Carpenter

(Redirected from CRP)
Carpenter Icon 9.pngCarpenter (CRP)
  Disciple of the Hand
The Armoury
The foremost workers of wood, carpenters possess expert knowledge of the hardness, pliability, weight, and value of all types of timber. Their creed is to bring these natural traits to bear in the form of various wares, from the implements of war to the tools of various trades.

The greatest advancements in the craft have been made in the Twelveswood, home to the highest quality timber in Eorzea. Gridanian carpentry produces everything from the masks used in their religious ceremonies to the enormous waterwheels erected throughout their city.

Main Command 3 Icon.png Primary Stat: ControlCPCraftsmanship
Main Command 41 Icon.png A Realm Reborn: Level 1

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Basic Synthesis (Carpenter)Basic Synthesis (Carpenter) Icon.png Basic Synthesis (Carpenter)
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&0000000000000005000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Basic Touch (Carpenter)Basic Touch (Carpenter) Icon.png Basic Touch (Carpenter)
(Ability)
Increases quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&0000000000000007000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Master's Mend (Carpenter)Master's Mend (Carpenter) Icon.png Master's Mend (Carpenter)
(Ability)
Restores item durability by 30.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.92 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&0000000000000009000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Steady Hand (Carpenter)Steady Hand (Carpenter) Icon.png Steady Hand (Carpenter)
(Ability)
Improves action success rate by 20% for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001100000011 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Inner Quiet (Carpenter)Inner Quiet (Carpenter) Icon.png Inner Quiet (Carpenter)
(Ability)
Grants a bonus to control with every increase in quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001300000013 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Observe (Carpenter)Observe (Carpenter) Icon.png Observe (Carpenter)
(Ability)
Do nothing for one step.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.7 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  RuminationRumination Icon.png Rumination
(Ability)
Removes Inner Quiet effect and restores CP proportional to the number of times control was increased.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001800000018 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Standard Touch (Carpenter)Standard Touch (Carpenter) Icon.png Standard Touch (Carpenter)
(Ability)
Increases quality.
Efficiency: 125%
Success Rate: 80%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000002100000021 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Great Strides (Carpenter)Great Strides (Carpenter) Icon.png Great Strides (Carpenter)
(Ability)
Doubles efficiency of next "Touch" action. Effect active for three steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per Synths
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000002500000025 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Master's Mend II (Carpenter)Master's Mend II (Carpenter) Icon.png Master's Mend II (Carpenter)
(Ability)
Restores item durability by 60.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.160 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003100000031 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Standard Synthesis (Carpenter)Standard Synthesis (Carpenter) Icon.png Standard Synthesis (Carpenter)
(Ability)
Increases progress.
Efficiency: 150%
Success Rate: 90%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Brand of WindBrand of Wind Icon.png Brand of Wind
(Ability)
Increases progress. Progress doubles when recipe affinity is wind.
Efficiency: 100% (200%)
Success Rate: 90%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000004300000043 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Advanced Touch (Carpenter)Advanced Touch (Carpenter) Icon.png Advanced Touch (Carpenter)
(Ability)
Increases quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.48 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Collectable Synthesis (Carpenter)Collectable Synthesis (Carpenter) Icon.png Collectable Synthesis (Carpenter)
(Ability)
Use existing recipes to create collectables without increasing step count.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Byregot's BlessingByregot's Blessing Icon.png Byregot's Blessing
(Ability)
Increases quality.
Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet
Success Rate: 90%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.24 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005100000051 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Byregot's Brow (Carpenter)Byregot's Brow (Carpenter) Icon.png Byregot's Brow (Carpenter)
(Ability)
Increases quality. Inner Quiet effect ends upon use.
Available only when material condition is Good or Excellent.
Efficiency: 150% plus 10% for each bonus to control granted by Inner Quiet
Success Rate: 70%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005300000053 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Precise Touch (Carpenter)Precise Touch (Carpenter) Icon.png Precise Touch (Carpenter)
(Ability)
Increases quality.
Additional Effect: Increases Inner Quiet stack by one (up to 11).
Available only when material condition is Good or Excellent.
Efficiency: 100%
Success Rate: 70%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Name of the WindName of the Wind Icon.png Name of the Wind
(Ability)
For the next five steps, Brand of Wind efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006100000061 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Hasty Touch II (Carpenter)Hasty Touch II (Carpenter) Icon.png Hasty Touch II (Carpenter)
(Ability)
Increases quality.
Efficiency: 100%
Success Rate: 60%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.5 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006200000062 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Careful Synthesis III (Carpenter)Careful Synthesis III (Carpenter) Icon.png Careful Synthesis III (Carpenter)
(Ability)
Increases progress.
Efficiency: 150%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.7 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006300000063 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Rapid Synthesis II (Carpenter)Rapid Synthesis II (Carpenter) Icon.png Rapid Synthesis II (Carpenter)
(Ability)
Increases progress.
Efficiency: 300%
Success Rate: 60%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.12 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006400000064 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Patient Touch (Carpenter)Patient Touch (Carpenter) Icon.png Patient Touch (Carpenter)
(Ability)
Increases Inner Quiet stack by one (up to 11) when successful, halves stack upon failure
Efficiency: 100%
Success Rate: 50%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006500000065 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png Quest Icon.png Manipulation II (Carpenter)Manipulation II (Carpenter) Icon.png Manipulation II (Carpenter)
(Ability)
Restores 5 points of durability after each step for the next eight steps. Each step overwrites all other durability-restoring actions.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.96 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006600000066 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Prudent Touch (Carpenter)Prudent Touch (Carpenter) Icon.png Prudent Touch (Carpenter)
(Ability)
Increases quality at half the durability cost.
Unavailable when Waste Not or Waste Not II are active.
Efficiency: 100%
Success Rate: 70%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.21 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006700000067 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Focused Synthesis (Carpenter)Focused Synthesis (Carpenter) Icon.png Focused Synthesis (Carpenter)
(Ability)
Increases progress.
Combo Action: Observe

