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A Frosty Reception

Mainquest1 Icon.png Lv. 82   A Frosty Reception
Quest

Journal detail hr1 07.png Acquisition
This quest requires you to fight enemies in a level 82 instance with a 60 minute time limit.
Tataru: The Lochs - The Ala Mhigan Quarter (x:36.5, y:32.2)

Map33 Icon.pngClosest Aetheryte: The Ala Mhigan Quarter

Journal detail hr1 08.png Requirements
071201.png82Best of the BestMainquest1 Icon.png Best of the Best (Level 82)

Spacer2.png Any Disciple of War or Magic (excluding limited jobs) (Level 82)

Journal detail hr1 03.png Rewards

462,000
Experience Points



2,698
Gil
Edit A Frosty Reception's Miscellaneous Reward
Journal detail hr1 04.png Description
Tataru is desperately trying to retain her composure as she prepares to see you off on another perilous journey.
Journal detail hr1 01.png Objectives
  • Speak with the Ironworks pilot.
  • Infiltrate the supply depot
  • Set explosives on the magitek weaponry
  • Find a place to hide, then relay your progress
  • Access the control terminal
  • Withdraw from the supply depot
  • Assist A-Ruhn-Senna's troops
  • Assist Emmanellain's troops
  • Assist Sicard's troops
  • Head north and join the vanguard
  • Defeat the tempered imperials
  • Defeat Vergilia van Corculum
Journal detail hr1 02.png Unlocks Quests
000001.png83The Culture of CeruleumSidequest1 Icon.png The Culture of Ceruleum (Level 83)
071201.png82Tracks in the SnowMainquest1 Icon.png Tracks in the Snow (Level 82)
071221.png80Bear BaitingSidequest1 Icon.png Bear Baiting (Level 80)
071221.png80Your Inventory Is Not FullSidequest1 Icon.png Your Inventory Is Not Full (Level 80)

  • Tataru is desperately trying to retain her composure as she prepares to see you off on another perilous journey.
  • You stand on the cusp of another adventure into parts unknown, where Tataru's lovingly woven garments may be your only protection against the unforgiving climate of the frozen north. Thankfully, most of the journey will be made by airship, and your pilot stands at the ready.
  • Almost immediately after landing in Ilsabard, you are drawn into a confrontation with a sizable force of tempered imperials. Thancred's bravery and ingenuity are instrumental in tipping the scales in your favor, although Vergilia and her IIIrd Legion troops prove stiff opposition nonetheless. Having taken them into custody in order to cure them of their tempering, your contingent marches onward to Garlemald.
  • Your party decides to make use of an abandoned village to establish a temporary base of operations, which is granted the moniker of Camp Broken Glass for the constant sound of ice cracking underfoot.
※You can now travel to Garlemald by speaking with the Ironworks pilot in the Ala Mhigan Quarter.
  • With the airships safely moored and the tempered imperials receiving treatment, Alphinaud informs you that Lucia wishes to decide on a course of action with the Scions. Before that, you must round up Y'shtola and G'raha Tia, who have been exploring the vicinity.
  • Y'shtola is particularly sensitive to disturbances in ambient aether, and since drawing close to the imperial capital, she has been beset by a strange malaise. She posits that it is likely caused by the monstrous tower looming on the horizon, where she senses vast amounts of aether gathering. Fortunately, she should still be well enough to participate in the meeting, and she agrees to join you soon.
  • G'raha Tia has busied himself investigating the nearby residences, and his findings strongly suggest that much, if not all of the local populace, has been tempered. Without any villagers present to verify this theory, however, the current evidence can only be considered circumstantial at best. Putting aside his work for the time being, he makes his way towards the meeting place.
  • Now that you have successfully infiltrated Garlemald, Lucia outlines the contingent's plans for scouting the vicinity. She assigns you, Alisaie, and Alphinaud the task of searching for survivors in the outskirts of the capital, which despite being within the city walls, are largely covered in vast swathes of ice and snow.
  • Alisaie, like many members of the contingent, has yet to acclimatize herself to the unrelenting cold of Ilsabard. As she points out, even the people of Garlemald would soon perish in such conditions if deprived of warmth. Though you know not what awaits in the frozen wastes, you grit your teeth and prepare to venture forth.

