Dark Knight

(Redirected from DRK)
Dark Knight Icon 3.pngDark Knight (DRK)
Tankroleicon.png  Disciple of War > Tank
The Armoury
The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.

None dare to administer justice to those sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?

A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as "dark knights."

These sentinels bear no shields declaring their allegience. Instead, their greatswords act as beacons to guide the meek through darkness.

Featurequest1 Icon.png Unlock: Our End
Unknownbattle1 Icon.png Weapon Type: Greatsword
Main Command 10 Icon.png Guild: Foundation
Main Command 41 Icon.png Heavensward: Level 30

Level Name   Description Stats
&0000000000000001000000Dark KnightDark Knight Icon 3.png  Hard SlashHard Slash Icon.png Hard Slash
(Weaponskill)
Delivers an attack with a potency of 150.
The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.60 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&0000000000000001000000Dark KnightDark Knight Icon 3.png  Dark ForceDark Force Icon.png Dark Force
(Limit Break Level 3)
Information Needed

The amount of time it takes from using an ability, to being able to use it again.0s
&0000000000000004000000Dark KnightDark Knight Icon 3.png  Spinning SlashSpinning Slash Icon.png Spinning Slash
(Weaponskill)
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Hard Slash
Combo Potency: 220
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&0000000000000006000000Dark KnightDark Knight Icon 3.png  UnleashUnleash Icon.png Unleash
(Spell)
Deals unaspected damage with a potency of 50 to all nearby enemies.
Additional Effect: Increased enmity.
The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.0s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.9~1080 MP
Point blank AoE (epicenter: player; angle: 360°)18px5y
&000000000000001000000010 Dark KnightDark Knight Icon 3.png  Syphon StrikeSyphon Strike Icon.png Syphon Strike
(Weaponskill)
Delivers an attack with a potency of 100.
Dark Arts Potency: 240
Combo Action: Hard Slash
Combo Potency: 250
Dark Arts Combo Potency: 390
Combo Bonus: Restores MP
MP restoration increased while under the effect of Grit.

Dark Arts fades upon execution.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.0s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.60 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000001500000015 Dark KnightDark Knight Icon 3.png  UnmendUnmend Icon.png Unmend
(Spell)
Deals unaspected damage with a potency of 150.
Additional Effect: Increased enmity
Additional Effect: 30% chance that next Unleash will cost no MP
Duration: 15s
The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.0s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.4~480 MP
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.18px0y
&000000000000001800000018 Dark KnightDark Knight Icon 3.png  Blood WeaponBlood Weapon Icon.png Blood Weapon
(Ability)
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% and converts physical damage dealt into MP, while reducing weaponskill TP cost by 20%. Also increases Blood Gauge by 3 each time a physical attack lands.
Duration: 15s
Cannot be used while under the effect of Grit.

Effect is canceled if Grit is activated.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
Self: Ability targets the user alone.18px0y
&000000000000002600000026 Dark KnightDark Knight Icon 3.png  Power SlashPower Slash Icon.png Power Slash
(Weaponskill)
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Spinning Slash
Combo Potency: 300
Dark Arts Potency: 240
Dark Arts Combo Potency: 440
Dark Arts Combo Effect: Increased enmity
Dark Arts fades upon execution.
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.60 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000003000000030 Dark KnightDark Knight Icon 3.png  GritGrit Icon.png Grit
(Spell)
Reduces damage taken by 20%, while reducing damage dealt by 20% and increasing enmity.
Effect ends upon reuse.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.10~1200 MP
Self: Ability targets the user alone.18px0y
&000000000000003000000030 Dark KnightDark Knight Icon 3.png Quest Icon.png DarksideDarkside Icon.png Darkside
(Ability)
Increases damage dealt by 20%. MP regeneration stops during battle and Refresh statuses granted by others have no effect.
Effect ends upon reuse.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
The cost associated with the use of the ability.5~600 MP
Self: Ability targets the user alone.18px0y
&000000000000003500000035 Dark KnightDark Knight Icon 3.png Quest Icon.png Blood PriceBlood Price Icon.png Blood Price
(Ability)
Restores partial MP when damage is taken.
Duration: 15s
Additional Effect: Increases Blood Gauge by 1 every time you suffer damage and another 4 over time while in battle.
Can only be used while under the effect of Grit.

