Weaver

(Redirected from WVR)
Weaver Icon 9.pngWeaver (WVR)
  Disciple of the Hand
The Armoury
Weavers create fiber and fabric from base materials before using them to sew and stitch the vast array of garments worn by all. From fiber to thread, thread to cloth, cloth to dress, the path of these artisans literally weaves its way from basic beginnings to extravagant ends.

Just as the Spinner, Nymeia, spins the fates of all Eorzeans, the warp and weft of a weaver's work, too, have been known to alter the course of destinies both large and small. This holds truest in the city-state of Ul’dah, where appearances are considered akin to reality, and where master weavers wield tremendous influence.

Main Command 3 Icon.png Primary Stat: ControlCPCraftsmanship
Main Command 41 Icon.png A Realm Reborn: Level 1

Level Name   Description Stats
&0000000000000001000000WeaverWeaver Icon 3.png  Basic Synthesis (Weaver)Basic Synthesis (Weaver) Icon.png Basic Synthesis (Weaver)
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&0000000000000005000000WeaverWeaver Icon 3.png  Basic Touch (Weaver)Basic Touch (Weaver) Icon.png Basic Touch (Weaver)
(Ability)
Increases quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&0000000000000007000000WeaverWeaver Icon 3.png  Master's Mend (Weaver)Master's Mend (Weaver) Icon.png Master's Mend (Weaver)
(Ability)
Restores item durability by 30.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.92 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&0000000000000009000000WeaverWeaver Icon 3.png  Steady Hand (Weaver)Steady Hand (Weaver) Icon.png Steady Hand (Weaver)
(Ability)
Improves action success rate by 20% for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.22 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001100000011 WeaverWeaver Icon 3.png  Inner Quiet (Weaver)Inner Quiet (Weaver) Icon.png Inner Quiet (Weaver)
(Ability)
Grants a bonus to control with every increase in quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001300000013 WeaverWeaver Icon 3.png  Observe (Weaver)Observe (Weaver) Icon.png Observe (Weaver)
(Ability)
Do nothing for one step.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.7 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 WeaverWeaver Icon 3.png  Careful SynthesisCareful Synthesis Icon.png Careful Synthesis
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001800000018 WeaverWeaver Icon 3.png  Standard Touch (Weaver)Standard Touch (Weaver) Icon.png Standard Touch (Weaver)
(Ability)
Increases quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.38 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000002100000021 WeaverWeaver Icon 3.png  Great Strides (Weaver)Great Strides (Weaver) Icon.png Great Strides (Weaver)
(Ability)
Doubles efficiency of next "Touch" action. Effect active for three steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per Synths
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000002500000025 WeaverWeaver Icon 3.png  Master's Mend II (Weaver)Master's Mend II (Weaver) Icon.png Master's Mend II (Weaver)
(Ability)
Restores item durability by 60.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.160 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003100000031 WeaverWeaver Icon 3.png  Standard Synthesis (Weaver)Standard Synthesis (Weaver) Icon.png Standard Synthesis (Weaver)
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 WeaverWeaver Icon 3.png  Brand of LightningBrand of Lightning Icon.png Brand of Lightning