We'll depart once the contingent has finished its preparations.
I'm told the airship pilot has been sent to meet you.

Ah, there he is!


All right, this is where we go our separate ways. Do be careful, won't you?
Quest Accepted
I modeled your clothing on what Alphinaud and I wore when we journeyed from Lord Haurchefant's “Falling Snows” to Ishgard for the first time.

In those days, I barely knew one end of a sewing needle from the other, and as you've always had very...individual tastes, I let you pick your own outfit.


I'd like to think my skills have improved since then─but do you know what's more important than skill? Heart and soul! There's plenty to be found in each and every one of my works!
System
You must be a Disciple of War or Magic of level 82 or above to proceed.
It's an honor to finally meet you! We of the Garlond Ironworks will be ferrying you and your contingent across the mountains and into Garlemald.

For many of us, it will be something of a homecoming. Our illustrious founder was only our most notable imperial defector.


For that reason, the company is committed to the success of this expedition.


Our resources are at your disposal, and if there is aught we might do to be of further assistance, please do not hesitate to ask!


If you are ready to depart, I will ready the engines.
System
Upon boarding the airship, several cutscenes will play in sequence.

It is recommended that you set aside sufficient time to view these scenes in their entirety.


In addition, you will be required to participate in battle. Your progress will be saved at certain points. In the event that you are defeated, you will be able to try again from the most recent of these.


Please note that if you enter battles associated with other quests or log out from the game, this progress will be lost.
Player7 Icon.png Voiced cutscene start.
Player7 Icon.png Voiced cutscene end.
Duty Commenced
System
In the coming battle, you will fight as Thancred.
Assuming there is nothing else you wish to confirm, we may commence the mission as soon as you are ready.
What will you do?
Go over the finer details of the plan. Learn about mission-exclusive actions. Commence mission.
In the coming battle, you will fight as Thancred. You have two objectives:

1. Place explosives on the imperial magitek.
2. Deactivate the frontline magitek units via the control terminal.


If the guards detect and pursue you, enemy forces will become more aware of the threat you pose, as indicated by the threat awareness gauge.


The gauge will gradually fill until you defeat all alerted enemies.


If the gauge is completely filled, the guards will call for reinforcements and the mission will end in failure.


Use Swift Deception to avoid detection as you go about completing your objectives.
Success in this mission hinges on the following points:

Swift Deception renders Thancred invisible and increases his movement speed.


While active, enemy soldiers and magitek will be unable to perceive Thancred's presence, even if they are within close proximity. However, it has no effect on the guard dogs' acute sense of smell, and they will be able to detect Thancred regardless.


Moreover, this action can only be used outside of combat. It will also be unavailable when Thancred attempts to deactivate magitek fields or execute certain other actions.


Thancred's Silent Takedown will instantly render a soldier unconscious. It can only be used while Swift Deception is in effect.


Though it cannot be used on magitek or guard dogs, utilizing Silent Takedown whenever possible is essential in clearing a path to your objectives.


As guard dogs can detect Thancred even when Swift Deception is active, you can instead use a Bewilderment Bomb to distract them and sneak past unnoticed.


Conversely, Bewilderment Bombs have no effect on magitek or soldiers, so take care to choose the right tool for the situation.
Are you ready?
Yes No
Keep your wits about you!
It is time. We only have one shot at this, so let's make it count!
Glory be...

No...farther...