Effect is canceled if Grit ends.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
Self: Ability targets the user alone.18px0y
&000000000000003800000038 Dark KnightDark Knight Icon 3.png  SouleaterSouleater Icon.png Souleater
(Ability)
Delivers an attack with a potency of 100.
Dark Arts Potency: 240
Combo Action: Syphon Strike
Combo Potency: 300
Dark Arts Combo Potency: 440
Grit Combo Bonus: Absorbs a portion of damage dealt as HP.
Combo Bonus: Increases Blood Gauge by 10.

Dark Arts fades upon execution.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.50 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000004000000040 Dark KnightDark Knight Icon 3.png Quest Icon.png Dark PassengerDark Passenger Icon.png Dark Passenger
(Ability)
Deals unaspected damage with a potency of 140 to all enemies in a straight line before you.
Additional Effect: Increased enmity
Can only be executed when succumbing to the Darkside.
Dark Arts Potency: 280
Dark Arts Effect: Blind
Duration: 15s
Dark Arts fades upon execution.
The mathematical base strength of an ability.140
The amount of time it takes from pressing an ability, to when the ability activates.0s
The amount of time it takes from using an ability, to being able to use it again.60s
The cost associated with the use of the ability.21~2400 MP
The range of an ability, measured between player and target, in yalms.10y
Straight line between player and target18px10y
&000000000000004200000042 Dark KnightDark Knight Icon 3.png  Dark MindDark Mind Icon.png Dark Mind
(Ability)
Reduces magic vulnerability by 30%.
Duration: 10s
Can only be used when succumbing to the Darkside.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
&000000000000004500000045 Dark KnightDark Knight Icon 3.png Quest Icon.png Dark ArtsDark Arts Icon.png Dark Arts
(Ability)
Attune with the darkness within you, increasing the potency of several actions.
Duration: 10s
Can only be used when succumbing to the Darkside.
Effect fades if Darkside is canceled.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2s
The cost associated with the use of the ability.21~2400 MP
Self: Ability targets the user alone.18px0y
&000000000000004600000046 Dark KnightDark Knight Icon 3.png  Shadow WallShadow Wall Icon.png Shadow Wall
(Ability)
Reduces damage taken by 30%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000005000000050 Dark KnightDark Knight Icon 3.png Quest Icon.png Living DeadLiving Dead Icon.png Living Dead
(Ability)
Grants the effect of Living Dead.
When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
While under the effect of Walking Dead, most attacks will not lower your HP below 1.
If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade.
If 100% is not restored, you will be KO'd.
Walking Dead Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.300s
Self: Ability targets the user alone.18px0y
&000000000000005200000052 Dark KnightDark Knight Icon 3.png Quest Icon.png Salted EarthSalted Earth Icon.png Salted Earth
(Ability)
Creates a patch of salted earth, dealing unaspected damage with a potency of 75 to any enemies who enter.
Duration: 21s

Additional Effect: Increases Blood Gauge by 1

The mathematical base strength of an ability.75
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.15y
Ground-target AoE (epicenter: targeted ground; angle: 360°)18px5y
&000000000000005400000054 Dark KnightDark Knight Icon 3.png Quest Icon.png PlungePlunge Icon.png Plunge
(Ability)
Delivers a jumping attack with a potency of 200.
Dark Arts Potency: 340
Dark Arts Effect: Increased enmity
Dark Arts fades upon execution.
Cannot be executed while bound.
The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.18px0y
&000000000000005600000056 Dark KnightDark Knight Icon 3.png Quest Icon.png Abyssal DrainAbyssal Drain Icon.png Abyssal Drain
(Spell)
Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
Additional Effect: Increased enmity
Dark Arts Effect: Absorbs a portion of damage dealt as HP
Dark Arts fades upon execution.
The mathematical base strength of an ability.120
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.11~1320 MP
The range of an ability, measured between player and target, in yalms.15y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px5y
&000000000000005800000058 Dark KnightDark Knight Icon 3.png Quest Icon.png Sole SurvivorSole Survivor Icon.png Sole Survivor
(Ability)
Marks target with the status Another Victim. If that target should be KO'd in battle before the effect expires, 30% of your maximum HP and MP will be restored. If the effect expires first, 20% of your maximum HP and MP will be restored instead.
Duration: 15s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000006000000060 Dark KnightDark Knight Icon 3.png Quest Icon.png Carve and SpitCarve and Spit Icon.png Carve and Spit
(Ability)
Delivers a threefold attack with a potency of 100.
Also restores MP if used while not under the effect of Dark Arts.
Dark Arts Potency: 450