(Ability)
Increases progress. Progress doubles when recipe affinity is lightning.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000004300000043 WeaverWeaver Icon 3.png  Advanced Touch (Weaver)Advanced Touch (Weaver) Icon.png Advanced Touch (Weaver)
(Ability)
Increases quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.48 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 WeaverWeaver Icon 3.png  Collectable Synthesis (Weaver)Collectable Synthesis (Weaver) Icon.png Collectable Synthesis (Weaver)
(Ability)
Use existing recipes to create collectables without increasing step count.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 WeaverWeaver Icon 3.png  Careful Synthesis IICareful Synthesis II Icon.png Careful Synthesis II
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005100000051 WeaverWeaver Icon 3.png  Byregot's Brow (Weaver)Byregot's Brow (Weaver) Icon.png Byregot's Brow (Weaver)
(Ability)
Increases quality. Inner Quiet effect ends upon use.
Available only when material condition is Good or Excellent.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005300000053 WeaverWeaver Icon 3.png  Precise Touch (Weaver)Precise Touch (Weaver) Icon.png Precise Touch (Weaver)
(Ability)
Increases quality.
Additional Effect: Increases Inner Quiet stack by one (up to 11).
Available only when material condition is Good or Excellent.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 WeaverWeaver Icon 3.png  Name of LightningName of Lightning Icon.png Name of Lightning
(Ability)
For the next five steps, Brand of Lightning efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006100000061 WeaverWeaver Icon 3.png  Hasty Touch II (Weaver)Hasty Touch II (Weaver) Icon.png Hasty Touch II (Weaver)
(Ability)
Increases quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.5 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006200000062 WeaverWeaver Icon 3.png  Careful Synthesis III (Weaver)Careful Synthesis III (Weaver) Icon.png Careful Synthesis III (Weaver)
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.7 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006300000063 WeaverWeaver Icon 3.png  Rapid Synthesis II (Weaver)Rapid Synthesis II (Weaver) Icon.png Rapid Synthesis II (Weaver)
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.12 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006400000064 WeaverWeaver Icon 3.png  Patient Touch (Weaver)Patient Touch (Weaver) Icon.png Patient Touch (Weaver)
(Ability)
Increases Inner Quiet stack by one (up to 11) when successful, halves stack upon failure
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006500000065 WeaverWeaver Icon 3.png Quest Icon.png Manipulation II (Weaver)Manipulation II (Weaver) Icon.png Manipulation II (Weaver)
(Ability)
Restores 5 points of durability after each step for the next eight steps. Each step overwrites all other durability-restoring actions.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.96 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006600000066 WeaverWeaver Icon 3.png  Prudent Touch (Weaver)Prudent Touch (Weaver) Icon.png Prudent Touch (Weaver)
(Ability)
Unavailable when Waste Not or Waste Not II are active.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.21 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006700000067 WeaverWeaver Icon 3.png  Focused Synthesis (Weaver)Focused Synthesis (Weaver) Icon.png Focused Synthesis (Weaver)
(Ability)
Increases progress.
Combo Action: Observe

