Last Known Location:
Amh Araeng - Twine (x:11.5, y:16.5)
Closest Aetheryte: Twine
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Zone
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Sublocation
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Coordinates
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Map
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Patch
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The Waking Sands
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The Solar (The Waking Sands)
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(x:6.9, y:6.1)
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Map
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2.0
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The Waking Sands
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The Solar (The Waking Sands)
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(x:6.9, y:6.1)
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Map
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2.0
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The Waking Sands
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The Solar (The Waking Sands)
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(x:6.9, y:6.1)
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Map
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2.0
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The Waking Sands
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The Solar (The Waking Sands)
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(x:6.9, y:6.1)
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Map
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2.0
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Ul'dah - Steps of Nald
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The Rudius
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(x:10.4, y:11.3)
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Map
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2.0
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The Waking Sands
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The Solar (The Waking Sands)
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(x:6.9, y:6.1)
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Map
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2.0
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The Waking Sands
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The Solar (The Waking Sands)
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(x:6.9, y:6.1)
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Map
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2.0
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The Waking Sands
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The Solar (The Waking Sands)
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(x:6.9, y:6.1)
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Map
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2.0
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The Waking Sands
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The Solar (The Waking Sands)
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(x:6.9, y:6.1)
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Map
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2.0
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The Waking Sands
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The Solar (The Waking Sands)
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(x:6.9, y:6.1)
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Map
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2.0
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The Waking Sands
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The Solar (The Waking Sands)
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(x:6.9, y:6.1)
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Map
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2.0
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The Waking Sands
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The Solar (The Waking Sands)
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(x:6.9, y:6.1)
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Map
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2.0
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Mor Dhona
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The Tangle
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(x:13.6, y:16)
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Map
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2.0
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Mor Dhona
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Fogfens
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(x:12.1, y:16.1)
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Map
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2.0
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Northern Thanalan
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Castrum Meridianum
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(x:15.6, y:17)
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Map
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2.0
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The Rising Stones
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The Solar (The Rising Stones)
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(x:6.1, y:5.2)
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Map
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2.1
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Cutscene
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(x:0.0, y:0.0)
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Map
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The Rising Stones
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The Solar (The Rising Stones)
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(x:6.1, y:5.3)
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Map
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2.2
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The Rising Stones
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The Solar (The Rising Stones)
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(x:6.1, y:5.2)
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Map
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2.2
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The Rising Stones
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The Solar (The Rising Stones)
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(x:6.1, y:5.2)
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Map
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2.2
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The Rising Stones
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The Solar (The Rising Stones)
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(x:6.2, y:5.3)
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Map
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2.2
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The Rising Stones
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The Solar (The Rising Stones)
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(x:6.2, y:5.3)
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Map
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2.2
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The Rising Stones
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The Solar (The Rising Stones)
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(x:6.1, y:5.2)
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Map
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2.2
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Command Room
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(x:3.6, y:3.5)
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Map
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2.2
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Western La Noscea
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Camp Skull Valley
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(x:22.8, y:22.6)
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Map
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2.2
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Western La Noscea
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Sapsa Spawning Grounds
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(x:13.1, y:13.5)
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Map
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2.2
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Lower La Noscea
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Moraby Drydocks
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(x:24.8, y:33.3)
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Map
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2.2
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The Rising Stones
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The Solar (The Rising Stones)
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(x:6.1, y:5.2)
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Map
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2.3
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Cutscene
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(x:0.0, y:0.0)
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Map
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Mor Dhona
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Revenant's Toll
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(x:23.2, y:6.6)
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Map
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2.4
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The Rising Stones
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The Solar (The Rising Stones)
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(x:6.1, y:5.2)
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Map
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2.4
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The Rising Stones
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The Solar (The Rising Stones)
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(x:6.1, y:5.3)
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Map
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2.5
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The Rising Stones
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The Solar (The Rising Stones)
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(x:6.1, y:5.2)
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Map
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2.5
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Ul'dah - Steps of Thal
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Hustings Strip
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(x:11.1, y:11.6)
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Map
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2.55
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The Rising Stones
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The Solar (The Rising Stones)
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(x:6.1, y:5.3)
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Map
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2.5
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The Chrysalis
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(x:6.1, y:5.5)
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Map
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2.5
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The Chrysalis
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(x:6.1, y:5.7)
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Map
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2.5
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Cutscene
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(x:0.0, y:0.0)
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Map
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Il Mheg
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Longmirror Lake
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(x:8.8, y:35.5)
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Map
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5.0
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Il Mheg
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Longmirror Lake
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(x:14.5, y:31.3)
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Map
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5.0
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Lakeland
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The Forest of the Lost Shepherd
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(x:35.5, y:19.6)
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Map
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5.0
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Il Mheg
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Lydha Lran
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(x:16.3, y:30.7)
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Map
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5.0
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Il Mheg
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Lydha Lran
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(x:13.4, y:30.3)
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Map
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5.0
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Il Mheg
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Lydha Lran
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(x:14.3, y:30.9)
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Map
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5.0
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Il Mheg
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The Silent Cliffs
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(x:9.4, y:16.9)
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Map
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5.0
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The Rak'tika Greatwood
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The Covered Halls of Dwatl
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(x:20, y:27.3)
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Map
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5.0
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Il Mheg
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The Bookman's Shelves
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(x:8.6, y:17.4)
