Rogue

(Redirected from ROG)
Rogue Icon 3.pngRogue (ROG)
Melee DPSroleicon.png  
The Armoury
These agile fighters pride themselves on their skills with knives and daggers to make quick work of enemies.

Lurking in the shadows, adhering to no laws but their own, they punish the wicked, pilfering their ill-gotten gains and delivering them to the downtrodden masses. Thought by many to be mere common criminals, some would say they play an unseen hand in maintaining order in the buccaneer's haven of Limsa Lominsa.

Unknownbattle1 Icon.png Weapon Type: DaggersKnives
Main Command 21 Icon.png Unlocks:Ninja
Main Command 3 Icon.png Primary Stat: Dexterity
Main Command 41 Icon.png A Realm Reborn: Level 1

Level Name   Description Stats
&0000000000000001000000RogueRogue Icon 3.png  Spinning EdgeSpinning Edge Icon.png Spinning Edge
(Weaponskill)
Delivers an attack with a potency of 150.
The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.50 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&0000000000000002000000RogueRogue Icon 3.png  Shade ShiftShade Shift Icon.png Shade Shift
(Ability)
Create shadows that nullify physical damage up to 20% of maximum HP.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.18px0y
&0000000000000004000000RogueRogue Icon 3.png  Gust SlashGust Slash Icon.png Gust Slash
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Spinning Edge
Combo Potency: 200
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.50 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000001000000010 RogueRogue Icon 3.png  HideHide Icon.png Hide
(Ability)
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
Cannot be executed while in combat.
Effect ends upon use of any action, including Hide.

Additional Effect: Resets ninjutsu recast timers if out of combat.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.18px0y
&000000000000001200000012 RogueRogue Icon 3.png  AssassinateAssassinate Icon.png Assassinate
(Ability)
Delivers an attack with a potency of 200.
Can only be executed when target's HP is below 20%.
The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000001500000015 RogueRogue Icon 3.png Quest Icon.png MugMug Icon.png Mug
(Ability)
Delivers an attack with a potency of 140.
Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow.

Additional Effect: Increases Ninki Gauge by 30

The mathematical base strength of an ability.140
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000001500000015 RogueRogue Icon 3.png Quest Icon.png Throwing DaggerThrowing Dagger Icon.png Throwing Dagger
(Weaponskill)
Delivers a ranged attack with a potency of 120.
The mathematical base strength of an ability.120
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.130 TP
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.18px0y
&000000000000001800000018 RogueRogue Icon 3.png  Trick AttackTrick Attack Icon.png Trick Attack
(Ability)
Delivers an attack with a potency of 240 (400 when executed from a target's rear.)
Rear Bonus: Increases target's damage taken by 10%
Duration: 10s

Can only be executed when under the effect of Hide.

The mathematical base strength of an ability.240
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000002600000026 RogueRogue Icon 3.png  Aeolian EdgeAeolian Edge Icon.png Aeolian Edge
(Weaponskill)
Delivers an attack with a potency of 100.
160 when executed from a target's rear.
Combo Action: Gust Slash
Combo Potency: 280
Rear Combo Potency: 340
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.50s
The cost associated with the use of the ability.40 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000003000000030 RogueRogue Icon 3.png Quest Icon.png JugulateJugulate Icon.png Jugulate
(Ability)
Delivers an attack with a potency of 80.
Additional Effect: Silence
Duration: 1s
The mathematical base strength of an ability.80
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000003800000038 RogueRogue Icon 3.png  Shadow FangShadow Fang Icon.png Shadow Fang
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Gust Slash
Combo Potency: 200
Combo Bonus: Damage over time
Potency: 40
Duration: 21s
Combo Bonus: Reduces target's slashing resistance by 10%
Duration: 21s
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.40 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000004200000042 RogueRogue Icon 3.png  Death BlossomDeath Blossom Icon.png Death Blossom
(Weaponskill)
Delivers an attack with a potency of 110 to all nearby enemies.
The mathematical base strength of an ability.110
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.120 TP
The range of an ability, measured between player and target, in yalms.0y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px5y

Level Name   Description Acquisition
&0000000000000008000000Melee DPSroleicon.png Second WindSecond Wind Icon.png Second Wind
(Ability)
Instantly restores own HP.
Cure Potency: 500
Cure potency varies with current attack power.
The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000001200000012 Melee DPSroleicon.png Arm's LengthArm's Length Icon.png Arm's Length
(Ability)
Creates a barrier nullifying knockback and draw-in effects.
Duration: 5s
Additional Effect: Slow +20% when barrier is struck.
Duration: 15s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Single Target: Ability which targets a single target.18px0y
&000000000000001600000016 Melee DPSroleicon.png Leg SweepLeg Sweep Icon.png Leg Sweep
(Weaponskill)
Stuns target.
Duration: 3s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000002000000020 Melee DPSroleicon.png DiversionDiversion Icon.png Diversion
(Ability)
Reduces enmity generation.
Duration: 30s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000002400000024 Melee DPSroleicon.png InvigorateInvigorate Icon.png Invigorate
(Ability)
Instantly restores 400 TP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000003200000032 Melee DPSroleicon.png BloodbathBloodbath Icon.png Bloodbath
(Ability)
Converts a portion of physical damage dealt into HP.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Self: Ability targets the user alone.18px0y
&000000000000003600000036 Melee DPSroleicon.png GoadGoad Icon.png Goad
(Ability)
Refreshes TP of a single party member.
Duration: 30s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.180s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000004000000040 Melee DPSroleicon.png FeintFeint Icon.png Feint
(Weaponskill)
Lowers target's strength and dexterity by 10%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.10y
Single Target: Ability which targets a single target.18px0y
&000000000000004400000044 Melee DPSroleicon.png CrutchCrutch Icon.png Crutch
(Ability)
Removes Bind and Heavy from target party member other than self.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000004800000048 Melee DPSroleicon.png True NorthTrue North Icon.png True North
(Ability)
Nullifies all action direction requirements.
Duration: 15s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.150s
Self: Ability targets the user alone.18px0y