Combo Bonus: Increase success rate to 100%
Efficiency: 200%
Success Rate: 50%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.5 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006800000068 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Focused Touch (Carpenter)Focused Touch (Carpenter) Icon.png Focused Touch (Carpenter)
(Ability)
Increases quality.
Combo Action: Observe

Combo Bonus: Increase success rate to 100%
Efficiency: 150%
Success Rate: 50%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006900000069 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Initial Preparations (Carpenter)Initial Preparations (Carpenter) Icon.png Initial Preparations (Carpenter)
(Ability)
May reduce CP consumption while status is active.
When a specialist, cancelling the status grants the use of a single Specialty action.

Available only on the first step.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.50 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y

Level Name   Description Stats
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}AlchemistAlchemist Icon 3.png  Tricks of the TradeTricks of the Trade Icon.png Tricks of the Trade
(Ability)
Restores 20 CP. Can only be used when material condition is Good or Excellent.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 3.png  Rapid SynthesisRapid Synthesis Icon.png Rapid Synthesis
(Ability)
Increases progress.
Efficiency: 250%
Success Rate: 50%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}BlacksmithBlacksmith Icon 3.png  Ingenuity (Ability)Ingenuity (Ability) Icon.png Ingenuity (Ability)
(Ability)
Slightly lowers recipe level for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.24 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CulinarianCulinarian Icon 3.png  Hasty TouchHasty Touch Icon.png Hasty Touch
(Ability)
Increases quality and requires no CP.
Efficiency: 100%
Success Rate: 50%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  ManipulationManipulation Icon.png Manipulation
(Ability)
Restores 10 points of durability after each step for the next three steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.88 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}LeatherworkerLeatherworker Icon 3.png  Waste NotWaste Not Icon.png Waste Not
(Ability)
Reduces loss of durability by 50% for the next four steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.56 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WeaverWeaver Icon 3.png  Careful SynthesisCareful Synthesis Icon.png Careful Synthesis
(Ability)
Increases progress.
Efficiency: 90%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}AlchemistAlchemist Icon 3.png  Brand of WaterBrand of Water Icon.png Brand of Water
(Ability)
Increases progress. Progress doubles when recipe affinity is water.
Efficiency: 100% (200%)
Success Rate: 90%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 3.png  Brand of IceBrand of Ice Icon.png Brand of Ice
(Ability)
Increases progress. Progress doubles when recipe affinity is ice.
Efficiency: 100% (200%)
Success Rate: 90%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}BlacksmithBlacksmith Icon 3.png  Brand of FireBrand of Fire Icon.png Brand of Fire
(Ability)
Increases progress. Progress doubles when recipe affinity is fire.
Efficiency: 100% (200%)
Success Rate: 90%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CulinarianCulinarian Icon 3.png  Steady Hand IISteady Hand II Icon.png Steady Hand II
(Ability)
Improves action success rate by 30% for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.25 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Flawless SynthesisFlawless Synthesis Icon.png Flawless Synthesis
(Ability)
Increases progress by 40.
Success Rate: 90
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}LeatherworkerLeatherworker Icon 3.png  Brand of EarthBrand of Earth Icon.png Brand of Earth
(Ability)
Increases progress. Progress doubles when recipe affinity is earth.
Efficiency: 100% (200%)
Success Rate: 90%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WeaverWeaver Icon 3.png  Brand of LightningBrand of Lightning Icon.png Brand of Lightning
(Ability)
Increases progress. Progress doubles when recipe affinity is lightning.
Efficiency: 100% (200%)
Success Rate: 90%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}AlchemistAlchemist Icon 3.png  Comfort ZoneComfort Zone Icon.png Comfort Zone
(Ability)
Restores 8 CP after each step for the next ten steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.66 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 3.png  Piece by PiecePiece by Piece Icon.png Piece by Piece
(Ability)
Increases remaining progress by 1/3.
Success Rate: 90%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}BlacksmithBlacksmith Icon 3.png  Ingenuity IIIngenuity II Icon.png Ingenuity II
(Ability)
Lowers recipe level for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CulinarianCulinarian Icon 3.png  ReclaimReclaim Icon.png Reclaim
(Ability)
Increases the chance materials will not be lost after botched synthesis to 90%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  InnovationInnovation Icon.png Innovation
(Ability)
Increases control by 50% for the next three steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}LeatherworkerLeatherworker Icon 3.png  Waste Not IIWaste Not II Icon.png Waste Not II
(Ability)
Reduces loss of durability by 50% for the next eight steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.98 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WeaverWeaver Icon 3.png  Careful Synthesis IICareful Synthesis II Icon.png Careful Synthesis II
(Ability)
Increases progress.
Efficiency: 120%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}AlchemistAlchemist Icon 3.png  Name of WaterName of Water Icon.png Name of Water
(Ability)
For the next five steps, Brand of Water efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 3.png  Name of IceName of Ice Icon.png Name of Ice
(Ability)
For the next five steps, Brand of Ice efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}BlacksmithBlacksmith Icon 3.png  Name of FireName of Fire Icon.png Name of Fire
(Ability)
For the next five steps, Brand of Fire efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CulinarianCulinarian Icon 3.png  Muscle MemoryMuscle Memory Icon.png Muscle Memory
(Ability)
Increases progress by one third.

