Samurai

(Redirected from SAM)
Samurai Icon 3.pngSamurai (SAM)
Melee DPSroleicon.png  Disciple of War > Melee DPS
The Armoury
Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.

In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai.

Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace.

But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.

Featurequest1 Icon.png Unlock: The Way of the Samur... (Lv. 50)
Unknownbattle1 Icon.png Weapon Type: Katana
Main Command 41 Icon.png Required: Stormblood
MainIcon5.png Starting Level: 50

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  HakazeHakaze Icon.png Hakaze
(Weaponskill)

Delivers an attack with a potency of 200.
Additional Effect: Increases Kenki Gauge by 5

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&0000000000000004000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  JinpuJinpu Icon.png Jinpu
(Weaponskill)

Delivers an attack with a potency of 140.
Combo Action: Gyofu
Combo Potency: 300
Combo Bonus: Grants Fugetsu
Fugetsu Effect: Increases damage dealt by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 5

The mathematical base strength of an ability.140
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&0000000000000006000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Third EyeThird Eye Icon.png Third Eye
(Ability)

Reduces the amount of damage taken by the next attack by 10%.
Duration: 4s
Additional Effect: Increases Kenki Gauge by 10 when hit

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  EnpiEnpi Icon.png Enpi
(Weaponskill)

Delivers a ranged attack with a potency of 100.
Enhanced Enpi Bonus Potency: 270
Additional Effect: Increases Kenki Gauge by 10

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.20y
Single Target: Ability which targets a single target.0y
&000000000000001800000018 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  ShifuShifu Icon.png Shifu
(Weaponskill)

Delivers an attack with a potency of 140.
Combo Action: Gyofu
Combo Potency: 300
Combo Bonus: Grants Fuka
Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 5

The mathematical base strength of an ability.140
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000002600000026 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  FugaFuga Icon.png Fuga
(Weaponskill)

Delivers an attack with a potency of 90 to all enemies in a cone before you.
Additional Effect: Increases Kenki Gauge by 5

The mathematical base strength of an ability.90
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)8y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  HiganbanaHiganbana Icon.png Higanbana
(Weaponskill)

Delivers an attack with a potency of 200.
Additional Effect: Damage over time
Potency: 50
Duration: 60s
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 1 Sen.

※This action cannot be assigned to a hotbar.
※Iaijutsu changes to Higanbana when requirements for execution are met.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.6y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  IaijutsuIaijutsu Icon.png Iaijutsu
(Weaponskill)

Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
1 Sen: Higanbana
2 Sen: Tenka Goken
3 Sen: Midare Setsugekka
While under the effect of Tendo, Tenka Goken changes to Tendo Goken, and Midare Setsugekka changes to Tendo Setsugekka.

The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  GekkoGekko Icon.png Gekko
(Weaponskill)

Delivers an attack with a potency of 160.
210 when executed from a target's rear.
Combo Action: Jinpu
Combo Potency: 370
Rear Combo Potency: 420
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Getsu

The mathematical base strength of an ability.160
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  MangetsuMangetsu Icon.png Mangetsu
(Weaponskill)

Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Fuko
Combo Potency: 120
Combo Bonus: Grants Fugetsu
Fugetsu Effect: Increases damage dealt by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Getsu

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Tenka GokenTenka Goken Icon.png Tenka Goken
(Weaponskill)

Delivers an attack with a potency of 300 to all nearby enemies.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)8y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  KashaKasha Icon.png Kasha
(Weaponskill)

Delivers an attack with a potency of 160.
210 when executed from a target's flank.
Combo Action: Shifu
Combo Potency: 370
Flank Combo Potency: 420
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Ka

The mathematical base strength of an ability.160
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000004200000042 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Hissatsu: ShintenHissatsu: Shinten Icon.png Hissatsu: Shinten
(Ability)

Delivers an attack with a potency of 250.
Kenki Gauge Cost: 25

The mathematical base strength of an ability.250
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Kenki: 25
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  OkaOka Icon.png Oka
(Weaponskill)

Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Fuko
Combo Potency: 120
Combo Bonus: Grants Fuka
Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Ka

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Midare SetsugekkaMidare Setsugekka Icon.png Midare Setsugekka
(Weaponskill)

Delivers a critical hit with a potency of 640.
Damage dealt is increased when under an effect that raises critical hit rate.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 3 Sen.

※This action cannot be assigned to a hotbar.
※Iaijutsu changes to Midare Setsugekka when requirements for execution are met.

