Zone
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Sublocation
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Coordinates
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Map
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Patch
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Cutscene
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(x:0.0, y:0.0)
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Map
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Cutscene
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(x:0.0, y:0.0)
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Map
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Intercessory
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Intercessory
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(x:6.2, y:6.2)
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Map
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2.4
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The Rising Stones
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The Solar (The Rising Stones)
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(x:6.2, y:5.3)
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Map
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2.5
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The Rising Stones
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(x:6.2, y:6.1)
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Map
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2.5
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Seat of the Lord Commander
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(x:6.2, y:6)
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Map
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3.0
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The Sea of Clouds
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The Blue Window
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(x:18.5, y:10.6)
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Map
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3.0
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Seat of the Lord Commander
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(x:6.2, y:6)
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Map
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3.0
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Foundation
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Congregation of Our Knights Most Heavenly
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(x:13.5, y:11.2)
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Map
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3.0
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The Pillars
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The Last Vigil
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(x:14.6, y:12.1)
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Map
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3.0
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Foundation
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Congregation of Our Knights Most Heavenly
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(x:13.8, y:11.3)
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Map
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3.0
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The Sea of Clouds
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Ok' Vundu Vana
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(x:18.6, y:10.8)
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Map
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3.0
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The Sea of Clouds
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Ok' Zundu
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(x:10.4, y:12.5)
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Map
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3.0
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Foundation
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Cloud Nine
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(x:12.9, y:11.5)
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Map
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3.0
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Fortemps Manor
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(x:6.2, y:6.3)
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Map
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3.0
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The Dravanian Forelands
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Anyx Trine
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(x:16.1, y:23.2)
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Map
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3.1
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Foundation
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Congregation of Our Knights Most Heavenly
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(x:13.8, y:11.1)
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Map
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3.1
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The Pillars
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The Last Vigil
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(x:11.3, y:7.8)
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Map
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3.1
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The Dravanian Forelands
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Anyx Trine
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(x:15.9, y:22.2)
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Map
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3.1
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The Dravanian Forelands
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The Smoldering Wastes
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(x:33.5, y:22.9)
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Map
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3.1
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Foundation
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Congregation of Our Knights Most Heavenly
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(x:13.5, y:11.2)
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Map
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3.1
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Coerthas Western Highlands
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Falcon's Nest
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(x:31.8, y:36.9)
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Map
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3.15
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Coerthas Central Highlands
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Whitebrim
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(x:18.7, y:15.3)
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Map
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3.15
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Coerthas Western Highlands
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Falcon's Nest
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(x:30.7, y:37.4)
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Map
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3.15
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Foundation
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Congregation of Our Knights Most Heavenly
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(x:13.5, y:11.1)
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Map
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3.3
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Coerthas Central Highlands
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Camp Dragonhead
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(x:26.1, y:17.7)
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Map
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3.5
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New Gridania
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The Knot
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(x:11.4, y:11.5)
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Map
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3.5
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The Lochs
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The Queen's Gardens
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(x:32.6, y:23)
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Map
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4.0
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The Lochs
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Porta Praetoria
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(x:8.8, y:21.8)
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Map
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4.0
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Eorzean Alliance Headquarters
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(x:6.3, y:5.9)
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Map
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4.5
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Royal Palace
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The Chamber of Knowledge
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(x:11.3, y:6.5)
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Map
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6.0
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Garlemald
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Camp Broken Glass
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(x:14.8, y:29.6)
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Map
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6.0
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Garlemald
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Camp Broken Glass
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(x:14.7, y:29.7)
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Map
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6.0
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Garlemald
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Camp Broken Glass
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(x:13.7, y:31.5)
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Map
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6.0
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Garlemald
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Camp Broken Glass
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(x:13.5, y:29.9)
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Map
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6.0
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Garlemald
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Camp Broken Glass
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(x:14.8, y:29.6)
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Map
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6.0
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Garlemald
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Camp Broken Glass
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(x:14.3, y:30.1)
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Map
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6.0
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Garlemald
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Camp Broken Glass
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(x:13.5, y:30)
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Map
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6.0
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Garlemald
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Camp Broken Glass
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(x:14.5, y:29.9)
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Map
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6.0
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Garlemald
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Camp Broken Glass
