Warrior
(Redirected from WAR)
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The Armoury | |||
On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.
In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Heavy Swing(Weaponskill) | Delivers an attack with a potency of 200. | ![]() ![]() ![]() ![]() ![]() |
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4 ![]() |
Maim(Weaponskill) | Delivers an attack with a potency of 130.
Combo Action: Heavy Swing. Combo Potency: 280
Combo Bonus: Increases Beast Gauge by 10 |
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6 ![]() |
Berserk(Ability) | Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits. Duration: 15s
Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s |
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10 ![]() |
Defiance(Ability) | Significantly increases enmity generation.
Effect ends upon reuse. |
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10 ![]() |
Overpower(Weaponskill) | Delivers an attack with a potency of 110 to all nearby enemies. | ![]() ![]() ![]() ![]() ![]() |
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15 ![]() |
Tomahawk(Weaponskill) | Delivers a ranged attack with a potency of 150.
Additional Effect: Increased enmity |
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26 ![]() |
Storm's Path(Weaponskill) | Delivers an attack with a potency of 120.
Combo Action: Maim
Combo Potency: 400
Combo Bonus: Restores own HP
Cure Potency: 250
Combo Bonus: Increases Beast Gauge by 20 |
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30 ![]() |
Thrill of Battle(Ability) | Increases maximum HP by 20% and restores the amount increased.
Additional Effect: Increases HP recovery via healing actions on self by 20%
Duration: 10s |
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35 ![]() |
Inner Beast(Weaponskill) | Delivers an attack with a potency of 330.
Beast Gauge Cost: 50 |
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38 ![]() |
Vengeance(Ability) | Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
Duration: 15s |
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40 ![]() |
Mythril Tempest(Weaponskill) | Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Overpower Combo Potency: 150
Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%Duration: 30s
Extends Surging Tempest duration by 30s to a maximum of 60s.
Combo Bonus: Increases Beast Gauge by 20 |
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42 ![]() |
Holmgang(Ability) | Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
Duration: 10s
When a target is selected, halts their movement with chains. |
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45 ![]() |
Steel Cyclone(Weaponskill) | Delivers an attack with a potency of 170 to all nearby enemies.
Beast Gauge Cost: 50 |
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50 ![]() |
Storm's Eye(Weaponskill) | Delivers an attack with a potency of 120.
Combo Action: Maim Combo Potency: 400
Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%Duration: 30s
Extends Surging Tempest duration by 30s to a maximum of 60s.
Combo Bonus: Increases Beast Gauge by 10 |
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50 ![]() |
Infuriate(Ability) | Increases Beast Gauge by 50.
Additional Effect: Grants Nascent Chaos
Duration: 30s
Maximum Charges: 2
Can only be executed while in combat. |
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54 ![]() |
Fell Cleave(Weaponskill) | Delivers an attack with a potency of 460.
Beast Gauge Cost: 50
※Action changes to Inner Chaos while under the effect of Nascent Chaos. |
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56 ![]() |
Raw Intuition(Ability) | Reduces damage taken by 10%. Duration: 6s
Additional Effect: Restores HP with each weaponskill successfully deliveredCure Potency: 400
Shares a recast timer with Nascent Flash. |
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58 ![]() |
Equilibrium(Ability) | Restores own HP.
Cure Potency: 1,200
Additional Effect: Gradually restores HP Cure Potency: 200 Duration: 15s
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60 ![]() |
Decimate(Weaponskill) | Delivers an attack to all nearby enemies with a potency of 200.
Beast Gauge Cost: 50
※Action changes to Chaotic Cyclone while under the effect of Nascent Chaos. |
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62 ![]() |
Onslaught(Ability) | Rushes target and delivers an attack with a potency of 150.
Maximum Charges: 3
Cannot be executed while bound. |
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64 ![]() |
Upheaval(Ability) | Delivers an attack with a potency of 350.
Shares a recast timer with Orogeny. |
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68 ![]() |
Shake It Off(Ability) | Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP.
Dispels Thrill of Battle, Vengeance, and Raw Intuition, increasing damage absorbed by 2% for each effect removed.
Duration: 15s |
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70 ![]() |
Inner Release(Ability) | Grants 3 stacks of Inner Release, each stack allowing the use of Fell Cleave and Decimate without cost and guaranteeing that all attacks are critical and direct hits.
Additional Effect: Grants Inner Strength, nullifying Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects Duration: 15s
Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
Additional Effect: Grants Primal Rend ReadyDuration: 30s
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72 ![]() |
Chaotic Cyclone(Weaponskill) | Delivers a critical direct hit with a potency of 320 to all nearby enemies.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed under the effect of Nascent Chaos. Effect fades upon execution.
