Armorer
(Redirected from ARM)
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The Armoury | |||
Armorers treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers.
Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Basic Synthesis (Armorer)(Ability) | Increases progress. Efficiency: 90% Success Rate: 100% |
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5 ![]() |
Basic Touch (Armorer)(Ability) | Increases quality. Efficiency: 100% Success Rate: 100% |
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7 ![]() |
Master's Mend (Armorer)(Ability) | Restores item durability by 30. | ![]() ![]() ![]() ![]() ![]() |
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9 ![]() |
Hasty Touch (Armorer)(Ability) | Increases quality and requires no CP. Efficiency: 100% Success Rate: 60% |
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9 ![]() |
Rapid Synthesis (Armorer)(Ability) | Increases progress. Efficiency: 250% Success Rate: 50% |
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11 ![]() |
Inner Quiet (Armorer)(Ability) | Grants a bonus to control with every increase in quality. Bonus stacks up to 11 times. | ![]() ![]() ![]() ![]() ![]() |
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13 ![]() |
Tricks of the Trade (Armorer)(Ability) | Restores 20 CP. Available only when material condition is Good or Excellent. | ![]() ![]() ![]() ![]() ![]() |
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13 ![]() |
Observe (Armorer)(Ability) | Do nothing for one step. | ![]() ![]() ![]() ![]() ![]() |
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15 ![]() |
Waste Not (Armorer)(Ability) | Reduces loss of durability by 50% for the next four steps. | ![]() ![]() ![]() ![]() ![]() |
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15 ![]() |
Veneration (Armorer)(Ability) | Increases the efficiency of Synthesis actions by 50% for the next four steps. | ![]() ![]() ![]() ![]() ![]() |
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18 ![]() |
Standard Touch (Armorer)(Ability) | Increases quality. Efficiency: 125% Success Rate: 100% |
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21 ![]() |
Great Strides (Armorer)(Ability) | Increases the efficiency of the next Touch action by 100%. Effect active for three steps. | ![]() ![]() ![]() ![]() ![]() |
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26 ![]() |
Innovation (Armorer)(Ability) | Increases efficiency of Touch actions by 50% for the next four steps. | ![]() ![]() ![]() ![]() ![]() |
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37 ![]() |
Name of the Elements (Armorer)(Ability) | For the next three steps, Brand of the Elements efficiency is increased by up to 200%. Increase determined by current progress. Can only be used once per synthesis. |
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37 ![]() |
Brand of the Elements (Armorer)(Ability) | Increases progress. Efficiency: 100% Success Rate: 100% |
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42 ![]() |
Final Appraisal (Armorer)(Ability) | The next action that would complete item synthesis will instead leave one progress point remaining. Effect active for five steps. | ![]() ![]() ![]() ![]() ![]() |
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47 ![]() |
Waste Not II (Armorer)(Ability) | Reduces loss of durability by 50% for the next eight steps. | ![]() ![]() ![]() ![]() ![]() |
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50 ![]() |
Byregot's Blessing (Armorer)(Ability) | Increases quality. Inner Quiet effect ends upon use. Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet Success Rate: 100% |
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53 ![]() |
Precise Touch (Armorer)(Ability) | Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 11). Available only when material condition is Good or Excellent. Efficiency: 150% Success Rate: 100% |
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54 ![]() |
Muscle Memory (Armorer)(Ability) | Efficiency of your next Synthesis action is increased by 100%. Available only on the first step. Additional effect is active for five steps. Efficiency: 300% Success Rate: 100% |
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62 ![]() |
Careful Synthesis (Armorer)(Ability) | Increases progress. Efficiency: 150% Success Rate: 100% |
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64 ![]() |
Patient Touch (Armorer)(Ability) | Increases quality. Efficiency: 100% Success Rate: 50% |
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65 ![]() |
Manipulation (Armorer)(Ability) | Restores 5 points of durability after each step for the next eight steps. Each step overwrites all other durability-restoring actions. | ![]() ![]() ![]() ![]() ![]() |
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66 ![]() |
Prudent Touch (Armorer)(Ability) | Increases quality at half the durability cost. Unavailable when Waste Not or Waste Not II are active. Efficiency: 100% Success Rate: 100% |
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67 ![]() |
Focused Synthesis (Armorer)(Ability) | Increases progress.
Combo Action: Observe
Combo Bonus: Increase success rate to 100% |
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68 ![]() |
Focused Touch (Armorer)(Ability) | Increases quality.
Combo Action: Observe
Combo Bonus: Increase success rate to 100% |
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69 ![]() |
Reflect (Armorer)(Ability) | Increases quality. Efficiency: 100% Success Rate: 100% |
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71 ![]() |
Preparatory Touch (Armorer)(Ability) | Increases quality at a greater cost to durability.
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72 ![]() |
Groundwork (Armorer)(Ability) | Increases progress at greater cost to durability. Efficiency decreases by half when durability is below durability cost.
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76 ![]() |
Delicate Synthesis (Armorer)(Ability) | Increases both progress and quality. Efficiency: 100% Success Rate: 100% |
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78 ![]() |
Intensive Synthesis (Armorer)(Ability) | Increases progress. Available only when material condition is Good or Excellent. |
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80 ![]() |
Trained Eye (Armorer)(Ability) | Increases quality by 100%. Available only on the first step. Recipe level must be at least 10 levels below yours. |
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Level | Name | Description | Stats | |
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55 ![]() |
Careful Observation (Armorer)(Specialist Action) | Do nothing for one step, preserving the status of any actions presently in effect. A crafter's delination is used upon execution. Can only be used up to three times per synthesis. This aciton does not increase the step count. |
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Level | Name | Description |
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15 | ![]() |
Allows you to execute trial synthesis. |
31 | ![]() |
Efficiency is increased to 120%. Efficiency is increased to 120%. Efficiency is increased to 120%. Efficiency is increased to 120%. Efficiency is increased to 120%. Efficiency is increased to 120%. Efficiency is increased to 120%. Efficiency is increased to 120%. |
63 | ![]() |
Slightly increases chances of material condition becoming Good. |
63 | ![]() |
Efficiency is increased to 500%. Efficiency is increased to 500%. Efficiency is increased to 500%. Efficiency is increased to 500%. Efficiency is increased to 500%. Efficiency is increased to 500%. Efficiency is increased to 500%. Efficiency is increased to 500%. |
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