Black Mage

(Redirected from BLM)
Black Mage Icon 3.pngBlack Mage (BLM)
Magic Ranged DPSroleicon.png  Disciple of Magic > Magic Ranged DPS
The Armoury
In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.

Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.

Unknownbattle1 Icon.png Weapon Type: SceptersStaffs
Main Command 21 Icon.png Prerequisite: Thaumaturge (Level 30)
Main Command 3 Icon.png Primary Stat: IntelligencePiety
Main Command 41 Icon.png A Realm Reborn: Level 30

Level Name   Description Stats
&0000000000000001000000Black MageBlack Mage Icon 3.png  MeteorMeteor Icon.png Meteor
(Limit Break Level 3)
Deals unaspected damage with a potency of 6150 to all enemies near point of impact.
The mathematical base strength of an ability.6150
The amount of time it takes from pressing an ability, to when the ability activates.5s
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px15y
&0000000000000001000000ThaumaturgeThaumaturge Icon 3.png  BlizzardBlizzard Icon.png Blizzard
(Spell)
Deals Ice damage with a potency of 180. Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 13s
The mathematical base strength of an ability.170
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.4~480 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&0000000000000002000000ThaumaturgeThaumaturge Icon 3.png  FireFire Icon.png Fire
(Spell)
Deals fire damage with a potency of 180.
Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 13s
The mathematical base strength of an ability.180
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.10~1200 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&0000000000000004000000ThaumaturgeThaumaturge Icon 3.png  TransposeTranspose Icon.png Transpose
(Ability)
Swaps Astral Fire with a single Umbral Ice, or Umbral Ice with a single Astral Fire.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.8s
The range of an ability, measured between player and target, in yalms.0y
Self Target18px0y
&0000000000000006000000ThaumaturgeThaumaturge Icon 3.png  ThunderThunder Icon.png Thunder
(Spell)
Deals lightning damage with a potency of 30. Additional Effect: Lightning damage over time
Potency: 40
Duration: 18s
The mathematical base strength of an ability.30
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.8~960 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000001000000010 ThaumaturgeThaumaturge Icon 3.png  SleepSleep Icon.png Sleep
(Spell)
Puts target to sleep.
Duration: 30s (PvP 8s)
Cancels auto-attack upon execution.
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.10~1200 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000001200000012 ThaumaturgeThaumaturge Icon 3.png  Blizzard IIBlizzard II Icon.png Blizzard II
(Spell)
Deals ice damage with a potency of 50 to all nearby enemies.
Additional Effect: Bind
Duration: 8s
Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 13s
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.8~960 MP
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)18px5y
&000000000000001500000015 ThaumaturgeThaumaturge Icon 3.png Quest Icon.png ScatheScathe Icon.png Scathe
(Spell)
Deals unaspected damage with a potency of 100.
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.8~960 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000001800000018 ThaumaturgeThaumaturge Icon 3.png  Fire IIFire II Icon.png Fire II
(Spell)
Deals fire damage with a potency of 80 to target and enemies near it.
Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 13s
The mathematical base strength of an ability.80
The amount of time it takes from pressing an ability, to when the ability activates.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.16~1800 MP
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px5y
&000000000000002600000026 ThaumaturgeThaumaturge Icon 3.png  Thunder IIThunder II Icon.png Thunder II
(Spell)
Deals lightning damage with a potency of 30 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 30
Duration: 12s
Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
Duration: 12s
The mathematical base strength of an ability.30
The amount of time it takes from pressing an ability, to when the ability activates.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.12~1440 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px5y
&000000000000003000000030 Black MageBlack Mage Icon 3.png Quest Icon.png ConvertConvert Icon.png Convert
(Ability)
Sacrifices 20% of maximum HP to restore 30% of MP. Cannot be executed when current HP is lower than 20%.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.180.0s
The range of an ability, measured between player and target, in yalms.0y
Self Target18px0y
&000000000000003000000030 ThaumaturgeThaumaturge Icon 3.png Quest Icon.png ManawardManaward Icon.png Manaward
(Ability)
Creates a barrier that nullifies damage totaling up to 30% of maximum HP.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self Target18px0y
&000000000000003400000034 ThaumaturgeThaumaturge Icon 3.png  Fire IIIFire III Icon.png Fire III
(Spell)
Deals fire damage with a potency of 240.
Additional Effect: Grants full stack of Astral Fire and removes Umbral Ice
Duration: 13s
The mathematical base strength of an ability.240
The amount of time it takes from pressing an ability, to when the ability activates.3.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.21~2400 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000003500000035 Black MageBlack Mage Icon 3.png Quest Icon.png FreezeFreeze Icon.png Freeze
(Spell)
Covers a designated area in ice, dealing ice damage with a potency of 100.
Additional Effect: Bind
Duration: 15s (PvP 8s)
Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 10s
The mathematical base strength of an ability.20
The amount of time it takes from pressing an ability, to when the ability activates.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.21~2400 MP
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px5y
&000000000000004000000040 ThaumaturgeThaumaturge Icon 3.png Quest Icon.png Blizzard IIIBlizzard III Icon.png Blizzard III
(Spell)
Deals ice damage with a potency of 240. Additional Effect: Grants full stack of Umbral Ice and removes Astral Fire
Duration: 13s
The mathematical base strength of an ability.240
The amount of time it takes from pressing an ability, to when the ability activates.3.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.12~1440 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000004500000045 ThaumaturgeThaumaturge Icon 3.png Quest Icon.png Thunder IIIThunder III Icon.png Thunder III
(Spell)
Deals lightning damage with a potency of 70. Additional Effect: Lightning damage over time
Potency: 40
Duration: 24s

Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

The mathematical base strength of an ability.70
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.17~1920 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000005000000050 Black MageBlack Mage Icon 3.png Quest Icon.png FlareFlare Icon.png Flare
(Spell)
Deals fire damage to a target and all enemies nearby it with a potency of 260 for the first enemy, 15% less for the second, 30% less for the third, 45% less for the fouth, 60% less for the fifth, and 70% less for all remaining enemies.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 13s
The mathematical base strength of an ability.260
The amount of time it takes from pressing an ability, to when the ability activates.4.0s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.10~1200 MP
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px5y
&000000000000005000000050 ThaumaturgeThaumaturge Icon 3.png  Aetherial ManipulationAetherial Manipulation Icon.png Aetherial Manipulation
(Ability)
Rush to a target party member's side. Unable to cast if bound.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The range of an ability, measured between player and target, in yalms.25y
Self Target18px0y
&000000000000005200000052 Black MageBlack Mage Icon 3.png Quest Icon.png Ley LinesLey Lines Icon.png Ley Lines
(Ability)
Connects naturally occurring ley lines to create a circle of power which, while standing within it, increases attack speed by 15%.
Duration: 30s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.18px3y
&000000000000005400000054 Black MageBlack Mage Icon 3.png Quest Icon.png SharpcastSharpcast Icon.png Sharpcast
(Ability)
Ensures the next Scathe, Fire, or Thunder spell cast will, for the first hit, trigger Enhanced Scathe, Firestarter, or Thundercloud respectively.
Duration: 15s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.18px0y
&000000000000005600000056 Black MageBlack Mage Icon 3.png Quest Icon.png EnochianEnochian Icon.png Enochian
(Ability)
Increases magic damage dealt by 5%. Also allows the casting of Blizzard IV and Fire IV.
Duration: 30s

Can only be executed while under the effect of Astral Fire or Umbral Ice. Effect is canceled if Astral Fire or Umbral Ice end.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
&000000000000005800000058 Black MageBlack Mage Icon 3.png Quest Icon.png Blizzard IVBlizzard IV Icon.png Blizzard IV
(Spell)
Deals ice damage with a potency of 260.
Can only be executed while under the effect of both Enochian and Umbral Ice.