※This action cannot be assigned to a hotbar. |
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76 ![]() |
Nascent Flash(Ability) | Grants Nascent Flash to self and Nascent Glint to target party member.
Nascent Flash Effect: Restores HP with each weaponskill successfully delivered Cure Potency: 400
Nascent Glint Effect: Restores HP equaling 100% of that recovered by Nascent Flash while also reducing damage taken by 10%Duration: 8s
Additional Effect: Grants Stem the Flow to target, reducing damage taken by 10%Duration: 4s
Additional Effect: Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potencyDuration: 20s
Shares a recast timer with Bloodwhetting. |
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80 ![]() |
Inner Chaos(Weaponskill) | Delivers a critical direct hit with a potency of 650.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.
※This action cannot be assigned to a hotbar. |
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82 ![]() |
Bloodwhetting(Ability) | Reduces damage taken by 10%. Duration: 8s
Additional Effect: Restores HP with each weaponskill successfully deliveredCure Potency: 400
Additional Effect: Grants Stem the FlowStem the Flow Effect: Reduces damage taken by 10% Duration: 4s
Additional Effect: Grants Stem the TideStem the Tide Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 400 potency Duration: 20s
Shares a recast timer with Nascent Flash. |
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86 ![]() |
Orogeny(Weaponskill) | Delivers an attack with a potency of 150 to all nearby enemies.
Shares a recast timer with Upheaval. |
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90 ![]() |
Primal Rend(Weaponskill) | Jumps to the target and delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 70% less for all remaining enemies.
Stacks of Inner Release are not consumed upon execution.
Can only be executed while under the effect of Primal Rend Ready, granted by Inner Release.
Cannot be executed while bound. |
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Level | Name | Description | Acquisition | |
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8 ![]() |
Rampart(Ability) | Reduces damage taken by 20%. Duration: 20s
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12 ![]() |
Low Blow(Ability) | Stuns target. Duration: 5s
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15 ![]() |
Provoke(Ability) | Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity. | ![]() ![]() ![]() ![]() |
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18 ![]() |
Interject(Ability) | Interrupts the use of a target's action. | ![]() ![]() ![]() ![]() |
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22 ![]() |
Reprisal(Ability) | Reduces damage dealt by nearby enemies by 10%. Duration: 10s
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32 ![]() |
Arm's Length(Ability) | Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s |
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48 ![]() |
Shirk(Ability) | Diverts 25% of enmity to target party member. | ![]() ![]() ![]() ![]() |
Level | Name | Description |
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1 | ![]() |
Reduces damage taken by 20%. Furthermore, a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute. |
35 | ![]() |
Increases Beast Gauge when landing Maim or Storm's Path in a combo. |
54 | ![]() |
Upgrades Inner Beast to Fell Cleave. |
60 | ![]() |
Upgrades Steel Cyclone to Decimate. |
66 | ![]() |
Reduces Infuriate recast time by 5 seconds upon landing Inner Beast, Steel Cyclone, Fell Cleave, or Decimate on most targets. |
68 | ![]() |
Adds a healing effect to Shake It Off. Cure Potency: 300 |
70 | ![]() |
Upgrades Berserk to Inner Release. |
72 | ![]() |
Infuriate grants the effect of Nascent Chaos, upgrading Fell Cleave to Inner Chaos and Decimate to Chaotic Cyclone. Duration: 30s
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74 | ![]() |
Increases Beast Gauge when landing Mythril Tempest in a combo. |
78 | ![]() |
Adds an additional effect to Thrill of Battle that increases HP recovery via healing actions by 20%. |
82 | ![]() |
Extends the duration of Nascent Flash and Nascent Glint to 8 seconds.
Grants Stem the Flow to target, reducing damage taken by 10%. Duration: 4s
Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potencyDuration: 20s |
82 | ![]() |
Upgrades Raw Intuition to Bloodwhetting. |
84 | ![]() |
Grants healing over time to self. Cure Potency: 200 Duration: 15s |
84 | ![]() |
Increases the potency of Heavy Swing to 200, Maim to 130, Storm's Path to 120, and Storm's Eye to 120.Increases the potency to 200. Increases the potency to 130. Increases the potency to 120. Increases the potency to 120. |
88 | ![]() |
Allows a third charge of Onslaught. |
Combo Flowchart |
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Combo Flowchart |
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Level | Name | Description | Stats | |
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1 ![]() |
Shield Wall(Limit Break Level 1) | Reduces damage taken by all party members by 20%. | ![]() ![]() |
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1 ![]() |
Stronghold(Limit Break Level 2) | Reduces damage taken by all party members by 40% | ![]() ![]() |
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1 ![]() |
Land Waker(Limit Break Level 3) | Reduces damage taken by all party members by 80% | ![]() ![]() |
Upon learning the action Defiance, a symbol will appear on the screen indicating when it is in effect. Defiance increases enmity gained from using other actions. |
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Upon learning the trait The Beast Within, the symbol which indicates the use of Defiance will change to also display the Beast Gauge.