The mathematical base strength of an ability.640
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.6y
Single Target: Ability which targets a single target.0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Meikyo ShisuiMeikyo Shisui Icon.png Meikyo Shisui
(Ability)

Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu or Ogi Namikiri.
Duration: 20s
Additional Effect: Successfully landing Gekko grants Fugetsu, and successfully landing Kasha grants Fuka
Additional Effect: Grants Tendo
Duration: 30s
Maximum Charges: 2

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.55s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  YukikazeYukikaze Icon.png Yukikaze
(Weaponskill)

Delivers an attack with a potency of 160.
Combo Action: Gyofu
Combo Potency: 340
Combo Bonus: Increases Kenki Gauge by 15
Combo Bonus: Grants Setsu

The mathematical base strength of an ability.160
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Hissatsu: GyotenHissatsu: Gyoten Icon.png Hissatsu: Gyoten
(Ability)

Rushes target and delivers an attack with a potency of 100.
Kenki Gauge Cost: 10
Cannot be executed while bound.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
The cost associated with the use of the ability.Kenki: 10
The range of an ability, measured between player and target, in yalms.20y
Single Target: Ability which targets a single target.0y
&000000000000005600000056 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Hissatsu: YatenHissatsu: Yaten Icon.png Hissatsu: Yaten
(Ability)

Delivers an attack with a potency of 100.
Additional Effect: 10-yalm backstep
Additional Effect: Grants Enhanced Enpi
Duration: 15s
Kenki Gauge Cost: 10
Cannot be executed while bound.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The cost associated with the use of the ability.Kenki: 10
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
&000000000000006000000060 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png Rewarded from Quest MeditateMeditate Icon.png Meditate
(Ability)

Gradually increases your Kenki Gauge.
Duration: 15s
Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3
Kenki Gauge not affected when used outside battle.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000006200000062 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Hissatsu: KyutenHissatsu: Kyuten Icon.png Hissatsu: Kyuten
(Ability)

Delivers an attack with a potency of 100 to all nearby enemies.
Kenki Gauge Cost: 25

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Kenki: 25
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000006800000068 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  HagakureHagakure Icon.png Hagakure
(Ability)

Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000006800000068 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  IkishotenIkishoten Icon.png Ikishoten
(Ability)

Increases Kenki Gauge by 50.
Additional Effect: Grants Ogi Namikiri Ready
Duration: 30s
Additional Effect: Grants Zanshin Ready
Duration: 30s
Can only be executed while in combat.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007000000070 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png Rewarded from Quest Hissatsu: GurenHissatsu: Guren Icon.png Hissatsu: Guren
(Ability)

Delivers an attack to all enemies in a straight line before you with a potency of 400 for the first enemy, and 25% less for all remaining enemies.
Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Senei.

The mathematical base strength of an ability.400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The cost associated with the use of the ability.Kenki: 25
The range of an ability, measured between player and target, in yalms.10y
Straight line between player and target10y
&000000000000007200000072 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Hissatsu: SeneiHissatsu: Senei Icon.png Hissatsu: Senei
(Ability)

Delivers an attack with a potency of 800.
Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Guren.

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The cost associated with the use of the ability.Kenki: 25
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000007400000074 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Tsubame-gaeshiTsubame-gaeshi Icon.png Tsubame-gaeshi
(Weaponskill)

Repeats the previously executed iaijutsu.
Cannot be used to repeat Higanbana.
Can only be executed immediately following Iaijutsu while under the effect of Tsubame-gaeshi Ready.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007400000074 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Kaeshi: SetsugekkaKaeshi: Setsugekka Icon.png Kaeshi: Setsugekka
(Weaponskill)

Delivers a critical hit with a potency of 640.
Damage dealt is increased when under an effect that raises critical hit rate.

※This action cannot be assigned to a hotbar.
※Tsubame-gaeshi changes to Kaeshi: Setsugekka when requirements for execution are met.

The mathematical base strength of an ability.640
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.6y
Single Target: Ability which targets a single target.0y
&000000000000007400000074 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Kaeshi: GokenKaeshi: Goken Icon.png Kaeshi: Goken
(Weaponskill)

Delivers an attack with a potency of 300 to all nearby enemies.

※This action cannot be assigned to a hotbar.
※Tsubame-gaeshi changes to Kaeshi: Goken when requirements for execution are met.

