Dark Knight
(Redirected from DRK)
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The Armoury | |||
The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.
None dare to administer justice to those sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them? A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as "dark knights." These sentinels bear no shields declaring their allegience. Instead, their greatswords act as beacons to guide the meek through darkness. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Hard Slash(Weaponskill) | Delivers an attack with a potency of 170. |
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2 ![]() |
Syphon Strike(Weaponskill) | Delivers an attack with a potency of 120. |
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6 ![]() |
Unleash(Spell) | Deals unaspected damage with a potency of 120 to all nearby enemies. |
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10 ![]() |
Grit(Ability) | Significantly increases enmity generation. |
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10 ![]() |
Release Grit(Ability) | Cancels the effect of Grit. |
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15 ![]() |
Unmend(Spell) | Deals unaspected damage with a potency of 150. |
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26 ![]() |
Souleater(Ability) | Delivers an attack with a potency of 120. |
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30 ![]() |
Flood of Darkness(Ability) | Deals unaspected damage with a potency of 100 to all enemies in a straight line before you. |
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35 ![]() |
Blood Weapon(Ability) | Grants 5 stacks of Blood Weapon, each stack increasing Blood Gauge by 10 and restoring MP upon landing weaponskills or spells. |
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38 ![]() |
Shadow Wall(Ability) | Reduces damage taken by 30%. |
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40 ![]() |
Stalwart Soul(Spell) | Deals unaspected damage with a potency of 100 to all nearby enemies. |
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40 ![]() |
Edge of Darkness(Ability) | Deals unaspected damage with a potency of 300. |
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45 ![]() |
Dark Mind(Ability) | Reduces magic vulnerability by 20%. |
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50 ![]() |
Living Dead(Ability) | Grants the effect of Living Dead. |
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52 ![]() |
Salted Earth(Ability) | Creates a patch of salted earth at your feet, dealing unaspected damage with a potency of 50 to any enemies who enter. |
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54 ![]() |
Plunge(Ability) | Delivers a jumping attack with a potency of 150. |
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56 ![]() |
Abyssal Drain(Spell) | Deals unaspected damage with a potency of 240 to target and all enemies nearby it. |
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60 ![]() |
Carve and Spit(Ability) | Delivers a threefold attack with a potency of 510. |
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62 ![]() |
Bloodspiller(Weaponskill) | Delivers an attack with a potency of 500. |
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64 ![]() |
Quietus(Weaponskill) | Delivers an attack with a potency of 200 to all nearby enemies. |
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68 ![]() |
Delirium(Ability) | Grants 3 stacks of Delirium, each stack allowing the execution of Quietus or Bloodspiller without Blackblood cost, restoring MP when landing either weaponskill. |
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70 ![]() |
The Blackest Night(Ability) | Creates a barrier around self or target party member that absorbs damage totaling 25% of target's maximum HP. |
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74 ![]() |
Flood of Shadow(Ability) | Deals unaspected damage with a potency of 160 to all enemies in a straight line before you. |
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74 ![]() |
Edge of Shadow(Ability) | Deals unaspected damage with a potency of 460. |
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76 ![]() |
Dark Missionary(Ability) | Reduces magic damage taken by self and nearby party members by 10%. |
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80 ![]() |
Living Shadow(Ability) | Conjure a simulacrum of your darkside to fight alongside you. |
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82 ![]() |
Oblation(Ability) | Reduces damage taken by a party member or self by 10%. |
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86 ![]() |
Salt and Darkness(Ability) | All enemies standing in the corrupted patch of Salted Earth take additional unaspected damage with a potency of 500 for the first enemy, and 50% less for all remaining enemies. |
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90 ![]() |
Shadowbringer(Ability) | Deals unaspected damage to all enemies in a straight line before you with a potency of 600 for the first enemy, and 50% less for all remaining enemies. |
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Level | Name | Description | Acquisition | |
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8 ![]() |
Rampart(Ability) | Reduces damage taken by 20%.
Duration: 20s |
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12 ![]() |
Low Blow(Ability) | Stuns target.
Duration: 5s |
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15 ![]() |
Provoke(Ability) | Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity. | ![]() ![]() ![]() ![]() |
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18 ![]() |
Interject(Ability) | Interrupts the use of a target's action. | ![]() ![]() ![]() ![]() |
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22 ![]() |
Reprisal(Ability) | Reduces damage dealt by nearby enemies by 10%.
Duration: 10s |
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32 ![]() |
Arm's Length(Ability) | Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s |
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48 ![]() |
Shirk(Ability) | Diverts 25% of enmity to target party member. | ![]() ![]() ![]() ![]() |
Level | Name | Description |
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1 | ![]() |
Reduces damage taken by 20%. Furthermore, a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute. |
62 | ![]() |
Allows for Blood Gauge accumulation upon the landing of certain actions. |
66 | ![]() |
Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon. |
74 | ![]() |
Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively.Upgrades Flood of Darkness to Flood of Shadow. Upgrades Edge of Darkness to Edge of Shadow. |
78 | ![]() |
Allows the accumulation of charges for consecutive use of Plunge.