Must...bar the way...
Two on the gate... Could get messy if I'm not careful.
System
Use Swift Deception and infiltrate the supply depot.
One guarding the controls. Time he took a nap!
System
Use Silent Takedown to neutralize the tempered.
Hnnnh...
Ahhh...
Now to set the explosives. Best keep quiet...for now.
System
Rig the inactive magitek weaponry with explosives.
System
Deactivate the magitek field to proceed farther into the supply depot.
So, they've got guard dogs, eh? No use hiding, they'll soon sniff me out. Luckily, I've come prepared.
System
Use Bewilderment Bombs to stun guard dogs!
(- Telocanis -)
Woof! Woof!
Grrr...
(- Telocanis -)
<whimper>
System
Rig the inactive magitek weaponry with explosives.
That should do the trick. Now to hide and send word.
This is Thancred. The explosives are in place.
Very good. All is proceeding as planned.
Head to the control terminal. It should be to the northwest.
Understood. Have the others wait at the rendezvous point.
That's it! The control terminal!
System
You succeed in disabling the automated magitek!
Thancred!
Over here!
(- Thancred -)
Damn, spotted!
(- Thancred -)
Seven hells...
(- Thancred -)
Must be losing my touch...
Our hated foe...

An intruder...


Must kill...
Woof?
System
The tempered imperials are growing increasingly aware of your intrusion!
System
You manage to avoid detection by the enemy forces at large...for now.
(- Thancred -)
Not like this...
System
The alarum has been raised and your mission has ended in failure!
Duty Complete
Player7 Icon.png Voiced cutscene start.
Player7 Icon.png Voiced cutscene end.
Duty Commenced
System
In the coming battle, you will fight as Forename Surname.
Fighters—protect the others!
Keep them away from the carriages!

It's the supplies they're after!


Please, we're counting on you!
Glory be...

No...farther...


Must...bar the way...
Know when you're beaten!
Lights out!
They won't get past us!
Hyah!
Not a chance!
We shan't fail!
Let's put on a good show, eh?
Time for a song, I reckon!
Know when you're beaten!
Lights out!
A brief respite—but stay alert.
Keep the carriages safe!
Get to the carriage in front!
What impeccable timing!
Fear not, friends—the savior of Ishgard is here!
Keep them away from the carriages!

It's the supplies they're after!


Please, we're counting on you!
Know when you're beaten!
Lights out!
The carriages are in safe hands!
My instruments are picking something up!
Not a chance!
We shan't fail!
Not a chance!
We shan't fail!
A fine display, but the other carriages are still in danger.
Go on ahead—we'll hold the line!
We'll be fine! Do as you must!
We're the only ones still strugglin'?
Time we put our backs into it, then!
Keep them away from the carriages!

It's the supplies they're after!


Please, we're counting on you!
I've been itchin' for a good scrap!
Easy as splittin' rocks!
Yargh!
To victory—come hells or high water!
Woooaaagh!
That big bastard's goin' straight for the carriages!
Stop it in its tracks!
Gangway!
Quick, broadside it!
You lot all right back there?
We're fine—and ready for more!
Hear that?
Get to the front and turn the tide!
Leave this to us! Go on, crack a few skulls for me!
No, really—we're quite all right, I assure you!
(- Alphinaud -)
Head north—that's where you're needed most!
Fear not, we have the situation well in hand.
(- Alisaie -)
Go on! There's no time to waste!
Duty Complete
Player7 Icon.png Voiced cutscene start.
Player7 Icon.png Voiced cutscene end.
Duty Commenced
We have them now—Forward!
Glory be...

No...farther...