Additional Effect: Grants 3 Umbral Hearts

Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by two-thirds
Additional Effect: Enochian
Each time Enochian is overwritten, duration is reduced by 5 second
The mathematical base strength of an ability.280
The amount of time it takes from pressing an ability, to when the ability activates.3s
The amount of time it takes from using an ability, to being able to use it again.2.8s
The cost associated with the use of the ability.8~960 MP
The range of an ability, measured between player and target, in yalms.25y
&000000000000006000000060 Black MageBlack Mage Icon 3.png Quest Icon.png Fire IVFire IV Icon.png Fire IV
(Spell)
Deals fire damage with a potency of 300.
Can only be executed while under the effect of both Enochian and Astral Fire.
The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.3s
The amount of time it takes from using an ability, to being able to use it again.2.8s
The cost associated with the use of the ability.10~1200 MP
The range of an ability, measured between player and target, in yalms.25y
&000000000000006200000062 Black MageBlack Mage Icon 3.png  Between the LinesBetween the Lines Icon.png Between the Lines
(Ability)
Move instantly to Ley Lines drawn by you.
Cannot be executed while bound.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.3s
&000000000000006400000064 Black MageBlack Mage Icon 3.png  Thunder IVThunder IV Icon.png Thunder IV
(Spell)
Deals lightning damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 30
Duration: 18s

Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.19~2160 MP
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px5y
&000000000000006600000066 Black MageBlack Mage Icon 3.png  TriplecastTriplecast Icon.png Triplecast
(Ability)
The next three spells will require no cast time.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
&000000000000007000000070 Black MageBlack Mage Icon 3.png Quest Icon.png FoulFoul Icon.png Foul
(Spell)
Deals unaspected damage to a target and all enemies nearby it with a potency of 650 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Can only be executed while under the effect of Polyglot. Polyglot effect ends upon use.
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s

Level Name   Description Acquisition
&0000000000000008000000Magic Ranged DPSroleicon.png AddleAddle Icon.png Addle
(Ability)
Lower's target's intelligence and mind by 10%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.25y
&000000000000001200000012 Magic Ranged DPSroleicon.png BreakBreak Icon.png Break
(Spell)
Deals unaspected damage with a potency of 50. Additional Effect: Heavy +40%
Duration: 20s
The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000001200000012 Magic Ranged DPSroleicon.png DrainDrain Icon.png Drain
(Spell)
Deals unaspected damage with a potency of 80.

Additional Effect: Absorbs 100% of damage dealt as HP

The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.5~600 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000002000000020 Magic Ranged DPSroleicon.png DiversionDiversion Icon.png Diversion
(Ability)
Reduces enmity generation.
Duration: 30s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000002400000024 Magic Ranged DPSroleicon.png Lucid DreamingLucid Dreaming Icon.png Lucid Dreaming
(Ability)
Reduces enmity by half. Additional Effect: Refresh
Refresh Potency: 80
Duration: 21s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000003200000032 Magic Ranged DPSroleicon.png SwiftcastSwiftcast Icon.png Swiftcast
(Ability)
Next spell is cast immediately.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
&000000000000003600000036 Magic Ranged DPSroleicon.png Mana ShiftMana Shift Icon.png Mana Shift
(Ability)
Transfers up to 20% of own MP to target party member.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000004000000040 Magic Ranged DPSroleicon.png ApocatastasisApocatastasis Icon.png Apocatastasis
(Ability)
Reduces a party member's magic vulnerability by 20%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000004400000044 Magic Ranged DPSroleicon.png SurecastSurecast Icon.png Surecast
(Ability)
Next spell is cast without interruption.

Additional Effect: Nullifies knockback and draw-in effects

Duration: 5s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
&000000000000004800000048 Magic Ranged DPSroleicon.png EraseErase Icon.png Erase
(Ability)
Removes a single damage over time effect from target party member other than self.
Additional Effect: Restores target's HP
Cure Potency: 200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y

Level Name Description
&000000000000002000000020Enhanced Intelligence Enhanced Intelligence Icon.png Enhanced Intelligence Increases intelligence by 8.
&000000000000002000000020Magick and Mend Magick and Mend Icon.png Magick and Mend Astrologian: Increases base action damage and HP restoration by 10%.