Combo Bonus: Increase success rate to 100%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.5 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006800000068 WeaverWeaver Icon 3.png  Focused Touch (Weaver)Focused Touch (Weaver) Icon.png Focused Touch (Weaver)
(Ability)
Increases quality.
Combo Action: Observe

Combo Bonus: Increase success rate to 100%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006900000069 WeaverWeaver Icon 3.png  Initial Preparations (Weaver)Initial Preparations (Weaver) Icon.png Initial Preparations (Weaver)
(Ability)
May reduce CP consumption while status is active.
When a specialist, cancelling the status grants the use of a single Specialty action.

Available only on the first step.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.50 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y

Level Name   Description Stats
&000000000000001500000015 AlchemistAlchemist Icon 3.png  Tricks of the TradeTricks of the Trade Icon.png Tricks of the Trade
(Ability)
Restores 20 CP. Can only be used when material condition is Good or Excellent.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 ArmorerArmorer Icon 3.png  Rapid SynthesisRapid Synthesis Icon.png Rapid Synthesis
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 BlacksmithBlacksmith Icon 3.png  Ingenuity (Ability)Ingenuity (Ability) Icon.png Ingenuity (Ability)
(Ability)
Slightly lowers recipe level for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.24 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 CarpenterCarpenter Icon 3.png  RuminationRumination Icon.png Rumination
(Ability)
Removes Inner Quiet effect and restores CP proportional to the number of times control was increased.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 CulinarianCulinarian Icon 3.png  Hasty TouchHasty Touch Icon.png Hasty Touch
(Ability)
Increases quality and requires no CP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 GoldsmithGoldsmith Icon 3.png  ManipulationManipulation Icon.png Manipulation
(Ability)
Restores 10 points of durability after each step for the next three steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.88 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 LeatherworkerLeatherworker Icon 3.png  Waste NotWaste Not Icon.png Waste Not
(Ability)
Reduces loss of durability by 50% for the next four steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.56 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 AlchemistAlchemist Icon 3.png  Brand of WaterBrand of Water Icon.png Brand of Water
(Ability)
Increases progress. Progress doubles when recipe affinity is water.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 ArmorerArmorer Icon 3.png  Brand of IceBrand of Ice Icon.png Brand of Ice
(Ability)
Increases progress. Progress doubles when recipe affinity is ice.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 BlacksmithBlacksmith Icon 3.png  Brand of FireBrand of Fire Icon.png Brand of Fire
(Ability)
Increases progress. Progress doubles when recipe affinity is fire.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 CarpenterCarpenter Icon 3.png  Brand of WindBrand of Wind Icon.png Brand of Wind
(Ability)
Increases progress. Progress doubles when recipe affinity is wind.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 CulinarianCulinarian Icon 3.png  Steady Hand IISteady Hand II Icon.png Steady Hand II
(Ability)
Improves action success rate by 30% for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.25 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 GoldsmithGoldsmith Icon 3.png  Flawless SynthesisFlawless Synthesis Icon.png Flawless Synthesis
(Ability)
Increases progress by 40.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 LeatherworkerLeatherworker Icon 3.png  Brand of EarthBrand of Earth Icon.png Brand of Earth
(Ability)
Increases progress. Progress doubles when recipe affinity is earth.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 AlchemistAlchemist Icon 3.png  Comfort ZoneComfort Zone Icon.png Comfort Zone
(Ability)
Restores 8 CP after each step for the next ten steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.66 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 ArmorerArmorer Icon 3.png  Piece by PiecePiece by Piece Icon.png Piece by Piece
(Ability)
Increases remaining progress by 1/3.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 BlacksmithBlacksmith Icon 3.png  Ingenuity IIIngenuity II Icon.png Ingenuity II
(Ability)
Lowers recipe level for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 CarpenterCarpenter Icon 3.png  Byregot's BlessingByregot's Blessing Icon.png Byregot's Blessing
(Ability)
Increases quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.24 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 CulinarianCulinarian Icon 3.png  ReclaimReclaim Icon.png Reclaim
(Ability)
Increases the chance materials will not be lost after botched synthesis to 90%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 GoldsmithGoldsmith Icon 3.png  InnovationInnovation Icon.png Innovation
(Ability)
Increases control by 50% for the next three steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 LeatherworkerLeatherworker Icon 3.png  Waste Not IIWaste Not II Icon.png Waste Not II
(Ability)
Reduces loss of durability by 50% for the next eight steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.98 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 AlchemistAlchemist Icon 3.png  Name of WaterName of Water Icon.png Name of Water
(Ability)
For the next five steps, Brand of Water efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 ArmorerArmorer Icon 3.png  Name of IceName of Ice Icon.png Name of Ice
(Ability)
For the next five steps, Brand of Ice efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 BlacksmithBlacksmith Icon 3.png  Name of FireName of Fire Icon.png Name of Fire
(Ability)
For the next five steps, Brand of Fire efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 CarpenterCarpenter Icon 3.png  Name of the WindName of the Wind Icon.png Name of the Wind
(Ability)
For the next five steps, Brand of Wind efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 CulinarianCulinarian Icon 3.png  Muscle MemoryMuscle Memory Icon.png Muscle Memory
(Ability)
Increases progress by one third.

Available only on the first step.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 GoldsmithGoldsmith Icon 3.png  Maker's MarkMaker's Mark Icon.png Maker's Mark
(Ability)
Reduces Flawless Synthesis CP cost and durability loss to 0. Effect duration determined by recipe difficulty.
Available only on the first step.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.20 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 LeatherworkerLeatherworker Icon 3.png  Name of EarthName of Earth Icon.png Name of Earth
(Ability)
For the next five steps, Brand of Earth efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y