The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)8y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  ShohaShoha Icon.png Shoha
(Ability)

Delivers an attack to all enemies in a straight line before you with a potency of 640 for the first enemy, and 50% less for all remaining enemies.
Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.
Consumes all stacks of Meditation upon execution.

The mathematical base strength of an ability.640
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The cost associated with the use of the ability.Meditation: 3
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000008200000082 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  TengetsuTengentsu Icon.png Tengetsu
(Ability)

Reduces the amount of damage taken by the next attack by 10%.
Duration: 4s
Additional Effect: Grants Tengentsu's Foresight and increases Kenki Gauge by 10 when hit
Tengentsu's Foresight Effect: Gradually restores your HP and reduces damage taken by 10%
Duration: 9s
Cure Potency: 200

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000008600000086 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  FukoFuko Icon.png Fuko
(Weaponskill)

Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: Increases Kenki Gauge by 10

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000009000000090 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Ogi NamikiriOgi Namikiri Icon.png Ogi Namikiri
(Weaponskill)

Delivers a critical hit to all enemies in a cone before you with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies.
Damage dealt is increased when under an effect that raises critical hit rate.
Grants a stack of Meditation, up to a maximum of 3.
Can only be executed while under the effect of Ogi Namikiri Ready.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.3s
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)8y
&000000000000009000000090 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Kaeshi: NamikiriKaeshi: Namikiri Icon.png Kaeshi: Namikiri
(Weaponskill)

Delivers a critical hit to all enemies in a cone before you with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies.
Damage dealt is increased when under an effect that raises critical hit rate.

※This action cannot be assigned to a hotbar.
※Ogi Namikiri changes to Kaeshi: Namikiri when requirements for execution are met.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)8y
&000000000000009200000092 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Gyofu (Action)Gyofu (Action) Icon.png Gyofu (Action)
(Weaponskill)

Delivers an attack with a potency of 240.
Additional Effect: Increases Kenki Gauge by 5

The mathematical base strength of an ability.240
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000009600000096 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  ZanshinZanshin Icon.png Zanshin
(Ability)

Delivers an attack to all enemies in a cone before you with a potency of 940 for the first enemy, and 50% less for all remaining enemies.
Kenki Gauge Cost: 50
Can only be executed while under the effect of Zanshin Ready.

The mathematical base strength of an ability.940
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)8y
&0000000000000100000000100 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Tendo GokenTendo Goken Icon.png Tendo Goken
(Weaponskill)

Delivers an attack with a potency of 410 to all nearby enemies.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 2 Sen.

※This action cannot be assigned to a hotbar.
※Iaijutsu changes to Tendo Goken when requirements for execution are met.

The mathematical base strength of an ability.410
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)8y
&0000000000000100000000100 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Tendo Kaeshi GokenTendo Kaeshi Goken Icon.png Tendo Kaeshi Goken
(Weaponskill)

Delivers an attack with a potency of 410 to all nearby enemies.

※This action cannot be assigned to a hotbar.
※Tsubame-gaeshi changes to Tendo Kaeshi Goken when requirements for execution are met.

The mathematical base strength of an ability.410
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Targeted AoE (epicenter: afflicted target; angle: 360°)8y
&0000000000000100000000100 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Tendo Kaeshi SetsugekkaTendo Kaeshi Setsugekka Icon.png Tendo Kaeshi Setsugekka
(Weaponskill)

Delivers a critical hit with a potency of 1,100.
Damage dealt is increased when under an effect that raises critical hit rate.

※This action cannot be assigned to a hotbar.
※Tsubame-gaeshi changes to Tendo Kaeshi Setsugekka when requirements for execution are met.

The mathematical base strength of an ability.1100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.6y
Single Target: Ability which targets a single target.0y
&0000000000000100000000100 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Tendo SetsugekkaTendo Setsugekka Icon.png Tendo Setsugekka
(Weaponskill)

Delivers a critical hit with a potency of 1,100.
Damage dealt is increased when under an effect that raises critical hit rate.
Additional Effect: Grants Tsubame-gaeshi Ready
Duration: 30s
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 3 Sen.

※This action cannot be assigned to a hotbar.
※Iaijutsu changes to Tendo Setsugekka when requirements for execution are met.

The mathematical base strength of an ability.1100
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.6y
Single Target: Ability which targets a single target.0y

Level Name   Description Acquisition
&0000000000000008000000Melee DPSroleicon.png Second WindSecond Wind Icon.png Second Wind
(Ability)
Instantly restores own HP.