Dark Arts fades upon execution.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000006200000062 Dark KnightDark Knight Icon 3.png  DeliriumDelirium Icon.png Delirium
(Ability)
Restores MP.
Additional Effect: Extends Blood Weapon and Blood Price effects by 8s and 16s respectively.

Blood Gauge Cost: 50

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.80s
The cost associated with the use of the ability.Blackblood: 50
Self: Ability targets the user alone.18px0y
&000000000000006400000064 Dark KnightDark Knight Icon 3.png  QuietusQuietus Icon.png Quietus
(Weaponskill)
Delivers an attack with a potency of 160 to all nearby enemies.
Dark Arts Potency: 210
Restores own MP.
Blood Gauge Cost: 50

Dark Arts fades upon execution.

The mathematical base strength of an ability.160
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Blackblood: 50
Point blank AoE (epicenter: player; angle: 360°)18px5y
&000000000000006800000068 Dark KnightDark Knight Icon 3.png  BloodspillerBloodspiller Icon.png Bloodspiller
(Weaponskill)
Delivers an attack with a potency of 400.
Dark Arts Potency: 540
Grit Potency: 475
Dark Arts+Grit Potency: 650
Blood Gauge Cost: 50

Dark Arts fades upon execution.

The mathematical base strength of an ability.400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Blackblood: 50
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000007000000070 Dark KnightDark Knight Icon 3.png Quest Icon.png The Blackest NightThe Blackest Night Icon.png The Blackest Night
(Ability)
Creates a barrier around self that absorbs damage totaling 20% of your maximum HP, or around a party member that absorbs damage totaling 10% of your maximum HP.
Duration: 7s

Increases Blood Gauge by 50 when full 20% (10%) is absorbed.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The cost associated with the use of the ability.21~2400 MP
The range of an ability, measured between player and target, in yalms.30y
Self: Ability targets the user alone.18px0y

Level Name   Description Acquisition
&0000000000000008000000Tankroleicon.png RampartRampart Icon.png Rampart
(Ability)
Reduces damage taken by 20%.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Self: Ability targets the user alone.18px0y
&000000000000001200000012 Tankroleicon.png Low BlowLow Blow Icon.png Low Blow
(Ability)
Stuns target.
Duration: 5s
The amount of time it takes from pressing an ability, to when the ability activates.0s
The amount of time it takes from using an ability, to being able to use it again.25s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000001600000016 Tankroleicon.png ProvokeProvoke Icon.png Provoke
(Ability)
Gesture threateningly, placing yourself at the top of a target's enmity list.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000002000000020 Tankroleicon.png ConvalescenceConvalescence Icon.png Convalescence
(Ability)
Increases own HP recovery via healing magic by 20%.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000002400000024 Tankroleicon.png AnticipationAnticipation Icon.png Anticipation
(Ability)
Increases parry rate by 30%.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
&000000000000003200000032 Tankroleicon.png ReprisalReprisal Icon.png Reprisal
(Ability)
Lowers target's damage dealt by 10%.
Duration: 5s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000003600000036 Tankroleicon.png AwarenessAwareness Icon.png Awareness
(Ability)
Nullifies chance of suffering critical damage.
Duration: 25s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000004000000040 Tankroleicon.png InterjectInterject Icon.png Interject
(Ability)
Silences target.
Duration: 1s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000004400000044 Tankroleicon.png UltimatumUltimatum Icon.png Ultimatum
(Ability)
Provoke nearby enemies, placing yourself at the top of their enmity list.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Point blank AoE (epicenter: player; angle: 360°)18px5y
&000000000000004800000048 Tankroleicon.png ShirkShirk Icon.png Shirk
(Ability)
Diverts 25% of enmity to target party member.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.25y
Self: Ability targets the user alone.18px0y

