Carpenter

(Redirected from CRP)
Carpenter Icon 9.pngCarpenter (CRP)
  Disciple of the Hand
The Armoury
The foremost workers of wood, carpenters possess expert knowledge of the hardness, pliability, weight, and value of all types of timber. Their creed is to bring these natural traits to bear in the form of various wares, from the implements of war to the tools of various trades.

The greatest advancements in the craft have been made in the Twelveswood, home to the highest quality timber in Eorzea. Gridanian carpentry produces everything from the masks used in their religious ceremonies to the enormous waterwheels erected throughout their city.

Main Command 3 Icon.png Primary Stat: ControlCPCraftsmanship
Main Command 41 Icon.png A Realm Reborn: Level 1

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Basic Synthesis (Carpenter)Basic Synthesis (Carpenter) Icon.png Basic Synthesis (Carpenter)
(Ability)
Increases progress.
Efficiency: 90%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&0000000000000005000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Basic Touch (Carpenter)Basic Touch (Carpenter) Icon.png Basic Touch (Carpenter)
(Ability)
Increases quality.
Efficiency: 100%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&0000000000000007000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Master's Mend (Carpenter)Master's Mend (Carpenter) Icon.png Master's Mend (Carpenter)
(Ability)
Restores item durability by 30.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.88 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&0000000000000009000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Hasty Touch (Carpenter)Hasty Touch (Carpenter) Icon.png Hasty Touch (Carpenter)
(Ability)
Increases quality and requires no CP.
Efficiency: 100%
Success Rate: 60%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&0000000000000009000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Rapid Synthesis (Carpenter)Rapid Synthesis (Carpenter) Icon.png Rapid Synthesis (Carpenter)
(Ability)
Increases progress.
Efficiency: 250%
Success Rate: 50%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001100000011 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Inner Quiet (Carpenter)Inner Quiet (Carpenter) Icon.png Inner Quiet (Carpenter)
(Ability)
Grants a bonus to control with every increase in quality. Bonus stacks up to 11 times.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001300000013 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Tricks of the Trade (Carpenter)Tricks of the Trade (Carpenter) Icon.png Tricks of the Trade (Carpenter)
(Ability)
Restores 20 CP. Available only when material condition is Good or Excellent.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001300000013 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Observe (Carpenter)Observe (Carpenter) Icon.png Observe (Carpenter)
(Ability)
Do nothing for one step.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.7 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Waste Not (Carpenter)Waste Not (Carpenter) Icon.png Waste Not (Carpenter)
(Ability)
Reduces loss of durability by 50% for the next four steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.56 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Veneration (Carpenter)Veneration (Carpenter) Icon.png Veneration (Carpenter)
(Ability)
Increases the efficiency of Synthesis actions by 50% for the next four steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001800000018 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Standard Touch (Carpenter)Standard Touch (Carpenter) Icon.png Standard Touch (Carpenter)
(Ability)
Increases quality.
Efficiency: 125%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000002100000021 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Great Strides (Carpenter)Great Strides (Carpenter) Icon.png Great Strides (Carpenter)
(Ability)
Increases the efficiency of the next Touch action by 100%. Effect active for three steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000002600000026 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Innovation (Carpenter)Innovation (Carpenter) Icon.png Innovation (Carpenter)
(Ability)
Increases efficiency of Touch actions by 50% for the next four steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Name of the Elements (Carpenter)Name of the Elements (Carpenter) Icon.png Name of the Elements (Carpenter)
(Ability)
For the next three steps, Brand of the Elements efficiency is increased by up to 200%. Increase determined by current progress.
Can only be used once per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.30 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Brand of the Elements (Carpenter)Brand of the Elements (Carpenter) Icon.png Brand of the Elements (Carpenter)
(Ability)
Increases progress.
Efficiency: 100%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000004200000042 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Final Appraisal (Carpenter)Final Appraisal (Carpenter) Icon.png Final Appraisal (Carpenter)
(Ability)
The next action that would complete item synthesis will instead leave one progress point remaining. Effect active for five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.1 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000004700000047 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Waste Not II (Carpenter)Waste Not II (Carpenter) Icon.png Waste Not II (Carpenter)
(Ability)
Reduces loss of durability by 50% for the next eight steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.98 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Byregot's Blessing (Carpenter)Byregot's Blessing (Carpenter) Icon.png Byregot's Blessing (Carpenter)
(Ability)
Increases quality. Inner Quiet effect ends upon use.
Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.24 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005300000053 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Precise Touch (Carpenter)Precise Touch (Carpenter) Icon.png Precise Touch (Carpenter)
(Ability)
Increases quality.
Additional Effect: Increases Inner Quiet stack by one (up to 11).
Available only when material condition is Good or Excellent.
Efficiency: 150%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Muscle Memory (Carpenter)Muscle Memory (Carpenter) Icon.png Muscle Memory (Carpenter)
(Ability)
Efficiency of your next Synthesis action is increased by 100%.
Available only on the first step.
Additional effect is active for five steps.
Efficiency: 300%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.First Steps
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006200000062 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Careful Synthesis (Carpenter)Careful Synthesis (Carpenter) Icon.png Careful Synthesis (Carpenter)
(Ability)
Increases progress.
Efficiency: 150%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.7 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006400000064 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Patient Touch (Carpenter)Patient Touch (Carpenter) Icon.png Patient Touch (Carpenter)
(Ability)
Increases quality.
Efficiency: 100%
Success Rate: 50%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006500000065 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Manipulation (Carpenter)Manipulation (Carpenter) Icon.png Manipulation (Carpenter)
(Ability)
Restores 5 points of durability after each step for the next eight steps. Each step overwrites all other durability-restoring actions.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.96 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006600000066 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Prudent Touch (Carpenter)Prudent Touch (Carpenter) Icon.png Prudent Touch (Carpenter)
(Ability)
Increases quality at half the durability cost.
Unavailable when Waste Not or Waste Not II are active.
Efficiency: 100%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.25 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006700000067 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Focused Synthesis (Carpenter)Focused Synthesis (Carpenter) Icon.png Focused Synthesis (Carpenter)
(Ability)
Increases progress.
Combo Action: Observe