Cure Potency: 800

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001000000010 Melee DPSroleicon.png Leg SweepLeg Sweep Icon.png Leg Sweep
(Ability)
Stuns target.

Duration: 3s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000001200000012 Melee DPSroleicon.png BloodbathBloodbath Icon.png Bloodbath
(Ability)
Converts a portion of physical damage dealt into HP.

Duration: 20s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000002200000022 Melee DPSroleicon.png FeintFeint Icon.png Feint
(Ability)
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.

Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.10y
Single Target: Ability which targets a single target.0y
&000000000000003200000032 Melee DPSroleicon.png Arm's LengthArm's Length Icon.png Arm's Length
(Ability)
Creates a barrier nullifying most knockback and draw-in effects.

Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y
&000000000000005000000050 Melee DPSroleicon.png True NorthTrue North Icon.png True North
(Ability)
Nullifies all action direction requirements.

Duration: 10s Maximum Charges: 2

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y

Level Name Description
&000000000000005200000052 Kenki Mastery Kenki Mastery Icon.png Kenki Mastery Increases Kenki Gauge when landing select weaponskills or when taking damage while under the effect of Third Eye.
&000000000000006200000062 Kenki Mastery II Kenki Mastery II Icon.png Kenki Mastery II Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu.
&000000000000006600000066 Way of the Samurai Way of the Samurai Icon.png Way of the Samurai Increases the potency of Hakaze to 200, Jinpu to 120, and Shifu to 120.Increases the potency of Hakaze to 200.
Increases the potency of Jinpu to 120.
Increases the potency of Shifu to 120.
&000000000000007400000074 Enhanced Iaijutsu Enhanced Iaijutsu Icon.png Enhanced Iaijutsu Reduces Iaijutsu cast time to 1.3 seconds.

Also grants Tsubame-gaeshi Ready after excecuting iaijutsu excluding Higanbana. Duration: 30sReduces Iaijutsu cast time to 1.3 seconds.Also grants Tsubame-gaeshi Ready after excecuting iaijutsu excluding Higanbana. Duration: 30s

&000000000000007600000076 Enhanced Meikyo Shisui Enhanced Meikyo Shisui Icon.png Enhanced Meikyo Shisui Allows the accumulation of charges for consecutive uses of Meikyo Shisui.

Maximum Charges: 2Allows the accumulation of charges for consecutive uses of Meikyo Shisui. Maximum Charges: 2

&000000000000007800000078 Enhanced Fugetsu and Fuka Enhanced Fugetsu and Fuka Icon.png Enhanced Fugetsu and Fuka Improves Fugetsu's damage increase to 13% and Fuka's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 13%.
&000000000000008200000082 Third Eye Mastery Third Eye Mastery Icon.png Third Eye Mastery Upgrades Third Eye to Tengetsu.Upgrades Third Eye to Tengetsu.
&000000000000008400000084 Way of the Samurai II Way of the Samurai II Icon.png Way of the Samurai II Increases the potency of Gekko, Kasha, and Yukikaze to 110.Increases the potency of Gekko to 110.
Increases the potency of Kasha to 110.
Increases the potency of Yukikaze to 110.
&000000000000008600000086 Fuga Mastery Fuga Mastery Icon.png Fuga Mastery Upgrades Fuga to Fuko.
&000000000000009000000090 Enhanced Ikishoten Enhanced Ikishoten Icon.png Enhanced Ikishoten Grants Ogi Namikiri Ready upon successfully landing Ikishoten. Duration: 30s
&000000000000009200000092 Hakaze Mastery Hakaze Mastery Icon.png Hakaze Mastery Upgrades Hakaze to Gyofu.Upgrades Hakaze to Gyofu.
&000000000000009400000094 Enhanced Hissatsu Enhanced Hissatsu Icon.png Enhanced Hissatsu Reduces Hissatsu: Guren and Hissatsu: Senei recast time to 60 seconds.Reduces Hissatsu: Guren recast time to 60 seconds.
Reduces Hissatsu: Senei recast time to 60 seconds.
&000000000000009400000094 Way of the Samurai III Way of the Samurai III Icon.png Way of the Samurai III Increases the potency of Jinpu to 140, Shifu to 140, Enhanced Enpi to 270, Gekko to 160, Higanbana damage over time to 50, Kasha to 160, Yukikaze to 160, Midare Setsugekka to 640, Kaeshi: Setsugekka to 640, Shoha to 640, Ogi Namikiri to 1,000, and Kaeshi: Namikiri to 1,000.Increases the potency of Jinpu to 140.
Increases the potency of Shifu to 140.
Increases the potency of Enhanced Enpi to 270.
Increases the potency of Gekko to 160.
Increases the potency of Higanbana damage over time to 50.
Increases the potency of Kasha to 160.
Increases the potency of Yukikaze to 160.
Increases the potency of Midare Setsugekka to 640.
Increases the potency of Kaeshi: Setsugekka to 640.
Increases the potency of Shoha to 640.
Increases the potency of Ogi Namikiri to 1,00.
Increases the potency of Kaeshi: Namikiri to 1,00.
&000000000000009600000096 Enhanced Ikishoten II Enhanced Ikishoten II Icon.png Enhanced Ikishoten II Grants Zanshin Ready upon executing Ikishoten.