Level Name Description
&000000000000002000000020Enhanced Vitality Enhanced Vitality Icon.png Enhanced Vitality Increases vitality by 8.
&000000000000004000000040Enhanced Vitality II Enhanced Vitality II Icon.png Enhanced Vitality II Increases vitality by 16.
&000000000000006000000060Enhanced Vitality III Enhanced Vitality III Icon.png Enhanced Vitality III Increases vitality by 24.
&000000000000006200000062Blackblood Blackblood Icon.png Blackblood Allows for Blood Gauge accumulation upon the landing of certain actions.
&000000000000006600000066Enhanced Blackblood Enhanced Blackblood Icon.png Enhanced Blackblood Allows for Blood Gauge accumulation while under the effect of Blood Weapon or Blood Price.

Name Type Description
Grit (PvP) Icon.png Grit (PvP) Ability Reduces both damage taken and damage dealt by 20%.
Effect ends upon reuse.
Low Blow (PvP) Icon.png Low Blow (PvP) Ability Delivers an attack with a potency of 750.
Additional Effect: Stun
Duration: 2s
Plunge (PvP) Icon.png Plunge (PvP) Ability Rushes target and delivers an attack with a potency of 500.
Recast time is reset if Plunge records a KO or an assist.

Cannot be executed while bound.

Sole Survivor (PvP) Icon.png Sole Survivor (PvP) Ability Increases target's damage taken by 10%. Restores 25% of your maximum HP and MP and increases Blood Gauge by 50 if target is KO'd before effect expires.
Duration: 10s
The Blackest Night (PvP) Icon.png The Blackest Night (PvP) Ability Creates a barrier around self or target party member that absorbs damage totaling 20% of your maximum HP.
Duration: 5s

Increases Blood Gauge by 20 when full 20% is absorbed.

Unmend (PvP) Icon.png Unmend (PvP) Spell Deals unaspected damage with a potency of 500.
Additional Effect: 10-yalm draw-in
Bloodspiller (PvP) Icon.png Bloodspiller (PvP) Weaponskill Delivers an attack with a potency of 2,000.
Additional Effect: Silence
Duration: 2s

Blood Gauge Cost: 50

Hard Slash (PvP) Icon.png Hard Slash (PvP) Weaponskill Delivers an attack with a potency of 750.

※This action cannot be assigned to a hotbar.

Power Slash (PvP) Icon.png Power Slash (PvP) Weaponskill Delivers an attack to target.
Combo Action: Spinning Slash
Combo Potency: 1,500
Additional Effect: Reduces target's HP recovered by healing magic by 10%
Duration: 15s

※This action cannot be assigned to a hotbar.

Souleater (PvP) Icon.png Souleater (PvP) Weaponskill Delivers an attack to target.
Combo Action: Syphon Strike
Combo Potency: 1,250
Combo Bonus: Absorbs 100% of damage dealt as HP
Combo Bonus: Restores 1,000 MP
Combo Bonus: Increases Blood Gauge by 20

※This action cannot be assigned to a hotbar.

Spinning Slash (PvP) Icon.png Spinning Slash (PvP) Weaponskill Delivers an attack to target.
Combo Action: Hard Slash
Combo Potency: 1,000

※This action cannot be assigned to a hotbar.

Syphon Strike (PvP) Icon.png Syphon Strike (PvP) Weaponskill Delivers an attack to target.
Combo Action: Hard Slash
Combo Potency: 1,250

※This action cannot be assigned to a hotbar.

