Conjurer

(Redirected from CNJ)
Conjurer Icon 3.pngConjurer (CNJ)
Healerroleicon.png  Disciple of Magic > Healer
The Armoury
Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell.

Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.

Featurequest1 Icon.png Unlock: My First Cane
Unknownbattle1 Icon.png Weapon Type: WandsRadicals
Main Command 21 Icon.png Unlocks: White Mage
Main Command 3 Icon.png Primary Stat: MindPiety
Main Command 41 Icon.png A Realm Reborn: Level 1

Level Name   Description Stats
&0000000000000001000000ConjurerConjurer Icon 3.png  StoneStone Icon.png Stone
(Spell)
Deals earth damage with a potency of 140.
The mathematical base strength of an ability.140
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.4~480 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&0000000000000002000000ConjurerConjurer Icon 3.png  CureCure Icon.png Cure
(Spell)
Restores target's HP.
Cure Potency: 450

Additional Effect: Restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge

The mathematical base strength of an ability.450
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.5~600 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&0000000000000004000000ConjurerConjurer Icon 3.png  AeroAero Icon.png Aero
(Spell)
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 30
Duration: 18s
The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.4~480 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000001000000010 ConjurerConjurer Icon 3.png  MedicaMedica Icon.png Medica
(Spell)
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.15~1680 MP
Point blank AoE (epicenter: player; angle: 360°)18px15y
&000000000000001200000012 ConjurerConjurer Icon 3.png  RaiseRaise Icon.png Raise
(Spell)
Resurrects target to a weakened state.
The amount of time it takes from pressing an ability, to when the ability activates.8s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.31~3600 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000001500000015 ConjurerConjurer Icon 3.png Quest Icon.png Fluid AuraFluid Aura Icon.png Fluid Aura
(Ability)
Deals a 15-yalm knockback.
Additional Effect: Bind
Duration: 6s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.18px0y
&000000000000001800000018 ConjurerConjurer Icon 3.png  Stone IIStone II Icon.png Stone II
(Spell)
Deals earth damage with a potency of 200.
The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.5~600 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000002600000026 ConjurerConjurer Icon 3.png  ReposeRepose Icon.png Repose
(Spell)
Inflicts target with Sleep.
Duration: 30s
Cancels auto-attack upon execution.
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.8~960 MP
The range of an ability, measured between player and target, in yalms.30y
Self: Ability targets the user alone.18px0y
&000000000000003000000030 ConjurerConjurer Icon 3.png Quest Icon.png Cure IICure II Icon.png Cure II
(Spell)
Restores target's HP.
Cure Potency: 700

Additional Effect: 100% chance restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge.

The mathematical base strength of an ability.700
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.10~1200 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000004600000046 ConjurerConjurer Icon 3.png  Aero IIAero II Icon.png Aero II
(Spell)
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 50
Duration: 18s
The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.5~600 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000005000000050 ConjurerConjurer Icon 3.png  Medica IIMedica II Icon.png Medica II
(Spell)
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Additional Effect: Regen
Cure Potency: 50
Duration: 30s
The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.3.5s
The amount of time it takes from using an ability, to being able to use it again.3s
The cost associated with the use of the ability.18~2040 MP
Point blank AoE (epicenter: player; angle: 360°)18px20y

Level Name   Description Acquisition
&0000000000000008000000Healerroleicon.png Cleric StanceCleric Stance Icon.png Cleric Stance
(Ability)
Increases potency of attack magic by 5%.
Duration: 15s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Self: Ability targets the user alone.18px0y
&000000000000001200000012 Healerroleicon.png BreakBreak Icon.png Break
(Spell)
Deals unaspected damage with a potency of 50. Additional Effect: Heavy +40%
Duration: 20s
The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000001600000016 Healerroleicon.png ProtectProtect Icon.png Protect
(Spell)
Increases the physical and magic defense of target and all party members nearby target.
Duration: 30m
The amount of time it takes from pressing an ability, to when the ability activates.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.30y
Point blank AoE (epicenter: player; angle: 360°)18px15y
&000000000000002000000020 Healerroleicon.png EsunaEsuna Icon.png Esuna
(Spell)
Removes a single detrimental effect from target.
The amount of time it takes from pressing an ability, to when the ability activates.1s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.5~600 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000002400000024 Healerroleicon.png Lucid DreamingLucid Dreaming Icon.png Lucid Dreaming
(Ability)
Reduces enmity by half. Additional Effect: Refresh
Refresh Potency: 80
Duration: 21s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000003200000032 Healerroleicon.png SwiftcastSwiftcast Icon.png Swiftcast
(Ability)
Next spell is cast immediately.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
&000000000000003600000036 Healerroleicon.png Eye for an EyeEye for an Eye Icon.png Eye for an Eye
(Ability)
Erects a magicked barrier around a single party member or pet.
Duration: 20s
Barrier Effect: 20% chance that when barrier is struck, the striker will deal 10% less damage.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.0s
The amount of time it takes from using an ability, to being able to use it again.180s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000004000000040 Healerroleicon.png LargesseLargesse Icon.png Largesse
(Ability)
Increases healing magic potency by 20%.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Self: Ability targets the user alone.18px0y
&000000000000004400000044 Healerroleicon.png SurecastSurecast Icon.png Surecast
(Ability)
Next spell is cast without interruption.

