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Bad Camp

Map65 Icon.png Lv. 18   Bad Camp    15m
FATE

Zone: Eastern Thanalan - Sandgate  (19-27)
Starting NPC:
The Amalj'aa stationed in their eastern Thanalan encampment have begun preparing for a large scale foray into Ul'dahn territory. Foil their plans by destroying supply crates and slaying the encampment leader, Glassjaw Nazagg Gah.
Enemies:
Allies:
Experience Gil Seals
Expicon.png1,620 Gil Icon.png36 Flame Seal Icon.png103

Ah, an adventurer. And one with fire in his eyes, no less. That fire is just what we need.
Spurred by rumors of a new Amalj'aa commander, I arrived outside the beast tribe encampment to find not only that the commander had arrived, but that the foul lizards were preparing to march on Ul'dah!
A request for reinforcements has already been sent via linkshell, but it will be several bells before they arrive, and by then it will be too late. No, we must stop the enemy before they advance, and since we are sorely outnumbered, I believe the only path to victory is to lower morale by targeting both their supplies and their leader.
Aid the Immortal Flames?
※The recommended level for this FATE is 18.
Yes No
Fate Joined
Then I suggest you leave this area immediately, for it will soon be engulfed in chaos.
You have my thanks and the thanks of Ul'dah!
Ignore the grunts! We seek out their leader!
There is no sight of the commander. He must be here somewhere!
No matter. We can still sabotage their supplies!
He can't have withdrawn already. I saw him with mine own two eyes!
Where is he?

If all supply crates are destroyed[edit]

Who disturbs my meal!?
The commander! To me!
Fly, sons of man!
Down with you!
Begone!
Hyah!
Ngaaah!
Try that again!
You're mine!
Had enough!?
You are filth!
Ignorant knobs of flesh!
FATE Won FATE Lost
FATE Won
FATE lost
For coin and country! We have stayed the lizards' hand!

World: Hydaelyn
Landmass: Aldenard
Region: Thanalan
Zone: Eastern Thanalan
Area: Sandgate
Coordinates: 19-27
Level: 18
Type: Notorious Monster
Strategy
Divider3.png
Destroy the Amalj'aa Supply Crates to summon Glassjaw Nazagg Gah, whom you then need to kill. The two groups of guards (Amalj'aa Hunter and Amalj'aa Javelinier) don't have any effect on the progress of this FATE).