Squadron Command Missions
First added in Patch 4.1, Command Missions allow players to run dungeons with three of their squadron members by spending company seals. They will use different AI's depending on their job, but players can also use squadron orders to command them to execute various actions.
Contents
Available Command Missions[edit]
To run a dungeon with your squadron, you must have unlocked it prior to entering.
Dungeon | Composition | Level Req. | iLvl Req. | Expenditure | Rewards |
---|---|---|---|---|---|
Halatali | Lv. 20 | 1,000 | 4,500 | ||
The Thousand Maws of Toto-Rak | Lv. 24 | 1,200 | 4,500 | ||
Brayflox's Longstop | Lv. 32 | 1,600 | 7,200 | ||
The Stone Vigil | Lv. 41 | 2,000 | 9,000 | ||
Dzemael Darkhold | Lv. 44 | 2,200 | 9,900 | ||
The Aurum Vale | Lv. 47 | 2,400 | 10,800 | ||
The Wanderer's Palace | Lv. 50 | iLvl 45 | 2,500 | 11,250 | |
Pharos Sirius | Lv. 50 | iLvl 48 | 2,500 | 11,250 | |
Copperbell Mines (Hard) | Lv. 50 | iLvl 48 | 2,500 | 11,250 | |
Brayflox's Longstop (Hard) | Lv. 50 | iLvl 55 | 2,500 | 11,250 | |
The Wanderer's Palace (Hard) | Lv. 50 | iLvl 90 | 2,500 | 11,250 | |
Sohm Al | Lv. 53 | 2,800 | 12,600 | ||
The Vault | Lv. 57 | 3,000 | 13,500 | ||
The Fractal Continuum | Lv. 60 | iLvl 145 | 3,500 | 15,750 | |
Pharos Sirius (Hard) | Lv. 60 | iLvl 170 | 3,500 | 15,750 |
- Completion of the Dear Leader I achievement (complete 10 successful command missions) unlocks four emotes: Breath Control, Push-ups, Sit-ups, and Squats.
- Additional rewards include:
- Regular dungeon loot
- Experience for player's current job
- Squadron experience
- Chemistry bonuses (if applicable)
- New/improved battle tactics (see below)
Battle Tactics[edit]
There are four types of battle tactics, each of which can gain up to five mastery levels. Each tactic provides a different balance for your squadron, with options for balance, tanking, or pure offensive power. Each squadron member starts with Independent Mastery Level 1. Squadron members can only have one tactic active at a time.
To gain mastery levels in a battle tactic, you need to run a command mission with that squadron member. At the end of the mission, they have a chance to gain a level in a random tactic that isn't already at Mastery Level 5. If all tactics are maxed out, they can no longer gain mastery levels.
Independent[edit]
A balance of all three potential stat boosts. All squadron members start at Independent Mastery level 1.
Mastery Level | HP % | Damage Dealt % | Damage Received % |
---|---|---|---|
Mastery 1 | +4% | +4% | -4% |
Mastery 2 | +8% | +8% | -8% |
Mastery 3 | +12% | +12% | -12% |
Mastery 4 | +16% | +16% | -16% |
Mastery 5 | +20% | +20% | -20% |
Offensive[edit]
Heavy focus on dealing damage only.
Mastery Level | HP % | Damage Dealt % | Damage Received % |
---|---|---|---|
Mastery 1 | +12% | ||
Mastery 2 | +24% | ||
Mastery 3 | +36% | ||
Mastery 4 | +48% | ||
Mastery 5 | +60% |
Defense[edit]
Heavy focus on health and negating damage.
Mastery Level | HP % | Damage Dealt % | Damage Received % |
---|---|---|---|
Mastery 1 | +6% | -6% | |
Mastery 2 | +12% | -12% | |
Mastery 3 | +18% | -18% | |
Mastery 4 | +24% | -24% | |
Mastery 5 | +30% | -30% |
Balanced[edit]
Split between health and offensive ability.
Mastery Level | HP % | Damage Dealt % | Damage Received % |
---|---|---|---|
Mastery 1 | +6% | +6% | |
Mastery 2 | +12% | +12% | |
Mastery 3 | +18% | +18% | |
Mastery 4 | +24% | +24% | |
Mastery 5 | +30% | +30% |
Orders[edit]
These abilities display on a special hotbar only while on a command mission. They allow you to control your squadron at a basic level.
Action | Description |
---|---|
Engage | Orders squadron to engage the enemy. |
Disengage | Orders squadron to disengage the enemy and fall back. |
Re-engage | Orders squadron to re-engage the enemy. |
Execute Limit Break | Orders squadron to execute a limit break on a single target. Also increases damage dealt to party members within a 20-yalm range. Can only be executed whil the limit gauge is at level 1 and all three squadron members are conscious. |