Thaumaturge: Increases base action damage by 10% and allows for the stacking of a second Astral Fire or Umbral Ice.

&000000000000002400000024Enhanced Scathe Enhanced Scathe Icon.png Enhanced Scathe Grants a 20% chance to deal double damage.
&000000000000002800000028Thundercloud (Trait) Thundercloud (Trait) Icon.png Thundercloud (Trait) Grants a 10% chance after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder, Thunder II, Thunder III, or Thunder IV will add its full damage over time amount to its initial damage, have no cast time and cost no MP. Duration: 18s
Grants a 10% chance after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder, Thunder II, Thunder III, or Thunder IV will add its full damage over time amount to its initial damage, have no cast time and cost no MP. Duration: 18s
Grants a 10% chance after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder, Thunder II, Thunder III, or Thunder IV will add its full damage over time amount to its initial damage, have no cast time and cost no MP. Duration: 18s
Grants a 10% chance after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder, Thunder II, Thunder III, or Thunder IV will add its full damage over time amount to its initial damage, have no cast time and cost no MP. Duration: 18s
&000000000000003600000036Deep Sleep Deep Sleep Icon.png Deep Sleep Extends the area of effect from a single target to a five-yalm radius.
&000000000000004000000040Enhanced Intelligence II Enhanced Intelligence II Icon.png Enhanced Intelligence II Increases intelligence by 16.
&000000000000004000000040Magick and Mend II Magick and Mend II Icon.png Magick and Mend II Astrologian: Increases base action damage and HP restoration by 30%.

Thaumaturge: Increases base action damage by 30% and allows for the stacking of a third Astral Fire or Umbral Ice.

&000000000000004400000044Firestarter Firestarter Icon.png Firestarter Grants a 40% chance on successful hit to make your next Fire III require no MP and have no casting time. Duration: 18s
Grants Fire a 40% chance to cause your next Fire III to cost no MP and be instant cast. Duration: 18s
&000000000000004500000045Thunder Mastery Thunder Mastery Icon.png Thunder Mastery Upgrades Thunder to Thunder III.
&000000000000004800000048Enhanced Manaward Enhanced Manaward Icon.png Enhanced Manaward Increases damage nullification to 30% of your maximum HP.
&000000000000006000000060Enhanced Intelligence III Enhanced Intelligence III Icon.png Enhanced Intelligence III Increases intelligence by 24.
&000000000000006400000064Thunder Mastery II Thunder Mastery II Icon.png Thunder Mastery II Upgrades Thunder II to Thunder IV.
&000000000000006800000068Enhanced Umbral Heart Enhanced Umbral Heart Icon.png Enhanced Umbral Heart Reduces MP required to cast Flare by one-third while under the effect of Umbral Heart. Casting Flare completely removes the Umbral Heart status.
&000000000000007000000070Enhanced Enochian Enhanced Enochian Icon.png Enhanced Enochian Grants the effect of Polyglot upon maintaining Enochian for 30 seconds. Also improves Enochian's magic damage increase to 10%.

Name   Description Stats
Aetherial Manipulation (PvP)Aetherial Manipulation (PvP) Icon.png Aetherial Manipulation (PvP)
(Ability)
Rush to a target party member's side.

Unable to cast if bound.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Self: Ability targets the user alone.18px0y
Blizzard (PvP)Blizzard (PvP) Icon.png Blizzard (PvP)
(Spell)
Deals ice damage with a potency of 750.
Additional Effect: Restores 1,000 MP
Additional Effect: Grants Umbral Ice, reducing spell cast and recast times by 10%
Duration: 15s

Spell has no casting time if executed while under the effect of Astral Fire.