Duration: 30sGrants Zanshin Ready upon executing Ikishoten.

&0000000000000100000000100 Enhanced Meikyo Shisui II Enhanced Meikyo Shisui II Icon.png Enhanced Meikyo Shisui II Grants Tendo upon executing Meikyo Shisui.

Duration: 30s Tenka Goken changes to Tendo Goken and Midare Setsugekka changes to Tendo Setsugekka while under the effect of Tendo.Grants Tendo upon executing Meikyo Shisui.

Level Name Description
&000000000000009400000094 Enhanced Second Wind Enhanced Second Wind Icon.png Enhanced Second Wind Increases the healing potency of Second Wind to 800.
&000000000000009800000098 Enhanced Feint Enhanced Feint Icon.png Enhanced Feint Extends the duration of Feint to 15 seconds.

Combo Flowchart
Fuga Combo.png

 

Combo Flowchart
Hakaze Combo.png

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 1Melee DPS Icon 3.png  BraverBraver Icon.png Braver
(Limit Break Level 1)

Delivers an attack that deals 100% the damage of Braver.

The amount of time it takes from pressing an ability, to when the ability activates.2s
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 2Melee DPS Icon 3.png  BladedanceBladedance Icon.png Bladedance
(Limit Break Level 2)

Delivers an attack that deals 220% the damage of Braver.

The amount of time it takes from pressing an ability, to when the ability activates.3s
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 3Melee DPSSamurai Icon 3.png  Doom of the LivingDoom of the Living Icon.png Doom of the Living
(Limit Break Level 3)

Delivers an attack that deals 350% the damage of Braver.

The amount of time it takes from pressing an ability, to when the ability activates.4.5s
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y

Sen Gauge.png Upon learning the action Gekko, the Sen Gauge will be displayed.

Using certain combo actions will accumulate up to three Sen: Setsu (top), Getsu (left), and Ka (right). Sen is required to perform Iaijutsu, the number of Sen accumulated determining which can be executed─one for Higanbana, two for Tenka Goken, and three for Midare Setsugekka.

Kenki Gauge.png

When you learn the trait Kenki Mastery, the Kenki Gauge will be displayed, indicating the amount of Kenki you have accumulated. Kenki is accumulated upon executing certain weaponskills or upon a successful Third Eye, and can be used to execute actions such as Hissatsu: Kaiten (acquired at level 52), Hissatsu: Gyoten (acquired at level 54), and Hissatsu: Guren (acquired at level 70).

Meditation Gauge.png

When you learn the action Shoha, the Meditation Gauge will be displayed, indicating the number of stacks of Meditation you have accumulated while in combat. Stacks are acquired by executing Iaijutsu, Meditate, or Ogi Namikiri (acquired at level 90), and are expended after executing Shoha (acquired at level 80) when three stacks have been acquired.

Name   Description Stats
Gekko (PvP)Gekko (PvP) Icon.png Gekko (PvP)
(Weaponskill)
Delivers an attack with a potency of 6,000.

Combo Action: Yukikaze or Hyosetsu

※Action changes to Mangetsu while under the effect of Kaiten. ※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.6000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.2s
The range of an ability, measured between player and target, in yalms.5y
{{{Target}}}0y
Hissatsu: Chiten (PvP)Hissatsu: Chiten (PvP) Icon.png Hissatsu: Chiten (PvP)
(Ability)
Reduces damage taken by 25% and delivers an attack with a potency of 4,000 every time you suffer damage.