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Map
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5.0
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Il Mheg
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Lydha Lran
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(x:14.2, y:31.1)
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Map
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5.0
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Il Mheg
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Timh Gyeus
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(x:24.1, y:30.5)
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Map
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5.0
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Il Mheg
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Timh Gyeus
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(x:15.5, y:25.1)
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Map
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5.0
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Lakeland
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The Thirstless Shore
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(x:36.6, y:21.5)
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Map
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5.0
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Lakeland
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The Forest of the Lost Shepherd
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(x:35.5, y:18.9)
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Map
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5.0
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Lakeland
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The Exarch Gate
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(x:35.4, y:19.5)
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Map
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5.0
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Lakeland
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Wolves of Shadow
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(x:38.8, y:16)
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Map
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5.0
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The Rak'tika Greatwood
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Lake Tusi Mek'ta
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(x:7.1, y:35.1)
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Map
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5.0
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The Rak'tika Greatwood
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The Blind Forest of Yx'Maja
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(x:12.9, y:33.4)
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Map
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5.0
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The Rak'tika Greatwood
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The Blind Forest of Yx'Maja
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(x:19, y:27.5)
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Map
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5.0
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The Rak'tika Greatwood
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Slitherbough
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(x:20.8, y:28.2)
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Map
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5.0
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The Rak'tika Greatwood
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Lake Tusi Mek'ta
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(x:19.2, y:29.2)
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Map
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5.0
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The Rak'tika Greatwood
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The K'mul Astropolis
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(x:19.2, y:29.3)
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Map
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5.0
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The Rak'tika Greatwood
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The Blind Forest of Yx'Maja
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(x:19.9, y:27.5)
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Map
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5.0
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The Rak'tika Greatwood
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Fort Gohn
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(x:16.3, y:32.6)
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Map
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5.0
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The Rak'tika Greatwood
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The Citia Swamps
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(x:16.6, y:37.1)
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Map
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5.0
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The Rak'tika Greatwood
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Slitherbough
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(x:17.2, y:35.8)
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Map
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5.0
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The Rak'tika Greatwood
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The Wild Fete
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(x:19.6, y:27.6)
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Map
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5.0
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The Rak'tika Greatwood
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Slitherbough
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(x:21.3, y:25.6)
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Map
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5.0
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The Rak'tika Greatwood
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Fanow
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(x:30.5, y:18.3)
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Map
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5.0
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The Rak'tika Greatwood
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The Morning Stars
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(x:24.9, y:10.8)
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Map
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5.0
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The Rak'tika Greatwood
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Sleepaway Common
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(x:30.6, y:17.4)
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Map
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5.0
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Cutscene
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(x:0.0, y:0.0)
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Map
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The Crystarium
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The Dossal Gate
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(x:11.9, y:11.2)
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Map
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5.0
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Il Mheg
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Longmirror Lake
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(x:18.9, y:7.9)
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Map
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5.0
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Il Mheg
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Longmirror Lake
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(x:22.1, y:4.4)
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Map
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5.0
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Il Mheg
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Lyhe Ghiah
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(x:18.2, y:6.4)
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Map
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5.0
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Il Mheg
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Voeburtenburg
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(x:31.1, y:14.9)
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Map
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5.0
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Il Mheg
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Voeburtenburg
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(x:27.4, y:13.3)
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Map
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5.0
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Il Mheg
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Wolekdorf
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(x:29.9, y:7.2)
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Map
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5.0
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Il Mheg
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Wolekdorf
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(x:30.6, y:7.2)
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Map
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5.0
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Il Mheg
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Lydha Lran
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(x:14, y:31)
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Map
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5.0
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The Crystarium
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Tessellation
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(x:11.7, y:11.2)
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Map
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5.0
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The Ocular
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(x:6.2, y:6.2)
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Map
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5.0
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The Crystarium
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Airship Launch
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(x:8.8, y:7.9)
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Map
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5.0
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The Crystarium
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The Rotunda
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(x:10.6, y:10.3)
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Map
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5.0
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Lakeland
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The Forest of the Lost Shepherd
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(x:33.1, y:34.3)
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Map
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5.0
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Amh Araeng
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Garik
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(x:10.4, y:8.1)
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Map
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5.0
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Amh Araeng
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Garik
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(x:13.1, y:10.5)
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Map
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5.0
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Amh Araeng
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The Fields of Amber
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(x:21.5, y:10.1)
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Map
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5.0
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Amh Araeng
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Mount Biran Mines
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(x:23.3, y:9.5)
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Map
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5.0
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Amh Araeng
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The Central Hills of Amber
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(x:11.8, y:17.3)
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Map
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5.0
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Amh Araeng
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Twine
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(x:11.5, y:16.5)
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Map
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5.0
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Amh Araeng
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The Southern Hills of Amber
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(x:10.6, y:17.7)
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Map
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5.0
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Amh Araeng
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Garik
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(x:21.7, y:9.8)
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Map
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5.0
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Amh Araeng
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Nabaath Areng
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(x:21.9, y:31.7)
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Map
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5.0
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Amh Araeng
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The Pristine Palace of Amh Malik
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(x:24.3, y:33.9)
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Map
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5.0
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Amh Araeng
