Dark Knight
(Redirected from DRK)
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The Armoury | |||
The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.
None dare to administer justice to those sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them? A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as "dark knights." These sentinels bear no shields declaring their allegience. Instead, their greatswords act as beacons to guide the meek through darkness. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Hard Slash(Weaponskill) | Delivers an attack with a potency of 300. |
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2 ![]() |
Syphon Strike(Weaponskill) | Delivers an attack with a potency of 240. |
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6 ![]() |
Unleash(Spell) | Deals unaspected damage with a potency of 120 to all nearby enemies. |
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10 ![]() |
Release Grit(Ability) | Cancels the effect of Grit. |
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10 ![]() |
Grit(Ability) | Significantly increases enmity generation. |
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15 ![]() |
Unmend(Spell) | Deals unaspected damage with a potency of 150. |
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26 ![]() |
Souleater(Ability) | Delivers an attack with a potency of 260. |
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30 ![]() |
Flood of Darkness(Ability) | Deals unaspected damage with a potency of 100 to all enemies in a straight line before you. |
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35 ![]() |
Blood Weapon(Ability) | Grants 3 stacks of Blood Weapon, each stack increasing Blood Gauge by 10 and restoring MP upon landing weaponskills or spells. |
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38 ![]() |
Shadow Wall(Ability) | Reduces damage taken by 30%. |
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40 ![]() |
Stalwart Soul(Spell) | Deals unaspected damage with a potency of 120 to all nearby enemies. |
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40 ![]() |
Edge of Darkness(Ability) | Deals unaspected damage with a potency of 300. |
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45 ![]() |
Dark Mind(Ability) | Reduces magic vulnerability by 20% and physical vulnerability by 10%. |
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50 ![]() |
Living Dead(Ability) | Grants the effect of Living Dead. |
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52 ![]() |
Salted Earth(Ability) | Creates a patch of salted earth at your feet, dealing unaspected damage with a potency of 50 to any enemies who enter. |
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54 ![]() |
Shadowstride(Ability) | Rush to a targeted enemy's location. |
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56 ![]() |
Abyssal Drain(Spell) | Deals unaspected damage with a potency of 240 to target and all enemies nearby it. |
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60 ![]() |
Carve and Spit(Ability) | Delivers a threefold attack with a potency of 540. |
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62 ![]() |
Bloodspiller(Weaponskill) | Delivers an attack with a potency of 600. |
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64 ![]() |
Quietus(Weaponskill) | Delivers an attack with a potency of 240 to all nearby enemies. |
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66 ![]() |
Dark Missionary(Ability) | Reduces magic damage and physical damage taken by self and nearby party members by 10% and 5% respectively. |
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68 ![]() |
Delirium(Ability) | Grants 3 stacks of Delirium and Blood Weapon. |
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70 ![]() |
The Blackest Night(Ability) | Creates a barrier around self or target party member that absorbs damage totaling 25% of target's maximum HP. |
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74 ![]() |
Flood of Shadow(Ability) | Deals unaspected damage with a potency of 160 to all enemies in a straight line before you. |
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74 ![]() |
Edge of Shadow(Ability) | Deals unaspected damage with a potency of 460. |
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80 ![]() |
Living Shadow(Ability) | Conjure a simulacrum of your darkside to fight alongside you. |
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82 ![]() |
Oblation(Ability) | Reduces damage taken by a party member or self by 10%. |
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86 ![]() |
Salt and Darkness(Ability) | All enemies standing in the corrupted patch of Salted Earth take additional unaspected damage with a potency of 500 for the first enemy, and 25% less for all remaining enemies. |
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90 ![]() |
Shadowbringer(Ability) | Deals unaspected damage to all enemies in a straight line before you with a potency of 600 for the first enemy, and 25% less for all remaining enemies. |
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92 ![]() |
Shadowed Vigil(Ability) | Reduces damage taken by 40%. |
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96 ![]() |
Comeuppance(Weaponskill) | Delivers an attack with a potency of 720. |
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96 ![]() |
Torcleaver(Weaponskill) | Delivers an attack with a potency of 820. |
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96 ![]() |
Scarlet Delirium(Weaponskill) | Delivers an attack with a potency of 620. |
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96 ![]() |
Impalement(Weaponskill) | Delivers an attack with a potency of 300 to all nearby enemies. |
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100 ![]() |
Disesteem(Weaponskill) | Deals physical damage to all enemies in a straight line before you with a potency of 1,000 for the first enemy, and 25% less for all remaining enemies. |
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Level | Name | Description | Acquisition | |
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8 ![]() |
Rampart(Ability) | Reduces damage taken by 20%.
Additional Effect: Increases HP recovery via healing actions on self by 15% Duration: 20s |
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12 ![]() |
Low Blow(Ability) | Stuns target.