The mathematical base strength of an ability.750
The amount of time it takes from pressing an ability, to when the ability activates.1.8s
The amount of time it takes from using an ability, to being able to use it again.2.3s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
Blizzard IV (PvP)Blizzard IV (PvP) Icon.png Blizzard IV (PvP)
(Spell)
Deals ice damage with a potency of 1,500.
Additional Effect: Restores 2,000 MP
Can only be cast while under the effect of Umbral Ice and Enochian.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1500
The amount of time it takes from pressing an ability, to when the ability activates.1.8s
The amount of time it takes from using an ability, to being able to use it again.2.3s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
Cometeor (PvP)Cometeor (PvP) Icon.png Cometeor (PvP)
(The Feast Adrenaline Rush Ability)
Deals magic damage to enemies near point of impact with a potency of 4,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Additional Effect: Increases target's damage taken by 25%
Duration: 15s
Damage dealt is not affected by increased damage or vulnerability effects applied by other players.

Can only be executed while the Adrenaline Gauge is full.

The mathematical base strength of an ability.4000
The amount of time it takes from pressing an ability, to when the ability activates.2s
The cost associated with the use of the ability.Adrenaline Gauge
The range of an ability, measured between player and target, in yalms.25y
Ground-target AoE (epicenter: targeted ground; angle: 360°)18px8y
Convert (PvP)Convert (PvP) Icon.png Convert (PvP)
(Ability)
Restores 25% of maximum HP and MP.
Resets Swiftcast and Aetherial Manipulation recast timers.

Can only be executed while under the effect of Astral Fire or Umbral Ice. Removes Astral Fire or Umbral Ice upon execution.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.18px0y
Enochian (PvP)Enochian (PvP) Icon.png Enochian (PvP)
(Ability)
Allows the casting of Fire IV and Blizzard IV.
Additional Effect: Grants Polyglot if Enochian is maintained for 30s
Can only be executed while under the effect of Astral Fire or Umbral Ice. Effect is canceled if Astral Fire or Umbral Ice end.
※Action changes to Fire IV while under the effect of Astral Fire and Enochian.

※Action changes to Blizzard IV while under the effect of Umbral Ice and Enochian.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.18px0y
Fire (PvP)Fire (PvP) Icon.png Fire (PvP)
(Spell)
Deals fire damage with a potency of 1,250.
Additional Effect: Grants Astral Fire, increasing damage dealt by 10%
Duration: 15s

Spell has no casting time if executed while under the effect of Umbral Ice.

The mathematical base strength of an ability.1250
The amount of time it takes from pressing an ability, to when the ability activates.1.8s
The amount of time it takes from using an ability, to being able to use it again.2.3s
The cost associated with the use of the ability.1000 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
Fire IV (PvP)Fire IV (PvP) Icon.png Fire IV (PvP)
(Spell)
Deals fire damage with a potency of 2,500.
Can only be cast while under the effect of Astral Fire and Enochian.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.2500
The amount of time it takes from pressing an ability, to when the ability activates.1.8s
The amount of time it takes from using an ability, to being able to use it again.2.3s
The cost associated with the use of the ability.2000 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
Flare (PvP)Flare (PvP) Icon.png Flare (PvP)
(Spell)
Deals fire damage to a target and all enemies nearby it with a potency of 2,500 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Additional Effect: Heavy +50%
Duration: 3s
Additional Effect: Grants Astral Fire, increasing damage dealt by 10%
Duration: 15s
Can only be cast while under the effect of Astral Fire and Polyglot. Polyglot effect ends upon use.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.2500
The amount of time it takes from pressing an ability, to when the ability activates.2.8s
The amount of time it takes from using an ability, to being able to use it again.2.3s
The cost associated with the use of the ability.Polyglot
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px5y
Foul (PvP)Foul (PvP) Icon.png Foul (PvP)
(Spell)
Deals unaspected damage to a target and all enemies nearby it with a potency of 4,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Can only be cast while under the effect of Polyglot. Cannot be cast while under the effect of either Astral Fire or Umbral Ice. Polyglot effect ends upon use.
※Action changes to Flare while under the effect of Astral Fire and Polyglot.

※Action changes to Freeze while under the effect of Umbral Ice and Polyglot.