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The Central Hills of Amber
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(x:24.5, y:34.4)
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Map
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5.0
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The Rak'tika Greatwood
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The Ox'Dalan Gap
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(x:38.4, y:13.6)
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Map
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5.0
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The Crystarium
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The Rotunda
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(x:10.6, y:10.3)
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Map
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5.0
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Lakeland
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The Exarch Gate
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(x:35.4, y:19.5)
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Map
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5.0
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The Ocular
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(x:6.2, y:6.3)
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Map
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5.0
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Amh Araeng
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The Central Hills of Amber
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(x:12.2, y:14)
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Map
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5.0
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Amh Araeng
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The Central Hills of Amber
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(x:11.9, y:17.3)
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Map
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5.0
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Lakeland
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The Bridges
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(x:32.1, y:38.4)
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Map
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5.0
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Amh Araeng
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The Central Hills of Amber
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(x:24.5, y:34.4)
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Map
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5.0
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Amh Araeng
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Twine
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(x:11.5, y:16.5)
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Map
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5.0
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Gender
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Female
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Race
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Hyur
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Clan
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Midlander
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Body Type
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Adult
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Height
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(~64.6 inches)
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Muscle Tone
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Bust Size
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Jaw
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Option 1
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Eye Shape
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Option 1
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Iris Size
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Large
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Eye Color
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Eyebrows
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Option 1
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Nose
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Option 1
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Mouth
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Option 1
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Weapon/Tools/Shield
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|
|
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Gender
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Female
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Race
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Hyur
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Clan
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Midlander
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Body Type
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Adult
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Height
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(~64.6 inches)
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Muscle Tone
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Bust Size
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|
Jaw
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Option 1
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Eye Shape
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Option 1
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Iris Size
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Large
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Eye Color
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Eyebrows
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Option 1
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Nose
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Option 1
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Mouth
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Option 1
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Weapon/Tools/Shield
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|
|
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Gender
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Female
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Race
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Hyur
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Clan
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Midlander
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Body Type
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Adult
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Height
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(~64.6 inches)
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Muscle Tone
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Bust Size
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Jaw
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Option 1
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Eye Shape
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Option 1
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Iris Size
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Large
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Eye Color
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Eyebrows
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Option 1
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Nose
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Option 1
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Mouth
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Option 1
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Weapon/Tools/Shield
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|
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Gender
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Female
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Race
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Hyur
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Clan
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Midlander
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Body Type
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Adult
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Height
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Custom
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Muscle Tone
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Bust Size
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|
Jaw
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Option 1
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Eye Shape
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Option 1
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Iris Size
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Large
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Eye Color
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|
Eyebrows
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Option 1
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Nose
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Option 1
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Mouth
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Option 1
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Weapon/Tools/Shield
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|
|
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Gender
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Female
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Race
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Hyur
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Clan
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Midlander
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Body Type
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Adult
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Height
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(~64.6 inches)
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Muscle Tone
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Bust Size
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|
Jaw
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Option 1
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Eye Shape
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Option 1
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Iris Size
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Large
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Eye Color
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|
Eyebrows
|
Option 1
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Nose
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Option 1
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Mouth
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Option 1
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Weapon/Tools/Shield
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|
|
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Gender
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Female
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Race
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Hyur
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Clan
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Midlander
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Body Type
|
Child
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Height
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(~46 inches)
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Muscle Tone
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|
Bust Size
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|
Jaw
|
Option 1
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Eye Shape
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Option 1
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Iris Size
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Large
|
Eye Color
|
|
Eyebrows
|
Option 1
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Nose
|
Option 1
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Mouth
|
Option 1
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Weapon/Tools/Shield
|
|
|
|
Gender
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Female
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Race
|
Hyur
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Clan
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Midlander
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Body Type
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Adult
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Height
|
Custom
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Muscle Tone
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|
Bust Size
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|
Jaw
|
Option 1
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Eye Shape
|
Option 1
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Iris Size
|
Large
|
Eye Color
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|
Eyebrows
|
Option 1
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Nose
|
Option 1
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Mouth
|
Option 1
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Weapon/Tools/Shield
|
|
|
|
Gender
|
Female
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Race
|
Hyur
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Clan
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Midlander
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Body Type
|
Adult
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Height
|
Custom
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Muscle Tone
|
|
Bust Size
|
|
Jaw
|
Option 1
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Eye Shape
|
Option 1
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Iris Size
|
Large
|
Eye Color
|
|
Eyebrows
|
Option 1
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Nose
|
Option 1
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Mouth
|
Option 1
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Weapon/Tools/Shield
|
|
|
|
Gender
|
Female
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Race
|
Hyur
|
Clan
|
Midlander
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Body Type
|
Adult
|
Height
|
Custom
|
Muscle Tone
|
|
Bust Size
|
|
Jaw
|
Option 1
|
Eye Shape
|
Option 1
|
Iris Size
|
Large
|
Eye Color
|
|
Eyebrows
|
Option 1
|
Nose
|
Option 1
|
Mouth
|
Option 1
|
Weapon/Tools/Shield
|
|
|
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Through this first mission, you will come to understand the nature of our struggle with the primals.