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84 | ![]() |
Reduces recast time of Plunge by 5 seconds when executing Unmend on most targets. |
84 | ![]() |
Increases the potency of Hard Slash to 170, Syphon Strike to 120, and Souleater to 120.Increases the potency to 170. Increases the potency to 120. Increases the potency to 120. |
88 | ![]() |
Increases the potency of attacks dealt by your simulacrum to 300. |
90 | ![]() |
Upgrades Flood of Shadow executed by your simulacrum to Shadowbringer, which delivers an attack to all enemies in a straight line before it with a potency of 450 for the first enemy, and 25% less for all remaining enemies. |
Combo Flowchart |
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Combo Flowchart |
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Level | Name | Description | Stats | |
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1 ![]() |
Shield Wall(Limit Break Level 1) | Reduces damage taken by all party members by 20%. |
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1 ![]() |
Stronghold(Limit Break Level 2) | Reduces damage taken by all party members by 40%. |
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1 ![]() |
Dark Force(Limit Break Level 3) | Reduces damage taken by all party members by 80%. |
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Upon learning the action Grit, a symbol will appear on the screen indicating when it is in effect. Grit increases enmity gained from using other actions. |
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![]() The Blood Gauge displays the amount of Blackblood a dark knight has accumulated, which can be used to execute several actions such as Bloodspiller (acquired at level 62) and Quietus (acquired at level 64). |
![]() Darkside increases damage dealt, and its duration can be extended by using actions such as Flood of Darkness and Edge of Darkness (acquired at level 40). |
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Upon learning the action Living Shadow, you can conjure a simulacrum to fight alongside you. Its duration will be displayed alongisde the Darkside Gauge. |
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Name | Description | Stats | |
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Bloodspiller (PvP)(Weaponskill) | Delivers an attack with a potency of 6,000.
Potency increases up to 12,000 as HP decreases, reaching its maximum value when HP falls below 25%.
Can only be executed while under the effect of Blackblood.
※This action cannot be assigned to a hotbar. |
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Eventide (PvP)(Limit Break) | Delivers an attack to all enemies in a straight line before and behind you.
Potency increases up to 24,000 as HP nears maximum.
HP is reduced to 1 upon execution.
Additional Effect: Grants Undead Redemption Undead Redemption Effect: Most attacks cannot reduce your HP to less than 1, and you absorb 100% of weaponskill damage dealt as HP Duration: 10s
Additional Effect: Grants BlackbloodDuration: 10s
Can only be executed when the limit gauge is full.
※Souleater Combo changes to Bloodspiller while under the effect of Blackblood. |
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Hard Slash (PvP)(Weaponskill) | Delivers an attack with a potency of 3,000.
※This action cannot be assigned to a hotbar. |
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Plunge (PvP)(Ability) | Rushes target and delivers an attack with a potency of 2,000.
Additional Effect: Afflicts target with Sole Survivor
Soul Survivor Effect: Reduces target's HP recovered by healing actions by 20% Duration: 15s
If that target should be KO'd in battle before Sole Survivor expires, your HP and MP will be restored by 20%, and the recast time of Plunge will be reset.
Cannot be executed while bound. |
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Quietus (PvP)(Weaponskill) | Delivers an attack with a potency of 8,000 to all nearby enemies. Additional Effect: Absorbs 100% of damage dealt as HP This weaponskill does not share a recast timer with any other actions. | ![]() ![]() ![]() ![]() ![]() |
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Salt and Darkness (PvP)(Ability) | All enemies standing in the corrupted patch of Salted Earth take additional unaspected damage with a potency of 4,000.
Additional Effect: Bind Duration: 3s
※This action cannot be assigned to a hotbar. |
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Salted Earth (PvP)(Ability) | Instantly draws nearby enemies to your side, and creates a patch of salted earth at your feet, dealing unaspected damage over time to any enemies inside. Potency: 2,000 Duration: 10s
Additional Effect: Gradually restores your HP and reduces damage taken by 20% while standing in the patch of salted earthCure Potency: 2,000
Additional Effect: Increases damage taken by enemies standing in the patch of salted earth by 10%
※Action changes to Salt and Darkness while Salted Earth is active. |
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Shadowbringer (PvP)(Ability) | Deals unaspected damage with a potency of 6,000 to all enemies in a straight line before you.
Consumes 20% of your maximum HP when executed.
Additional Effect: Grants Blackblood Duration: 10s
Cannot be executed when current HP is lower than 20%.
※Souleater Combo changes to Bloodspiller while under the effect of Blackblood. |
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Souleater (PvP)(Weaponskill) | Delivers an attack with a potency of 5,000.
Combo Action: Syphon Strike
Additional Effect: Converts 100% of damage dealt into HP
※This action cannot be assigned to a hotbar. |
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Syphon Strike (PvP)(Weaponskill) | Delivers an attack with a potency of 4,000.
Combo Action: Hard Slash
※This action cannot be assigned to a hotbar. |
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the Blackest Night (PvP)(Ability) | Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 8,000 potency. Duration: 10s
Grants Dark Arts when barrier is completely absorbed.Duration: 10s
Dark Arts Effect: Consume Dark Arts instead of HP to execute Shadowbringer
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Role | Name | Description | Stats | |
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Guard (PvP)(Ability) | Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.
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Purify (PvP)(Ability) | Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Grants Resilience upon successfully removing one of the aforementioned effects.
Resilience Effect: Nullifies status afflictions that can be removed by Purify Duration: 5s
Can be used even when under the effect of certain status afflictions.
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Recuperate (PvP)(Ability) | Restores own HP. Cure Potency: 15,000
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Sprint (PvP)(Ability) | Increases movement speed. Effect ends upon reuse or execution of another action. | ![]() ![]() ![]() ![]() |
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Standard-issue Elixir (PvP)(Ability) | Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | ![]() ![]() ![]() ![]() |
The Blood Gauge displays the amount of Blackblood a dark knight has accumulated, which can be used to execute Bloodspiller and Quietus. |
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Additional Information ![]() |
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