Must...bar the way...
(- Cocobuki -)
Not a chance!
The Duke of Destruction has descended!
The supply caravan is safe for the time being, and Thancred's team have thrown the enemy into disarray.
(- Cocobygo -)
We shan't fail!
(- Cocobani -)
We shan't fail!
Know when you're beaten!
Lights out!
(- Lyse -)
Right! Let them have it!
This is for your own good!
Know when you're beaten!
Now it's our turn!
As a raging bull!
(- Lyse -)
Nicely done, Pipin!
(- Chuchuto -)
Losing's not an option!
Open fire.
How...unbecoming...
Only death awaits...
(- Lyse -)
Not good!
Hold on, I'm coming!
That's her—Vergilia!
(- Lyse -)
Here—this should keep you in the fight!
Thank you!
My hunger is far from slaked!
Could you be my...?
We will not succumb!
Do not fall behind!
All must bow before the Sun!
(- Lyse -)
Now that's taken care of, it's back to the fray!
(- Cocobuki -)
Hm hm hm... I've had quite enough of you!
Ha! Naught but child's play!
Easily evaded!
(- Chuchuto -)
Time to demonstrate the fruits of my training!
Prepare salvo...
Is everyone all right?
By thy lance!
Know when you're beaten!
Take position...
Fall back!
Keep the war machines at bay!
Kneel or die!
Prepare salvo...
Think you can kill me!? I would like to see you try!
System
The tempered call for reinforcements!
Haha! More fodder for my flames!
So many... At this rate, we will be overwhelmed!
I will not fall so easily! These curs will taste my wrath!
System
The tempered are attacking Sadu's Dotharli khun chuluu!!
More of them! Quick, lend Sadu a hand!
Make way! These whelps will rue the day they crossed my path!
System
30 seconds until Sadu completes the ritual of Falling Dusk.
None shall escape my chains! Now is your chance to strike!
Tremble before the Sun!
System
15 seconds until Sadu completes the ritual of Falling Dusk.
Hahaha! May your screams fill the air!
System
5 seconds until Sadu completes the ritual of Falling Dusk.

4 seconds until Sadu completes the ritual of Falling Dusk.


3 seconds until Sadu completes the ritual of Falling Dusk.


2 seconds until Sadu completes the ritual of Falling Dusk.


1 seconds until Sadu completes the ritual of Falling Dusk.
Bwahahahaha!
Duty Complete
Player7 Icon.png Voiced cutscene start.
Player7 Icon.png Voiced cutscene end.
The airship is ready when you are. But say the word and we'll have you in Ilsabard before you know it.
Travel to Garlemald?
Yes No
Local Dialogue
Hells' bells, this place is bloody freezin'! Rather be tied to the topmast in a storm than suffer this cold any longer! Anyone what can spare a swig o' rum? That'll sort me right out!
The tempered soldiers are sleeping soundly while they undergo treatment. There are too many to attend at once, but I and the other healers will see to all eventually.
Once everything is in place, we will discuss our next move.
This is all that remains of Laterum... Homes become empty husks. If this is the state of the outlying villages, I dread to think what has become of the capital.
We've asked the Ironworks members and some of our other comrades to stay with the airships. In the event we are discovered, we must be ready to move them swiftly to a safer location.
Raubahn taught me a lot about military strategy during exercises in the Fringes. Coordinating units with wildly different capabilities, surveying and securing hostile terrain, that sort of thing. Now, I have the chance to put his teachings into practice.
Vergilia is in our care, along with the rest of the tempered. “Glory to Garlemald, glory to Garlemald,” they still whisper in their sleep, even as they writhe in pain...
Am I ever glad to be stationed so close to a campfire!
We have come too far, risked too much to worry solely about our own hides, for there is so much more at stake.
I'm the quartermaster here. It's my job to make sure the camp remains both well supplied and well maintained.
If any of these get too damp, it could spell trouble for us.
Many of us took quite a beating on the Magna Glacies, but we all helped each other hobble through the snow and wind, sparing nary a thought for which delegation we each belong to. From now, we're all firm comrades, through thick and thin!
Gods, this place is cold! We have our share of chilly nights on the Steppe, but I've never experienced anything like this before!
It's not only thieves we need to watch out for, but wild creatures and the like. The smell from our cookpots draws them in, you see.
What wretched weather to be laboring in.
As if this work weren't hard enough!
Greetings,
Flame
Captain
Surname. If you wish to know aught of the current situation, you've come to the right person.
Between guarding our supplies and keeping an eye on the tempered as they undergo treatment, we're certainly kept busy.
It's not only the tempered that need care, a fair few of our own were wounded on the Magna Glacies. If only we hadn't needed to defend the supply caravan, a lot more of us could've joined the front line.
This is perilous terrain, you hear me? Keep your guard up at all times!
We must remain as mobile as we are able in such temperatures as these. I fear that if we stand still for too long, the ice and snow may freeze our very bones.
Don't go shouting this about, but the truth is, during the occupation of Ala Mhigo, I was an imperial conscript. Still, for all the sleepless nights they've given me, my experiences during those long, awful years might finally be put to good use.
I knew we'd find the capital in a bit of a poor state, what with the aftermath of the civil war and a veritable “army of darkness” skulking about, but this is just ridiculous! No one said anything about automated warmachina stalking the ruins!
Mind you, if anyone's brave enough to take them on, they should serve as a decent source of spare parts and whatnot. The machinists will be chuffed to bits!
As a lot of Garleans'll strongly object to our presence here, we must be vigilant for those who might endanger the camp.
We Domans owe our freedom to our Eorzean allies, and I was one of many to volunteer for this endeavor. We will be glad to lend our assistance wherever it is needed.
Shouldn't be long before we have a half-decent camp with so many helping hands. I was concerned the snow might hinder our progress, but our Ishgardian friends are used to working in conditions like these.
Sorry, I'm feeling...rather unwell.
Our comrades certainly haven't wasted any time establishing a base of operations...
In spite of the obstacles we've faced, our plan proceeds apace. Just a little farther and we will reach the capital itself.