Duration: 4s Additional Effect: Afflicts target with Kuzushi Kuzushi Effect: Increases damage you deal target by 20% Duration: 4s Additional Effect: Grants Zanshin Ready Duration: 10s

※Action changes to Zanshin upon execution.

The mathematical base strength of an ability.4000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.24s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Hissatsu: Soten (PvP)Hissatsu: Soten (PvP) Icon.png Hissatsu: Soten (PvP)
(Ability)
Swiftly charges forward, dealing damage with a potency of 3,000 to targets in your path.

Additional Effect: Grants Kaiten Duration: 10s Maximum Charges: 3 Cannot be executed while bound.

※Yukikaze changes to Hyosetsu while under the effect of Kaiten. ※Gekko changes to Mangetsu while under the effect of Kaiten. ※Kasha changes to Oka while under the effect of Kaiten.

The mathematical base strength of an ability.3000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The range of an ability, measured between player and target, in yalms.20y
Straight line between player and target0y
Hyosetsu (PvP)Hyosetsu (PvP) Icon.png Hyosetsu (PvP)
(Weaponskill)
Delivers an attack with a potency of 6,000 to all nearby enemies.

Additional Effect: Bind Duration: 2s Can only be executed while under the effect of Kaiten.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.6000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.76s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)6y
Kaeshi: Namikiri (PvP)Kaeshi: Namikiri (PvP) Icon.png Kaeshi: Namikiri (PvP)
(Weaponskill)
Delivers an attack with a potency of 8,000 to all enemies in a cone before you.

Potency is increased to 12,000 when attacking only a single target. Combo Action: Ogi Namikiri Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency Duration: 10s

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.8000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.2s
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)8y
Kasha (PvP)Kasha (PvP) Icon.png Kasha (PvP)
(Weaponskill)
Delivers an attack with a potency of 6,000.

Combo Action: Gekko or Mangetsu

※Action changes to Oka while under the effect of Kaiten. ※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.6000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.2s
The range of an ability, measured between player and target, in yalms.5y
{{{Target}}}0y
Mangetsu (PvP)Mangetsu (PvP) Icon.png Mangetsu (PvP)
(Weaponskill)
Delivers an attack with a potency of 8,000 to all nearby enemies.

Combo Action: Yukikaze or Hyosetsu Can only be executed while under the effect of Kaiten.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.8000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.76s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)6y
Meikyo Shisui (PvP)Meikyo Shisui (PvP) Icon.png Meikyo Shisui (PvP)
(Ability)
Grants Meikyo Shisui.

Meikyo Shisui Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects Duration: 4s Additional Effect: Grants Tendo Setsugekka Ready Duration: 10s

※Action changes to Tendou Setsugekka upon execution.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Mineuchi (PvP)Mineuchi (PvP) Icon.png Mineuchi (PvP)
(Ability)
Delivers an attack with a potency of 2,000.

Additional Effect: Afflicts target with Debana Debana Effect: Increases damage you deal target by 10% Duration: 4s Extends Kuzushi duration by 4s to a maximum of 6s. Effect cannot be stacked with Kuzushi when extending its duration. Additional Effect: Stun Duration: 2s

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.16s
The range of an ability, measured between player and target, in yalms.5y
{{{Target}}}0y
Ogi Namikiri (PvP)Ogi Namikiri (PvP) Icon.png Ogi Namikiri (PvP)
(Weaponskill)
Delivers an attack with a potency of 8,000 to all enemies in a cone before you.

Potency is increased to 12,000 when attacking only a single target. Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency Duration: 10s This weaponskill does not share a recast timer with any other actions.

※Action changes to Kaeshi: Namikiri upon execution.

The mathematical base strength of an ability.8000
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.16s
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)8y
Oka (PvP)Oka (PvP) Icon.png Oka (PvP)
(Weaponskill)
Delivers an attack with a potency of 8,000 to all nearby enemies.

Combo Action: Gekko or Mangetsu Can only be executed while under the effect of Kaiten.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.8000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.76s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)6y
Tendo Kaeshi Setsugekka (PvP)Tendo Kaeshi Setsugekka (PvP) Icon.png Tendo Kaeshi Setsugekka (PvP)
(Weaponskill)
Delivers an attack with a potency of 10,000.

Combo Action: Tendo Setsugekka

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.10000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.2s
The range of an ability, measured between player and target, in yalms.5y
{{{Target}}}0y
Tendo Setsugekka (PvP)Tendo Setsugekka (PvP) Icon.png Tendo Setsugekka (PvP)
(Weaponskill)
Delivers an attack with a potency of 10,000.

