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Never Leave without a Good-bye

Featurequest1 Icon.png Lv. 60   Never Leave without a Good-bye
Quest

Journal detail hr1 07.png Acquisition
Averil: The Pillars - The Architects (x:13, y:10.6)

Map33 Icon.pngClosest Aetheryte: Foundation → The Last Vigil

Journal detail hr1 08.png Requirements
071341.png58Spinning the TruthFeaturequest1 Icon.png Spinning the Truth (Level 58)

Weaver Icon 3.png Weaver (Level 60)

Journal detail hr1 03.png Rewards

662,500
Experience Points

1,556
Gil
Guaranteed
Craftsman's Competence Materia IV
Craftsman's Cunning Materia IV
Craftsman's Command Materia IV
Edit Never Leave without a Good-bye's Miscellaneous Reward
Journal detail hr1 04.png Description
Averil's face has the grim resolution of one bound for war.
In order to complete this quest, you must have learned the advanced recipes contained within Master Weaver III.
Journal detail hr1 01.png Objectives
Journal detail hr1 02.png Unlocks Quests
071341.png60When East Meets WestFeaturequest1 Icon.png When East Meets West (Level 60)

Journal detail hr1 08.png Items Involved
Chivalric Doublet of Healing
Journal detail hr1 07.png NPCs Involved
MainIcon7.png
Maps
AverilWell-dressed TownspersonRedolent RoseFreskinGlenda
 
Journal detail hr1 08.png Objects Involved
Destination
 

  • Averil's face has the grim resolution of one bound for war.
In order to complete this quest, you must have learned the advanced recipes contained within Master Weaver III.
  • The time is almost come for Averil to leave for the front lines of battle, and, unsurprisingly, she has decided not to tell her mother. Subsequently, she asks you for raiments suited for conjury in a style that will raise no suspicion. She bids you once again question the best-dressed townsfolk to learn what garments are in style this season.
  • Opinion amongst Ishgard's socialites seems split between doublets and bliauds. Return to Averil, and offer her a choice between the two.
  • After a moment's thought, Averil decides she would prefer the doublet. The reason is simply that there is an old doublet in her house, one that Glenda may have worn in times long past. Yet there remains the question of fabrics: what could best be tailored to fit a conjurer's needs? Consult Redolent Rose in Ul'dah to find out.
  • Upon hearing of Averil's plan, Redolent Rose realizes that the essence of Ishgardian art─fashion included─is transience. Many of the young who leave for war never come home, and are as candles burning brightly but ever so briefly. Returning to the matter at hand, the guildmaster tells you that chimerical felt may be the perfect fabric, as being both wonderfully warm and absorbent of aether. Fashion now a chivalric doublet of healing, and deliver it to Averil near the Arc of the Venerable.
In order to complete this quest, you must have learned the advanced recipes contained within Master Weaver III.
  • Averil gratefully accepts the doublet. She briefly laments that she cannot tell her mother she is leaving, and bids you to see her and Freskin off from the Arc of the Worthy. Await them there, that they have someone to say good-bye to.
  • Dusk has fallen over the Holy See as Averil and Freskin arrive. Both thank you for seeing them off, and are just turning to leave when Glenda appears. The widow has seen through her daughter's charade, and reveals her own tale of loss: she went to war as a young woman, to protect Averil's father. She failed, and found herself with child but without her lover. When Glenda learned Averil meant to follow the selfsame path of conjury, she panicked and did all she could to stop her daughter─and so inadvertently pushed Averil towards the battlefield. Glenda does not agree with Averil's decision, but she has chosen to support it. You watch as Averil walks away with Freskin, mayhap to return, mayhap not.
※The next weaver quest will be available from Redolent Rose once you have met the following requirements:
※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”

Freskin and I will be bound for the front lines soon, and I am ready for it!


Well, mostly. I have one last request for you, at least for the time being: could you create me a garment to wear into battle?


Mother doesn't know I'm leaving, and I'm not telling her. It's imperative that the clothing be sufficiently fashionable, lest she grows suspicious of my true plans.


Could you speak with the townsfolk again? I would like to blend in with them, so as to make her think I'm off on some social outing.


I'm sorry to ask this of you, but you've seen how Mother gets. I...I don't want her to worry.


No matter what I say, she won't understand. I just can't be what she wants me to be. No, the less she knows of my plans, the better.
Quest Accepted
My outfit? I'm flattered that you'd ask. This is my finest bliaud, and I've paired it with my cavalier's hat. It does seem to be what everyone is wearing these days.
What to wear with a cavalier's hat? Why, a doublet, of course. But it must match your cap, or you'll look as strange as a goblin with a goobbue's head!
I wonder what the townsfolk will say matches my cavalier's hat.

So the townsfolk are wearing bliauds and doublets? I'm quite fond of both styles...


Hmmm... The doublet will do for me. It reminds me of an old one we've got at home. I always thought it was quite pretty. Perhaps Mother wore it, back before she became so dull.


If I could use it, I would. But it's not meant for battle. Actually, could you speak with your guildmaster about that? As with my hat, the doublet will need to serve as armor, too.

Good heavens, off to war now, is she? I suppose that is Ishgard's way.


It is a pity she means to further deceive her own mother. But I understand her request. She may not return from her battle─and if you must go, go with style.


Why, you could say the fabric of Ishgardian life is woven from loss. That is why their art has such beauty─their lives are as glorious candles, burning twice as bright but half as long. Hah, I daresay that gem will inspire me for some time, Forename!


Ah, but you were asking about fabrics. We discussed how magic wielders' needs are best served by fibers that absorb aether, yes? Then have you considered where the battle will be fought?


Coerthas is frigid, and frostbite can kill just as easily as dragon fire. Only the warmest of fabrics will do─chimerical felt. A chivalric doublet of healing made of this ought to suit Averil's needs.
System
In order to complete this quest, you must have learned the advanced recipes contained within Master Weaver III.
How do you make a doublet ready for battle, I wonder? I'll be interested to hear what your guildmaster says.
My heart is all aflutter. I can't wait to see what you bring me. ...Or is it that I'm anxious about the battles ahead? Er...well, is it done?

It's stunning! Why, I'll be the belle of the battlefield! Thank you so much! Now, there's nothing holding me back.


I do wish Mother... No, it is best she doesn't know. Freskin and I will go via the Arc of the Worthy. Please, see us off there. It's bad luck to leave without a soul to say good–bye to.
Chimerical felt is a wondrous fabric, and a doublet fashioned of it will be perfect for the cold of Coerthas.
Player7 Icon.png Cutscene start.
Player7 Icon.png Cutscene end.
Quest Completed
System
This concludes the weaver quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements:

※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”


Once you have done so, the next weaver quest will be available from Redolent Rose.
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Edit Never Leave without a Good-bye's Miscellaneous Reward

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