Return to the Rift

Featurequest1 Icon.png Lv. 70   Return to the Rift
Quest
Return to the Rift Image.png
Rewardsicon.png Rewards
Gil
Gil Icon.png2,174
Informationicon.png Description
Jessie greets you with a grave expression.
Objectivesicon.png Objectives
  • Reach the Sigmascape
  • Clear Point II
  • Clear Point III
  • Clear Point IV
  • Speak with Cid.
Issuing NPC: Jessie
Rhalgr's Reach  (13.5-12.4)
Type: Chronicles of a New Era
Unlocks: No Slowing DownSidequest1 Icon.png
Requirements
Quest: Sidequest1 Icon.pngThe Anomaly
NPCs Involved: Cid
Mobs Involved: DadalumaSigmascape KojaSigmascape Roader
NPC Locations
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Jessie in Rhalgr's Reach (x:13.5, y:12.5)
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Cid in The Fringes (x:30.8, y:32)
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Alpha in The Fringes (x:30.8, y:32)
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Nero tol Scaeva in The Fringes (x:30.8, y:32)
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Ironworks Hand in The Fringes (x:31, y:32)
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Cid in The Interdimensional Rift (x:19.8, y:25.1)
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Nero tol Scaeva in The Interdimensional Rift (x:19.8, y:25.1)
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Alpha in The Interdimensional Rift (x:19.8, y:25.1)
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Sidequest4 Icon.png 
Cid in The Interdimensional Rift (x:19.8, y:25.1)
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Dialogue
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  • You learn from Jessie that a surge of anomalous energy has been detected at the Yawn. After concluding that this is Omega's way of summoning you back to the rift, you agree to meet Cid, Nero, and Alpha at the site.
  • You rendezvous with Cid and the others at the Yawn, and prepare for your next foray into Omega's perilous domain.
  • Omega once more sends you through a gauntlet of obstacles for the purpose of reevaluating your combat capabilities. Despite your success, however, the machine seems dissatisfied with your performance, and the ensuing exchange between Omega and Midgardsormr affords a glimpse into their antagonistic past. Cid will almost certainly have thoughts to share concerning these revelations.
※In the event that you leave the Interdimensional Rift, you may re-enter by speaking with the Ironworks hand at the Yawn.
  • You speak with Cid, and he declares your new base of operations in the rift ready for the trials ahead. The denizens of the “Sigmascape” await...
Strategy
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Alpha will now be joining you, Nero, Midgardsormr, and Cid on your return. Give the first Level Checker a whack and Cid will get to work on the barrier. Alpha will charge forward... into a trap. The three of you that remain will need to deal with the adds, a pair of Sigmascape Roaders. Once taken care of the barrier will fall and Alpha will be freed, allowing you to proceed.

You'll arrive with Alpha and Midgardsormr without your garlean companions. You'll need to face three more Sigmascape Roaders more or less by yourself, your two companions just auto-attacking. After a while three Sigmascape Koja will appear and join in the fight. Once they're down, even more add boxes will drop down, but Alpha will use Dispel Card to take out all the Level Checkers at once. As the boxes prepare to open a cutscene will play, and your other two companions will join you, Nero now in his armor and armed with his magitek hammer.

The fight will be against three Roaders and three Koja. Gather them all up and AoE them near Nero, who will occasionally use his own AoE Mighty Overdrive. More boxes will drop during the fight, just deal with them the same as the first batch. Once they're all done you'll head to the next section, Alpha will use Dispel Card on another horde of level checkers, and Nero and you will mop up the four adds.

At the final platform you'll encounter Dadaluma. He'll hit pretty hard, especially with Explosive Fists and his dodgeable Aura Cannon, but Nero will ready his Mighty Shatter shortly into the fight and knock off a good 30% of his HP. Just keep up the pressure and he should fall before too long.

Gallery Add Image
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