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(x:14.1, y:29.5)
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Map
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6.0
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Garlemald
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Camp Broken Glass
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(x:14.8, y:29.6)
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Map
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6.0
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Gender
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Female
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Race
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Elezen
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Clan
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Wildwood
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Body Type
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Adult
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Height
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(~75.2 inches)
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Bust Size
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Jaw
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Option 1
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Eye Shape
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Option 1
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Iris Size
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Large
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Eye Color
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Eyebrows
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Option 1
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Nose
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Option 1
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Ear Shape
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Option 1
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Mouth
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Option 1
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Ear Length
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Weapon/Tools/Shield
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|
|
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Gender
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Female
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Race
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Elezen
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Clan
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Wildwood
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Body Type
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Adult
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Height
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(~75.2 inches)
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Bust Size
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Jaw
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Option 1
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Eye Shape
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Option 1
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Iris Size
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Large
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Eye Color
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Eyebrows
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Option 1
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Nose
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Option 1
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Ear Shape
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Option 1
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Mouth
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Option 1
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Ear Length
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Weapon/Tools/Shield
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|
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Gender
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Female
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Race
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Elezen
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Clan
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Wildwood
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Body Type
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Adult
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Height
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(~75.2 inches)
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Bust Size
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Jaw
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Option 1
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Eye Shape
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Option 1
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Iris Size
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Large
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Eye Color
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Eyebrows
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Option 1
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Nose
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Option 1
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Ear Shape
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Option 1
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Mouth
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Option 1
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Ear Length
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Weapon/Tools/Shield
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|
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Gender
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Female
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Race
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Elezen
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Clan
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Wildwood
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Body Type
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Adult
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Height
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(~75.2 inches)
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Bust Size
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Jaw
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Option 1
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Eye Shape
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Option 1
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Iris Size
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Large
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Eye Color
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Eyebrows
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Option 1
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Nose
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Option 1
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Ear Shape
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Option 1
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Mouth
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Option 1
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Ear Length
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Weapon/Tools/Shield
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One tailors their tactics to the enemy─in our case, Dravanians. Primals will require a somewhat different approach.
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Default:
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You and Master Alphinaud acquitted yourselves rather well, by all accounts. Against two of the Heavens' Ward, that is an impressive accomplishment indeed.
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After: Alphinaud's Way
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I know not what you are planning, Warrior of Light, but I pray for its success. In the event that your gambit fails, however, the Horde shall not find us unprepared...
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After: One Good Turn
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I had been meaning to reveal the truth of my identity for a while now, but I could not seem to find the right moment. What better time than after saving your lives?
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After: Heavensward
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You are a true hero, my friend. The minstrels shall sing of your deeds for generations to come.
The road to reform will be long and trying, but Ser Aymeric will not rest until he reaches its end. And I shall walk with him every step of the way.
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After: Breaking the Cycle
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It was...enlightening, to converse with the Dravanians.
A young dragon was most insistent that I make him an omelette, after I had told him it was a favorite food of mine. Suffice it to say, it did not agree with his palate.
Hardly surprising, I suppose. I have no interest in the culinary arts. The only reason I thought to oblige him was because the lord commander had taught me the recipe─or tried to.
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After: As Goes Light, So Goes Darkness
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It is as Ser Aymeric hoped. There are none within Ishgard who have not yet heard the tale of the young girl and the dragon who saved her life.
Nevertheless, I am not naive enough to think the fundamentalist cause defeated. We must remain vigilant.
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After: For Those We Can Yet Save
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Well met, Forename. Would that we could have spoken before leaving Falcon's Nest, but the situation demanded that Ser Aymeric return to the city at once.
Nidhogg has made his intentions clear. One way or another, the coming battle will mark the end of the war.
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After: An End to the Song
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Estinien is resting in our infirmary. The sickbeds are our front line now, and the battle to save the wounded continues unabated...
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After: Litany of Peace
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Your deeds have scattered the dark clouds that have long loomed over Ishgard. On my oath, we shall not squander the bright future you have won for us...
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Default:
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Although I have briefed our officers on Garlean tactics and magitek design, I cannot say with confidence it will be of much use. Zenos has employed unorthodox strategies before, and I know little of these new prototypes...
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After: The Resonant
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Even on the verge of this siege, Ser Aymeric will not forgo his tea. To see him drink it, so calm and composed, you would think him anywhere but a battlefield. You too are the picture of composure, though that is hardly surprising given your combat experience.
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After: The Measure of His Reach
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The battle may be ended, but the war goes on. Garlemald will not abide such defiance. However, for this day, we may rejoice in our victory.
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The Temple Knights have deployed in full strength. Eorzea's future is Ishgard's future, and our fates ride upon the outcome of this conflict.
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Default:
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It was not the Garleans who named this place the Eblan Rime, but rather nomadic peoples in times gone by.
When my ancestors were forced to migrate here, they refused to accept this land as their new homeland. As such, they made a conscious decision to retain the original name.