The Beast Gauge displays a warrior's current amount of wrath, which is used to execute several actions such as Inner Beast (acquired at level 35) and Steel Cyclone (acquired at level 45). |
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Name | Description | Stats | |
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Bloodwhetting (PvP)(Ability) | Grants Bloodwhetting, Stem the Tide, and Nascent Chaos.
Bloodwhetting Effect: Converts 75% of damage dealt into HP Duration: 10s
Stem the Tide Effect: Creates a barrier around self that absorbs damage totaling 10% of your maximum HPDuration: 10s
Nascent Chaos Effect: Bloodwhetting changes to Chaotic CycloneDuration: 10s
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Blota (PvP)(Ability) | Instantly draws target to your side.
Additional Effect: Heavy +75% Duration: 5s
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Chaotic Cyclone (PvP)(Weaponskill) | Delivers an attack with a potency of 8,000 to all nearby enemies.
Inner Release Potency: 16,000
Can only be executed while under the effect of Nascent Chaos.
※This action cannot be assigned to a hotbar. |
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Fell Cleave (PvP)(Weaponskill) | Delivers an attack with a potency of 12,000.
Can only be executed while under the effect of Inner Release.
※This action cannot be assigned to a hotbar. |
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Heavy Swing (PvP)(Weaponskill) | Delivers an attack with a potency of 3,000.
※This action cannot be assigned to a hotbar. |
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Maim (PvP)(Weaponskill) | Delivers an attack with a potency of 4,000.
Combo Action: Heavy Swing
※This action cannot be assigned to a hotbar. |
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Onslaught (PvP)(Ability) | Rushes target and delivers an attack with a potency of 500.
Potency increases up to 5,000 as HP nears maximum.
Consumes 10% of current HP when executed.
Additional Effect: Increases target's damage taken by 10% Duration: 10s
Cannot be executed while bound. |
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Orogeny (PvP)(Ability) | Delivers an attack with a potency of 1,000 to all nearby enemies.
Potency increases up to 10,000 as HP nears maximum.
Consumes 20% of current HP when executed.
Additional Effect: Reduces target's damage dealt by 10% Duration: 10s
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Primal Rend (PvP)(Weaponskill) | Delivers a jumping physical attack to target and all enemies nearby it with a potency of 8,000.
Inner Release Potency: 16,000
Additional Effect: Stun Duration: 2s
Cannot be executed while bound.
This weaponskill does not share a recast timer with any other actions. |
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Primal Scream (PvP)(Limit Break) | Let out a bloodcurdling cry in a cone before you, rendering enemies unable to use Guard. Duration: 15s
Additional Effect: Grants Inner Release and Thrill of Battle
Inner Release Effect: Increases movement speed while also granting immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effectsDuration: 15s
Cannot execute Guard while under the effect of Inner Release.
Thrill of Battle Effect: Increases maximum HP by 20% and restores the amount increasedDuration: 30s
Can only be executed when the limit gauge is full.
※Storm's Path Combo changes to Fell Cleave while under the effect of Inner Release. |
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Storm's Path (PvP)(Weaponskill) | Delivers an attack with a potency of 5,000.
Combo Action: Maim
Additional Effect: Absorbs 100% of damage dealt as HP
※This action cannot be assigned to a hotbar. |
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Role | Name | Description | Stats | |
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Guard (PvP)(Ability) | Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.
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Purify (PvP)(Ability) | Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Grants Resilience upon successfully removing one of the aforementioned effects.
Resilience Effect: Nullifies status afflictions that can be removed by Purify Duration: 5s
Can be used even when under the effect of certain status afflictions.
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Recuperate (PvP)(Ability) | Restores own HP. Cure Potency: 15,000
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Sprint (PvP)(Ability) | Increases movement speed. Effect ends upon reuse or execution of another action. | ![]() ![]() ![]() ![]() |
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Standard-issue Elixir (PvP)(Ability) | Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | ![]() ![]() ![]() ![]() |
The Beast Gauge displays the current strength of a warrior's wrath. This animalistic rage is required to execute Fell Cleave, Decimate, and Onslaught. |
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