Astrologian
(Redirected from AST)
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The Armoury | |||
This new job harnesses the power of the stars to cast potent healing magicks while drawing energies for supporting magicks from constellation-based divining cards. These cards swirl around the star globe, the Astrologian’s main arm, and can be used in different combinations for different effects. Like the other jobs in Heavensward, no base class will be involved.
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Unlock: Stairway to the Heav... (Lv. 50) Weapon Type: Star Globe Guild: Athenaeum Astrologicum Required: Heavensward Starting Level: 30
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Level | Name | Description | Stats | |
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1 | Malefic(Spell) | Deals unaspected damage with a potency of 150. |
150
1.5s 2.5s 400 MP 25y 0y | |
2 | Benefic(Spell) | Restores target's HP. |
500
1.5s 2.5s 400 MP 30y 0y | |
4 | Combust(Spell) | Deals unaspected damage over time. |
40
Instant 2.5s 400 MP 25y 0y | |
6 | Lightspeed(Ability) | Reduces cast times for spells by 2.5 seconds. |
Instant
90s 0y 0y | |
10 | Helios(Spell) | Restores own HP and the HP of all nearby party members. |
400
1.5s 2.5s 700 MP 0y 15y | |
12 | Ascend(Spell) | Resurrects target to a weakened state. |
8s
2.5s 2400 MP 30y 0y | |
15 | Essential Dignity(Ability) | Restores target's HP. |
400
Instant 40s x2 30y 0y | |
26 | Benefic II(Spell) | Restores target's HP. |
800
1.5s 2.5s 700 MP 30y 0y | |
30 | Card: Spire(Ability) | Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles. |
Instant
30y 0y | |
30 | Play(Ability) | Triggers the effect of your drawn arcanum. |
Instant
1s 0y 0y | |
30 | Draw(Ability) | Draws a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time. |
Instant
30s x2 0y 0y | |
30 | Undraw(Ability) | Returns the currently drawn arcanum back to your deck. |
Instant
1s 0y 0y | |
30 | Card: Spear(Ability) | Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles. |
Instant
30y 0y | |
30 | Card: Ewer(Ability) | Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles. |
Instant
30y 0y | |
30 | Card: Arrow(Ability) | Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles. |
Instant
30y 0y | |
30 | Card: Bole(Ability) | Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles. |
Instant
30y 0y | |
30 | Card: Balance(Ability) | Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles. |
Instant
30y 0y | |
34 | Aspected Benefic(Spell) | Restores target's HP. |
250
Instant 2.5s 400 MP 30y 0y | |
40 | Redraw(Ability) | Draws a different arcanum from your deck. |
Instant
1s 0y 0y | |
42 | Aspected Helios(Spell) | Restores own HP and the HP of all nearby party members. |
200
1.5s 2.5s 800 MP 0y 15y | |
45 | Gravity(Spell) | Deals unaspected damage with a potency of 120 to target and all enemies nearby it. |
120
1.5s 2.5s 400 MP 25y 5y | |
46 | Combust II(Spell) | Deals unaspected damage over time. |
50
Instant 2.5s 400 MP 25y 0y | |
50 | Astrodyne(Ability) | Grants an effect using the astrosigns read from your divining deck. |
Instant
1s 0y 0y | |
50 | Divination(Ability) | Increases damage dealt by self and nearby party members by 6%. |
Instant
120s 0y 30y | |
50 | Synastry(Ability) | Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell. |
Instant
120s 30y 0y | |
54 | Malefic II(Spell) | Deals unaspected damage with a potency of 160. |
160
1.5s 2.5s 400 MP 25y 0y | |
58 | Collective Unconscious(Ability) | Creates a celestial ring 8 yalms around the caster. |
Instant
60s 0y 8y | |
60 | Celestial Opposition(Ability) | Restores own HP and the HP of all nearby party members. |
100
Instant 60s 0y 10y | |
62 | Earthly Star(Ability) | Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance. |
Instant
60s 30y 20y | |
62 | Stellar Detonation(Ability) | While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 205 to all nearby enemies. |
Instant
3s 0y 20y | |
64 | Malefic III(Ability) | Deals unaspected damage with a potency of 190. |
190
1.5s 2.5s 400 MP 25y 0y | |
70 | Card: Lady of Crowns(Ability) | Restores own HP and the HP of all nearby party members. |
400
Instant 1s 0y 20y | |
70 | Card: Lord of Crowns(Ability) | Deals unaspected damage with a potency of 250 to all nearby enemies. |
250
Instant 1s 0y 20y | |