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The realm may appear well on its way to recovery, but reality paints a far bleaker picture.
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The truth is out there, Forename, and I would have you discover it for yourself.
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With the power you possess, there will be those who wish you ill, and you must needs be on the lookout for them. Yet however vigilant you are, you are but one man.
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In the midst of a Grand Company, however, you will be one man amongst many─a friend amongst friends. Your achievements will be shared, and so will the danger.
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In the years before the Calamity, my organization, the Path of the Twelve, took under its wings those possessed of unique powers, that they might employ their talents for the good of the realm.
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Although we have since made common cause with the Circle of Knowing and taken on the name of the Scions, our objective remains the same─safeguarding the future of Eorzea.
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Come what may, it is my hope that this spirit shall ever live on within brave souls such as you.
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The Alliance leaders have gathered in the Fragrant Chamber. Let us hurry to them, and ensure that they do not act without the full knowledge of the consequences.
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Your mission is to make contact with the sylphs, with the ultimate goal of finding a peaceful resolution to the threat posed by Ramuh.
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Be fairly warned: the sylphs are a unique people to say the least, and you may find yourself bewildered by their customs at first. Yet know that Yda and Papalymo will be on hand to support all your endeavors.
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To think that the Ascians have grown so brazen as to carry out their work in plain view...
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We must needs uncover their dark designs, that we might take measures against them. I am relying on you, Forename.
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Thank you for agreeing to handle Titan and the kobolds. As Y'shtola mentioned, the mission will be fraught with danger, so we will want to spare no preparation.
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I shall look forward to your triumphant return, as shall all your comrades. Go with the blessing of the Crystal.
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You have become a symbol of hope to all the people of Eorzea, Forename, and I believe this to be no mere coincidence.
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The path you have walked and the battles you have fought─all were of your own choosing. Everything you are, you owe to the choices you have made.
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As briefed, you are to lead a squad of elite adventurers on infiltration missions. You will receive detailed orders at each staging point.
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The future of Eorzea hinges upon the success of Operation Archon, and casualties are inevitable. May the Crystal watch over us all.
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Have you been keeping well, Forename? We may have earned ourselves a respite, but there is still much and more to do. Together, let us continue to shine the Crystal's light upon Eorzea!
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Hmmm... I still feel as though it lacks a certain...
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Oh, I don't know. Mayhap I simply long for the desert heat and the ocean breeze.
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I was not expecting you to return so quickly, Forename. Have Thancred and Y'shtola already identified the culprits? No? Oh.
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To spend moons at sea, to travel such a distance... I cannot fathom how the Domans survived.
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Alphinaud was right. These are grave tidings indeed.
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The Garlean Empire is but one of many threats to Eorzea. With the imperial court divided by internal strife, however, we may turn our attention towards other matters of concern.
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Default:
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I can scarce believe that the Isle of Val is gone. I fear the worst for the Students of Baldesion.
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After: The Great Divide
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I do not regret turning away the petitioners. They must understand the reality of their situation. The refugee issue will not be solved by the Scions alone.
That said, I am not without sympathy for their plight. I would do what I can to bring them some measure of succor. We are counting on your efforts, Forename.
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Even with the diversions, the path to the aetheryte is bound to be fraught with danger. Pray be on constant guard, Forename.
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Had only we arrived but a moment earlier... But there is no time to brood over what might have been. Leviathan is returned, and we must needs find a way to deal with him.
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Default:
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We will entrust the Lord of Levin to you. I have discussed the matter with Urianger as well. He may be able to offer some measure of assistance.