Still, we mustn't get ahead of ourselves. As soon as the camp has been made fit for purpose, we are to discuss a course of action with Lucia.


Would you mind asking Y'shtola and G'raha to join us in that building to the northeast of the camp? Alisaie and I will meet you there.
A meeting? Yes, I'll make my way over once my head has cleared.

In truth, I've been feeling out of sorts since we arrived. The air is thick with a palpable aura of malevolence...


'Tis the monstrous tower on the horizon. Jagged, hideous, unholy... Even at this distance, its presence is overwhelming.


Much like the sensation I felt in the Tower of Zot, only far more terrifying. Aether flows unceasingly towards it, converging into a swirling mass of unfathomable power.


...For a blessing, the constant chill in the air is helping to anchor my senses in the here and now. Tell the others I shall be with you in a few moments.
You will be pleased to know most of the tempered have been quartered inside the nearby buildings and are receiving treatment as we speak.

I do however feel no small amount of guilt for commandeering civilian homes. The occupants may be long gone, but everything is exactly as they left it...


Considering the length of time that has clearly passed since, one would expect to find them ransacked. Strangely, there are no signs of anything having been stolen.


It's possible that everyone fled at the first sign of trouble, though it seems to me they left far too many useful possessions behind... Aye, although there is no conclusive evidence, I strongly suspect they were tempered.


Sorry, I was merely thinking aloud... You mentioned a meeting? I will make my way there.

Thank you for informing the others of our meeting.


When everyone is here, we will begin.
Player7 Icon.png Voiced cutscene start.
Player7 Icon.png Voiced cutscene end.
Local Dialogue
It was not the Garleans who named this place the Eblan Rime, but rather nomadic peoples in times gone by.

When my ancestors were forced to migrate here, they refused to accept this land as their new homeland. As such, they made a conscious decision to retain the original name.