Additional Effect: Nullifies knockback and draw-in effects

Duration: 5s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
&000000000000004800000048 Healerroleicon.png RescueRescue Icon.png Rescue
(Ability)
Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.150s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y

Level Name Description
&000000000000001800000018Stone Mastery Stone Mastery Icon.png Stone Mastery Upgrades Stone to Stone II.
&000000000000002000000020Enhanced Mind Enhanced Mind Icon.png Enhanced Mind Increases mind by 8.
&000000000000002000000020Maim and Mend Maim and Mend Icon.png Maim and Mend Increases base action damage and HP restoration by 10%.
&000000000000003200000032Freecure Freecure Icon.png Freecure Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
Duration: 15s

&000000000000004000000040Enhanced Mind II Enhanced Mind II Icon.png Enhanced Mind II Increases mind by 16.
&000000000000004000000040Maim and Mend II Maim and Mend II Icon.png Maim and Mend II Increases base action damage and HP restoration by 30%.
&000000000000004600000046Aero Mastery Aero Mastery Icon.png Aero Mastery Upgrades Aero to Aero II.
&000000000000006000000060Enhanced Mind III Enhanced Mind III Icon.png Enhanced Mind III Increases mind by 24.

Name   Description Stats
Bolt (PvP)Bolt (PvP) Icon.png Bolt (PvP)
(Common PvP Ability)
Movement speed is increased.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Concentrate (PvP)Concentrate (PvP) Icon.png Concentrate (PvP)
(Common PvP Ability)
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Enliven (PvP)Enliven (PvP) Icon.png Enliven (PvP)
(Common PvP Ability)
Restores 50% of maximum TP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
Muse (PvP)Muse (PvP) Icon.png Muse (PvP)
(Common PvP Ability)
Restores 25% of maximum MP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
Purify (PvP)Purify (PvP) Icon.png Purify (PvP)
(Common PvP Ability)
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Recuperate (PvP)Recuperate (PvP) Icon.png Recuperate (PvP)
(Common PvP Ability)
Restores 25% of maximum HP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
Self: Ability targets the user alone.18px0y
Safeguard (PvP)Safeguard (PvP) Icon.png Safeguard (PvP)
(Common PvP Ability)
Reduces damage taken by 25%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y

Name Description
Decreased Damage Taken (PvP) Icon.png Decreased Damage Taken (PvP) Decreases damage taken by 5%.
Decreased Recast Time (PvP) Icon.png Decreased Recast Time (PvP) Decreases recast time of additional actions by 10%
Increased Action Speed (PvP) Icon.png Increased Action Speed (PvP) Decreases weaponskill and spell cast and recast times by 3%.
Increased Damage Dealt (PvP) Icon.png Increased Damage Dealt (PvP) Increases damage dealt by 3%.
Increased HP (PvP) Icon.png Increased HP (PvP) Increases maximum HP by 500.
Increased Healing Potency (PvP) Icon.png Increased Healing Potency (PvP) Increases spell-based HP restoration by 5%.
Increased MP Regeneration (PvP) Icon.png Increased MP Regeneration (PvP) Increases MP regeneration rate by 25%.
Increased Resistance Duration (PvP) Icon.png Increased Resistance Duration (PvP) Increases duration of resistances by 50%.
Increased TP Regeneration (PvP) Icon.png Increased TP Regeneration (PvP) Increases TP regeneration rate by 40%.

Additional Information
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Gear
Main Hand & Off Hand Conjurer Weapons  Conjurer Shield
Armor Conjurer Head Conjurer Body Conjurer Hands Conjurer Legs Conjurer Feet
Accessories Conjurer Earrings Conjurer Necklace Conjurer Bracelets Conjurer Ring Conjurer Waist
Exclusive & Sets Conjurer Exclusive Conjurer Sets
 
Class/Job Quests
Name Level
Way of the Conjurer &00000000000000010000001&00000000000000010000001Way of the Conjurer 
My First Cane &00000000000000010000001&00000000000000020000002My First Cane 
Trial by Earth &00000000000000050000005&00000000000000030000003Trial by Earth 
Trial by Wind &000000000000001000000010&00000000000000040000004Trial by Wind 
Trial by Water &000000000000001500000015&00000000000000050000005Trial by Water 
Sylphie's Trials &000000000000002000000020&00000000000000060000006Sylphie's Trials 
Like Mother, Like Daughter &000000000000002500000025&00000000000000070000007Like Mother, Like Daughter 
In Nature's Embrace &000000000000003000000030&00000000000000080000008In Nature's Embrace 
Unicorn Power &000000000000003000000030Unicorn Power 
Hunting Log


Images
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