The View from Above

Mainquest1 Icon.png Lv. 78   The View from Above
Rewardsicon.png Rewards
XP Gil
Expicon.png780,000 Gil Icon.png1,157
Informationicon.png Description
Urianger is wearing a pensive look.
Objectivesicon.png Objectives
  • Wait for the work to be completed.
  • Speak with Alphinaud.
  • Speak with Alisaie.
  • Search the area for the mysterious person.
  • Find the mysterious person from the village in your direction.
  • Locate the mysterious person.
Issuing NPC: Urianger: Kholusia - Scree - Longbeard Council (x:12.4, y:23.1)
Type: Main Scenario
Unlocks: Good, Honest DirtSidequest1 Icon.png
In Mt. Gulg's ShadowMainquest1 Icon.png
Never to ReturnSidequest1 Icon.png
Sisterly ConcernSidequest1 Icon.png
Supplying EstimatesSidequest1 Icon.png
Quest: Mainquest1 Icon.pngThe Ladder
Lore & Dialogue
Loremonger:The View from Above
NPCs Involved: Emet-SelchDulia-ChaiArdbertAlisaieAlphinaudTristol

Urianger in Kholusia - Scree - Longbeard Council (x:12.4, y:23.1)
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Alphinaud in Kholusia - Shadow Fault - Venmont Yards (x:12.2, y:22.7)
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Y'shtola in Kholusia - Scree - Longbeard Council (x:12.4, y:23.1)
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Dulia-Chai in Kholusia (x:12.2, y:23)
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Chai-Nuzz in Kholusia - The Duergar Mountains (x:12.3, y:22.9)
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Alisaie in Kholusia - Scree - Tomra (x:12.6, y:22.7)
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Thancred in Kholusia - Shadow Fault - Bottom Rung (x:12, y:22.8)
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Ryne in Kholusia - Shadow Fault - Bottom Rung (x:12, y:22.8)
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Alphinaud in Kholusia - Scree - Longbeard Council (x:12.5, y:20.8)
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Alisaie in Kholusia - Scree (x:13.1, y:22)
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Alphinaud in Kholusia - Scree (x:13.1, y:22)
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Alisaie in Kholusia - Scree - Amity (x:19.3, y:17.4)
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Alphinaud in Kholusia - The Duergar Mountains - The Wet Whistle (x:18.8, y:17.7)
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Sidequest4 Icon.png 
Alphinaud in Kholusia - The Duergar Mountains - The Wet Whistle (x:18.8, y:17.7)
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  • Ahead of the coming trials, Urianger bids you take your ease while the others carry out the work on the Ladder.
  • As you observe the final stages of the Ladder's restoration, Emet-Selch arrives unannounced. In the course of waxing sentimental, he raises the prospect of you joining him as an equal─a complete existence in a complete world. No sooner does the Ascian take his leave than Ardbert appears in his place. As the Talos come to life to hearty cheers, he speaks to you of his struggles against solitude, and warns you against making a choice that leaves you alone. At that moment, Alphinaud and Alisaie rush up to you excitedly. The Ladder lives again, and you join the twins as the first souls to ride the lift in twenty years.
  • While you await the others at Top Rung, Alisaie calls to you from the nearby outlook, and you and Alphinaud hurry to join her.
  • According to Alisaie, she witnessed someone emerge from the village to the northeast, even though the area is believed to have been abandoned. Lest you doubt her words, she urges you to take a look for yourself.
  • Scanning the area around the village, you spot the mysterious person, who appeared to be spying in your direction. Uncomfortable at not knowing who is out there, Alisaie suggests that you investigate the village.
  • While the village appears devoid of people, there is evidence to suggest that it is very much inhabited, and you take your findings to Alphinaud.
  • As you ponder what to do about the hiding villagers, a voice calls out. It is revealed to belong to none other than Tristol, the young artist whose life you saved in Kholusia. He informs you that the village, Amity, is a settlement for those who survived being exiled from Eulmore, and upon learning that you are in pursuit of Vauthry, promises to aid you in your quest.

The work proceeds apace, I'm pleased to say. When it is restored, the Ladder will not only be our way forward; it will represent a momentous step towards lasting change for Kholusia.
I've rounded up as much material as I could for the work. Just my little bit for the cause.
The Eulmorans have rallied quite impressively. Amidst great adversity, a little purpose never goes astray.
Oh, Forename. I heard you went to find lumber.
From afar, the Ladder looked like it was made entirely of metal, but there's actually a lot of wood if you look for it.
By the intensity with which he works, 'tis as if all of that reluctance was a lie.
Hmph, such a primitive, inefficient design! A much smaller Talos from our company could just as easily perform the same task!
Oh, he'll have them moving again soon! I know he will!
Ah, but prematurely do I give myself to sentimental musings. Many more pressing concerns demand our attention, not the least of which is the matter of how we might reach the mountain, detached from the land as it is.

For the present, 'twould appear we have matters here well in hand. Perhaps thou shouldst take thine ease for a time? Thou wilt need every onze of thy strength for the trials ahead.

Thy zeal is commendable, my friend, but rest assured we shall not want for hands. Pray take thine ease in preparation for the trials ahead.
Player7 Icon.png Voiced cutscene start.
Would you look at that? The citizens of Eulmore engaging in what can only be described as “manual labor.” Who would have thought it possible?

Do you know the most reliable way to deal with those who stubbornly refuse to see reason?

You conquer them─crush them under heel. Such was the trusted method of Allag, and one still favored by Garlemald.

But conquest is the easy part. The true challenge begins once the dust has settled─quenching the glowing embers of animosity and maintaining a semblance of peace.

This requires the conqueror to treat the conquered with dignity, and the conquered to let bygones be bygones. A difficult feat to achieve.