Available only on the first step.
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Maker's MarkMaker's Mark Icon.png Maker's Mark
(Ability)
Reduces Flawless Synthesis CP cost and durability loss to 0. Effect duration determined by recipe difficulty.
Available only on the first step.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.20 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}LeatherworkerLeatherworker Icon 3.png  Name of EarthName of Earth Icon.png Name of Earth
(Ability)
For the next five steps, Brand of Earth efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WeaverWeaver Icon 3.png  Name of LightningName of Lightning Icon.png Name of Lightning
(Ability)
For the next five steps, Brand of Lightning efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y

Level Name   Description Stats
&000000000000005500000055 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Carpenter (Specialist)Carpenter Icon 3.png  Satisfaction (Carpenter)Satisfaction (Carpenter) Icon.png Satisfaction (Carpenter)
(Specialist Ability)
Uses one Whistle to restore 15 CP.
Available only when the Whistle stack size is a multiple of three.
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005500000055 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Carpenter (Specialist)Carpenter Icon 3.png  Whistle While You Work (Carpenter)Whistle While You Work (Carpenter) Icon.png Whistle While You Work (Carpenter)
(Specialist Ability)
Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent.
Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Progress increases significantly when stack size reaches 0 and effect wears off.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.36 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005600000056 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Carpenter (Specialist)Carpenter Icon 3.png  Innovative Touch (Carpenter)Innovative Touch (Carpenter) Icon.png Innovative Touch (Carpenter)
(Specialist Ability)
Increases quality.
Additional Effect: Innovation
Efficiency: 100%
Success Rate: 40%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.8 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005700000057 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Carpenter (Specialist)Carpenter Icon 3.png  Nymeia's Wheel (Carpenter)Nymeia's Wheel (Carpenter) Icon.png Nymeia's Wheel (Carpenter)
(Specialist Ability)
Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use.
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005800000058 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Carpenter (Specialist)Carpenter Icon 3.png  Byregot's Miracle (Carpenter)Byregot's Miracle (Carpenter) Icon.png Byregot's Miracle (Carpenter)
(Specialist Ability)
Increases quality. Inner Quiet stack is halved upon use.
Efficiency: 100% plus 15% for each bonus to control granted by Inner Quiet
Success Rate: 70%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.16 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005900000059 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Carpenter (Specialist)Carpenter Icon 3.png  Trained Hand (Carpenter)Trained Hand (Carpenter) Icon.png Trained Hand (Carpenter)
(Specialist Ability)
Significantly increases both progress and quality.
Available only when Inner Quiet and Whistle stack sizes are identical.
Efficiency: 150%
Success Rate: 80%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006000000060 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Carpenter (Specialist)Carpenter Icon 3.png  Heart of the CarpenterHeart of the Carpenter Icon.png Heart of the Carpenter
(Specialist Ability)
For the next seven steps, increases chances of material condition becoming good. An Woodworking Delineation is used upon execution.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.45 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006900000069 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Carpenter (Specialist)Carpenter Icon 3.png  Specialty: Reflect (Carpenter)Specialty: Reflect (Carpenter) Icon.png Specialty: Reflect (Carpenter)
(Specialist Ability)
Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006900000069 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Carpenter (Specialist)Carpenter Icon 3.png  Specialty: Refurbish (Carpenter)Specialty: Refurbish (Carpenter) Icon.png Specialty: Refurbish (Carpenter)
(Specialist Ability)
Restores 65 CP. Can only be used when Initial Preparations is active.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006900000069 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Carpenter (Specialist)Carpenter Icon 3.png  Specialty: Reinforce (Carpenter)Specialty: Reinforce (Carpenter) Icon.png Specialty: Reinforce (Carpenter)
(Specialist Ability)
Restores item durability by 25. Can only be used when Initial Preparations is active.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y

