Goldsmith

(Redirected from GSM)
Goldsmith Icon 9.pngGoldsmith (GSM)
  Disciple of the Hand
The Armoury
Goldsmiths work precious metals and stones into a multitude of accessories that appeal to the Eorzean aesthetic. Their wide-ranging finery, painstakingly fashioned from delicate metals and gemstones, can be see adorning the ears, fingers, and necks of the distinguished everywhere.

Ul'dahn goldsmiths always have a ready supply of raw materials, owing to the vast mineral resources of Thanalan. Due to the high value of these resources, however, most artisans also make it their business to stay abreast of market trends.

Main Command 3 Icon.png Primary Stat: ControlCPCraftsmanship
Main Command 41 Icon.png A Realm Reborn: Level 1

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Basic Synthesis (Goldsmith)Basic Synthesis (Goldsmith) Icon.png Basic Synthesis (Goldsmith)
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&0000000000000005000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Basic Touch (Goldsmith)Basic Touch (Goldsmith) Icon.png Basic Touch (Goldsmith)
(Ability)
Increases quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&0000000000000007000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Master's Mend (Goldsmith)Master's Mend (Goldsmith) Icon.png Master's Mend (Goldsmith)
(Ability)
Restores item durability by 30.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.92 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&0000000000000009000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Steady Hand (Goldsmith)Steady Hand (Goldsmith) Icon.png Steady Hand (Goldsmith)
(Ability)
Improves action success rate by 20% for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001100000011 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Inner Quiet (Goldsmith)Inner Quiet (Goldsmith) Icon.png Inner Quiet (Goldsmith)
(Ability)
Grants a bonus to control with every increase in quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001300000013 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Observe (Goldsmith)Observe (Goldsmith) Icon.png Observe (Goldsmith)
(Ability)
Do nothing for one step.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.7 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  ManipulationManipulation Icon.png Manipulation
(Ability)
Restores 10 points of durability after each step for the next three steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.88 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001800000018 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Standard Touch (Goldsmith)Standard Touch (Goldsmith) Icon.png Standard Touch (Goldsmith)
(Ability)
Increases quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000002100000021 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Great Strides (Goldsmith)Great Strides (Goldsmith) Icon.png Great Strides (Goldsmith)
(Ability)
Doubles efficiency of next "Touch" action. Effect active for three steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per Synths
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000002500000025 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Master's Mend II (Goldsmith)Master's Mend II (Goldsmith) Icon.png Master's Mend II (Goldsmith)
(Ability)
Restores item durability by 60.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.160 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003100000031 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Standard Synthesis (Goldsmith)Standard Synthesis (Goldsmith) Icon.png Standard Synthesis (Goldsmith)
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Flawless SynthesisFlawless Synthesis Icon.png Flawless Synthesis
(Ability)
Increases progress by 40.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000004300000043 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Advanced Touch (Goldsmith)Advanced Touch (Goldsmith) Icon.png Advanced Touch (Goldsmith)
(Ability)
Increases quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.48 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Collectable Synthesis (Goldsmith)Collectable Synthesis (Goldsmith) Icon.png Collectable Synthesis (Goldsmith)
(Ability)
Use existing recipes to create collectables without increasing step count.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  InnovationInnovation Icon.png Innovation
(Ability)
Increases control by 50% for the next three steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005100000051 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Byregot's Brow (Goldsmith)Byregot's Brow (Goldsmith) Icon.png Byregot's Brow (Goldsmith)
(Ability)
Increases quality. Inner Quiet effect ends upon use.
Available only when material condition is Good or Excellent.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005300000053 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Precise Touch (Goldsmith)Precise Touch (Goldsmith) Icon.png Precise Touch (Goldsmith)
(Ability)
Increases quality.
Additional Effect: Increases Inner Quiet stack by one (up to 11).
Available only when material condition is Good or Excellent.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Maker's MarkMaker's Mark Icon.png Maker's Mark
(Ability)
Reduces Flawless Synthesis CP cost and durability loss to 0. Effect duration determined by recipe difficulty.
Available only on the first step.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.20 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006100000061 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Hasty Touch II (Goldsmith)Hasty Touch II (Goldsmith) Icon.png Hasty Touch II (Goldsmith)
(Ability)
Increases quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.5 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006200000062 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Careful Synthesis III (Goldsmith)Careful Synthesis III (Goldsmith) Icon.png Careful Synthesis III (Goldsmith)
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.7 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006300000063 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Rapid Synthesis II (Goldsmith)Rapid Synthesis II (Goldsmith) Icon.png Rapid Synthesis II (Goldsmith)
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.12 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006400000064 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Patient Touch (Goldsmith)Patient Touch (Goldsmith) Icon.png Patient Touch (Goldsmith)
(Ability)
Increases Inner Quiet stack by one (up to 11) when successful, halves stack upon failure
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006500000065 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png Quest Icon.png Manipulation II (Goldsmith)Manipulation II (Goldsmith) Icon.png Manipulation II (Goldsmith)
(Ability)
Restores 5 points of durability after each step for the next eight steps. Each step overwrites all other durability-restoring actions.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.96 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006600000066 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Prudent Touch (Goldsmith)Prudent Touch (Goldsmith) Icon.png Prudent Touch (Goldsmith)
(Ability)
Unavailable when Waste Not or Waste Not II are active.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.21 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006700000067 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Focused Synthesis (Goldsmith)Focused Synthesis (Goldsmith) Icon.png Focused Synthesis (Goldsmith)
(Ability)
Increases progress.
Combo Action: Observe