Can only be executed while under the effect of Tendo Setsugekka Ready.

※This action cannot be assigned to a hotbar. ※Action changes to Tendo Kaeshi Setsugekka upon execution.

The mathematical base strength of an ability.10000
The amount of time it takes from pressing an ability, to when the ability activates.1.32s
The amount of time it takes from using an ability, to being able to use it again.2.2s
The range of an ability, measured between player and target, in yalms.5y
{{{Target}}}0y
Yukikaze (PvP)Yukikaze (PvP) Icon.png Yukikaze (PvP)
(Weaponskill)
Delivers an attack with a potency of 6,000.

※Action changes to Hyosetsu while under the effect of Kaiten. ※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.6000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.2s
The range of an ability, measured between player and target, in yalms.5y
{{{Target}}}0y
Zanshin (PvP)Zanshin (PvP) Icon.png Zanshin (PvP)
(Ability)
Delivers an attack with a potency of 6,000 to all enemies in a cone before you.

Additional Effect: Absorbs 100% of damage dealt as HP Can only be executed while under the effect of Zanshin Ready

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.6000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)8y
Zantetsuken (PvP)Zantetsuken (PvP) Icon.png Zantetsuken (PvP)
(Limit Break)
Swiftly charges forward, dealing damage to target and all enemies nearby it with a potency of 24,000.

If target is afflicted with Kuzushi, deals damage equal to 100% of their maximum HP. Ignores the effects of Guard when dealing damage. The additional effect of Kuzushi cannot be applied to players riding machina and non-player combatants. Can only be executed when the limit gauge is full. Gauge Charge Time: 120s Cannot be executed while bound.

The mathematical base strength of an ability.24000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The range of an ability, measured between player and target, in yalms.20y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y

Role Name   Description Stats
Melee DPSroleicon.png Guard (PvP)Guard (PvP) Icon.png Guard (PvP)
(Ability)
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 4s

Movement speed is reduced by 33% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Melee DPSroleicon.png Purify (PvP)Purify (PvP) Icon.png Purify (PvP)
(Ability)
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.

Additional Effect: Grants Resilience

Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
Duration: 3s

Can be used even when under the effect of certain status afflictions.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.24s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Melee DPSroleicon.png Recuperate (PvP)Recuperate (PvP) Icon.png Recuperate (PvP)
(Ability)
Restores own HP.

Cure Potency: 15,000

The mathematical base strength of an ability.15000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.0s
The cost associated with the use of the ability.2500 MP
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Melee DPSroleicon.png Sprint (PvP)Sprint (PvP) Icon.png Sprint (PvP)
(Ability)
Increases movement speed by 50%.

Effect ends upon reuse or execution of another action.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Melee DPSroleicon.png Standard-issue Elixir (PvP)Standard-issue Elixir (PvP) Icon.png Standard-issue Elixir (PvP)
(Ability)
Restores your HP and MP to maximum.

Casting will be interrupted when damage is taken.

The amount of time it takes from pressing an ability, to when the ability activates.4.5s
The amount of time it takes from using an ability, to being able to use it again.5.0s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y

Role Name   Description Stats
Melee DPSroleicon.png Bloodbath (PvP)Bloodbath (PvP) Icon.png Bloodbath (PvP)
(Ability)
Converts 100% of physical damage dealt into HP.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Smite (PvP)Smite (PvP) Icon.png Smite (PvP)
(Ability)
Delivers an attack with a potency of 6,000.

Potency increases up to 18,000 as the target's HP decreases, reaching its maximum value when the target has 25% HP or less. Recast time resets upon earning a kill or an assist.

The mathematical base strength of an ability.6000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.10y
Single Target: Ability which targets a single target.0y
Melee DPSroleicon.png Swift (PvP)Swift (PvP) Icon.png Swift (PvP)
(Ability)
Increases movement speed by 100% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.

Duration: 4s Effect ends when riding a mount.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y

PvP Kenki Gauge.png The Kenki Gauge displays the current amount of Kenki a samurai has accumulated. Kenki slowly builds in a samurai's blade through the execution of certain weaponskills, and is required to execute Hissatsu: Shinten, Hissatsu: Kyuten, Hissatsu: Soten, and Hissatsu: Chiten.