Combo Bonus: Increase success rate to 100%
Efficiency: 200%
Success Rate: 50%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.5 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006800000068 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Focused Touch (Carpenter)Focused Touch (Carpenter) Icon.png Focused Touch (Carpenter)
(Ability)
Increases quality.
Combo Action: Observe

Combo Bonus: Increase success rate to 100%
Efficiency: 150%
Success Rate: 50%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006900000069 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Reflect (Carpenter)Reflect (Carpenter) Icon.png Reflect (Carpenter)
(Ability)
Increases quality.
Efficiency: 100%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.First Steps
The cost associated with the use of the ability.24 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000007100000071 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Preparatory Touch (Carpenter)Preparatory Touch (Carpenter) Icon.png Preparatory Touch (Carpenter)
(Ability)
Increases quality at a greater cost to durability.
Additional Effect: Increases Inner Quiet stack by one (up to 11)
Durability Cost: 20
Efficiency: 200%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.40 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000007200000072 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Groundwork (Carpenter)Groundwork (Carpenter) Icon.png Groundwork (Carpenter)
(Ability)
Increases progress at greater cost to durability. Efficiency decreases by half when durability is below durability cost.
Durability Cost: 20
Efficiency: 300%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Delicate Synthesis (Carpenter)Delicate Synthesis (Carpenter) Icon.png Delicate Synthesis (Carpenter)
(Ability)
Increases both progress and quality.
Efficiency: 100%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000007800000078 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Intensive Synthesis (Carpenter)Intensive Synthesis (Carpenter) Icon.png Intensive Synthesis (Carpenter)
(Ability)
Increases progress.

Available only when material condition is Good or Excellent.
Efficiency: 400%
Success Rate: 100%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Trained Eye (Carpenter)Trained Eye (Carpenter) Icon.png Trained Eye (Carpenter)
(Ability)
Increases quality by 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.250 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y

Level Name   Description Stats
&000000000000005500000055 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Carpenter (Specialist)Carpenter Icon 3.png  Careful Observation (Carpenter)Careful Observation (Carpenter) Icon.png Careful Observation (Carpenter)
(Specialist Action)
Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delination is used upon execution. Can only be used up to three times per synthesis. This action does not increase the step count.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Three times
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y

Level Name Description
&000000000000001500000015Practice Makes Perfect Practice Makes Perfect Icon.png Practice Makes Perfect Allows you to execute trial synthesis.
&000000000000003100000031Basic Synthesis Mastery Basic Synthesis Mastery Icon.png Basic Synthesis Mastery Efficiency is increased to 120%.
Efficiency is increased to 120%.
Efficiency is increased to 120%.
Efficiency is increased to 120%.
Efficiency is increased to 120%.
Efficiency is increased to 120%.
Efficiency is increased to 120%.
Efficiency is increased to 120%.
&000000000000006300000063Quality Assurance Quality Assurance Icon.png Quality Assurance Slightly increases chances of material condition becoming Good.
&000000000000006300000063Rapid Synthesis Mastery Rapid Synthesis Mastery Icon.png Rapid Synthesis Mastery Efficiency is increased to 500%.
Efficiency is increased to 500%.
Efficiency is increased to 500%.
Efficiency is increased to 500%.
Efficiency is increased to 500%.
Efficiency is increased to 500%.
Efficiency is increased to 500%.
Efficiency is increased to 500%.