Combo Bonus: Increase success rate to 100%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.5 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006800000068 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Focused Touch (Goldsmith)Focused Touch (Goldsmith) Icon.png Focused Touch (Goldsmith)
(Ability)
Increases quality.
Combo Action: Observe

Combo Bonus: Increase success rate to 100%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006900000069 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 3.png  Initial Preparations (Goldsmith)Initial Preparations (Goldsmith) Icon.png Initial Preparations (Goldsmith)
(Ability)
May reduce CP consumption while status is active.
When a specialist, cancelling the status grants the use of a single Specialty action.

Available only on the first step.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.50 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y

Level Name   Description Stats
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}AlchemistAlchemist Icon 3.png  Tricks of the TradeTricks of the Trade Icon.png Tricks of the Trade
(Ability)
Restores 20 CP. Can only be used when material condition is Good or Excellent.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 3.png  Rapid SynthesisRapid Synthesis Icon.png Rapid Synthesis
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}BlacksmithBlacksmith Icon 3.png  Ingenuity (Ability)Ingenuity (Ability) Icon.png Ingenuity (Ability)
(Ability)
Slightly lowers recipe level for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.24 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  RuminationRumination Icon.png Rumination
(Ability)
Removes Inner Quiet effect and restores CP proportional to the number of times control was increased.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CulinarianCulinarian Icon 3.png  Hasty TouchHasty Touch Icon.png Hasty Touch
(Ability)
Increases quality and requires no CP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}LeatherworkerLeatherworker Icon 3.png  Waste NotWaste Not Icon.png Waste Not
(Ability)
Reduces loss of durability by 50% for the next four steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.56 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WeaverWeaver Icon 3.png  Careful SynthesisCareful Synthesis Icon.png Careful Synthesis
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}AlchemistAlchemist Icon 3.png  Brand of WaterBrand of Water Icon.png Brand of Water
(Ability)
Increases progress. Progress doubles when recipe affinity is water.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 3.png  Brand of IceBrand of Ice Icon.png Brand of Ice
(Ability)
Increases progress. Progress doubles when recipe affinity is ice.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}BlacksmithBlacksmith Icon 3.png  Brand of FireBrand of Fire Icon.png Brand of Fire
(Ability)
Increases progress. Progress doubles when recipe affinity is fire.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Brand of WindBrand of Wind Icon.png Brand of Wind
(Ability)
Increases progress. Progress doubles when recipe affinity is wind.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CulinarianCulinarian Icon 3.png  Steady Hand IISteady Hand II Icon.png Steady Hand II
(Ability)
Improves action success rate by 30% for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.25 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}LeatherworkerLeatherworker Icon 3.png  Brand of EarthBrand of Earth Icon.png Brand of Earth
(Ability)
Increases progress. Progress doubles when recipe affinity is earth.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WeaverWeaver Icon 3.png  Brand of LightningBrand of Lightning Icon.png Brand of Lightning
(Ability)
Increases progress. Progress doubles when recipe affinity is lightning.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}AlchemistAlchemist Icon 3.png  Comfort ZoneComfort Zone Icon.png Comfort Zone
(Ability)
Restores 8 CP after each step for the next ten steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.66 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 3.png  Piece by PiecePiece by Piece Icon.png Piece by Piece
(Ability)
Increases remaining progress by 1/3.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}BlacksmithBlacksmith Icon 3.png  Ingenuity IIIngenuity II Icon.png Ingenuity II
(Ability)
Lowers recipe level for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Byregot's BlessingByregot's Blessing Icon.png Byregot's Blessing