Level Name Description
&00000000000000060000006Dripping Blades Dripping Blades Icon.png Dripping Blades Increases physical damage dealt via actions by 5%.
&000000000000001400000014All Fours All Fours Icon.png All Fours Reduces damage taken when falling.
&000000000000002000000020Enhanced Dexterity Enhanced Dexterity Icon.png Enhanced Dexterity Increases dexterity by 8.
&000000000000002000000020Fleet of Foot Fleet of Foot Icon.png Fleet of Foot Increases movement speed.
&000000000000003600000036Dripping Blades II Dripping Blades II Icon.png Dripping Blades II Increases physical damage dealt via actions by 20%.
&000000000000004000000040Enhanced Dexterity II Enhanced Dexterity II Icon.png Enhanced Dexterity II Increases dexterity by 16.
&000000000000006000000060Enhanced Dexterity III Enhanced Dexterity III Icon.png Enhanced Dexterity III Increases dexterity by 24.

Name Description
Bolt (PvP) Icon.png Bolt (PvP) Movement speed is increased.
Duration: 10s
Concentrate (PvP) Icon.png Concentrate (PvP) Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
Enliven (PvP) Icon.png Enliven (PvP) Restores 50% of maximum TP.
Muse (PvP) Icon.png Muse (PvP) Restores 25% of maximum MP.
Purify (PvP) Icon.png Purify (PvP) Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
Recuperate (PvP) Icon.png Recuperate (PvP) Restores 25% of maximum HP.
Safeguard (PvP) Icon.png Safeguard (PvP) Reduces damage taken by 25%.
Duration: 10s

Name Description
Decreased Damage Taken (PvP) Icon.png Decreased Damage Taken (PvP) Decreases damage taken by 5%.
Decreased Recast Time (PvP) Icon.png Decreased Recast Time (PvP) Decreases recast time of additional actions by 10%
Increased Action Speed (PvP) Icon.png Increased Action Speed (PvP) Decreases weaponskill and spell cast and recast times by 3%.
Increased Damage Dealt (PvP) Icon.png Increased Damage Dealt (PvP) Increases damage dealt by 3%.
Increased HP (PvP) Icon.png Increased HP (PvP) Increases maximum HP by 500.
Increased Healing Potency (PvP) Icon.png Increased Healing Potency (PvP) Increases spell-based HP restoration by 5%.
Increased MP Regeneration (PvP) Icon.png Increased MP Regeneration (PvP) Increases MP regeneration rate by 25%.
Increased Resistance Duration (PvP) Icon.png Increased Resistance Duration (PvP) Increases duration of resistances by 50%.
Increased TP Regeneration (PvP) Icon.png Increased TP Regeneration (PvP) Increases TP regeneration rate by 40%.

Additional Information
Divider3.png
Gear
Main Hand & Off Hand Rogue Weapons
Armor Rogue Head Rogue Body Rogue Hands Rogue Legs Rogue Feet
Accessories Rogue Earrings Rogue Necklace Rogue Bracelets Rogue Ring Rogue Waist
Exclusive Gear Rogue Exclusive
 
Class/Job Quests
Name Level
My First Daggers &00000000000000010000001&00000000000000010000001My First Daggers 
Stabbers in Yer Fambles &00000000000000010000001&00000000000000020000002Stabbers in Yer Fambles 
A Dainty Dilemma &00000000000000050000005&00000000000000030000003A Dainty Dilemma 
Stray into the Shadows &000000000000001000000010&00000000000000040000004Stray into the Shadows 
Stifled Screams &000000000000001500000015&00000000000000050000005Stifled Screams 
Slave to the Code &000000000000001500000015&00000000000000060000006Slave to the Code 
Grinners in the Mist &000000000000002000000020&00000000000000070000007Grinners in the Mist 
Sweet Sorrows &000000000000002500000025&00000000000000080000008Sweet Sorrows 
Market for Death &000000000000003000000030&00000000000000090000009Market for Death 
Cloying Victory &000000000000003000000030&000000000000001000000010Cloying Victory 
Hunting Log


Images
Divider3.png