But you have achieved just my considerable surprise.

It's a compliment. Take it.

Ahh, the vibrant energy that fills the air when like-minded souls gather. To think back on that time before time fair brings a tear to the eye.

What? You thought ancient beings like us incapable of crying?

Well, rest assured that if your heart can be broken, then so can mine!

Back when the world was whole, we had family, friends, loves...

Men knew peace and contentment, and with our adamant souls, we could live for an age.

There was no conflict born of want or disparity. Our differences paled into insignificance next to all we had in common.

And then there was Amaurot... Never was a city more magnificent. From the humblest streets to the highest spires, she fairly gleamed...

Not that you would remember any of this.

!"Remember"? !Is this story going anywhere? |}

Never mind.

The point is: the world of old was a far better place than what we have now. I believe you would like it, having witnessed the things you have.

Remember, you are of the Source. Unlike the halfmen here, you stand only to gain.

Should you survive the remaining calamities, you will become our equal. A complete existence in a complete world.

But such talk is a pleasure for later. Back to work, hero.

Ah, there was one thing I had meant to ask.

How well do you know the Exarch? Has he ever deigned to show you what hides beneath the cowl?

What, never? Even to you? How very interesting...

I shall enjoy working out what it means. Until next time.
Ohhh, I knew you could do it, dearest! I never doubted you for a moment!
It's alive.

I don't know if you remember, but when we first met in this world, I was all but spent.

I never thought to wonder why until now.

I think it all just got to be too much.

The guilt of causing the Flood... Knowing everyone hated me... But the worst thing was the solitude.

Time wears you down, aye...but solitude eats away at you. It was this close to finishing me off. But as bad as it got, and as empty as I felt...I can't even begin to imagine what it must be like for Emet-Selch.

All of which is a long way of saying: don't make a choice that leaves you alone. Nothing is worth that─especially not eternity.
Glad tidings, my friend! The Ladder lives again!
The three of us have been invited to do the honors. Are you up for it? Of course, if you're worried that the whole thing might come crashing down, we can always find someone else.
That's the spirit! Come on, then!
We rode the Ladder too, my comrades and I. Once upon a time. Watched the horizon grow and the town shrink below us... Awed and terrified in equal measure, we ascended without a word, the silence broken only by the rhythm of the gears. Remember our journey...and our end. Retread the path─seek and you may yet find...
— Ardbert
Player7 Icon.png Voiced cutscene end.
Eulmoran Aristocrat
If you're looking for your friends, they were about to board the lift when someone or other arrived.
They said not to mind them, that they'll be along soon.
Is that...?
And here we finally are, at Top Rung.
The others should arrive ere long─
Alphinaud, Forename! Come up here! There's something I need you to see!
What could this be about?
That appears to be a village...
There's a village, Forename. Over to the northeast.
So there is. Yet after two decades without the Ladder in operation, I would not be surprised if such an isolated settlement had long since been abandoned.
Nor I. But that was before I spied someone leave it and proceed to head in our direction, all the while trying to remain unseen...
Whoever this mysterious person is, they should still be out there. Go on and take a look, Forename.
So long as they have the resources to sustain themselves, it's entirely possible that people could still be about...
Go on and take a look, Forename. The mysterious person should still be out there.
Player7 Icon.png Cutscene start.
There's someone, right? And they were spying on us. Personally, I don't feel comfortable not knowing who they are. What do you say we investigate?
I'm curious too, I must admit. And I daresay we have a bit of time ere the others ascend.
It's settled, then. Let's head to the village and see if it's indeed inhabited.
Player7 Icon.png Cutscene end.
The crates and barrels are laden with unknown contents.
I could have sworn I heard a noise...
Player7 Icon.png Cutscene start.
What news, Forename? Were you able to find anything of note?
What will you say?
People are definitely still living here. I couldn't find our mysterious person. Maybe this place really is abandoned.
Indeed. While there's no one to be seen, 'tis plain that this village is anything but abandoned.
Nor I. But while there's no one to be seen, 'tis plain that this village is anything but abandoned.
I don't think so, my friend. While there's no one to be seen, 'tis plain that this village is anything but abandoned.
If the villagers are trying to conceal themselves, they are doing a rather poor job of it. But if they don't wish to be seen, what are we to do?
I say, aren't you the ones who saved my life?
You're Tristol, the artist from Eulmore!
You remembered! Ever since we parted ways, I've worried for you, bound for the city as you were. Never did I imagine that we would meet again, and here of all places!
We could say the very same thing to you, my friend. I'm glad to see you hale and whole. But tell me, what is this village?
This is Amity, a settlement made up of those who survived being exiled from Eulmore.

As I wandered the wilds, I chanced to cross paths with an inhabitant of these parts.

He took me through a secret tunnel which led to the top of the Bright Cliff. I've been here ever since. Life is hard, but we know a semblance of peace.

Well, we did at any rate─until Mt. Gulg broke away from the earth. Then just as suddenly, the Ladder started moving again...
And you feared whoever was coming up would threaten your lives.
Aye... But I see now there's no cause for concern. Will you tell me what has brought you here?

So Vauthry is a sin eater, and he's fled to Mt. Gulg...

'Tis a strange tale, but I have no reason to doubt your words.

I owe you my life. If there is anything I can do to help, you need but say the word.
Your help would be most welcome, Tristol. To begin with, we request your people's permission to reconnoiter the area.
If we are to confront Vauthry, we must find a way to reach Mt. Gulg.
Of course, you hardly need our permission to be here. I will tell the others about you and yours.
Now, we haven't much to offer in the way of hospitality, but our village is at your disposal. Please use it as you see fit in your quest.
Player7 Icon.png Cutscene end.
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