70 | Minor Arcana(Ability) | Draws either the Lord of Crowns or the Lady of Crowns from your divining deck. |
Instant
60s 0y 0y | |
72 | Malefic IV(Spell) | Deals unaspected damage with a potency of 230. |
230
1.5s 2.5s 400 MP 25y 0y | |
72 | Combust III(Spell) | Deals unaspected damage over time. |
55
Instant 2.5s 400 MP 25y 0y | |
74 | Celestial Intersection(Ability) | Restores own or target party member's HP. |
200
Instant 30s x2 30y 0y | |
76 | Horoscope(Ability) | Reads your fortune and those of nearby party members, granting them Horoscope. |
Instant
60s 0y 20y | |
80 | Neutral Sect(Ability) | Increases healing magic potency by 20%. |
Instant
120s 0y 0y | |
82 | Gravity II(Spell) | Deals unaspected damage with a potency of 130 to target and all enemies nearby it. |
130
1.5s 2.5s 400 MP 25y 5y | |
82 | Fall Malefic(Spell) | Deals unaspected damage with a potency of 250. |
250
1.5s 2.5s 400 MP 25y 0y | |
86 | Exaltation(Ability) | Reduces damage taken by self or target party member by 10%. |
Instant
60s 30y 0y | |
90 | Macrocosmos(Spell) | Deals unaspected damage to all nearby enemies with a potency of 250 for the first enemy, and 40% less for all remaining enemies. |
250
Instant 180s 600 MP 0y 20y | |
90 | Microcosmos(Ability) | Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 200 potency plus 50% of compiled damage. |
200
Instant 1s 0y 20y |
Level | Name | Description | Acquisition | |
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8 | Repose(Spell) | Afflicts target with Sleep.
Duration: 30s Cancels auto-attack upon execution. |
2.5s
2.5s 600 MP 30y 0y | |
10 | Esuna(Spell) | Removes a single detrimental effect from target. | 1s
2.5s 400 MP 30y 0y | |
14 | Lucid Dreaming(Ability) | Gradually restores own MP.
Potency: 55 Duration: 21s |
55
Instant 60s 0y | |
18 | Swiftcast(Ability) | Next spell is cast immediately.
Duration: 10s |
Instant
60s 0y | |
44 | Surecast(Ability) | Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s |
Instant
120s 0y | |
48 | Rescue(Ability) | Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements. | Instant
120s 30y 0y |
Level | Name | Description |
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20 | Magick and Mend | Astrologian: Increases base action damage and HP restoration by 10%.
Thaumaturge: Increases base action damage and HP restoration by 10% and allows for the stacking of a second Astral Fire or Umbral Ice. |
36 | Enhanced Benefic | Grants a 15% chance that your next Benefic II will be a critical heal.
Duration: 15s |
40 | Enhanced Draw | Grants Clarifying Draw after executing Draw. |
40 | Magick and Mend II | Astrologian: Increases base action damage and HP restoration by 30%.
Thaumaturge: Increases base action damage and HP restoration by 30% and allows for the stacking of a third Astral Fire or Umbral Ice which reduces cast times for spells of the opposite element by half. |
46 | Combust Mastery | Upgrades Combust to Combust II. |
50 | Enhanced Draw II | Grants a Solar Sign, Lunar Sign, or Celestial Sign according to your arcanum played in combat. |
54 | Malefic Mastery | Upgrades Malefic to Malefic II. |
64 | Malefic Mastery II | Upgrades Malefic II to Malefic III. |
68 | Hyper Lightspeed | Reduces Lightspeed recast time to 90 seconds. |
72 | Combust Mastery II | Combust II is upgraded to Combust III. |
72 | Malefic Mastery III | Malefic III is upgraded to Malefic IV. |
78 | Enhanced Essential Dignity | Allows the accumulation of charges for consecutive uses of Essential Dignity.
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82 | Gravity Mastery | Upgrades Gravity to Gravity II. |
82 | Malefic Mastery IV | Upgrades Malefic IV to Fall Malefic. |
85 | Enhanced Healing Magic (Astrologian) | Increases the healing potency of Benefic to 500, Helios to 400, Benefic II to 800, Aspected Benefic to 250, Aspected Benefic's Regen effect to 250, Aspected Helios to 250, and Aspected Helios's Regen effect to 150.Increases the healing potency to 500. Increases the healing potency to 400. Increases the healing potency to 800. Increases the healing potency to 250 and Regen effect to 250. Increases the healing potency to 250 and Regen effect to 150. |
88 | Enhanced Celestial Intersection | Allows the accumulation of charges for consecutive uses of Celestial Intersection.
