delivers a critical hit to all enemies in a cone before you with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies. |
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92 ![]() |
Gyofu (Action)(Weaponskill) | Delivers an attack with a potency of 240. |
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96 ![]() |
Zanshin(Ability) | Delivers an attack to all enemies in a cone before you with a potency of 940 for the first enemy, and 50% less for all remaining enemies. |
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100 ![]() |
Tendo Goken(Weaponskill) | Delivers an attack with a potency of 410 to all nearby enemies. |
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100 ![]() |
Tendo Kaeshi Goken(Weaponskill) | Delivers an attack with a potency of 410 to all nearby enemies. |
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100 ![]() |
Tendo Kaeshi Setsugekka(Weaponskill) | Delivers a critical hit with a potency of 1,100. |
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100 ![]() |
Tendo Setsugekka(Weaponskill) | Delivers a critical hit with a potency of 1,100. |
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Level | Name | Description | Acquisition | |
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8 ![]() |
Second Wind(Ability) | Instantly restores own HP.
Cure Potency: 800 |
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10 ![]() |
Leg Sweep(Ability) | Stuns target.
Duration: 3s |
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12 ![]() |
Bloodbath(Ability) | Converts a portion of physical damage dealt into HP.
Duration: 20s |
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22 ![]() |
Feint(Ability) | Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
Duration: 15s |
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32 ![]() |
Arm's Length(Ability) | Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s |
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50 ![]() |
True North(Ability) | Nullifies all action direction requirements.
Duration: 10s Maximum Charges: 2 |
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Level | Name | Description |
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52 | ![]() |
Increases Kenki Gauge when landing select weaponskills or when taking damage while under the effect of Third Eye. |
62 | ![]() |
Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu. |
66 | ![]() |
Increases the potency of Hakaze to 200, Jinpu to 120, and Shifu to 120.Increases the potency of Hakaze to 200. Increases the potency of Jinpu to 120. Increases the potency of Shifu to 120. |
74 | ![]() |
Reduces Iaijutsu cast time to 1.3 seconds.
Also grants Tsubame-gaeshi Ready after excecuting iaijutsu excluding Higanbana.
Duration: 30sReduces Iaijutsu cast time to 1.3 seconds.Also grants Tsubame-gaeshi Ready after excecuting iaijutsu excluding Higanbana. Duration: 30s |
76 | ![]() |
Allows the accumulation of charges for consecutive uses of Meikyo Shisui.
Maximum Charges: 2Allows the accumulation of charges for consecutive uses of Meikyo Shisui.
Maximum Charges: 2 |
78 | ![]() |
Improves Fugetsu's damage increase to 13% and Fuka's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 13%. |
82 | ![]() |
Upgrades Third Eye to Tengetsu.Upgrades Third Eye to Tengetsu. |
84 | ![]() |
Increases the potency of Gekko, Kasha, and Yukikaze to 110.Increases the potency of Gekko to 110. Increases the potency of Kasha to 110. Increases the potency of Yukikaze to 110. |
86 | ![]() |
Upgrades Fuga to Fuko. |
90 | ![]() |
Grants Ogi Namikiri Ready upon successfully landing Ikishoten. Duration: 30s |
92 | ![]() |
Upgrades Hakaze to Gyofu.Upgrades Hakaze to Gyofu. |
94 | ![]() |
Reduces Hissatsu: Guren and Hissatsu: Senei recast time to 60 seconds.Reduces Hissatsu: Guren recast time to 60 seconds. Reduces Hissatsu: Senei recast time to 60 seconds. |
94 | ![]() |
Increases the potency of Jinpu to 140, Shifu to 140, Enhanced Enpi to 270, Gekko to 160, Higanbana damage over time to 50, Kasha to 160, Yukikaze to 160, Midare Setsugekka to 640, Kaeshi: Setsugekka to 640, Shoha to 640, Ogi Namikiri to 1,000, and Kaeshi: Namikiri to 1,000.Increases the potency of Jinpu to 140. Increases the potency of Shifu to 140. Increases the potency of Enhanced Enpi to 270. Increases the potency of Gekko to 160. Increases the potency of Higanbana damage over time to 50. Increases the potency of Kasha to 160. Increases the potency of Yukikaze to 160. Increases the potency of Midare Setsugekka to 640. Increases the potency of Kaeshi: Setsugekka to 640. Increases the potency of Shoha to 640. Increases the potency of Ogi Namikiri to 1,00. Increases the potency of Kaeshi: Namikiri to 1,00. |
96 | ![]() |
Grants Zanshin Ready upon executing Ikishoten.