Duration: 5s |
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15 ![]() |
Provoke(Ability) | Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity. | ![]() ![]() ![]() ![]() |
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18 ![]() |
Interject(Ability) | Interrupts the use of a target's action. | ![]() ![]() ![]() ![]() |
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22 ![]() |
Reprisal(Ability) | Reduces damage dealt by nearby enemies by 10%.
Duration: 15s |
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32 ![]() |
Arm's Length(Ability) | Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s |
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48 ![]() |
Shirk(Ability) | Diverts 25% of enmity to target party member. | ![]() ![]() ![]() ![]() |
Level | Name | Description |
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1 | ![]() |
Reduces damage taken by 20%. Furthermore, a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute. |
62 | ![]() |
Allows for Blood Gauge accumulation upon the landing of certain actions. |
66 | ![]() |
Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon. |
68 | ![]() |
Upgrades Blood Weapon to Delirium. |
74 | ![]() |
Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively.Upgrades Flood of Darkness to Flood of Shadow. Upgrades Edge of Darkness to Edge of Shadow. |
84 | ![]() |
Reduces recast time of Shadowstride by 5 seconds when executing Unmend on most targets. |
84 | ![]() |
Increases the potency of Hard Slash to 180, Syphon Strike to 120, and Souleater to 140.Increases the potency to 180. Increases the potency to 120. Increases the potency to 140. |
88 | ![]() |
Increases the potency of attacks dealt by your simulacrum to 420. |
90 | ![]() |
Upgrades Flood of Shadow executed by your simulacrum to Shadowbringer, which delivers an attack to all enemies in a straight line before it with a potency of 570 for the first enemy, and 25% less for all remaining enemies. |
92 | ![]() |
Upgrades Shadow Wall to Shadowed Vigil. |
94 | ![]() |
Increases the potency of Hard Slash to 300, Syphon Strike to 240, Souleater to 260, Stalwart Soul to 120, Carve and Spit to 540, Bloodspiller to 580, and Quietus to 240.Increases the potency to 300. Increases the potency to 240. Increases the potency to 260. Increases the potency to 120. Increases the potency to 540. Increases the potency to 580. Increases the potency to 240. |
96 | ![]() |
Upgrades Bloodspiller and Quietus to Scarlet Delirium and Impalement respectively.Upgrades Bloodspiller to Scarlet Delirium. Upgrades Quietus to Impalement. |
100 | ![]() |
Grants the effect of Scorn after executing Living Shadow.
Duration: 30s Additionally upgrades Carve and Spit executed by your simulacrum to Disesteem, which delivers an attack to all enemies in a straight line before it with a potency of 620 for the first enemy, and 25% less for all remaining enemies. |
Level | Name | Description |
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94 | ![]() |
Adds an additional effect to Rampart that increases HP recovery via healing actions on self by 15%. |
98 | ![]() |
Extends the duration of Reprisal to 15 seconds. |
Combo Flowchart |
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Combo Flowchart |
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Level | Name | Description | Stats | |
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1 ![]() |
Shield Wall(Limit Break Level 1) | Reduces damage taken by all party members by 20%. |
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1 ![]() |
Stronghold(Limit Break Level 2) | Reduces damage taken by all party members by 40%. |
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1 ![]() |
Dark Force(Limit Break Level 3) | Reduces damage taken by all party members by 80%. |
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Upon learning the action Grit, a symbol will appear on the screen indicating when it is in effect. Grit increases enmity gained from using other actions. |
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![]() The Blood Gauge displays the amount of Blackblood a dark knight has accumulated, which can be used to execute several actions such as Bloodspiller (acquired at level 62) and Quietus (acquired at level 64). |
![]() Darkside increases damage dealt, and its duration can be extended by using actions such as Flood of Darkness and Edge of Darkness (acquired at level 40). |
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Upon learning the action Living Shadow, you can conjure a simulacrum to fight alongside you. Its duration will be displayed alongisde the Darkside Gauge. |
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Name | Description | Stats | |
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Comeuppance (PvP)(Weaponskill) | Delivers an attack with a potency of 7,000.
Potency increases up to 14,000 as your HP decreases. Additional Effect: Grants Torcleaver Ready Can only be executed while under the effect of Blackblood and Comeuppance Ready. ※This action cannot be assigned to a hotbar. |
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Disesteem (PvP)(Weaponskill) | Deals unaspected damage with a potency of 12,000 to all enemies in a straight line.
Ignores the effects of Guard when dealing damage. Can only be executed while under the effect of Scorn. ※This action cannot be assigned to a hotbar. |
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Eventide (PvP)(Limit Break) | Delivers an attack with a potency of 10,000 to all enemies in a straight line before and behind you.
