Golems Begone

Mainquest1 Icon.png Lv. 58   Golems Begone
Rewardsicon.png Rewards
XP Gil
Expicon.png81,600 Gil Icon.png507
Optional Rewards
Adamantite Spear
Adamantite Jamadhars
Adamantite Knives
Adamantite Scutum
Battledance Materia IV
Informationicon.png Description
Slowfix wants you to eliminate the golems that prowl Idyllshire.
Objectivesicon.png Objectives
  • Speak with Y'shtola.
  • With the chat mode in Say, enter “Noughts and Crosses” to unmake golems. 0/2
  • Report to Slowfix.
Issuing NPC: Slowfix
Idyllshire  (7-6)
Type: Main Scenario
Unlocks: A New LeafSidequest1 Icon.png
An Illuminati IncidentMainquest1 Icon.png
Can You Hear Me NowSidequest1 Icon.png
Cry HavocSidequest1 Icon.png
Feltsmox's Reel ProblemsSidequest1 Icon.png
Feltsmox Switches BaitSidequest1 Icon.png
Sacking the FoeSidequest1 Icon.png
Quest: Mainquest1 Icon.pngA Great New Nation
Lore & Dialogue
Loremonger:Golems Begone
NPCs Involved: Y'shtolaAbandoned Golem

Slowfix in  Idyllshire - Idyllshire Aetheryte Plaza (x:7.6, y:6.6)
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Alphinaud in  Idyllshire - The Cenotaph (x:7.5, y:6.6)
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Y'shtola in  Idyllshire - The Cenotaph (x:7.6, y:6.7)
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Abandoned Golem in  Idyllshire - Greengrub Mudplots (x:4.7, y:4.8)
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Abandoned Golem in  Idyllshire - The Hard Place (x:5.3, y:6.2)
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Alphinaud in  Idyllshire - Rowena's Center for Cultural Promotion (x:6.9, y:5.1)
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Y'shtola in  Idyllshire - Freewalks Roundspot (x:6.2, y:7.4)
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Sidequest4 Icon.png 
Slowfix in  Idyllshire - Idyllshire Aetheryte Plaza (x:7.6, y:6.6)
   Click to view Map

  • Golem sentinels left by the Sharlayans are hampering Slowfix's plans for expanding Idyllshire, and the goblin asks that you eliminate them. As a native of Sharlayan, Y'shtola may know an easy way to deal with the creatures.
  • Y'shtola shares with you the coded command required to unmake the golems. With the chat mode in Say, use your keyboard or the software keyboard to inform each golem that you want to play a game called “Noughts and Crosses.”
  • You have unmade all the golems in your assigned area. Return to Slowfix with the good tidings.
  • You report the completion of your task to Slowfix. The goblin is pleased to hear that the golems will no longer impede the expansion effort.

The Dravanian Hinterlands[edit]

The Collectors' Quarter[edit]


Pshkohhh... So uplanders agree to help? Good! Here is what Slowfix wants uplanders to do.
Many golems prowl Idyllshire, get in the way of expansion plans. Slowfix wants uplanders to eliminate golems.
Uplanders are Sharlayan, yes? Sharlayans should know best way to deal with creatures. Slowfix wants uplanders to eliminate golems. Uplanders are Sharlayan, yes? Sharlayans should know best way to deal with creatures. From the goblins' perspective, such a well-appointed city is certainly an attractive proposition.
I suppose it's only to be expected that others would come and occupy Sharlayan. Nonetheless, it feels akin to having strangers take over your home in your absence.
Sentinel golems? I daresay Y'shtola will know how to deal with them.
So we are to eliminate the golems. That should be a simple enough affair. The automata were employed as sentinels, and by design can be unmade with a coded command. At the time of the exodus, it was “Noughts and Crosses,” and I see no reason why it should not still work. Let us divide the task between the three of us, the quicker to be finished with it.
Use the coded command “Noughts and Crosses” to unmake the golems. If all goes well, we can accomplish the task without recourse to violence.
I shall see to the golems beyond this point. The area yonder, I leave in your capable hands.
I'm pleased to report that my golems obediently crumbled at my command.
Of all the luck, one of my golems was not receptive to the password, and tried to pummel me bloody. Thankfully, I managed to dance clear of its fists and strike it down.
Golems are no more? Wonderful! Now we can resume work to expand settlement!

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