Duration: 30sGrants Zanshin Ready upon executing Ikishoten. |
100 | ![]() |
Grants Tendo upon executing Meikyo Shisui.
Duration: 30s
Tenka Goken changes to Tendo Goken and Midare Setsugekka changes to Tendo Setsugekka while under the effect of Tendo.Grants Tendo upon executing Meikyo Shisui. |
Level | Name | Description |
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94 | ![]() |
Increases the healing potency of Second Wind to 800. |
98 | ![]() |
Extends the duration of Feint to 15 seconds. |
Combo Flowchart |
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Combo Flowchart |
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Level | Name | Description | Stats | |
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1 ![]() |
Braver(Limit Break Level 1) | Delivers an attack that deals 100% the damage of Braver. |
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1 ![]() |
Bladedance(Limit Break Level 2) | Delivers an attack that deals 220% the damage of Braver. |
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1 ![]() |
Doom of the Living(Limit Break Level 3) | Delivers an attack that deals 350% the damage of Braver. |
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Upon learning the action Gekko, the Sen Gauge will be displayed.
Using certain combo actions will accumulate up to three Sen: Setsu (top), Getsu (left), and Ka (right). Sen is required to perform Iaijutsu, the number of Sen accumulated determining which can be executed─one for Higanbana, two for Tenka Goken, and three for Midare Setsugekka. |
![]() When you learn the trait Kenki Mastery, the Kenki Gauge will be displayed, indicating the amount of Kenki you have accumulated. Kenki is accumulated upon executing certain weaponskills or upon a successful Third Eye, and can be used to execute actions such as Hissatsu: Kaiten (acquired at level 52), Hissatsu: Gyoten (acquired at level 54), and Hissatsu: Guren (acquired at level 70). | |
![]() When you learn the action Shoha, the Meditation Gauge will be displayed, indicating the number of stacks of Meditation you have accumulated while in combat. Stacks are acquired by executing Iaijutsu, Meditate, or Ogi Namikiri (acquired at level 90), and are expended after executing Shoha (acquired at level 80) when three stacks have been acquired. |
Name | Description | Stats | |
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Gekko (PvP)(Weaponskill) | Delivers an attack with a potency of 6,000.
Combo Action: Yukikaze or Hyosetsu ※Action changes to Mangetsu while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. |
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Hissatsu: Chiten (PvP)(Ability) | Reduces damage taken by 25% and delivers an attack with a potency of 4,000 every time you suffer damage.
Duration: 4s Additional Effect: Afflicts target with Kuzushi Kuzushi Effect: Increases damage you deal target by 20% Duration: 4s Additional Effect: Grants Zanshin Ready Duration: 10s ※Action changes to Zanshin upon execution. |
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Hissatsu: Soten (PvP)(Ability) | Swiftly charges forward, dealing damage with a potency of 3,000 to targets in your path.
Additional Effect: Grants Kaiten Duration: 10s Maximum Charges: 3 Cannot be executed while bound. ※Yukikaze changes to Hyosetsu while under the effect of Kaiten. ※Gekko changes to Mangetsu while under the effect of Kaiten. ※Kasha changes to Oka while under the effect of Kaiten. |
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Hyosetsu (PvP)(Weaponskill) | Delivers an attack with a potency of 6,000 to all nearby enemies.
Additional Effect: Bind Duration: 2s Can only be executed while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. |
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Kaeshi: Namikiri (PvP)(Weaponskill) | Delivers an attack with a potency of 8,000 to all enemies in a cone before you.
Potency is increased to 12,000 when attacking only a single target. Combo Action: Ogi Namikiri Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency Duration: 10s ※This action cannot be assigned to a hotbar. |
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Kasha (PvP)(Weaponskill) | Delivers an attack with a potency of 6,000.