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After: What Little Gods Are Made Of
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While the greatest challenges still lie ahead, we have earned a measure of peace for the moment.
If you are looking to pass the time before your next mission, I suggest you walk the streets and turn an ear to those around you. Revenant's Toll abounds with colorful characters these days. You are like to find their stories entertaining and enlightening both.
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After: Guardian of Eorzea
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With the primal threat presently subdued, now is the perfect time to focus on new endeavors.
Alphinaud has long been laying the groundwork for this organization of his, and he looks to you to help turn his proposal into reality. Pray lend him what aid you can.
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After: Brave New Companions
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With the formation of the Crystal Braves, the Scions have gained a powerful ally, but with great power comes greater responsibility.
We must ever remain focused on our ultimate goal, that we can use our newfound power wisely.
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After: Traitor in the Midst
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'Tis not as if I do not understand. In my youth, more than once did I find myself pressing forward, neglecting to pay sufficient heed to those around me. Let us hope that Alphinaud shows greater sense.
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After: Coming to Terms
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The Gates of Judgement have been opened but a crack. It will take considerable effort to see them flung wide once more.
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After: The Path of the Righteous
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Louisoix understood the risks inherent in summoning a higher power─but does Iceheart, I wonder?
Salvation at the cost of your soul is anything but...
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After: A Simple Plan
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Moenbryda is a brilliant and dedicated scholar. I would not have endorsed her plan were it not so.
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After: The Instruments of Our Deliverance
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The events of recent days have placed a terrible strain on us all. Ever more keenly do I feel the weight of responsibility upon my breast.
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After: Let Us Cling Together
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How are we to know the unknowable─to comprehend the unfathomable? The one true god, the fallen lord among wyrms...even Mother Hydaelyn. Inscrutable entities, all, far beyond our ken.
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After: Good Intentions
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Our every waking moment is consumed with the search for a viable means by which the Ascians might truly be destroyed. While our efforts are thus occupied, I am certain Alphinaud will appreciate any support you can offer the Crystal Braves.
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After: Best Laid Schemes
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When first we laid the foundations, never did I imagine that we would receive an Ishgardian envoy here at the Rising Stones. 'Tis a refreshing reminder of how the world we take for granted can shift so quickly and completely...
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After: Aether on Demand
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I pray that Moenbryda's experiments will soon support the possibilities inherent in her theories...
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After: The Steps of Faith
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You are a welcome sight, as always, Forename. I thank the Twelve not only for Ishgard's salvation, but also your safe return.
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Default:
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We shall press onwards, as we have always done─I will not squander the sacrifices of our fallen friends by surrendering to a paralysis born of fear.
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After: Mask of Grief
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We have had reports from a number of frontier settlers... 'Twould seem the dragons have come as far as Mor Dhona.
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After: Committed to the Cause
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'Tis impossible to predict how many will rally to Ishgard's call for reinforcements...
I do not envy those responsible for planning the city's defense.
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After: The Steps of Faith
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You are a welcome sight, as always, Forename. I thank the Twelve not only for Ishgard's salvation, but also your safe return.
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If the pixies offer to take you somewhere, take them up on it at your peril.
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...That's the very first thing Urianger taught me.
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I wish there was more I could do to help, but I only seem to make things worse...
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- Affiliation
- Scions of the Seventh Dawn
- Occupation
- Miner
- Biography
- The Antecedent of the Scions of the Seventh Dawn, Minfilia (birth-name Ascilia) is a Highlander woman of twenty-seven years. Her father was a Garlean spy whose true loyalties lay with the Ala Mhigan Resistance. However, he perished shortly after their arrival in Ul'dah, gored by a beast that broke free of its fetters during a parade. Minfilia would have been alone in the world but for the kindness of the songstress F'lhaminn, who took her in. Even now, the smell of her adoptive mother's home-cooked meal brings a smile to Minfilia's face.
Around her seventeenth nameday, Minfilia first experienced her uncanny talent to see the past through others' eyes. The following year, she was introduced to Louisoix Leveilleur by her long-time companion, Thancred, and learned that her ability had a name—the Echo. Thereafter, she exchanged many letters with the Archon, working to find people with abilities similar to hers. Thus, she established the Path of the Twelve—an organization which offered sanctuary to those who exhibited traces of the Echo while exploring how best to put their talents to use for the good of the realm.
Minfilia is described as a woman whose gentle eyes and caring demeanor conceal a steely determination. Amidst the chaos that reigns in the wake of the Calamity, Minfilia seeks to find a hero who will help usher in an era of enduring peace. She is said to harbor a keen interest in preternatural phenomena.
Minfilia is also something of a miner, and her favorite possession is a small piece of cat's-eye she unearthed as a child.