Level Name Description
&000000000000006300000063Quality Assurance Quality Assurance Icon.png Quality Assurance Slightly increases chances of material condition becoming good.
&000000000000007000000070Stroke of Genius Stroke of Genius Icon.png Stroke of Genius May increase maximum CP on the second step of synthesis. Increase guaranteed when a specialist.

Additional Information
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Gear
Tools & Off-Hand Primary Tool Secondary Tool
Armor Carpenter Head Carpenter Body Carpenter Hands Carpenter Legs Carpenter Feet
Accessories Carpenter Earrings Carpenter Necklace Carpenter Bracelets Carpenter Ring Carpenter Waist
Exclusive Gear Carpenter Exclusive Carpenter Sets
Recipes (1544)
Levels 1-10
Levels 11-20
Levels 21-30
Levels 31-40
Levels 41-50
Levels 51-60
Levels 61-70
Levels 71-80
Levels 81-90
Levels 91-100
Levels 101-100
Unknown Level
Collectables


Levequests (105)
 
Class/Job Quests
Name Level
Way of the Carpenter &00000000000000010000001&00000000000000010000001Way of the Carpenter 
My First Saw &00000000000000010000001&00000000000000020000002My First Saw 
To Be the Wood &00000000000000050000005&00000000000000030000003To Be the Wood 
Supplies for the Sick &000000000000001000000010&00000000000000040000004Supplies for the Sick 
A Carpenter in Need &000000000000001500000015&00000000000000050000005A Carpenter in Need 
The Lance's Lesson &000000000000002000000020&00000000000000060000006The Lance's Lesson 
A Crisis of Confidence &000000000000002500000025&00000000000000070000007A Crisis of Confidence 
Between Captain and Conjurer &000000000000003000000030&00000000000000080000008Between Captain and Conjurer 
Growing Apart &000000000000003500000035&00000000000000090000009Growing Apart 
Memento Mori &000000000000004000000040&000000000000001000000010Memento Mori 
Gone till the Sixth Astral Moon &000000000000004500000045&000000000000001100000011Gone till the Sixth Astral Moon 
Saving Captain Gairhard &000000000000005000000050&000000000000001200000012Saving Captain Gairhard 
Lance of a Lifetime &000000000000005000000050&000000000000001300000013Lance of a Lifetime 
A-hunting He Will Go &000000000000005300000053&000000000000001400000014A-hunting He Will Go 
Ministers of Grace Defend Him &000000000000005500000055&000000000000001500000015Ministers of Grace Defend Him 
The Son Also Rises &000000000000005800000058&000000000000001600000016The Son Also Rises 
More Fierce than Fire &000000000000006000000060&000000000000001700000017More Fierce than Fire 
Uncharted Territory &000000000000006000000060&000000000000001800000018Uncharted Territory 
The Game of Confidence &000000000000006300000063&000000000000001900000019The Game of Confidence 
A Lesson in Listening &000000000000006500000065&000000000000002000000020A Lesson in Listening 
Live and Let Dine &000000000000006800000068&000000000000002100000021Live and Let Dine 
Tea Party Rules &000000000000007000000070&000000000000002200000022Tea Party Rules 


Images
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