The mathematical base strength of an ability.4000
The amount of time it takes from pressing an ability, to when the ability activates.2.8s
The amount of time it takes from using an ability, to being able to use it again.2.3s
The cost associated with the use of the ability.Polyglot
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px5y
Freeze (PvP)Freeze (PvP) Icon.png Freeze (PvP)
(Spell)
Deals ice damage to a target and all enemies nearby it with a potency of 1,500 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Additional Effect: Bind
Duration: 2s
Additional Effect: Grants Umbral Ice, reducing spell cast and recast time by 10%
Duration: 15s
Can only be cast while under the effect of Umbral Ice and Polyglot. Polyglot effect ends upon use.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1500
The amount of time it takes from pressing an ability, to when the ability activates.2.8s
The amount of time it takes from using an ability, to being able to use it again.2.3s
The cost associated with the use of the ability.Polyglot
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px5y
Night Wing (PvP)Night Wing (PvP) Icon.png Night Wing (PvP)
(Ability)
Puts target and all enemies nearby it to sleep.
Duration: 3s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px5y
Swiftcast (PvP)Swiftcast (PvP) Icon.png Swiftcast (PvP)
(Ability)
Next spell is cast immediately.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.18px0y
Thunder (PvP)Thunder (PvP) Icon.png Thunder (PvP)
(Spell)
Deals lightning damage with a potency of 500.
Additional Effect: Lightning damage over time
Potency: 300
Duration: 15s
Additional Effect: Grants Thunder III Ready if target is dealt over 5,000 points of damage while under the effect of Thunder
Duration: 10s
Thunder effect is removed from target upon receiving Thunder III Ready status.

※Action changes to Thunder III while under the effect of Thunder III Ready.

The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.1.8s
The amount of time it takes from using an ability, to being able to use it again.2.3s
The cost associated with the use of the ability.1500 MP
The range of an ability, measured between player and target, in yalms.25y
-icon.png0y
Thunder III (PvP)Thunder III (PvP) Icon.png Thunder III (PvP)
(Spell)
Deals lightning damage with a potency of 2,000.
Additional Effect: Lightning damage over time
Potency: 300
Duration: 15s
Additional Effect: Grants Thunder III Ready if target is dealt over 6,000 points of damage while under the effect of Thunder
Duration: 10s
Can only be cast while under the effect of Thunder III Ready.
Thunder effect is removed from target upon receiving Thunder III Ready status.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.3s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y

Name   Description Stats
Bolt (PvP)Bolt (PvP) Icon.png Bolt (PvP)
(Common PvP Ability)
Movement speed is increased.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Concentrate (PvP)Concentrate (PvP) Icon.png Concentrate (PvP)
(Common PvP Ability)
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Enliven (PvP)Enliven (PvP) Icon.png Enliven (PvP)
(Common PvP Ability)
Restores 50% of maximum TP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
Muse (PvP)Muse (PvP) Icon.png Muse (PvP)
(Common PvP Ability)
Restores 25% of maximum MP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
Purify (PvP)Purify (PvP) Icon.png Purify (PvP)
(Common PvP Ability)
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Recuperate (PvP)Recuperate (PvP) Icon.png Recuperate (PvP)
(Common PvP Ability)
Restores 25% of maximum HP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
Self: Ability targets the user alone.18px0y
Safeguard (PvP)Safeguard (PvP) Icon.png Safeguard (PvP)
(Common PvP Ability)
Reduces damage taken by 25%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y

Name Description
Decreased Damage Taken (PvP) Icon.png Decreased Damage Taken (PvP) Decreases damage taken by 5%.
Decreased Recast Time (PvP) Icon.png Decreased Recast Time (PvP) Decreases recast time of additional actions by 10%
Increased Action Speed (PvP) Icon.png Increased Action Speed (PvP) Decreases weaponskill and spell cast and recast times by 3%.
Increased Damage Dealt (PvP) Icon.png Increased Damage Dealt (PvP) Increases damage dealt by 3%.
Increased HP (PvP) Icon.png Increased HP (PvP) Increases maximum HP by 500.
Increased Healing Potency (PvP) Icon.png Increased Healing Potency (PvP) Increases spell-based HP restoration by 5%.
Increased MP Regeneration (PvP) Icon.png Increased MP Regeneration (PvP) Increases MP regeneration rate by 25%.
Increased Resistance Duration (PvP) Icon.png Increased Resistance Duration (PvP) Increases duration of resistances by 50%.
Increased TP Regeneration (PvP) Icon.png Increased TP Regeneration (PvP) Increases TP regeneration rate by 40%.