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Level | Name | Description | Stats | |
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1 | Healing Wind(Limit Break Level 1) | Restores 25% of HP of all nearby party members. |
2s
30y | |
1 | Breath of the Earth(Limit Break Level 2) | Restores 60% of HP of all nearby party members. |
2s
30y | |
1 | Astral Stasis(Limit Break Level 3) | Restores 100% of HP of all nearby party members, even if they are currently dead. If resurrected this way, party members also revive with 100% MP and are not given Weakness or Brink of Death debuffs. |
2s
50y |
The Arcana Gauge allows astrologians to keep track of which card (arcanum) is currently drawn. An arcanum is drawn by using the action Draw, and is placed in the middle of the gauge. Using the Play command executes the arcanum's corresponding action. | |
Upon learning the trait Enhanced Draw II, you'll be able to view astrosigns. Lunar, Solar, and Celestial are the three astrosigns, and one of these will be applied when executing a card action. When three signs have been applied, you can use them to perform Astrodyne. | |
When you learn the action Minor Arcana, drawn cards will appear on the Arcana Gauge when Minor Arcana is used. |
Name | Description | Stats | |
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Aspected Benefic (PvP)(Spell) | Restores target's HP.
Cure Potency: 5,000 Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less. Additional Effect: Grants Diurnal Benefic to target Diurnal Benefic Effect: Gradually restores HP Cure Potency: 2,000 Duration: 15s Maximum Charges: 2 This action does not share a recast timer with any other actions. |
5,000
Instant 30y 0y | |
Celestial River (PvP)(Limit Break) | Reduces damage dealt by nearby enemies by 30%. Effect is reduced by 10% every 5 seconds.
Duration: 15s Additional Effect: Increases damage dealt by self and nearby party members by 30%. Effect is reduced by 10% every 5s. Duration: 15s Can only be executed when the limit gauge is full. Gauge Charge Time: 105s |
Instant
10s 0y 15y | |
Double Cast (PvP)(Ability) | Repeats the spell you previously cast.
Maximum Charges: 2 Can only be executed following a spell. |
Instant
0y 0y | |
Draw (PvP)(Ability) | Draws the Balance, the Bole, or the Arrow from your divining deck.
Duration: 15s |
Instant
15s 0y 0y | |
Fall Malefic (PvP)(Ability) | Deals unaspected damage with a potency of 5,000.
Additonal Effect: Reduces the recast time of Double Cast by 10 seconds ※This action cannot be assigned to a hotbar. |
5000
Instant 15s 25y 0y | |
Gravity II (PvP)(Spell) | Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
Additional Effect: Afflicts first target with Heavy +75% Duration: 5s This action does not share a recast timer with any other actions. |
8000
Instant 15s 25y 5y | |
Macrocosmos (PvP)(Ability) | Deals unaspected damage with a potency of 12,000 to all nearby enemies.
Additional Effect: Grants Macrocosmos to self and all nearby party members Duration: 10s Action changes to Microcosmos upon execution. For the effect's duration, 25% of damage taken is compiled. Restores HP equal to a cure of 4,000 potency plus compiled damage when the effect expires or upon execution of Microcosmos. |
12000
Instant 30s 0y 20y | |
Microcosmos (PvP)(Ability) | Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 4,000 potency plus 25% of compiled damage.
※This action cannot be assigned to a hotbar. |
4000
Instant 1s 0y 20y | |
The Arrow (PvP)(Ability) | Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self or target and nearby party members by 10%, while also increasing movement speed by 25%.
Duration: 15s ※This action cannot be assigned to a hotbar. |
Instant
1s 30y 20y | |
The Balance (PvP)(Ability) | Increases damage dealt by self or target and all nearby party members by 10%.
Duration: 15s ※This action cannot be assigned to a hotbar. |
Instant
1s 30y 20y | |
The Bole (PvP)(Ability) | Reduces damage taken by self or target and nearby party members by 10%.
Duration: 15s ※This action cannot be assigned to a hotbar. |
Instant
1s 30y 20y |
Role | Name | Description | Stats | |
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Guard (PvP)(Ability) | Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. |
Instant
30s 0y 0y | ||
Purify (PvP)(Ability) | Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Additional Effect: Grants Resilience
Can be used even when under the effect of certain status afflictions. |
Instant
30s 0y 0y | ||
Recuperate (PvP)(Ability) | Restores own HP.
Cure Potency: 15,000 |
15000
Instant 1.0s 2500 MP 0y 0y | ||
Sprint (PvP)(Ability) | Increases movement speed by 50%.
Effect ends upon reuse or execution of another action. |
Instant
1.5s 0y 0y | ||
Standard-issue Elixir (PvP)(Ability) | Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken. |
4.5s
5.0s 0y 0y |
The Arcana Gauge allows astrologians to keep track of which card (arcanum) is currently drawn. Using Minor Arcana will draw either Lord of Crowns or Lady of Crowns, which can then be used to grant various effects to yourself and party members. |
Additional Information
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