Phantom Flurry

Phantom Flurry Icon.pngPhantom Flurry
Action

Deals physical damage over time with a potency of 200 to all enemies in a cone before you.
Duration: 5s
Executing Phantom Flurry again before its effect expires deals physical damage to all enemies in a cone before you with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Effect ends upon using an action other than Phantom Flurry or moving (including facing a different direction).

Patch Changes
Edit Phantom Flurry/Version History
Patch 5.45
  • Phantom Flurry has been added to the game.

Acquired: Blue Mage Icon 1.png Blue Mage (Lv. 70)
Affinity: Blue Mage Icon 1.png BLU
Mob Notes: A technique employed by Suzaku, wherein the auspice unleashes a swift series of blurring kicks. The “phantom” half of the name is a somewhat nebulous reference to a constellation in Far Eastern astrology, the sign of which is said to bring good fortune in all matters...except that of matrimony.
Potency: The mathematical base strength of an ability.200
Cast: The amount of time it takes from pressing an ability, to when the ability activates.Instant
Recast: The amount of time it takes from using an ability, to being able to use it again.120s
Cost: The cost associated with the use of the ability.300 MP
Range: The range of an ability, measured between player and target, in yalms.0y
Radius: Front-facing cone spells (epicenter: player; angle: 90°)8y
Damage Type: Physical (Blunt)
Rank: ★★★★★
Spell No.: #103


Acquired from Duty (2)
Duty Level
Hells' Kier 70
Hells' Kier (Extreme) 70
Acquired from Mob (1)
Name Levels Location
Suzaku (Enemy) 70 Zoneicon.png Hells' Kier (Zone)
Suzaku (Enemy) 70 Zoneicon.png Hells' Kier (Zone)