Mythril Knife: Thancred made a present of this knife to Minfilia upon her eighteenth nameday, that she might have something with which to defend herself should such a situation arise. Of Near Eastern design, its blade curves smoothly, and the hilt features a beautiful silver inlay courtesy of the Goldsmiths' Guild.
Full Biography[edit]
The Parade Incident of 1562[edit]
In the year 1562 of the Sixth Astral Era, a young Minfilia (then known as Ascilia) and her father Warburton visited Ul'dah to attend a festival, seeing a parade and fireworks. While there, the beautiful miqo'te songstress F'lhaminn gave Ascilia a basket of white and red flowers, telling her to give one to every festival-goer she could.
During the parade, disaster struck when a chained goobbue broke free of its bonds and went on a rampage in the city. Ascilia was nearly trampled underfoot, but Warburton intervened and saved his daughter’s life.
Warburton was hospitalized in Frondale's Phrontistery for several days. Ascilia knew no one in the city and her father was her only family. She began speaking with a bard named Thancred, finding out the location of Corguevais, the thaumaturge responsible for keeping the goobbue chained.
Ascilia went looking for Corguevais, attempting to travel to Black Brush only to collapse from fatigue upon arrival. Corguevais found her and tended to her, but Ascilia began voice her anger with the thaumaturge as soon as she awoke. Thancred appeared, explaining the situation to Corguevais before escorting Ascilia back to the Phrontistery.
Corguevais came to visit Ascilia and her father later on, the girl having calmed down somewhat and showing no overt animosity towards the thaumaturge. However, her father Warburton succumbed to his wounds and passed away. F'lhaminn took it upon herself to take care of the burial costs of Warburton’s funerary rites and brought Ascilia under her care.
Later, Corguevais brought Ascilia out into Thanalan with him to reveal that some of the most influential people in Ul'dah—F'lhaminn included—were truly to blame for the incident at the festival. F'lhaminn caught up with the two, but did not deny the claim. She and her companions did not wish for anyone to get hurt, but merely to create a diversion. Distraught, Ascilia tried to follow Corguevais, who left in apparent contempt.
At Arrzaneth Ossuary, Ascilia met with Niellefresne, one of F'lhaminn’s group who wished to revive Warburton using necromancy. A robed man approached the duo, slashing Nillefresne with a sword and killing him.
It is said that Minfilia is a survivor of the Battle of Silvertear Skies, which may explain her and her father's presence in Ul'dah at that time.
The Waning of the Sixth Sun[edit]
By 1572 of the Sixth Astral Era, Ascilia had taken on the identity of Minfilia to protect her true identity. Between that time, she founded an underground organization dedicated to researching the nature and origin of the Echo.
Known as the Path of the Twelve, they operated discreetly from the Waking Sands, located in the Merchant Wards of Ul'dah. The Path of the Twelve worked diligently to enlist and educate adventurers, or "walkers", who had woken to this mysterious power.
The Warrior of Light came to Minfilia in the Waking Sands after recognizing the Echo awakening within them, having witnessed visions of events that occurred ten years prior without realizing it. Within her office, the Hall of the First Step, she explained the nature of the Echo to the adventurer and invited them to join her on the Path.
Not long after, the Garleans began an incursion into the Sylphlands. Several sylphs came to the Waking Sands in search of aid, and Minfilia agreed to assist them. She dispatched the adventurer and their companion to Moonspore Grove to assess the situation and gather information for the rescue party.
The Ashcrown Consortium, an organization focused on the trade of crystals that acted as an intermediary between the beast tribes and men, began to undergo a shortage of supplies due to beast tribes increasingly refusing all trade with Eorzea. As the Consortium shared a common goal with the Path—peace in Eorzea—Minfilia sent the adventurer to assist them in the Peasants Ward of Gridania. The issue stemmed from the beast tribes growing more violent, hoarding crystals to summon primals.
After Garlean airships began raining imperial linkpearls upon the city-states, Minfilia spoke regarding the development. The Garlean message accused the beast tribes of plotting to call forth their "eikons" and lay waste to Eorzea; to submit to imperial rule would grant Eorzea the protection of the Empire provided they take up arms against the beast tribes.
Minfilia chose not to act on supposition and also proclaimed that, in the eyes of Garleans, those with the Echo—those capable of understanding the languages of the beast tribes—were the same as the beast tribes themselves.
Calming her followers, Minfilia urged the walkers not to lose direction and remain united, even if branded heathens by the Empire. Because the Path was not an army, however, she was unwilling to fight her enemies, choosing words over swords. Her desire was to collaborate with the beast tribes instead, standing together against Garlemald.
The adventurer and their companion returned from the Bowl of Embers, where they witnessed the amalj’aa summon the primal Ifrit. Unable to be Tempered by the Lord of the Inferno, they spoke to Minfilia of how the Paragons warned him of the "Godless blessed". Minfilia believed that the Echo might stem from the blessing of a specific deity.