(Ability)
Increases quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.24 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CulinarianCulinarian Icon 3.png  ReclaimReclaim Icon.png Reclaim
(Ability)
Increases the chance materials will not be lost after botched synthesis to 90%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}LeatherworkerLeatherworker Icon 3.png  Waste Not IIWaste Not II Icon.png Waste Not II
(Ability)
Reduces loss of durability by 50% for the next eight steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.98 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WeaverWeaver Icon 3.png  Careful Synthesis IICareful Synthesis II Icon.png Careful Synthesis II
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}AlchemistAlchemist Icon 3.png  Name of WaterName of Water Icon.png Name of Water
(Ability)
For the next five steps, Brand of Water efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 3.png  Name of IceName of Ice Icon.png Name of Ice
(Ability)
For the next five steps, Brand of Ice efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}BlacksmithBlacksmith Icon 3.png  Name of FireName of Fire Icon.png Name of Fire
(Ability)
For the next five steps, Brand of Fire efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 3.png  Name of the WindName of the Wind Icon.png Name of the Wind
(Ability)
For the next five steps, Brand of Wind efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CulinarianCulinarian Icon 3.png  Muscle MemoryMuscle Memory Icon.png Muscle Memory
(Ability)
Increases progress by one third.

Available only on the first step.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}LeatherworkerLeatherworker Icon 3.png  Name of EarthName of Earth Icon.png Name of Earth
(Ability)
For the next five steps, Brand of Earth efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WeaverWeaver Icon 3.png  Name of LightningName of Lightning Icon.png Name of Lightning
(Ability)
For the next five steps, Brand of Lightning efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y

Level Name   Description Stats
&000000000000005500000055 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Goldsmith (Specialist)Goldsmith Icon 3.png  Satisfaction (Goldsmith)Satisfaction (Goldsmith) Icon.png Satisfaction (Goldsmith)
(Specialist Ability)
Uses one Whistle to restore 15 CP.
Available only when the Whistle stack size is a multiple of three.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005500000055 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Goldsmith (Specialist)Goldsmith Icon 3.png  Whistle While You Work (Goldsmith)Whistle While You Work (Goldsmith) Icon.png Whistle While You Work (Goldsmith)
(Specialist Ability)
Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent.
Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Progress increases significantly when stack size reaches 0 and effect wears off.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.36 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005600000056 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Goldsmith (Specialist)Goldsmith Icon 3.png  Innovative Touch (Goldsmith)Innovative Touch (Goldsmith) Icon.png Innovative Touch (Goldsmith)
(Specialist Ability)
Increases quality.
Additional Effect: Innovation
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.8 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006900000069 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Goldsmith (Specialist)Goldsmith Icon 3.png  Specialty: Reflect (Goldsmith)Specialty: Reflect (Goldsmith) Icon.png Specialty: Reflect (Goldsmith)
(Specialist Ability)
Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006900000069 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Goldsmith (Specialist)Goldsmith Icon 3.png  Specialty: Refurbish (Goldsmith)Specialty: Refurbish (Goldsmith) Icon.png Specialty: Refurbish (Goldsmith)
(Specialist Ability)
Restores 65 CP. Can only be used when Initial Preparations is active.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006900000069 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Goldsmith (Specialist)Goldsmith Icon 3.png  Specialty: Reinforce (Goldsmith)Specialty: Reinforce (Goldsmith) Icon.png Specialty: Reinforce (Goldsmith)
(Specialist Ability)
Restores item durability by 25. Can only be used when Initial Preparations is active.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y