Though the meaning of “Eblan” has been lost over the years, it has been theorized that it refers to the harsh conditions here, in much the same way the Magna Glacies was named. One thing, however, is certain—both regions are equally hazardous, so I bid you take all due care.
Thancred and the other scouts are all equipped with linkpearls, that they may communicate with us in case of an emergency.
Of course, we would all prefer they not place themselves in danger to begin with, but such is the nature of their work.
It's no use taking in all these Garleans if we're going to let them freeze to death. We need heat, for goodness' sake! I knew I should've brought more warming tinctures!
The machinists reckon all the interior heatin' was just left there consumin' ceruleum til there was none left. There were even pots sat on stoves, all the food inside burned to soot.
In any case, even if we had plenty of fuel, it's the magitek itself that's buggered. We'll have to either look for spare parts or make them ourselves.
Pray give me a moment to finish up designs on the ceruleum heater. I shall have it ready before you know it.
Truth be told, I've already warmed up after much heated debate with a Lominsan engineer. For a mercy, we managed to make an important discovery in the process.
I'm rather looking forward to hearing the songs of our comrades' homelands. I love a rousing melody no matter it's from!
Since the Garleans have found both their strength and their footing again, I shall ask to hear a song of their people, one that conjures visions of home.
The tempered are being treated here. Some of the allied nations' best conjurers are tending to them, but it does not seem like everything is progressing smoothly.
What's more, some of the Garleans are prone to violent outbursts from time to time cause by their condition, which is why we're here.
I made the mistake of asking Broenbhar if he knew of any effective methods of starving off the cold. According to him, working up a sweat from smashing boulders repeatedly with an axe works wonders, though that is hardly the sort of advice I was hoping for...
Don't ye worry—Nothin' gets past me!
Training is of vital importance, as it allows us to be ready at a moment's notice—obvious advice, I know, but it's worth reminding ourselves every now and then. So, any spare time I have, I spend in the betterment of my abilities.
And on that note—listen, everyone! Train, and train hard. Let's show our enemies that no freezing winds or icy hellscapes will break our spirits.
Cocobygo! Cocobani! How many times must I tell you two to refrain from using magic around the Garleans!?
For now, we must trust that the engineers will complete the heating apparatus in due...due—<sneeze>—time.
Most of the members of Lente's Tears and the Bozjan Resistance have joined the other scouts in the field.
And since Lyse and Pipin's troops are already keeping an eye on the airships, we of the Steppe shall guard the camp against intruders. Though in truth, it is we who are intruding in these lands...
Standing atop an enormous edifice to cast their eyes down upon their dominion... These Telophoroi and the Oronir have much in common, yet even Magnai and his ilk would not stoop to stealing the minds of their subjects and enemies.
When the time comes to storm their stronghold, I shall lead the charge and leave naught but ash in my wake!
Searching for survivors? Hmph. If they are truly strong, they will not require our aid. While you are gone, we will guard the camp against any man or beast foolish enough to challenge us.
My duty as sentinel will afford me little opportunity to seek my Nhaama, though perhaps one among our ranks—come bearing a hot meal or such—will prove worthy.
Several of the Temple Knights are off on reconnaissance at present. We Ishgardians have seen our fair share of frost in the past years, so we are more than ready for this icy bout.
The Hrothgar from Bozja, on the other hand, are having a devil of a time adjusting to these chilly climes. The warming stones we lent them seem to have helped, though.
I've never thought myself much of an explorer, though I suppose my adventures have taken me to all sorts of strange and distant places. With that in mind, traversing an ice field should be a simple feat!
There's this odd perception that Ishgardians have lived their whole lives in the snow, but it really wasn't that bad before the Calamity. And afterwards, well, I was rarely more than a few paces from a raging fire...
This dreadful place, on the other hand, is nothing but cold, cold, cold! And it's my understanding that Ilsabard has always been this way. Gods, can you imagine!?
Gods be good... If it's this cold with Tataru's clothing, I dread to think how we'd fare without it! I must remember to thank her when next we meet.
It makes me realize, too, that while the people of Garlemald have spent their whole lives in conditions like these, even they'd be hard-pressed to survive away from the warmth of their homes. If there are any survivors, we must find them, and quickly.
Quest Completed
So, it's into the Eblan Rime we go. But where do we even start looking in such a place?
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