Additional Information
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Gear
Samurai Weapons
Samurai Head Samurai Body Samurai Hands Samurai Legs Samurai Feet
Samurai Earrings Samurai Necklace Samurai Bracelets Samurai Ring
Samurai Exclusive Samurai Sets
 
Class/Job Quests
Name Level
The Way of the Samurai &000000000000005000000050&000000000006809500000068,095The Way of the Samurai Spacer2.png Lvl.50
Master Musosai &000000000000005000000050&000000000006809600000068,096Master Musosai Samurai Icon 3.png Lvl.50
The Sands of Debt &000000000000005200000052&000000000006809700000068,097The Sands of Debt Samurai Icon 3.png Lvl.52
Blood on the Deck &000000000000005400000054&000000000006809800000068,098Blood on the Deck Samurai Icon 3.png Lvl.54
A Fraudster in the Forest &000000000000005600000056&000000000006809900000068,099A Fraudster in the Forest Samurai Icon 3.png Lvl.56
Tears in the Snow &000000000000005800000058&000000000006810000000068,100Tears in the Snow Samurai Icon 3.png Lvl.58
The Face of True Evil &000000000000006000000060&000000000006810100000068,101The Face of True Evil Samurai Icon 3.png Lvl.60
A Dignified Visitor &000000000000006000000060&000000000006810200000068,102A Dignified Visitor Samurai Icon 3.png Lvl.60
Trials of the Sekiseigumi &000000000000006300000063&000000000006810300000068,103Trials of the Sekiseigumi Samurai Icon 3.png Lvl.63
Matsuba Mayhem &000000000000006500000065&000000000006810400000068,104Matsuba Mayhem Samurai Icon 3.png Lvl.65
The Hunt for Ugetsu &000000000000006800000068&000000000006810500000068,105The Hunt for Ugetsu Samurai Icon 3.png Lvl.68
The Battle on Bekko &000000000000007000000070&000000000006810600000068,106The Battle on Bekko Samurai Icon 3.png Lvl.70
No Greater Sport &000000000000007000000070&000000000006880900000068,809No Greater Sport Melee DPS Physical Ranged DPS Lvl.70
Vengeance in Defeat &000000000000007200000072&000000000006881000000068,810Vengeance in Defeat Melee DPS Physical Ranged DPS Lvl.72
Freedom from Privilege &000000000000007400000074&000000000006881100000068,811Freedom from Privilege Melee DPS Physical Ranged DPS Lvl.74
The Hunter's Legacy &000000000000007600000076&000000000006881200000068,812The Hunter's Legacy Melee DPS Physical Ranged DPS Lvl.76
Fellowship Restored &000000000000007800000078&000000000006881300000068,813Fellowship Restored Melee DPS Physical Ranged DPS Lvl.78
The Legend of Musosai &000000000000008000000080&000000000006875900000068,759The Legend of Musosai Samurai Icon 3.png Lvl.80
Courage Born of Fear &000000000000008000000080&000000000006881400000068,814Courage Born of Fear Melee DPS Physical Ranged DPS Lvl.80
Storm Clouds Brewing &000000000000008500000085&000000000006965000000069,650Storm Clouds Brewing Melee DPS Lvl.85
The Crushing Tide &000000000000008600000086&000000000006965100000069,651The Crushing Tide Melee DPS Lvl.86
Old Heroes Never Die &000000000000008700000087&000000000006965200000069,652Old Heroes Never Die Melee DPS Lvl.87
A Mother's Suffering &000000000000008800000088&000000000006965300000069,653A Mother's Suffering Melee DPS Lvl.88
Out of the Shadows &000000000000008900000089&000000000006965400000069,654Out of the Shadows Melee DPS Lvl.89
To Calmer Seas &000000000000009000000090&000000000006965500000069,655To Calmer Seas Melee DPS Lvl.90
The Hunter and the Hunted &000000000000009000000090&000000000007036600000070,366The Hunter and the Hunted Melee DPS Lvl.90
A Sea of Blood &000000000000009200000092&000000000007036700000070,367A Sea of Blood Melee DPS Lvl.92
Who's Who &000000000000009400000094&000000000007036800000070,368Who's Who Melee DPS Lvl.94
Cornered Prey &000000000000009600000096&000000000007036900000070,369Cornered Prey Melee DPS Lvl.96
Impostor Syndrome &000000000000009800000098&000000000007037000000070,370Impostor Syndrome Melee DPS Lvl.98
A Hunter True &0000000000000100000000100&000000000007037100000070,371A Hunter True Melee DPS Lvl.100


Images
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