Level Name   Description Stats
&000000000000005500000055 Weaver (Specialist)Weaver Icon 3.png  Satisfaction (Weaver)Satisfaction (Weaver) Icon.png Satisfaction (Weaver)
(Specialist Ability)
Uses one Whistle to restore 15 CP.
Available only when the Whistle stack size is a multiple of three.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005500000055 Weaver (Specialist)Weaver Icon 3.png  Whistle While You Work (Weaver)Whistle While You Work (Weaver) Icon.png Whistle While You Work (Weaver)
(Specialist Ability)
Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent.
Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Progress increases significantly when stack size reaches 0 and effect wears off.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.36 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005600000056 Weaver (Specialist)Weaver Icon 3.png  Innovative Touch (Weaver)Innovative Touch (Weaver) Icon.png Innovative Touch (Weaver)
(Specialist Ability)
Increases quality.
Additional Effect: Innovation
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.8 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006900000069 Weaver (Specialist)Weaver Icon 3.png  Specialty: Reflect (Weaver)Specialty: Reflect (Weaver) Icon.png Specialty: Reflect (Weaver)
(Specialist Ability)
Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006900000069 Weaver (Specialist)Weaver Icon 3.png  Specialty: Refurbish (Weaver)Specialty: Refurbish (Weaver) Icon.png Specialty: Refurbish (Weaver)
(Specialist Ability)
Restores 65 CP. Can only be used when Initial Preparations is active.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006900000069 Weaver (Specialist)Weaver Icon 3.png  Specialty: Reinforce (Weaver)Specialty: Reinforce (Weaver) Icon.png Specialty: Reinforce (Weaver)
(Specialist Ability)
Restores item durability by 25. Can only be used when Initial Preparations is active.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y

Level Name Description
&000000000000006300000063Quality Assurance Quality Assurance Icon.png Quality Assurance Slightly increases chances of material condition becoming good.
&000000000000007000000070Stroke of Genius Stroke of Genius Icon.png Stroke of Genius May increase maximum CP on the second step of synthesis. Increase guaranteed when a specialist.

Additional Information
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Gear
Tools & Off-Hand Primary Tool Secondary Tool
Armor Weaver Head Weaver Body Weaver Hands Weaver Legs Weaver Feet
Accessories Weaver Earrings Weaver Necklace Weaver Bracelets Weaver Ring Weaver Waist
Exclusive Gear Weaver Exclusive Weaver Sets
Recipes (2114)
Levels 1-10
Levels 11-20
Levels 21-30
Levels 31-40
Levels 41-50
Levels 51-60
Levels 61-70
Levels 71-80
Levels 81-90
Levels 91-100
Unknown Level
Collectables


Levequests (105)
 
Class/Job Quests
Name Level
Way of the Weaver &00000000000000010000001&00000000000000010000001Way of the Weaver 
My First Needle &00000000000000010000001&00000000000000020000002My First Needle 
Once More unto the Breeches &00000000000000050000005&00000000000000030000003Once More unto the Breeches 
Alternative Applications &000000000000001000000010&00000000000000040000004Alternative Applications 
Practical Needs &000000000000001500000015&00000000000000050000005Practical Needs 
Materia Concerns &000000000000002000000020&00000000000000060000006Materia Concerns 
That Velveteen Dress &000000000000002500000025&00000000000000070000007That Velveteen Dress 
Miner on a Mission &000000000000003000000030&00000000000000080000008Miner on a Mission 
Designed by Committee &000000000000003500000035&00000000000000090000009Designed by Committee 
A Subtle Inquiry &000000000000004000000040&000000000000001000000010A Subtle Inquiry 
The Intervention &000000000000004500000045&000000000000001100000011The Intervention 
A Miner Reborn &000000000000005000000050&000000000000001200000012A Miner Reborn 
The Social Knitwork &000000000000005000000050&000000000000001300000013The Social Knitwork 
Tomboy Foolery &000000000000005300000053&000000000000001400000014Tomboy Foolery 
For Lover and Country &000000000000005500000055&000000000000001500000015For Lover and Country 
Spinning the Truth &000000000000005800000058&000000000000001600000016Spinning the Truth 
Never Leave without a Good-bye &000000000000006000000060&000000000000001700000017Never Leave without a Good-bye 
When East Meets West &000000000000006000000060&000000000000001800000018When East Meets West 
The Butterfly Effect &000000000000006300000063&000000000000001900000019The Butterfly Effect 
The Crane's Caveat &000000000000006500000065&000000000000001900000019The Crane's Caveat 
A Geiko for All Seasons &000000000000006800000068&000000000000002000000020A Geiko for All Seasons 
Send Me an Angel &000000000000007000000070&000000000000002100000021Send Me an Angel 


Images
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