Level Name Description
&000000000000006300000063Quality Assurance Quality Assurance Icon.png Quality Assurance Slightly increases chances of material condition becoming good.
&000000000000007000000070Stroke of Genius Stroke of Genius Icon.png Stroke of Genius May increase maximum CP on the second step of synthesis. Increase guaranteed when a specialist.

Additional Information
Divider3.png
Gear
Tools & Off-Hand Primary Tool Secondary Tool
Armor Goldsmith Head Goldsmith Body Goldsmith Hands Goldsmith Legs Goldsmith Feet
Accessories Goldsmith Earrings Goldsmith Necklace Goldsmith Bracelets Goldsmith Ring Goldsmith Waist
Exclusive Gear Goldsmith Exclusive Goldsmith Sets
Recipes (2423)
Levels 1-10
Levels 11-20
Levels 21-30
Levels 31-40
Levels 41-50
Levels 51-60
Levels 61-70
Levels 71-80
Levels 81-90
Levels 91-100
Levels 101-100
Unknown Level
Collectables


Levequests (105)
 
Class/Job Quests
Name Level
Way of the Goldsmith &00000000000000010000001&00000000000000010000001Way of the Goldsmith 
My First Chaser Hammer &00000000000000010000001&00000000000000020000002My First Chaser Hammer 
Gorgets Rising &00000000000000050000005&00000000000000030000003Gorgets Rising 
Throw Some Rings on It &000000000000001000000010&00000000000000040000004Throw Some Rings on It 
Objectively Speaking &000000000000001500000015&00000000000000050000005Objectively Speaking 
A Melding of the Minds &000000000000002000000020&00000000000000060000006A Melding of the Minds 
Or Ever the Silver Cord Be Loosed &000000000000002500000025&00000000000000070000007Or Ever the Silver Cord Be Loosed 
Serendipity Now &000000000000003000000030&00000000000000080000008Serendipity Now 
Mammets on Fire &000000000000003500000035&00000000000000090000009Mammets on Fire 
The Horns of the Green &000000000000004000000040&000000000000001000000010The Horns of the Green 
The Fox in the Hen House &000000000000004500000045&000000000000001100000011The Fox in the Hen House 
Jaded &000000000000005000000050&000000000000001200000012Jaded 
Form to the Formless &000000000000005000000050&000000000000001300000013Form to the Formless 
Elegance and Artistry &000000000000005300000053&000000000000001400000014Elegance and Artistry 
Double Trouble &000000000000005500000055&000000000000001500000015Double Trouble 
A Masterclass &000000000000005800000058&000000000000001600000016A Masterclass 
Two Hearts Beat as One &000000000000006000000060&000000000000001700000017Two Hearts Beat as One 
A Royal Request &000000000000006000000060&000000000000001800000018A Royal Request 
Gemworks in Progress &000000000000006300000063&000000000000001900000019Gemworks in Progress 
Blindsided &000000000000006500000065&000000000000002000000020Blindsided 
The Perfect Tribute &000000000000006800000068&000000000000002100000021The Perfect Tribute 
Sultana Dreaming &000000000000007000000070&000000000000002200000022Sultana Dreaming 


Images
Divider3.png