Name Description
Bolt (PvP) Icon.png Bolt (PvP) Movement speed is increased.
Duration: 10s
Concentrate (PvP) Icon.png Concentrate (PvP) Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
Enliven (PvP) Icon.png Enliven (PvP) Restores 50% of maximum TP.
Muse (PvP) Icon.png Muse (PvP) Restores 25% of maximum MP.
Purify (PvP) Icon.png Purify (PvP) Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
Recuperate (PvP) Icon.png Recuperate (PvP) Restores 25% of maximum HP.
Safeguard (PvP) Icon.png Safeguard (PvP) Reduces damage taken by 25%.
Duration: 10s

Name Description
Decreased Damage Taken (PvP) Icon.png Decreased Damage Taken (PvP) Decreases damage taken by 5%.
Decreased Recast Time (PvP) Icon.png Decreased Recast Time (PvP) Decreases recast time of additional actions by 10%
Increased Action Speed (PvP) Icon.png Increased Action Speed (PvP) Decreases weaponskill and spell cast and recast times by 3%.
Increased Damage Dealt (PvP) Icon.png Increased Damage Dealt (PvP) Increases damage dealt by 3%.
Increased HP (PvP) Icon.png Increased HP (PvP) Increases maximum HP by 500.
Increased Healing Potency (PvP) Icon.png Increased Healing Potency (PvP) Increases spell-based HP restoration by 5%.
Increased MP Regeneration (PvP) Icon.png Increased MP Regeneration (PvP) Increases MP regeneration rate by 25%.
Increased Resistance Duration (PvP) Icon.png Increased Resistance Duration (PvP) Increases duration of resistances by 50%.
Increased TP Regeneration (PvP) Icon.png Increased TP Regeneration (PvP) Increases TP regeneration rate by 40%.

Additional Information
Divider3.png
Gear
Main Hand & Off Hand Dark Knight Weapons
Armor Dark Knight Head Dark Knight Body Dark Knight Hands Dark Knight Legs Dark Knight Feet
Accessories Dark Knight Earrings Dark Knight Necklace Dark Knight Bracelets Dark Knight Ring Dark Knight Waist
Exclusive & Sets Dark Knight Exclusive Dark Knight Sets
 
Class/Job Quests
Name Level
Our End &00000000000000010000001Our End&000000000000005000000050
Ishgardian Justice &00000000000000020000002Ishgardian Justice&000000000000003000000030
The Voice in the Abyss &00000000000000030000003The Voice in the Abyss&000000000000003500000035
Heroic Reprise &00000000000000040000004Heroic Reprise&000000000000004000000040
Declaration of Blood &00000000000000050000005Declaration of Blood&000000000000004500000045
Our Answer &00000000000000060000006Our Answer&000000000000005000000050
The Wages of Mercy &00000000000000070000007The Wages of Mercy&000000000000005000000050
The Knight and the Maiden Fair &00000000000000080000008The Knight and the Maiden Fair&000000000000005200000052
Kindred Spirits &00000000000000090000009Kindred Spirits&000000000000005400000054
Original Sins &000000000000001000000010Original Sins&000000000000005600000056
The Flame in the Abyss &000000000000001100000011The Flame in the Abyss&000000000000005800000058
Absolution &000000000000001200000012Absolution&000000000000006000000060
In Memories We Walked &000000000000001300000013In Memories We Walked&000000000000006000000060
The Widow and Her Love &000000000000001400000014The Widow and Her Love&000000000000006300000063
The Orphans and the Broken Blade &000000000000001500000015The Orphans and the Broken Blade&000000000000006500000065
We Can Never Go Home &000000000000001600000016We Can Never Go Home&000000000000006800000068
Our Compromise &000000000000001700000017Our Compromise&000000000000007000000070
Job Gauge
Divider3.png
Grit Gauge.png When glowing, this symbol indicates the defensive stance Grit is in effect. Grit reduces damage taken while increasing enmity and reducing damage dealt.
Blackblood Gauge.png The Blood Gauge displays the amount of Blackblood a dark knight has accumulated. Blackblood is accumulated by several different means, including through the execution of select weaponskills.

Blackblood can be consumed to execute actions such as Delirium (acquired at level 62) and Bloodspiller (acquired at level 68).


Images
Divider3.png