Combo Action: Gekko or Mangetsu ※Action changes to Oka while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. |
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Mangetsu (PvP)(Weaponskill) | Delivers an attack with a potency of 8,000 to all nearby enemies.
Combo Action: Yukikaze or Hyosetsu Can only be executed while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. |
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Meikyo Shisui (PvP)(Ability) | Grants Meikyo Shisui.
Meikyo Shisui Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects Duration: 4s Additional Effect: Grants Tendo Setsugekka Ready Duration: 10s ※Action changes to Tendou Setsugekka upon execution. |
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Mineuchi (PvP)(Ability) | Delivers an attack with a potency of 2,000.
Additional Effect: Afflicts target with Debana Debana Effect: Increases damage you deal target by 10% Duration: 4s Extends Kuzushi duration by 4s to a maximum of 6s. Effect cannot be stacked with Kuzushi when extending its duration. Additional Effect: Stun Duration: 2s |
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Ogi Namikiri (PvP)(Weaponskill) | Delivers an attack with a potency of 8,000 to all enemies in a cone before you.
Potency is increased to 12,000 when attacking only a single target. Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency Duration: 10s This weaponskill does not share a recast timer with any other actions. ※Action changes to Kaeshi: Namikiri upon execution. |
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Oka (PvP)(Weaponskill) | Delivers an attack with a potency of 8,000 to all nearby enemies.
Combo Action: Gekko or Mangetsu Can only be executed while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. |
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Tendo Kaeshi Setsugekka (PvP)(Weaponskill) | Delivers an attack with a potency of 10,000.
Combo Action: Tendo Setsugekka ※This action cannot be assigned to a hotbar. |
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Tendo Setsugekka (PvP)(Weaponskill) | Delivers an attack with a potency of 10,000.
Can only be executed while under the effect of Tendo Setsugekka Ready. ※This action cannot be assigned to a hotbar. ※Action changes to Tendo Kaeshi Setsugekka upon execution. |
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Yukikaze (PvP)(Weaponskill) | Delivers an attack with a potency of 6,000.
※Action changes to Hyosetsu while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. |
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Zanshin (PvP)(Ability) | Delivers an attack with a potency of 6,000 to all enemies in a cone before you.
Additional Effect: Absorbs 100% of damage dealt as HP Can only be executed while under the effect of Zanshin Ready ※This action cannot be assigned to a hotbar. |
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Zantetsuken (PvP)(Limit Break) | Swiftly charges forward, dealing damage to target and all enemies nearby it with a potency of 24,000.
If target is afflicted with Kuzushi, deals damage equal to 100% of their maximum HP. Ignores the effects of Guard when dealing damage. The additional effect of Kuzushi cannot be applied to players riding machina and non-player combatants. Can only be executed when the limit gauge is full. Gauge Charge Time: 120s Cannot be executed while bound. |
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Role | Name | Description | Stats | |
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Guard (PvP)(Ability) | Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Movement speed is reduced by 33% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. |
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Purify (PvP)(Ability) | Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Additional Effect: Grants Resilience
Can be used even when under the effect of certain status afflictions. |
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Recuperate (PvP)(Ability) | Restores own HP.
Cure Potency: 15,000 |
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Sprint (PvP)(Ability) | Increases movement speed by 50%.
Effect ends upon reuse or execution of another action. |
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Standard-issue Elixir (PvP)(Ability) | Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken. |
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Role | Name | Description | Stats | |
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Bloodbath (PvP)(Ability) | Converts 100% of physical damage dealt into HP.
Duration: 10s |
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Smite (PvP)(Ability) | Delivers an attack with a potency of 6,000.
Potency increases up to 18,000 as the target's HP decreases, reaching its maximum value when the target has 25% HP or less. Recast time resets upon earning a kill or an assist. |
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Swift (PvP)(Ability) | Increases movement speed by 100% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 4s Effect ends when riding a mount. |
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The Kenki Gauge displays the current amount of Kenki a samurai has accumulated. Kenki slowly builds in a samurai's blade through the execution of certain weaponskills, and is required to execute Hissatsu: Shinten, Hissatsu: Kyuten, Hissatsu: Soten, and Hissatsu: Chiten. |
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