Though the meaning of “Eblan” has been lost over the years, it has been theorized that it refers to the harsh conditions here, in much the same way the Magna Glacies was named. One thing, however, is certain─both regions are equally hazardous, so I bid you take all due care.
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After: A Way Forward
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Forename? We weren't expecting you back so soon. I assume it is safe to leave Alisaie and Alphinaud with Jullus for the time being?
While reaching the encampment safely will no doubt prove difficult, the true test will begin once you've arrived. Whoever their commander is, we cannot expect them to welcome us with open arms.
For our part, we have ways of monitoring the situation from afar, without placing the three of you in jeopardy. All will be revealed in due course, but for the time being, you need only think about the task at hand.
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Default:
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While you and the others provide safe passage for the refugees, we shall prepare the camp for their arrival. There will be many mouths to feed, but our provisions should last for the time being.
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Default:
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We shall relay messages between the various units, and coordinate efforts both here and in the tower.
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Default:
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We shall relay messages between the various units, and coordinate efforts both here and in the tower.
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Default:
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We shall relay messages between the various units, and coordinate efforts both here and in the tower.
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Default:
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By your presence here, I assume your journey to the moon came to a successful conclusion.
Some of your fellow Scions took the same route in order to meet with you. I trust they too arrived safely?
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Default:
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I have conveyed your report regarding the onset of the Final Days to the Grand Company of Eorzea.
To avoid inciting any unnecessary panic, they intend to keep the matter from becoming public knowledge until more concrete information comes to light. They are, however, investigating the emergency measures at our disposal and preparing as far they are able.
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Default:
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In light of the present danger, Maxima and Jullus are leading patrols around the camp.
We are also in the process of sending many of the refugees from the camp to safer locations, though admittedly, “safety” is a somewhat relative term.
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Default:
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Here to see Alisaie and Alphinaud, perchance? When we last spoke, they and Jullus were planning to visit Tertium.
After all they've been through, I was glad to see them in such high spirits. Their optimism is shared by many involved with the reconstruction effort, particularly my countrymen.
We shall soon see their work rewarded, I am sure. For my part, I will remain in my role here and continue to serve as Ishgard's representative.
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Default:
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Have you found time to meet with Alphinaud and Alisaie? They have done much to earn the trust of citizens and soldiers both in the short time they've been here.
I think it is because they refuse to paint the people of Garlemald with a single, broad brush.
What's more, they have proven their intentions through both word and deed, working side by side with the Garleans as equals. Their compassion is nothing short of exemplary.
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Default:
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That a blasphemy should appear now of all times bodes ill for Garlemald. That said, I have faith we will find a way to fell the beast ere long.
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Default:
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With Lord Nerva gone, I daresay we have truly seen the end of the Empire.
The path forward for the people of Garlemald will not be easy, but I have no doubt they now walk the path to a better and brighter future.
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Default:
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I will relay the particulars of your endeavor to members of the contingent. Rest assured we will do our best to assist you.
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After: The Fallen Empire
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An equitable arrangement... The satrap of Radz-at-Han indeed has a vision for the future.
Given their long lives, mayhap dragons are well suited to formulating long-term policy. Ishgard might benefit from having one in an advisory capacity.
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After: Bonds of Trust
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'Tis well that the Garlean people have the chance to stand on their own two feet. Until they complete the transition, the contingent will continue to lend what aid it may.
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- Affiliation
- Ishgard
- Biography
- Curiously enough, the second-in-command of the Temple Knights originally came to Ishgard as a clandestine agent of Garlemald, with orders to seize any Allagan artifacts that the Holy See might have hidden within their reliquaries. While she successfully infiltrated the Vault disguised as a female acolyte, she failed to conceal her identity when questioned by a young Temple Knight—Ser Aymeric.
In an unexpected display of mercy, Ser Aymeric, knowing full well that her crimes were punishable by death, offered to spare her life should she pledge to serve him. The Garlean spy agreed, if only to see another day, and with every intention of running away when the opportunity presented itself. Yet after lengthy discussions with Ser Aymeric in which he professed visions for sweeping reform, Lucia was so inspired by his idealism that she chose instead to honor her pledge and serve as his right-hand.
However, there are some points on which the twenty-eight year old woman and Ser Aymeric do not see eye to eye. Despite his best efforts to instill in her a joy of cooking by teaching her his original recipe for dodo omelets, she remains thoroughly uninterested in the culinary arts.
Notes: Lucia appears in several places before her locations listed above, but during He Who Would Not Be Denied its the first time she's a quest objective, so that's what we list first.
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