Additional Information
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Gear
Tools & Off-Hand Primary Tool Secondary Tool
Armor Carpenter Head Carpenter Body Carpenter Hands Carpenter Legs Carpenter Feet
Accessories Carpenter Earrings Carpenter Necklace Carpenter Bracelets Carpenter Ring Carpenter Waist
Exclusive Gear Carpenter Exclusive Carpenter Sets
Recipes (2005)
Recipes
Collectables


Levequests (120)
 
Class/Job Quests
Name Level
Way of the Carpenter &00000000000000010000001&000000000006567400000065,674Way of the Carpenter Spacer2.png Lvl.1
My First Saw &00000000000000010000001&000000000006574100000065,741My First Saw Carpenter Icon 3.png Lvl.1
To Be the Wood &00000000000000050000005&000000000006567500000065,675To Be the Wood Carpenter Icon 3.png Lvl.5
Supplies for the Sick &000000000000001000000010&000000000006567600000065,676Supplies for the Sick Carpenter Icon 3.png Lvl.10
A Carpenter in Need &000000000000001500000015&000000000006567700000065,677A Carpenter in Need Carpenter Icon 3.png Lvl.15
The Lance's Lesson &000000000000002000000020&000000000006567800000065,678The Lance's Lesson Carpenter Icon 3.png Lvl.20
A Crisis of Confidence &000000000000002500000025&000000000006570400000065,704A Crisis of Confidence Carpenter Icon 3.png Lvl.25
Between Captain and Conjurer &000000000000003000000030&000000000006570500000065,705Between Captain and Conjurer Carpenter Icon 3.png Lvl.30
Growing Apart &000000000000003500000035&000000000006607200000066,072Growing Apart Carpenter Icon 3.png Lvl.35
Memento Mori &000000000000004000000040&000000000006607300000066,073Memento Mori Carpenter Icon 3.png Lvl.40
Gone till the Sixth Astral Moon &000000000000004500000045&000000000006607400000066,074Gone till the Sixth Astral Moon Carpenter Icon 3.png Lvl.45
Saving Captain Gairhard &000000000000005000000050&000000000006607500000066,075Saving Captain Gairhard Carpenter Icon 3.png Lvl.50
Lance of a Lifetime &000000000000005000000050&000000000006753300000067,533Lance of a Lifetime Carpenter Icon 3.png Lvl.50
A-hunting He Will Go &000000000000005300000053&000000000006753400000067,534A-hunting He Will Go Carpenter Icon 3.png Lvl.53
Ministers of Grace Defend Him &000000000000005500000055&000000000006753500000067,535Ministers of Grace Defend Him Carpenter Icon 3.png Lvl.55
The Son Also Rises &000000000000005800000058&000000000006753600000067,536The Son Also Rises Carpenter Icon 3.png Lvl.58
More Fierce than Fire &000000000000006000000060&000000000006753700000067,537More Fierce than Fire Carpenter Icon 3.png Lvl.60
Uncharted Territory &000000000000006000000060&000000000006797700000067,977Uncharted Territory Carpenter Icon 3.png Lvl.60
The Game of Confidence &000000000000006300000063&000000000006797800000067,978The Game of Confidence Carpenter Icon 3.png Lvl.63
A Lesson in Listening &000000000000006500000065&000000000006797900000067,979A Lesson in Listening Carpenter Icon 3.png Lvl.65
Live and Let Dine &000000000000006800000068&000000000006798000000067,980Live and Let Dine Carpenter Icon 3.png Lvl.68
Tea Party Rules &000000000000007000000070&000000000006798100000067,981Tea Party Rules Carpenter Icon 3.png Lvl.70
Cherished Memories &000000000000007000000070&000000000006876600000068,766Cherished Memories 
Facet of Crafting (CRP, LTW, WVR)
 Lvl.70
For Sentimental Reasons &000000000000007500000075&000000000006876700000068,767For Sentimental Reasons 
Facet of Crafting (CRP, LTW, WVR)
 Lvl.75
The Notes of Bond Restoring &000000000000008000000080&000000000006876800000068,768The Notes of Bond Restoring 
Facet of Crafting (CRP, LTW, WVR)
 Lvl.80


Images
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