Though the Echo, a plea for aid came to members of the Path, which turned out to come from the Ala Mhigan Resistance. The members of the Resistance came to the Waking Sands in search of the Path’s aid to make a bold strike against Garlemald by stealing one of their airships at Silvertear Falls and using it to drive the Empire from Ala Mhigo.
Minfilia advised that this was not the first time that the Resistance had attempted such a daring plan and that previous attempts ended in failure, costing many lives in the process. While she admired their good intentions, Minfilia felt the Resistance members were at the mercy of their emotions, following them to their own demise.
The adventurer’s Path companion, who had lost someone dear attempting to make it beyond the Wall into Ala Mhigo, sympathized with the Resistance. Minfilia advised them not to rush into things, citing the Empire’s power, but ultimately allowed the adventurer and their companion to make the decision themselves.
Upon returning from the mission, having failed with the Resistance members wiped out by Gaius van Baelsar, Minfilia stated to the adventurer that only once Eorzea could find someone or something that would allow it to match the Empire’s strength would they be able to withstand them, musing that they might have a chance if only the city-states and beast tribes would set their differences aside.
Shortly before the Battle of Carteneau, Minfilia met Louisoix Leveilleur in person for the first time. It was then that the Archon entrusted her to lead the Circle of Knowing in case he did not return from his mission to summon the Twelve and halt Dalamud's descent. [1]
A Realm Reborn[edit]
After the primal Bahamut laid waste to much of Eorzea in the Calamity, Minfilia merged the Circle of Knowing with the Path of the Twelve to form the Scions of the Seventh Dawn, a name chosen to reflect their desire to end the Seventh Umbral Era and usher in the Seventh Astral Era.
Relocating the Waking Sands to Vesper Bay, Minfilia enshrined Louisoix's staff Tupsimati in the Solar, her office in the building. The Scions attempted to remain an underground operation, though their existence was described as the worst-kept secret in Eorzea. Their mission was to combat the threat posed by the Primals, as the Grand Companies had focused all their efforts to rebuilding in the wake of the Calamity.
Around the fifth year of the Seventh Umbral Era, Minfilia commissions Thancred to Ul'dah, Yda and Papalymo to Gridania, and Y'shtola to Limsa Lominsa to monitor aetheric disturbances. New adventurers gifted with the Echo encounter them and, eventually, the Scions contact these adventurers to recruit them.
Patch 2.0[edit]
Contains Spoilers for 2.0
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Because of her gift, Minfilia recognizes the Warriors of Light if she encounters them and explains that Louisoix's spell wiped the memories of the survivors—a fact she learned through the Echo.
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Minfilia sends adventurers to Eastern Thanalan, where they survive capture by the Amalj'aa and defeat Ifrit. Next, they journey to the East Shroud to befriend the Sylphs of Little Solace. At her behest, adventurers seek out signs of the Ascians, eventually encountering them in Haukke Manor. After that, they head to La Noscea to face the primal Titan.
Contains Spoilers for 2.0
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After the adventurers succeed in defeating Titan, the Waking Sands is attacked by Livia sas Junius and a platoon of imperial soldiers. They slaughter most of the Scions, but take Minfilia, Papalymo, Urianger, and Tataru prisoner.
Minfilia and her friends are taken to Castrum Centri in Mor Dhona, where she is tortured by Junius for information on the Echo. Their adventurer allies, having allied with Alphinaud Leveilleur and Cid Garlond to defeat Garuda, infiltrate the Castrum and manage a daring rescue. Minfilia is aggrieved to learn, however, that Thancred has been possessed by the Ascian overlord Lahabrea.
Reunited, the Scions make their presence known on the heels of Baelsar's demand for Eorzea's surrender. Wielding the Ultima Weapon imbued with the essences of Ifrit, Titan, and Garuda, the Legatus promised the realm salvation if they would join him against the beast tribes. Instead, emboldened by the return of Minfilia and her allies, they chose to fight and formulated Operation Archon, a plan that ultimately led to the destruction of Ultima Weapon, death of Baelsar, and defeat of Lahabrea within the Praetorium.
Minfilia and her friends joined the Grand Companies for a celebration to usher in the Seventh Astral Era.
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Patch 2.1[edit]
Contains Spoilers for 2.1
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After the defeat of Gaius van Baelsar and the Ultima Weapon, Minfilia realizes that the Scions of the Seventh Dawn have become too public to maintain their neutrality while headquartered in Ul'dahn territory. Alphinaud suggests moving to Revenant's Toll, as Mor Dhona is outside the jurisdiction of any city-state.
Meanwhile, adventurers track down F'lhaminn, who reunites with her foster daughter and chooses to remain with the Scions of the Seventh Dawn. Aside from the emotional reunion, Alphinaud reveals that their new home in Mor Dhona will be the Rising Stones.