Additional Information
Divider3.png
Gear
Main Hand & Off Hand Black Mage Weapons
Armor Black Mage Head Black Mage Body Black Mage Hands Black Mage Legs Black Mage Feet
Accessories Black Mage Earrings Black Mage Necklace Black Mage Bracelets Black Mage Ring Black Mage Waist
Exclusive & Sets Black Mage Exclusive Black Mage Sets
 
Class/Job Quests
Name Level
Taking the Black &000000000000003000000030&00000000000000080000008Taking the Black Thaumaturge Icon 5.png Lvl.30
You'll Never Go Back &000000000000003500000035&00000000000000090000009You'll Never Go Back 
International Relations &000000000000004000000040&000000000000001000000010International Relations 
The Voidgate Breathes Gloomy &000000000000004500000045&000000000000001100000011The Voidgate Breathes Gloomy 
The Blood Must Flow &000000000000004500000045&000000000000001200000012The Blood Must Flow 
Always Bet on Black &000000000000005000000050&000000000000001300000013Always Bet on Black 
A Relic Reborn (Stardust Rod) &000000000000005000000050&000000000000001400000014A Relic Reborn (Stardust Rod) 
Black Books &000000000000005000000050&000000000000001500000015Black Books 
An Unexpected Journey &000000000000005200000052&000000000000001600000016An Unexpected Journey 
A Cunning Plan &000000000000005400000054&000000000000001700000017A Cunning Plan 
Black Squawk Down &000000000000005600000056&000000000000001800000018Black Squawk Down 
Destruction in the Name of Justice &000000000000005800000058&000000000000001900000019Destruction in the Name of Justice 
The Defiant Ones &000000000000006000000060&000000000000002000000020The Defiant Ones 
Shades of Shatotto &000000000000006000000060&000000000000002100000021Shades of Shatotto 
Golems Gone Wild &000000000000006300000063&000000000000002200000022Golems Gone Wild 
When the Golems Get Tough &000000000000006500000065&000000000000002300000023When the Golems Get Tough 
Unnatural Selection &000000000000006800000068&000000000000002400000024Unnatural Selection 
One Golem to Rule Them All &000000000000007000000070&000000000000002500000025One Golem to Rule Them All 
Job Gauge
Divider3.png
Elemental Gauge.png The Elemental Gauge displays several different pieces of information vital to black mages, first and foremost being whether or not they are under the influence of Astral Fire (after casting a Fire spell) or Umbral Ice (after casting a Blizzard spell). All Fire spells cast while under the influence of Astral Fire will have increased potency, but will require more MP. This is the same for Blizzard spells cast while under the influence of Umbral Ice. Umbral Ice also increases the speed with which MP regenerates.
Elemental Gauge1.png Executing Enochian while under the influence of either Astral Fire or Umbral Ice will add a bar to the gauge's lower-right corner. Enochian increases the potency of magic attacks, as well as unlocks powerful spells such as Blizzard IV. Enochian fades when Astral Fire or Umbral Ice expires.
Elemental Gauge2.png Casting Blizzard IV grants a black mage 3 Umbral Hearts which are represented by the arrows in the gauge's lower-left corner. An Umbral Heart is consumed each time a Fire spell is cast, nullifying the MP cost increase applied by the Astral Fire status.
Elemental Gauge3.png The Enochian bar will fill every 30 seconds the status is maintained. When the crystal at the bottom of the Elemental Gauge glows pink, the spell Foul (acquired at level 70) can be cast, resetting the timer.


Images
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