Category:Disciplines

(Redirected from Disciples of the Land)
Main Command 36 Icon.png
In general, there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves. Battle classes are either a Disciple of War, masters of arms who live for the call of combat, or a Disciple of Magic, erudite researchers of all things esoteric. Non-combat classes can be either a Disciple of the Land, gatherers of material resources and students of the natural order, or a Disciple of the Hand, crafters who invest their creative ingenuity in synthesis and industry.

By making use of what is called the Armoury system, players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach,

"Every soul must needs have a code, a purpose, to guide them. Else chaos would consume us all."
- The Determination of Being, Guillaurmand de Padellaint

Combat Roles

Disciples of War
"The advancement of a nation may be gauged by its ability to craft weapons, but its future depends on its ability to craft wars."
- from Leading the Van, by master tactician Owyne Cosserand
Followers of this discipline devote themselves to the mastery of weapons and the wars waged with them. Through rigorous physical training, they hone their minds and bodies into instruments of combat, ever ready to make a decisive contribution to the cycle of conflict which plagues Eorzea.

Disciples of Magic
"Aether knows neither sacred nor profane, yet resides in all creation. Embrace it, and a timeless power will be yours."
- celebrated soothsayer and sage, Gota Jaab

The path of magic beckons to those with a restless desire to study and command sorcery in all its forms. Its adherents use artifacts and relics to call upon and channel forces within themselves and the aether around them, weaving their destructive and restorative spells in the service of Eorzea.

The 5 Roles
Historically, combat classes would be classified as either a Disciples of War or a Disciples of Magic. With the introduction of Stormblood, each job/class is more accurately assigned one of 5 roles: tank, healer, melee DPS, physical ranged DPS, magic ranged DPS.

Characters can take on a number of different professions, or classes. Changing classes or jobs is as simple as switching the weapon or tool equipped in the character's main hand. Classes all start at level 1 and have connected to them associated jobs which can be unlocked at level 30 and which confer additional skills and abilities.

Jobs are either (i) unlocked at level 30 via classes; (ii) unlocked with an expansion pack and at varying starting levels. Jobs are more advanced than their affiliated classes (where applicable), and give characters access to additional and exclusive skills and actions.

Role Job Acquisition Starting Level
Tank Icon 1.png
Tank
High in HP and trained in defense, a tank serves as the party's shield. Skilled at keeping a foe's attention and bearing the brunt of enemy attacks.
Paladin Icon 3.png Paladin Class: Gladiator Icon 3.png Gladiator Level 30
Warrior Icon 3.png Warrior Class: Marauder Icon 3.png Marauder Level 30
Dark Knight Icon 3.png Dark Knight Expansion: Heavensward Level 30
Healer Icon 1.png
Healer
Healers use restorative arts to mend wounded companions. They can also help to mitigate damage, remove detrimental effects, and even bring fallen allies back to life.
White Mage Icon 3.png White Mage Class: Conjurer Icon 3.png Conjurer Level 30
Scholar Icon 3.png Scholar Class: Arcanist Icon 3.png Arcanist Level 30
Astrologian Icon 3.png Astrologian Expansion: Heavensward Level 30
Melee DPS Icon 1.png
Melee DPS
Melee DPS are close-range attackers. Focused on combos and careful positioning to inflict the maximum amount of damage.
Monk Icon 3.png Monk Class: Pugilist Icon 3.png Pugilist Level 30
Dragoon Icon 3.png Dragoon Class: Lancer Icon 3.png Lancer Level 30
Ninja Icon 3.png Ninja Class: Rogue Icon 3.png Rogue Level 30
Samurai Icon 3.png Samurai Expansion: Stormblood Level 50
Physical Ranged DPS Icon 1.png
Physical Ranged DPS
Physical ranged DPS attack foes from a distance. They excel at inflicting sustained damage, and also provide support for companions.
Bard Icon 3.png Bard Class: Archer Icon 3.png Archer Level 30
Machinist Icon 3.png Machinist Expansion: Heavensward Level 30
Magic Ranged DPS Icon 1.png
Magic Ranged DPS
Magical ranged DPS attack foes using a variety of arcane arts. Movement is restricted by casting times, but they excel at inflicting high burst damage.
Black Mage Icon 3.png Black Mage Class: Thaumaturge Icon 3.png Thaumaturge Level 30
Summoner Icon 3.png Summoner Class: Arcanist Icon 3.png Arcanist Level 30
Red Mage Icon 3.png Red Mage Expansion: Stormblood Level 50


Disciples of the Hand

"An empty hand is akin to an empty heart -- ever does it long for a companion."
- former Leatherworkers' Guild guildmaster, Saiverin Vaireloque


For crafters, the art of synthesis is at the very core of their way of life, driving their industry. They employ a veritable arsenal of tools in working everything from the most delicate cloth to the most resilient metal. Through their labors, the traditions of Eorzea are kept alive, and her culture preserved.

Classes Alchemist
Alchemist Icon 4.png
Armorer
Armorer Icon 4.png
Blacksmith
Blacksmith Icon 4.png
Carpenter
Carpenter Icon 4.png
Culinarian
Culinarian Icon 4.png
Goldsmith
Goldsmith Icon 4.png
Leatherworker
Leatherworker Icon 4.png
Weaver
Weaver Icon 4.png

Disciples of the Land

"Gladiators haven't a care whence steel comes, nor archers timber. 'Tis no concern of ours -- so long as their gil is good."
- esteemed naturalist Pilfa Dalfa, in his cups

These harvesters of nature's bounty utilize an array of tools in their work with all forms of plants and minerals. Their trade encompasses knowledge of all of Hydaelyn's natural resources, be it in a cultivated garden or the great outdoors. As a cornerstone of Eorzea's economy, their impact on her inhabitants can hardly be overstated.

Classes Botanist
Botanist Icon 4.png
Fisher
Fisher Icon 4.png
Miner
Miner Icon 4.png



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