Potency increases up to 20,000 as HP nears maximum. HP is reduced to 1 upon execution. Additional Effect: Grants Undead Redemption Undead Redemption Effect: Most attacks cannot reduce your HP to less than 1, and you absorb 100% of weaponskill damage dealt as HP Duration: 10s Additional Effect: Grants Blackblood Duration: 10s Additional Effect: Grants Scorn Duration: 15s Can only be executed when the limit gauge is full. Gauge Charge Time: 105s ※Action changes to Disesteem while under the effect of Scorn. ※Souleater Combo changes to Scarlet Delerium while under the effect of Blackblood. ※Souleater Combo changes to Comeuppance while under the effect of Comeuppance Ready. ※Souleater Combo changes to Torcleaver while under the effect of Torcleaver Ready. |
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Hard Slash (PvP)(Weaponskill) | Delivers an attack with a potency of 5,000.
※This action cannot be assigned to a hotbar. |
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Impalement (PvP)(Weaponskill) | Delivers an attack with a potency of 6,000.
Potency increases up to 12,000 as your HP decreases. Additional Effect: Absorbs 100% of damage dealt as HP This weaponskill does not share a recast timer with any other actions. |
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Plunge (PvP)(Ability) | Rushes target and delivers an attack with a potency of 2,000.
Additional Effect: Afflicts target with Sole Survivor Sole Survivor Effect: Reduces target's HP recovered by healing actions by 20% Duration: 12s If that target should be KO'd in battle before Sole Survivor expires, your HP and MP will be restored by 20%, and the recast time of Plunge will be reset. Cannot be executed while bound. |
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Salt and Darkness (PvP)(Ability) | All enemies standing in the corrupted patch of Salted Earth take additional unaspected damage with a potency of 4,000.
Additional Effect: Bind Duration: 2s ※This action cannot be assigned to a hotbar. |
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Salted Earth (PvP)(Ability) | Instantly draws nearby enemies to your side, and creates a patch of salted earth at your feet, dealing unaspected damage over time to any enemies inside.
Potency: 4,000 Duration: 10s Additional Effect: Gradually restores your HP and reduces damage taken by 20% while standing in the patch of salted earth Cure Potency: 4,000 ※Action changes to Salt and Darkness upon execution. |
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Scarlet Delirium (PvP)(Weaponskill) | Delivers an attack with a potency of 6,000.
Potency increases up to 12,000 as your HP decreases. Additional Effect: Grants Comeuppance Ready Can only be executed while under the effect of Blackblood. ※This action cannot be assigned to a hotbar. |
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Shadowbringer (PvP)(Ability) | Deals unaspected damage with a potency of 6,000 to all enemies in a straight line before you.
Consumes 12,000 HP when executed. Additional Effect: Grants Blackblood Duration: 10s Can only be executed when current HP is above 12,000 or while under the effect of Dark Arts. ※Souleater Combo changes to Scarlet Delirium while under the effect of Blackblood. ※Souleater Combo changes to Comeuppance while under the effect of Comeuppance Ready. ※Souleater Combo changes to Torcleaver while under the effect of Torcleaver Ready. |
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Souleater (PvP)(Weaponskill) | Delivers an attack with a potency of 7,000.
Combo Action: Syphon Strike Additional Effect: Converts 100% of damage dealt into HP ※This action cannot be assigned to a hotbar. |
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Syphon Strike (PvP)(Weaponskill) | Delivers an attack with a potency of 6,000.
Combo Action: Hard Slash ※This action cannot be assigned to a hotbar. |
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Torcleaver (PvP)(Weaponskill) | Delivers an attack with a potency of 8,000.
Potency increases up to 16,000 as your HP decreases. Can only be executed while under the effect of Blackblood and Torcleaver Ready. ※This action cannot be assigned to a hotbar. |
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the Blackest Night (PvP)(Ability) | Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 8,000 potency.
Duration: 8s Grants Dark Arts when barrier is completely absorbed. Duration: 15s Dark Arts Effect: Consume Dark Arts instead of HP to execute Shadowbringer Maximum Charges: 2 |
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Role | Name | Description | Stats | |
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Guard (PvP)(Ability) | Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Movement speed is reduced by 33% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. |
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Purify (PvP)(Ability) | Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Additional Effect: Grants Resilience
Can be used even when under the effect of certain status afflictions. |
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Recuperate (PvP)(Ability) | Restores own HP.
Cure Potency: 15,000 |
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Sprint (PvP)(Ability) | Increases movement speed by 50%.
Effect ends upon reuse or execution of another action. |
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Standard-issue Elixir (PvP)(Ability) | Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken. |
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Role | Name | Description | Stats | |
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Full Swing (PvP)(Ability) | Delivers an attack with a potency of 8,000.
Additional Effect: 30-yalm knockback Removes Guard from enemies under its effect. |
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Rampage (PvP)(Ability) | Delivers an attack with a potency of 8,000 to all nearby enemies.
Additional Effect: Increases target's damage taken by 25% Duration: 10s |
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Rampart (PvP)(Ability) | Reduces damage taken by 50% while increasing HP recovered by healing actions by 25%.
Duration: 15s |
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The Blood Gauge displays the amount of Blackblood a dark knight has accumulated, which can be used to execute Bloodspiller and Quietus. |
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