As Minfilia packs Tupsimati in preparation for the move, she it met by the Ascian Elidibus. Acting as an emissary, the Ascian shows interest in the Echo, claiming it could eliminate the conflict between their people.
As they settle into their new headquarters, Urianger reveals that the Isle of Val, home to the Students of Baldesion, has disappeared.
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Patch 2.2[edit]
Contains Spoilers for 2.2
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After the requests for shelter from Doman refugees led by Yugiri are turned down by the Syndicate, Minfilia offers them asylum in Mor Dhona. Out of gratitude, Yugiri joins the Scions of the Seventh Dawn and aids them in investigating the summoning of Leviathan.
Hoping to understand the "true power of the Echo" that Elidibus suggested, Minfilia accompanied the Scions to the Sapsa Spawning Grounds. There, she witnessed a Sahagin priest gifted with the Echo escape death by transferring his own essence into one of his followers until his essence is absorbed by Leviathan.
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Patch 2.3[edit]
Contains Spoilers for 2.3
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After the defeat of Ramuh, Minfilia and Urianger theorize on how the immortal Ascians might be permanently slain by trapping them in the material world. She learns that her friend Krile of the Students of Baldesion is still alive, though in unknown condition. She also gives Alphinaud her blessing to create the Scions' new Grand Company, the Crystal Braves.
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Patch 2.4[edit]
Contains Spoilers for 2.4
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Minfilia asks the Warrior of Light to aid Alphinaud in managing the Crystal Braves, as they're still undermanned. When Ser Aymeric requests an audience, she gives the go ahead for them to meet with him at Camp Dragonhead. She arrives in Coerthas once the danger of Lady Iceheart becomes clear, and researches into the history of Saint Shiva, though the histories are contradicting and uncertain. With Iceheart cutting off pursuit at the Aetheryte in Snowcloak, Minfilia summons an expert on teleportation from Sharlayan named Moenbryda for assistance.
With Moenbryda's white auracite enabling pursuit to the Akh Afah Amphitheatre and defeating Shiva, the Scions realize this may be the key they need to combating the Ascian threat.
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Patch 2.5[edit]
Contains Spoilers for 2.5
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Minfilia is captured by Nabriales when the Ascian attacks the Rising Stones to steal Tupsimati and is rescued by the Warrior of Light, who defeats the Ascian in the Chrysalis. Nabriales is permanently slain through the sacrifice of Moenbryda after the former is sealed inside white auracite. While devastated by Moenbryda's death, Minfilia understands that she needs to perform her duties as antecedent and prepare for the upcoming attack on Ishgard by the Dravanian Horde.
After the city is defended at the Steps of Faith, Minfilia attends a celebration in Ul'dah alongside the other Scions and city-state leaders. They are betrayed by the Crystal Braves who, on behalf the Monetarists, frame the Scions for the assassination of Sultana Nanamo Ul Namo. Pursued by a force of both Crystal Braves and Brass Blades, they escape into a secret tunnel through the Sil'dihn aqueducts.
The other Scions seemingly sacrifice themselves to allow the Warrior of Light and Minfilia to get away. As they near the end of the tunnel, Minfilia receives a message from Hydaelyn to return to Y'shtola and Thancred's side. Minfilia instructs the adventurer to continue without her.
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Heavensward[edit]
Patch 3.2[edit]
Contains Spoilers for 3.2
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Returning to her allies' side, Minfilia is caught in the energies of Y'shtola's Flow spell. Ending up in the Mothercrystal's realm in the Aetherial Sea, Minfilia offers her body for the weakened Hydaelyn and became "The Word of the Mother".
After the adventurer defeats Archbishop Thordan VII and reunites with Y'shtola and Thancred, the Scions are joined by Minfilia's close friend, Krile. With her help, the Scions discover the truth of Minfilia's fate in Ul'dah, and attempt to find her with whatever knowledge of the Aetherial Sea they can obtain from the Antitower.
The Warrior of Light is transported to the Mothercrystal's realm and learns of Minfilia's new existence as "The Word of the Mother." She reveals the existence of Zodiark and urges the adventurer to stop the Ascians. Seemingly using the remainder of the strength in the encounter, Minfilia dissipates before returning the adventurer to Eorzea.
Though disheartened to learn of Minfilia's apparent demise, the Scions promise to fulfill her wishes and defeat the Ascians once and for all. They choose to keep the truth of Minfilia's fate secret to only the leadership of the Scions, telling the remainder of their allies, including F'lhaminn, merely that their efforts to locate her have reached a dead end.
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Notes: *Before the Calamity, Minfilia was the leader of the Path of the Twelve.
- Earlier in life, Minfilia went by the name of Ascilia. Minfilia is a pseudonym.
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